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  • In this episode, John Waynick, shares his journey from game development to film and virtual production. He discusses the importance of understanding cinematography and the challenges of creating realistic environments. Jon talks about the value of game optimization techniques in virtual production and the impact of Unreal Engine 5's technology on asset creation. He also touches on the convergence of film and gaming, the role of AI in creative industries, and his approach to teaching game design at CG Pro. 

     

    Time Stamps: 

     

    00:02:21 John’s early interest in comic books and drawing, and how it led to his career in computer graphics.

    00:04:42 John’s career progression from comic book art to 3D art, self-teaching, and early experiences in teaching.

    00:11:01 The shift from specialized roles to generalist roles in the industry and the impact of technology on job roles.

    00:13:40 The rise of generalist roles, the impact of virtual production, and John's view on the beauty of generalism.

    00:15:18 The influence of budget considerations and oversaturation in the industry on the rise of generalist roles.

    00:19:42 Advice on standing out in games through performance optimization and in film through an understanding of cinematography.

    00:23:08 Explanation of how understanding camera works contributes to creating realistic scenes and the importance of depth of field.

    00:24:17 Challenges and learning experiences when transitioning from working in games to working in film, particularly focusing on cameras and cinematography.

    00:25:20 The initial challenges and the subsequent role in educating the team on optimizing game engines for virtual production.

    00:28:46 Explanation of the Nanite feature in Unreal Engine 5, its benefits, and the considerations related to size on disk and geometry optimization.

    00:31:31 Discussion on the importance of optimization, especially regarding size on disk and the impact on game installs, and the balance between visual detail and geometry.

    00:35:20 Comparison of asset creation for film, games, virtual production, and Fortnite, highlighting the similarities and the importance of optimization techniques.

    00:39:32 Advice for individuals transitioning from a game dev background to virtual production, focusing on learning cinematography and improving modeling and texturing skills.

    00:44:21 Discussion on the relaxation in poly count considerations with Nanite, emphasizing the need for optimization but not to the same extent as before.

    00:46:28 Explanation of the benefits and optimization of tessellation for landscapes and objects in Unreal Engine.

    00:47:30 Discussion about John's interest in both the gaming industry and virtual production and the potential future career paths.

    00:52:04 Exploration of the potential convergence of film and games, and the possibility of experiencing movies in a more interactive, ride-like manner.

    00:58:35 Comparison of skills and experiences in the gaming, simulation, and virtual production industries, highlighting the transferability of skills.

    01:00:57 Discussion about the current and potential impact of AI, machine learning, and neural networks on creative industries, addressing concerns and opportunities.

    01:06:04 John gives his perspective on using AI as a tool to speed up workflow, while emphasizing the importance of understanding the underlying processes.

    01:09:13 Encouragement to embrace and leverage AI while acknowledging ethical considerations and the importance of artists maintaining control of their work.

    01:10:24 Discussing the limitations of describing visual details through words and the significance of visual representation in art and game design.

    01:10:52 Exploring the challenges of conveying detailed descriptions in art and game design, and the necessity of visual aids.

    01:13:38 Explaining a unique approach to game design education focused on concepts and critical thinking rather than step-by-step tutorials.

     

    Connecting with the Guest:

    Website: https://learndigitalalchemy.com/ 

    LinkedIn: https://www.linkedin.com/in/john-waynick-aa74a520/ 

     

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/ 

    Twitter: https://twitter.com/BecomeCGPro

  • In this episode, guest Kino Scialabba, an accomplished artist and art director, digs into his artistic background and educational journey, leading to his career in film and gaming. Kino shares how mindfulness shapes his creative process, and he touches on the importance of self-care for artists. The conversation also explores his transition to using tools like Unreal Engine, his approach to client collaboration, and his thoughts on the future of concept art with emerging technologies.

     

    Time Stamps: 

    00:03:16 Kino talks about his upbringing in art, military academy, and art school, and his early interest in becoming an artist, paleontologist, or superhero.

    00:09:27 Kino talks about his use of Photoshop for fine art, and his experimentation with combining artwork and photography.

