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Jennifer McKnew is a versatile 2D / 3D generalist with a career spanning decades in feature film
and television. Throughout her career, she has taken on various roles, earning over 40 official
screen credits for her contributions. Leveraging decades of visual effects and animation
experience, she has also worked in the tech sector (autonomous vehicles). Aside from bringing
pixels to life in tech using cinematic magic across product, design, brand, marketing, and
engineering teams, she is also a named inventor on several granted US Patents and pending
Patent applications. Most recently, Jennifer has immersed herself in the world of storytelling
and filmmaking, winning several international film festival awards for her short film “Sydney and
Socket.” -
Gorka started his journey in game development at the age of 8, learning to code and exploring various game engines! Now, he's a top Indie-Game Developer with a successful Unreal Engine 5 Tutorials channel on YouTube (98K+ subs) and a popular UE5 Patreon page!
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Roberto Carlos Meré, professionally known as Chuck Meré, is a renowned as a filmmaker, actor, and popular YouTuber, Chuck is best recognized for his hosting role in the widely acclaimed YouTube series Zombie Go Boom. With nearly 2 million subscribers and over 300 million views, the series has earned him YouTube silver and gold play buttons. Beyond his YouTube success, Chuck has received two Mid-America Regional Emmy Awards and numerous Regional Emmy nominations for his commercial and promotional work.
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In this episode, guest Casey Pike joins to chat about visualization for the film industry. Casey discusses the transition from viewing previsualization as a lesser form to appreciating its storytelling potential. He also talks about the technological advancements in real-time rendering engines, emphasizes the importance of decision-making in visualization, and the balance between previz and post viz.
Time Stamps:
00:01:03 Casey chats about his early passion for movies and transition to visualization.
00:08:29 Adoption and evolution of real-time rendering engines, particularly Unreal Engine, for previsualization.
00:13:38 Discussion on the balance between speed and visual quality in previsualization, based on director's preferences and project requirements.
00:16:38 Different types of visualization work, including tech viz, pitch viz, and post viz, and their respective deliverables.
00:20:00 Explanation of post viz and its role in the filmmaking process, including its use in editing and VFX planning.
00:22:03 Temporary VFX shots for early screenings, editing decisions, and reducing the need for imagination.
00:23:14 Temporary VFX shots in test screenings, including previz shots and the purpose of postviz.
00:26:16 Use of Maya, Unreal, and After Effects for postviz, and the shift to remote work during COVID-19.
00:28:41 Postviz work location, virtual art department, and the impact of AI tools on the industry.
00:35:27 Exploration of AI tools, their impact on efficiency, and the potential for job replacement.
00:42:32 Relevance of Maya, Unreal, After Effects, and Substance Painter for aspiring visualization professionals.
00:46:30 Discussion on the essential skills for visualization, including camera attachment, helicopter speed, and car safety on film sets.
00:48:22 Observation of the increasing use of Blender in visualization and its accessibility for artists. 00:52:17 The importance of being a generalist in the visualization field and the diverse skills required for visualization tasks.
00:54:49 Exploration of the blurred line between visualization and VFX, their shared tools, and distinct purposes in film production.
00:59:57 Excitement about the adoption of real-time options in visualization and the consideration of their impact on project workflow.
Connecting with the Guest:
Website: www.halon.com
LinkedIn: https://www.linkedin.com/in/casey-pyke-1697222b/
IMDB: https://www.imdb.com/name/nm4270845/
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/BecomeCGPro
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In this episode, we are joined by Tim and Alex Porter from Mod Tech Labs. They discuss their transition to founding a company that specializes in content optimization. They explore the challenges of creating efficient tools for artists, the role of AI in their work, and their vision for the future of technical optimization. The Porters also dig into the use of AI models and their excitement for an upcoming collaboration with CG Pro to develop AI tools for Unreal Engine.
Time Stamps:
00:01:07 Tim and Alex discuss their diverse backgrounds in the entertainment industry and their transition to founding Mod Tech Labs.
00:01:55 Alex shares her background in interior design and construction management and her transition to working in VR and AR.
00:04:14 Tim discusses his early influences, including his parents' professions and his educational path, leading to his career in the entertainment industry.
00:12:26 Challenges of working in studios and the motivation behind starting their own company, Underminer, and later Mod Tech Labs.
00:15:22 The idea for Mod Tech Labs stemmed from solving their own content pipeline and automation challenges, which they realized could benefit others.