    00:13:25 Kino gives his unique perspective on art influenced by anthropology, understanding the reasons behind art movements and cultural changes.

    00:20:03 Kino talks about his technique of visualizing being in the womb to clear his mind and stimulate creativity.

    00:21:53 Kino discusses the importance of giving time and space to oneself for creativity and mental expansion.

    00:23:45 Kino shares how he balances personal creativity with client work, utilizing his own time for sketching and note-taking.

    00:30:32 Kino talks about the impact of 3D tools and Unreal Engine on the creative process and the shift towards using 3D and Unreal for client projects.

    00:26:50 Kino explains his approach to working with clients and directors, focusing on adding to their ideas and creating a collaborative environment.

    00:38:47 Kino talks about the importance of developing a unique style while being able to replicate various styles as a concept artist.

    00:42:26 Kino discusses the impact of AI on art, its role as a reference tool, and the potential for AI to take over the creative process.

    00:46:50 The conversation delves into the polarizing nature of AI in art, copyright issues, and the potential for AI to infiltrate various creative industries.

    00:49:40 Kino emphasizes the importance of cultural knowledge and specialization for artists in the age of AI, and the need to adapt to changing creative directions.

    00:53:14 Kino shares his experiences with learning sound and exploring different aspects of creativity within Unreal Engine, encouraging play and experimentation.

    01:00:18 The conversation touches on the potential for collaborative creation in virtual reality and the future of technology, including the possibility of a holodeck-like experience.

    01:02:11 The discussion moves to Kino’s extensive work in the industry and the excitement of working on numerous projects.

    01:02:42 Kino discusses his work on the movie, Minority Report, and the innovative technology used in the film's design.

    01:03:56 Kino reflects on his role as a visual futurist and his contribution to designing various elements in movies, including technology that became reality.

    01:06:28 Kino shares insights into the intricate design process for creating futuristic settings, emphasizing the importance of thorough research and attention to detail.

    1:10:06 Kino emphasizes the value of learning from others, collaborating, and openly sharing knowledge and experiences in the artistic community.

    01:13:09 Kino stresses the importance of continuous learning and community involvement for artists, promoting a supportive and collaborative environment.

     

    Connecting with the Guest:

    Website: https://www.artstation.com/kinoscialabba 

    IMDB: https://www.imdb.com/name/nm1331261/ 

     

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro 

    Instagram: https://www.instagram.com/becomecgpro/ 

    Website: https://www.becomecgpro.com/ 

    Twitter: https://twitter.com/BecomeCGPro 

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  • In this episode, Devon Mathis, a lighting supervisor and cinematographer at Sony Pictures Torchlight, recounts his career path, starting with his work on virtual production for children with autism, to leading a virtual production department in LA. He discusses his educational background in arts and technology, and his transition from a technical to a creative approach to lighting, the use of Unreal Engine for visualization, and the potential of AI in the industry. He also provides advice for newcomers and provides encouragement for ongoing professional growth.

     

    00:42 Devon's journey, including early inspirations and entry into virtual production.

    02:57 Unexpected entry into the film industry, working with renowned filmmakers, and the impact on his career and aspirations.

    07:24 Early technical skills, including using Unreal Engine, Substance Designer, and Maya, and the evolution of tools in the industry.

    11:41 Shift from chasing tools to focusing on creativity, inspired by storytelling and observation of lighting in photography and paintings.

    13:29 Approach to developing creative skills, including observing and analyzing lighting in photography and movies, and breaking down fundamental elements.

    18:42 Emphasis on understanding lighting principles and effective communication of lighting concepts, regardless of the specific tools used.

    22:25 Mathis shares his experience of putting lighting knowledge into practice using various methods.

    24:20 The importance of observing and practicing different lighting styles to understand their emotional impact.

     30:43 The use of advanced visualization in Unreal Engine for pre-visualization and motion capture.

    34:41 Discussion about using Maya, ZBrush, Blender, and Unreal Engine in the production pipeline.

    37:08 Exploring the evolving tools in the industry, including the adoption of Unreal Engine and Blender.