00:20:03 Challenges in optimizing content for VR and XR, and the interest of various studios in content optimization.
00:20:53 The interest of large and small studios in content optimization, and the potential for customizing solutions.
00:22:53 The development of tools for simplifying processes and enabling content optimization, emphasizing the need for tools that work for individual content creators.
00:24:35 The application of optimization in VR, film, and virtual production, and the focus on making content look better and play back well on different screens.
00:26:25 The goal of enabling artists to focus on their art and the importance of maintaining quality through perceptual optimization.
00:27:38 Detailing their project and the challenges faced in optimizing content for different stages and led wall resolutions.
00:33:32 The vision of a future with reduced manual optimization, the role of AI in content optimization, and the potential for tools to replace manual optimization.
00:36:29 The two suggest that technical artists adapt their skills to tool development and shading, acknowledging the continued need for optimization skills in some scenarios.
00:38:27 The importance of client fit and the discovery process in understanding the client's mindset and interest in innovative solutions.
00:39:09 The company's infrastructure and the importance of client engagement in exploring unconventional projects.
00:41:24 The company's data storage capacity and the need for custom solutions for clients. 00:41:32 The size and specialized training data requirements for AI, and the challenges of finding quality assets.
00:43:04 They give an analogy of AI as a room full of people taking a test, and the use of GANs for generating secondary maps.
00:44:41 Using AI models and automated systems for content optimization and analysis.
00:48:35 The role of AI in enabling artists and reducing repetitive tasks, with a focus on artist control.
00:51:12 The evolving role of previs and collaboration with AI tools for better communication and visualization.
00:54:22 Invitation for collaboration and discussion of upcoming projects, including AI tools for optimizing scenes in Unreal for Fortnite.
Connecting with the Guests:
Website: https://modtechlabs.com/
LinkedIn: https://www.linkedin.com/in/alextporter
https://www.linkedin.com/in/timothymporter/
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/BecomeCGPro
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In this episode, Tom Thudyanplackal talks about his fascinating journey in the film industry, including his early influences that sparked his passion for cinema and his significant work on acclaimed films. The discussion sheds light on the unique challenges he faced while navigating the film landscape and his distinctive approach to storytelling that blends traditional narratives with innovative techniques. Tom opens up about his decision-making process and the intricacies of virtual production and shares valuable insights on the importance of creative partnerships in the industry.
Time Stamps:
00:01:12 Tom dives into how movies sparked his imagination as a kid, leading him to dream up entire worlds.
00:02:15 Tom opens up about how his dad's love for storytelling and myths fueled his own filmmaking fire.
00:04:45 Tom gets real about the tough parts of funding films in India and why he chose to cut his teeth in advertising before hitting film school.
00:13:38 Hear about Tom's adventure in landing a U.S. visa and his first taste of America, which set him on a path to film school in Prague.
00:15:34 Tom shares his journey from the ad world to the film set, working with top-notch directors in India and getting a taste of the Oscar buzz.
00:17:32 Tom reflects on why it's crucial to keep your values in check and draw the line when it comes to work relationships.
00:19:23 Tom sheds light on the tricky task of juggling people and expectations when you're trying to produce something great.
00:21:30 Tom can't help but geek out over the game-changing potential of virtual production to solve on-set headaches.
00:21:43 Tom gets candid about the ups and downs of bringing his labor of love to life and why a controlled set is key.
00:22:48 Tom chats about his plunge into virtual production, the challenges of filming with kids, and how Claudio Miranda's work is a big deal.
00:23:45 Tom is on a mission to champion virtual production in India, teaming up with industry pros to make it happen.
00:25:53 Tom talks about how he got roped into an exciting fellowship and the connections that made it possible.
00:27:26 Tom shares the nitty-gritty of learning virtual production on the fly and the obstacles along the way.
00:30:46 Tom spills the beans on his involvement with "Fathead," the challenges faced, and the journey of storytelling.
00:36:21 Tom breaks down the storytelling and character crafting in "Fathead" versus "Europa."
00:43:35 Tom highlights how crucial early decisions are in virtual production and the role of stage teams and tech.
00:44:20 Tom talks about the perks of partnering with Pixel Mondo and the importance of teamwork from the get-go.
00:45:22 Tom recounts reaching out to the CG Pro Crew and why bringing them in early was a game-changer.
00:46:41 Tom stresses the importance of having a team with varied backgrounds and the rich technical discussions that follow.