     41:08 Mathis shares his thoughts on the potential impact of AI and machine learning in the industry.

    42:08 Discussion on the impact of technological disruptions like the transition from 2D to 3D animation and film to digital cameras.

    43:08 Exploring the use of AI in the film industry, its potential impact, and the challenges associated with its adoption.

    45:20 The influence of TikTok on video creation and the role of virtual production in modern filmmaking.

    51:40 The importance of pre-lights in virtual production and the challenges of visualizing content outside the volume.

    53:20 Adapting to changes in the film industry and the role of visualization in the early stages of filmmaking.

    54:40 Valuable advice for newcomers, emphasizing collaboration, creativity, and the importance of being adaptable in a changing industry.

    59:25 Discussion on the future of filmmaking, the role of cinematographers in the connected world, and personal pursuits in photography and filmmaking.

     

    Connecting with the Guest:

    LinkedIn: https://www.linkedin.com/in/devonmathis/

    IMDB: https://www.imdb.com/name/nm15428234/?ref_=ext_shr_lnk

    Art Station: https://www.artstation.com/devonmathis

    Sony: https://www.sony.com/en/brand/beyondthescreen/torchlight/

     

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/

     

  • In this episode, Edd speaks with guest Zach Stoltzfus, a filmmaker and director of photography. Zach shares his journey from a rural upbringing to a career in filmmaking, sparked by a high school project. He discusses his transition from biotech to studying at NYU's Tisch School of the Arts and his evolution from focusing on VFX technicalities to embracing creative storytelling. Zach and the host bond over influential films and dive into the making of "Molly and Max in the Future," highlighting the importance of collaboration and innovation in filmmaking. They also touch on the impact of AI on the industry and the joy of the creative process, concluding with advice for aspiring filmmakers and where to find more information about Zach's work.

     

    01:13 Zach's journey into filmmaking, inspirations, and the impact of his background on his career.

    02:08 Childhood and early experiences with filmmaking, including a project inspired by "The Hobbit" and his introduction to VFX.

    5:05 Decision to pursue filmmaking at Tisch, NYU, and his shift from science to a career in film.

    07:24 Involvement in VFX projects, experiences with VFX in New York, and his return to VFX in filmmaking.

    10:08 Discussion of influential films, including "Jurassic Park," "Lord of the Rings," and "Pan's Labyrinth," and their impact on his career.

    15:41 Reflections on the emotional impact of filmmaking and the manipulation involved in taking the audience on a journey.

    17:17 Educational experiences, his preference for collaborative work, and the influence of visual language on his career.

    20:23 Collaboration with Michael Litwack as the director of "Molly and Max in the Future," including its recent release in theaters and upcoming streaming availability.

    20:47 The distribution of "Molly and Max in the Future" and its streaming platforms.

    21:43 Collaboration with Michael, the making of the film, and their background in filmmaking.

    22:41 The challenges and adaptation faced during the production of the film due to the COVID-19 pandemic.

    25:23 The various visual effects techniques used in the film, including miniatures and 3D printing.

    26:25 The discussion highlights the accomplishment of creating the film with a small VFX team and the use of After Effects for rendering.

    31:25 The decision-making process for choosing between green screen, projection, and LED techniques for different scenes.

    37:48 The management of collaborative design processes for both 2D and 3D production.

    39:43 The setup for remote collaboration and the benefits of working remotely, particularly in the VFX industry.

    42:20 The language and approach used between the director and the cinematographer, and the importance of working with familiar crew members.

    44:03 The process of creating a visual language and production bible to maintain consistency and communication among the crew.

    47:49 Challenges faced in meeting the VFX deadline for a theatrical release and the collaborative effort involved.

    56:29 The potential impact of AI and machine learning on filmmaking, including its benefits and potential challenges for the industry.

    01:02:33 The impact of Bitcoin and AI in the filmmaking process and the potential changes in the industry.

    01:03:42 Addressing the challenges and changes in the film industry and sharing advice for newcomers starting their careers.

    01:04:14 The importance of finding passion in filmmaking and aligning it with lifestyle choices.

    01:07:17 Encouragement to adapt to industry changes and follow intuition while incorporating personal interests into filmmaking.

    01:09:01 The iterative nature of film production and the value of not waiting to start a project.

    01:11:30 Encouraging continuous learning and growth in filmmaking, and the importance of trying different styles and formats.

    01:12:54 Promotion of the film "Molly and Max in the Future" and sharing personal projects and behind-the-scenes content.

     

    Connecting with the Guest:

    Website: www.ZachStoltzfus.com

    Instagram: https://www.instagram.com/notzachs

    The film's Instagram: https://www.instagram.com/molliandmax/

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/

    Twitter: https://twitter.com/BecomeCGPro

     

    #photography #visualeffects #virtualproduction

  • Ian Fursa has 12+ years production experience from running his own production company to working on films and commercials as a director of photography. Now combined with 3+ Years of on set Virtual Production experience and having worked on countless productions as Vp Supervisor and ICVFX Supervisor with companies such as Apple TV, Netflix, Disney, NHK Japan, Vu, HBO and many more. 

     Developer and CEO of the internationally used Vp Toolkit Unreal Engine Plugin and educational workflow series, Ian is now a high profile educator in the virtual production community. He has worked with educational institutions around the world with a single goal of bringing more availability to these tools while advancing the technology.

    Highlights of the Episode:

    0:00 Introduction

    0:08 Introduction of guest

    1:34 Ian Fursa’s journey in virtual production

    5:00 The journey to discovering virtual production

    10:01 Journey into the film industry and approach to creating original work

    15:01 Learning from failures in film production

    20:00 Difference between working on large-scale productions and smaller projects

    25:00 The challenges and responsibilities of a virtual production supervisor

    30:02 Preparing for a complex shoot with virtual elements

    35:00 The importance of proper media server installations for virtual production

    40:00 The development of a production toolkit plug-in for Unreal

    45:00 Challenges of creating accurate content for LED walls

    50:01 Real-time compositing and using green screens and LED walls in virtual production

    55:02 The benefits of using chat gpt in creative work and AI-generated assets

     

    Connecting with the Guest:

    Website: https://www.ianfursa.com/

    Linkedin: https://www.linkedin.com/in/ian-fursa-99a2aa182/

    Instagram: https://www.instagram.com/ianfursa/?hl=en

    Youtube: https://www.youtube.com/channel/UCj6qLnwL1sA-5W11yz21G5A

    Facebook: https://www.facebook.com/fursaorfoe/

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/

    Twitter: https://twitter.com/BecomeCGPro

    #VirtualProductionSupervisor #AI #FilmIndustry

  • Jim Rider is a Visual Effects Supervisor and Virtual Production Supervisor with over 25 years of experience in film and television. After beginning his career shooting models & miniatures, Jim transitioned to compositing, working as an artist and then VFX supervisor at facilities such as Method Studios, Gravity and The Mill. As an independent Visual Effects Supervisor, Some of Jim’s recent clients include HBO and Apple Studios. 

     

    His extensive filmography includes iconic productions like Titanic, Star Trek (TV series), Requiem for a Dream, Angels in America, Evan Almighty, The Adjustment Bureau, Tower Heist, Non-Stop, Foxcatcher, Run All Night, Vinyl, The Deuce, The Plot Against America, and more.

     

    Seeing ICVFX as the perfect fusion of his VFX skills and years of on-set experience, since 2020 Jim has veered the ship of his career firmly toward virtual production, having worked as Virtual Production Supervisor at Final Pixel and now at the new Pier 59 Studios volume in Manhattan. Truly exciting times.