00:50:00 Tom offers some golden advice for film rookies: learn broadly, get game logic, and stay curious.
00:54:44 Tom ponders the future of AI in storytelling, underscoring the need for human emotion and connection.
01:03:37 The conversation turns to how immersive storytelling can be, with ideas and human connections at its core.
01:04:52 Tom encourages folks to dive into the virtual production community, highlighting the importance of the right mindset and solving problems together.
Connecting with the Guest:
Website: https://thestorytellersdesk.us/
LinkedIn: https://www.linkedin.com/in/thestorytellersdesk/
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/BecomeCGPro
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In this episode, John Waynick, shares his journey from game development to film and virtual production. He discusses the importance of understanding cinematography and the challenges of creating realistic environments. Jon talks about the value of game optimization techniques in virtual production and the impact of Unreal Engine 5's technology on asset creation. He also touches on the convergence of film and gaming, the role of AI in creative industries, and his approach to teaching game design at CG Pro.
Time Stamps:
00:02:21 John’s early interest in comic books and drawing, and how it led to his career in computer graphics.
00:04:42 John’s career progression from comic book art to 3D art, self-teaching, and early experiences in teaching.
00:11:01 The shift from specialized roles to generalist roles in the industry and the impact of technology on job roles.
00:13:40 The rise of generalist roles, the impact of virtual production, and John's view on the beauty of generalism.
00:15:18 The influence of budget considerations and oversaturation in the industry on the rise of generalist roles.
00:19:42 Advice on standing out in games through performance optimization and in film through an understanding of cinematography.
00:23:08 Explanation of how understanding camera works contributes to creating realistic scenes and the importance of depth of field.
00:24:17 Challenges and learning experiences when transitioning from working in games to working in film, particularly focusing on cameras and cinematography.
00:25:20 The initial challenges and the subsequent role in educating the team on optimizing game engines for virtual production.
00:28:46 Explanation of the Nanite feature in Unreal Engine 5, its benefits, and the considerations related to size on disk and geometry optimization.
00:31:31 Discussion on the importance of optimization, especially regarding size on disk and the impact on game installs, and the balance between visual detail and geometry.
00:35:20 Comparison of asset creation for film, games, virtual production, and Fortnite, highlighting the similarities and the importance of optimization techniques.
00:39:32 Advice for individuals transitioning from a game dev background to virtual production, focusing on learning cinematography and improving modeling and texturing skills.
00:44:21 Discussion on the relaxation in poly count considerations with Nanite, emphasizing the need for optimization but not to the same extent as before.
00:46:28 Explanation of the benefits and optimization of tessellation for landscapes and objects in Unreal Engine.
00:47:30 Discussion about John's interest in both the gaming industry and virtual production and the potential future career paths.
00:52:04 Exploration of the potential convergence of film and games, and the possibility of experiencing movies in a more interactive, ride-like manner.
00:58:35 Comparison of skills and experiences in the gaming, simulation, and virtual production industries, highlighting the transferability of skills.
01:00:57 Discussion about the current and potential impact of AI, machine learning, and neural networks on creative industries, addressing concerns and opportunities.
01:06:04 John gives his perspective on using AI as a tool to speed up workflow, while emphasizing the importance of understanding the underlying processes.
01:09:13 Encouragement to embrace and leverage AI while acknowledging ethical considerations and the importance of artists maintaining control of their work.
01:10:24 Discussing the limitations of describing visual details through words and the significance of visual representation in art and game design.
01:10:52 Exploring the challenges of conveying detailed descriptions in art and game design, and the necessity of visual aids.
01:13:38 Explaining a unique approach to game design education focused on concepts and critical thinking rather than step-by-step tutorials.
Connecting with the Guest:
Website: https://learndigitalalchemy.com/
LinkedIn: https://www.linkedin.com/in/john-waynick-aa74a520/
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/BecomeCGPro
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In this episode, guest Kino Scialabba, an accomplished artist and art director, digs into his artistic background and educational journey, leading to his career in film and gaming. Kino shares how mindfulness shapes his creative process, and he touches on the importance of self-care for artists. The conversation also explores his transition to using tools like Unreal Engine, his approach to client collaboration, and his thoughts on the future of concept art with emerging technologies.
Time Stamps:
00:03:16 Kino talks about his upbringing in art, military academy, and art school, and his early interest in becoming an artist, paleontologist, or superhero.
00:09:27 Kino talks about his use of Photoshop for fine art, and his experimentation with combining artwork and photography.
00:13:25 Kino gives his unique perspective on art influenced by anthropology, understanding the reasons behind art movements and cultural changes.
00:20:03 Kino talks about his technique of visualizing being in the womb to clear his mind and stimulate creativity.
00:21:53 Kino discusses the importance of giving time and space to oneself for creativity and mental expansion.
00:23:45 Kino shares how he balances personal creativity with client work, utilizing his own time for sketching and note-taking.
00:30:32 Kino talks about the impact of 3D tools and Unreal Engine on the creative process and the shift towards using 3D and Unreal for client projects.
00:26:50 Kino explains his approach to working with clients and directors, focusing on adding to their ideas and creating a collaborative environment.
00:38:47 Kino talks about the importance of developing a unique style while being able to replicate various styles as a concept artist.
00:42:26 Kino discusses the impact of AI on art, its role as a reference tool, and the potential for AI to take over the creative process.
00:46:50 The conversation delves into the polarizing nature of AI in art, copyright issues, and the potential for AI to infiltrate various creative industries.
00:49:40 Kino emphasizes the importance of cultural knowledge and specialization for artists in the age of AI, and the need to adapt to changing creative directions.
00:53:14 Kino shares his experiences with learning sound and exploring different aspects of creativity within Unreal Engine, encouraging play and experimentation.
01:00:18 The conversation touches on the potential for collaborative creation in virtual reality and the future of technology, including the possibility of a holodeck-like experience.
01:02:11 The discussion moves to Kino’s extensive work in the industry and the excitement of working on numerous projects.
01:02:42 Kino discusses his work on the movie, Minority Report, and the innovative technology used in the film's design.
01:03:56 Kino reflects on his role as a visual futurist and his contribution to designing various elements in movies, including technology that became reality.
01:06:28 Kino shares insights into the intricate design process for creating futuristic settings, emphasizing the importance of thorough research and attention to detail.
1:10:06 Kino emphasizes the value of learning from others, collaborating, and openly sharing knowledge and experiences in the artistic community.
01:13:09 Kino stresses the importance of continuous learning and community involvement for artists, promoting a supportive and collaborative environment.
Connecting with the Guest:
Website: https://www.artstation.com/kinoscialabba
IMDB: https://www.imdb.com/name/nm1331261/
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/BecomeCGPro
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In this episode, Devon Mathis, a lighting supervisor and cinematographer at Sony Pictures Torchlight, recounts his career path, starting with his work on virtual production for children with autism, to leading a virtual production department in LA. He discusses his educational background in arts and technology, and his transition from a technical to a creative approach to lighting, the use of Unreal Engine for visualization, and the potential of AI in the industry. He also provides advice for newcomers and provides encouragement for ongoing professional growth.
00:42 Devon's journey, including early inspirations and entry into virtual production.
02:57 Unexpected entry into the film industry, working with renowned filmmakers, and the impact on his career and aspirations.
07:24 Early technical skills, including using Unreal Engine, Substance Designer, and Maya, and the evolution of tools in the industry.
11:41 Shift from chasing tools to focusing on creativity, inspired by storytelling and observation of lighting in photography and paintings.
13:29 Approach to developing creative skills, including observing and analyzing lighting in photography and movies, and breaking down fundamental elements.
18:42 Emphasis on understanding lighting principles and effective communication of lighting concepts, regardless of the specific tools used.
22:25 Mathis shares his experience of putting lighting knowledge into practice using various methods.
24:20 The importance of observing and practicing different lighting styles to understand their emotional impact.
30:43 The use of advanced visualization in Unreal Engine for pre-visualization and motion capture.
34:41 Discussion about using Maya, ZBrush, Blender, and Unreal Engine in the production pipeline.
37:08 Exploring the evolving tools in the industry, including the adoption of Unreal Engine and Blender.
41:08 Mathis shares his thoughts on the potential impact of AI and machine learning in the industry.
42:08 Discussion on the impact of technological disruptions like the transition from 2D to 3D animation and film to digital cameras.
43:08 Exploring the use of AI in the film industry, its potential impact, and the challenges associated with its adoption.
45:20 The influence of TikTok on video creation and the role of virtual production in modern filmmaking.
51:40 The importance of pre-lights in virtual production and the challenges of visualizing content outside the volume.
53:20 Adapting to changes in the film industry and the role of visualization in the early stages of filmmaking.
54:40 Valuable advice for newcomers, emphasizing collaboration, creativity, and the importance of being adaptable in a changing industry.
59:25 Discussion on the future of filmmaking, the role of cinematographers in the connected world, and personal pursuits in photography and filmmaking.
Connecting with the Guest:
LinkedIn: https://www.linkedin.com/in/devonmathis/
IMDB: https://www.imdb.com/name/nm15428234/?ref_=ext_shr_lnk
Art Station: https://www.artstation.com/devonmathis
Sony: https://www.sony.com/en/brand/beyondthescreen/torchlight/
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
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In this episode, Edd speaks with guest Zach Stoltzfus, a filmmaker and director of photography. Zach shares his journey from a rural upbringing to a career in filmmaking, sparked by a high school project. He discusses his transition from biotech to studying at NYU's Tisch School of the Arts and his evolution from focusing on VFX technicalities to embracing creative storytelling. Zach and the host bond over influential films and dive into the making of "Molly and Max in the Future," highlighting the importance of collaboration and innovation in filmmaking. They also touch on the impact of AI on the industry and the joy of the creative process, concluding with advice for aspiring filmmakers and where to find more information about Zach's work.
01:13 Zach's journey into filmmaking, inspirations, and the impact of his background on his career.
02:08 Childhood and early experiences with filmmaking, including a project inspired by "The Hobbit" and his introduction to VFX.
5:05 Decision to pursue filmmaking at Tisch, NYU, and his shift from science to a career in film.
07:24 Involvement in VFX projects, experiences with VFX in New York, and his return to VFX in filmmaking.
10:08 Discussion of influential films, including "Jurassic Park," "Lord of the Rings," and "Pan's Labyrinth," and their impact on his career.
15:41 Reflections on the emotional impact of filmmaking and the manipulation involved in taking the audience on a journey.
17:17 Educational experiences, his preference for collaborative work, and the influence of visual language on his career.
20:23 Collaboration with Michael Litwack as the director of "Molly and Max in the Future," including its recent release in theaters and upcoming streaming availability.
20:47 The distribution of "Molly and Max in the Future" and its streaming platforms.
21:43 Collaboration with Michael, the making of the film, and their background in filmmaking.
22:41 The challenges and adaptation faced during the production of the film due to the COVID-19 pandemic.
25:23 The various visual effects techniques used in the film, including miniatures and 3D printing.
26:25 The discussion highlights the accomplishment of creating the film with a small VFX team and the use of After Effects for rendering.
31:25 The decision-making process for choosing between green screen, projection, and LED techniques for different scenes.
37:48 The management of collaborative design processes for both 2D and 3D production.
39:43 The setup for remote collaboration and the benefits of working remotely, particularly in the VFX industry.
42:20 The language and approach used between the director and the cinematographer, and the importance of working with familiar crew members.
44:03 The process of creating a visual language and production bible to maintain consistency and communication among the crew.
47:49 Challenges faced in meeting the VFX deadline for a theatrical release and the collaborative effort involved.
56:29 The potential impact of AI and machine learning on filmmaking, including its benefits and potential challenges for the industry.
01:02:33 The impact of Bitcoin and AI in the filmmaking process and the potential changes in the industry.
01:03:42 Addressing the challenges and changes in the film industry and sharing advice for newcomers starting their careers.
01:04:14 The importance of finding passion in filmmaking and aligning it with lifestyle choices.
01:07:17 Encouragement to adapt to industry changes and follow intuition while incorporating personal interests into filmmaking.
01:09:01 The iterative nature of film production and the value of not waiting to start a project.
01:11:30 Encouraging continuous learning and growth in filmmaking, and the importance of trying different styles and formats.
01:12:54 Promotion of the film "Molly and Max in the Future" and sharing personal projects and behind-the-scenes content.
Connecting with the Guest:
Website: www.ZachStoltzfus.com
Instagram: https://www.instagram.com/notzachs
The film's Instagram: https://www.instagram.com/molliandmax/
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/BecomeCGPro
#photography #visualeffects #virtualproduction
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Ian Fursa has 12+ years production experience from running his own production company to working on films and commercials as a director of photography. Now combined with 3+ Years of on set Virtual Production experience and having worked on countless productions as Vp Supervisor and ICVFX Supervisor with companies such as Apple TV, Netflix, Disney, NHK Japan, Vu, HBO and many more.
Developer and CEO of the internationally used Vp Toolkit Unreal Engine Plugin and educational workflow series, Ian is now a high profile educator in the virtual production community. He has worked with educational institutions around the world with a single goal of bringing more availability to these tools while advancing the technology.
Highlights of the Episode:
0:00 Introduction
0:08 Introduction of guest
1:34 Ian Fursa’s journey in virtual production
5:00 The journey to discovering virtual production
10:01 Journey into the film industry and approach to creating original work
15:01 Learning from failures in film production
20:00 Difference between working on large-scale productions and smaller projects
25:00 The challenges and responsibilities of a virtual production supervisor
30:02 Preparing for a complex shoot with virtual elements
35:00 The importance of proper media server installations for virtual production
40:00 The development of a production toolkit plug-in for Unreal
45:00 Challenges of creating accurate content for LED walls
50:01 Real-time compositing and using green screens and LED walls in virtual production
55:02 The benefits of using chat gpt in creative work and AI-generated assets
Connecting with the Guest:
Website: https://www.ianfursa.com/
Linkedin: https://www.linkedin.com/in/ian-fursa-99a2aa182/
Instagram: https://www.instagram.com/ianfursa/?hl=en
Youtube: https://www.youtube.com/channel/UCj6qLnwL1sA-5W11yz21G5A
Facebook: https://www.facebook.com/fursaorfoe/
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/BecomeCGPro
#VirtualProductionSupervisor #AI #FilmIndustry
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Jim Rider is a Visual Effects Supervisor and Virtual Production Supervisor with over 25 years of experience in film and television. After beginning his career shooting models & miniatures, Jim transitioned to compositing, working as an artist and then VFX supervisor at facilities such as Method Studios, Gravity and The Mill. As an independent Visual Effects Supervisor, Some of Jim’s recent clients include HBO and Apple Studios.
His extensive filmography includes iconic productions like Titanic, Star Trek (TV series), Requiem for a Dream, Angels in America, Evan Almighty, The Adjustment Bureau, Tower Heist, Non-Stop, Foxcatcher, Run All Night, Vinyl, The Deuce, The Plot Against America, and more.
Seeing ICVFX as the perfect fusion of his VFX skills and years of on-set experience, since 2020 Jim has veered the ship of his career firmly toward virtual production, having worked as Virtual Production Supervisor at Final Pixel and now at the new Pier 59 Studios volume in Manhattan. Truly exciting times.
Highlights of the Episode:
0:00 Introduction
0:08 Introduction of guest
1:46 A conversation with visual effects pioneer Jim Ryder
5:01 The role of motion control technology in the visual effects industry
10:02 The use of practical effects and CGI in the movie Titanic and the speaker's transition into compositing
15:00 The fast-paced and collaborative world of a freelance flame artist
20:02 The evolution of film production and its impact on virtual production
25:01 The use of robots and CGI in the film industry
30:02 The use of a combination approach in creating visual effects for movies
35:01 The potential of real-time rendering and virtual production in the entertainment industry
40:02 The impact of technology on visual effects careers
45:02 The potential of virtual production in film and television
50:00 The evolution and potential of virtual production
55:02 The role of AI in the creative industry
1:00:01 The role of producers in using Chat GPT
Connecting with the Guest:
Website: https://www.pier59studios.com/
Linkedin: https://www.linkedin.com/in/jim-rider-6916771/
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/BecomeCGPro
#VirtualProduction #VisualEffects #FilmandTelevision
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Sheiva is a virtual production supervisor for Lux Machina Consulting, a company specializing in the design, development and implementation of state-of-the-art extended reality stages for broadcast, film and live events. She received her B.A. in Theatre from UCLA and immediately began working as a freelance projection designer in opera and theatre. Sheiva worked for Disney Shanghai as a technical specialist for several stage shows before joining Lux Machina where she has worked as an engine operator and producer for the ground-breaking and award-winning League of Legends: World Championships in Shanghai and lead engineering teams as the virtual production producer and supervisor for multiple extended reality volumes and live events.
Highlights of the Episode:
0:00 Introduction
0:10 Introduction of guest
1:52 The journey to virtual production: Shiva Khalily's story
5:00 A journey of self-discovery and growth in the virtual production industry
10:03 The value of not having a plan in your career
15:01 The role of risk-taking and overcoming the fear of failure in the film and technology industry
20:03 The importance of flexibility and purpose in career paths
25:00 The importance of a strong team and work-life balance
30:01 The pros and cons of projection and LED technology
35:00 The role of humility and relationships in the entertainment industry
40:02 Experience in the industry and favorite projects.
45:00 The evolution and challenges of tools and hardware
in the media server industry
50:01 The use of multiple cameras and AI in the film industry
55:01 Essential skills for a junior VP in today's fast-paced world
1:00:01 Reflections on purpose and future plans
Connecting with the Guest:
Website: https://www.luxmc.com/
Linkedin: https://www.linkedin.com/in/sheiva-khalily-848a26a4/Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/BecomeCGPro#VirtualProduction #CGI #FilmandTechnology
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Winbush is a multi-award-winning motion graphics artist with over 15 years of experience working in a wide arrange of mediums from television, movies, to virtual & augmented reality. Over his career, Winbush has done work for Epic Games, Marvel, Netflix, DC, Warner Bros, & Happy Madison to name a few. Notable works include Iron Man, Lego Batman 2, Lego Harry Potter, Transformers, NFL on FOX, Power Rangers, Fantastic Four, Deadliest Catch, and My Little Pony. In the education space, Winbush creates tutorials weekly through Youtube as well as speaks at conferences around the world for shows such as Adobe Max, Siggraph, NAB, and UnrealFest. Winbush is currently a part of the Youtube Black Voice Fund and was also recently awarded the MegaGrant by Epic games to further support his educational efforts. You can find more information about Winbush at https://winbushimmersive.com/.
Highlights of the Episode:
0:00 Introduction
0:10 Introduction of guest
1:02 Jonathan Winbush's success and habits
5:00 Design and Animation Tour
10:01 Motion Graphics Artists on the CG Tour
15:00 AI disrupting the film industry
20:00 AI tools in motion graphics
25:00 Revolutionizing motion graphics with Project Avalanche
30:01 The importance of play and exploration in digital art
35:01 Benefits of Real-Time Rendering & Setting Boundaries
40:00 Unreal Editor for Fortnite: A Tool for Creators
45:00 Epic Games' tools for game development
50:01 Motion Graphics Artist Working on Fortnite Projects
55:02 Benefits of staying aware of tech trends
1:00:01 Creating Content and Tracking Progress
1:05:00 Navigating Artistic Criticism and Unreal Engine 6
1:10:00 Learning Unreal Engine 5
1:15:01 A Resource for Learning Unreal Engine
1:20:00 Conversation with VR and Unreal Expert
1:23:18 Outro
Connecting with the Guest:
Website: https://winbushimmersive.com/
Linkedin: https://www.linkedin.com/in/jonathan-winbush/
Instagram: instagram.com/jonathanwinbush
Twitter: twitter.com/jonathanwinbush
Youtube: https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/BecomeCGPro
#MotionGraphics #CGI #GraphicArtist
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Barry St John is a producer focused on virtual production and emerging technology in films.
St John's initial focus in film was in camera and lighting, but was quickly redirected upon working with VFX producer Joyce Cox on Men in Black 3. Cox's mentorship on MIB3, The Great Gatsby, and The Jungle Book gifted St John the experience to later produce some of the most complicated films in the business such as The Lion King, Ready Player One, and Mufasa the Lion King.
The key to line producing digital content is communication and structure within the digital facility that is feeding a shoot. St John and his company Strange Reality have built a pipeline and reporting structure focused on tracking, scheduling and quota for all the standard departments in production. The Story department, Art Department, Virtual Art Department, LAB, Editorial, asst. directors, and producers all use the production tracking developed by Strange Reality. The Lion King was produced over a 2-and-a-half-year period while a Pixar or Disney fully animated film typically takes 3-5 years. This kind of efficiency on a photo real fully animated film has engrained St John as a Player in the industry.
The evolution of the virtual production toolset continues to define new paths for filmmakers to effectively and efficiently layout their films. While the technology runs wild and people dive head first into the Virtual production pipelines, understanding the toolsets available, what to do with the tools available and their limitations is key.Highlights of the Episode:
0:00 Introduction
0:08 Introduction of guest
1:18 Barry St John's journey into film production
5:02 Pursuing a passion for virtual production
10:01 Spielberg's use of virtual production
15:00 The Complex Job of a Production Manager
20:01 Tailoring tools for virtual production
25:01 Planning for digital filmmaking
30:01 Virtual Production: A Tool for Filmmakers
35:01 Benefits of Virtual Production
40:00 Quality Film Production
45:01 Visual Effects & World Development in Filmmaking
50:00 Virtual Production Processes
55:01 Working in Virtual Production
1:00:00 Becoming a Visual Effects Producer
1:03:14 Outro
Connecting with the Guest:
Linkedin: https://www.linkedin.com/in/bstjohn54/
Twitter: https://twitter.com/bstjohn54?lang=en
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/BecomeCGPro
#VirtualProduction #VFXProducer #DigitalWorkflow
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Since 2007, Kaitlyn Yang has pushed the limits of visual effects creativity combined with technology to support film and TV storytelling. Kaitlyn worked her way up from an intern and then digital artist, to now serving as a Visual Effects Supervisor and CEO of the post-production company Alpha Studios. In 2023, Kaitlyn was recognized as one of Variety’s prestigious 10 Artisans to Watch. With esteemed clients including Amazon, Coca-Cola, YouTube, and Disney - Kaitlyn empowers her team, while earning trust from her clients every step of the way.
Throughout her career, Kaitlyn has supervised the visual effects department on numerous TV shows on major streaming platforms, including Grey’s Anatomy; the Apple TV series The Shrink Next Door, starring Will Ferrell and Paul Rudd: and the HBO Max series Raised By Wolves, directed and executive produced by Ridley Scott; as well as Best Foot Forward for Apple TV+, Absentia for Amazon, The Innocent Man for Netflix, and The Good Doctor for Sony.
Most recently, Kaitlyn worked as the Visual Effects Supervisor on Disney+'s American Born Chinese, which stars recent Oscar winners Michelle Yeoh and Ke Huy Quan as well as the Oscar-nominated Stephanie Hsu.
On the film side, Kaitlyn has supervised visual effects on several culturally empowering independent features. Most notable among these credits is her work on Emily Ting’s Go Back to China, which premiered at the 2019 SXSW film festival and was nominated for the Grand Jury Award; as well as the documentary Hailing Cesar made by Cesar Chavez’s grandson Eduardo Chavez on immigrant workers.
Alongside her work in visual effects, Kaitlyn is a fierce advocate for the representation of disabled persons in the industry. She is the co-founder of 1IN4, an intersectional coalition of disabled creatives focused on long-term institutional shifts to increase the employment and authentic representation of disabled people in media. As a Chinese American immigrant woman and wheelchair user, Kaitlyn believes that overlooked talents can always be found at the intersection of disability and all other diverse populations.
In 2018, Kaitlyn’s remarkable career earned her a place on the Forbes 30 under 30 list under the Hollywood Entertainment category. Kaitlyn was also the recipient of the Young Alumni Merit Award from her undergraduate alma mater, the University of Southern California, School of Cinematic Arts. Her impressive education further includes securing her MBA from the Quantic School of Business and Technology, and earning certificates from the USC Business School and Harvard Business School for Leadership Training and Organizational Psychology.Highlights of the Episode:
0:00 Introduction
0:08 Introduction of guest
2:25 Kaitlin Yang's Journey to Becoming a Visual Effects Supervisor
4:38 Exploring Art Forms to Create Visual Interest
9:52 Crafting art with attention to detail
14:41 Inspiration from cooking shows and film sets
19:58 The importance of shared experiences and fantastical storytelling
24:54 Visual Effects Supervisor Journey
29:32 The Visual Effects Industry: Diversity and Offshoring
34:49 The Post-COVID Remote Workforce
39:44 The Evolving Use of Technology in the Entertainment Industry
44:23 The 1414 Coalition: Promoting Inclusion and Language Education
49:32 Supporting Neurodiversity and Disrupting the Male Gaze
54:35 Finding inner voice and bravery in the VFX industry
59:49 Defining success and developing a sustainable business model
1:04:30 The importance of communication in art
1:13:09 Outro
Connecting with the Guest:
Website: https://www.alphastudios.com/
Linkedin: https://www.linkedin.com/in/kaitlyny/
Twitter: http://twitter.com/kaitlynyang
Connecting with CG Pro:
Facebook: https://www.facebook.com/groups/becomecgpro
Instagram: https://www.instagram.com/becomecgpro/
Website: https://www.becomecgpro.com/
Twitter: https://twitter.com/BecomeCGPro
#VirtualProduction #VFXSupervisor #CreativitywithTechnology
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