     

    Highlights of the Episode:

    0:00 Introduction

    0:08 Introduction of guest

    1:46 A conversation with visual effects pioneer Jim Ryder

    5:01 The role of motion control technology in the visual effects industry

    10:02 The use of practical effects and CGI in the movie Titanic and the speaker's transition into compositing

    15:00 The fast-paced and collaborative world of a freelance flame artist

    20:02 The evolution of film production and its impact on virtual production

    25:01 The use of robots and CGI in the film industry

    30:02 The use of a combination approach in creating visual effects for movies

    35:01 The potential of real-time rendering and virtual production in the entertainment industry

    40:02 The impact of technology on visual effects careers

    45:02 The potential of virtual production in film and television

    50:00 The evolution and potential of virtual production

    55:02 The role of AI in the creative industry

    1:00:01 The role of producers in using Chat GPT

    Connecting with the Guest:

    Website: https://www.pier59studios.com/

    Linkedin: https://www.linkedin.com/in/jim-rider-6916771/

     

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/

    Twitter: https://twitter.com/BecomeCGPro

     

    #VirtualProduction #VisualEffects #FilmandTelevision

     

  • Sheiva is a virtual production supervisor for Lux Machina Consulting, a company specializing in the design, development and implementation of state-of-the-art extended reality stages for broadcast, film and live events. She received her B.A. in Theatre from UCLA and immediately began working as a freelance projection designer in opera and theatre. Sheiva worked for Disney Shanghai as a technical specialist for several stage shows before joining Lux Machina where she has worked as an engine operator and producer for the ground-breaking and award-winning League of Legends: World Championships in Shanghai and lead engineering teams as the virtual production producer and supervisor for multiple extended reality volumes and live events.

    Highlights of the Episode:
    0:00 Introduction
    0:10 Introduction of guest
    1:52 The journey to virtual production: Shiva Khalily's story
    5:00 A journey of self-discovery and growth in the virtual production industry
    10:03 The value of not having a plan in your career
    15:01 The role of risk-taking and overcoming the fear of failure in the film and technology industry
    20:03 The importance of flexibility and purpose in career paths
    25:00 The importance of a strong team and work-life balance
    30:01 The pros and cons of projection and LED technology
    35:00 The role of humility and relationships in the entertainment industry
    40:02 Experience in the industry and favorite projects.
    45:00 The evolution and challenges of tools and hardware
    in the media server industry
    50:01 The use of multiple cameras and AI in the film industry
    55:01 Essential skills for a junior VP in today's fast-paced world
    1:00:01 Reflections on purpose and future plans


    Connecting with the Guest:
    Website: https://www.luxmc.com/
    Linkedin: https://www.linkedin.com/in/sheiva-khalily-848a26a4/

    Connecting with CG Pro:
    Facebook: https://www.facebook.com/groups/becomecgpro
    Instagram: https://www.instagram.com/becomecgpro/
    Website: https://www.becomecgpro.com/
    Twitter: https://twitter.com/BecomeCGPro

     

    #VirtualProduction #CGI #FilmandTechnology

  • Winbush is a multi-award-winning motion graphics artist with over 15 years of experience working in a wide arrange of mediums from television, movies, to virtual & augmented reality. Over his career, Winbush has done work for Epic Games, Marvel, Netflix, DC, Warner Bros, & Happy Madison to name a few. Notable works include Iron Man, Lego Batman 2, Lego Harry Potter, Transformers, NFL on FOX, Power Rangers, Fantastic Four, Deadliest Catch, and My Little Pony. In the education space, Winbush creates tutorials weekly through Youtube as well as speaks at conferences around the world for shows such as Adobe Max, Siggraph, NAB, and UnrealFest. Winbush is currently a part of the Youtube Black Voice Fund and was also recently awarded the MegaGrant by Epic games to further support his educational efforts. You can find more information about Winbush at https://winbushimmersive.com/.

     

    Highlights of the Episode:

    0:00 Introduction

    0:10 Introduction of guest

    1:02 Jonathan Winbush's success and habits

    5:00 Design and Animation Tour

    10:01 Motion Graphics Artists on the CG Tour

    15:00 AI disrupting the film industry

    20:00 AI tools in motion graphics

    25:00 Revolutionizing motion graphics with Project Avalanche

    30:01 The importance of play and exploration in digital art

    35:01 Benefits of Real-Time Rendering & Setting Boundaries

    40:00 Unreal Editor for Fortnite: A Tool for Creators

    45:00 Epic Games' tools for game development

    50:01 Motion Graphics Artist Working on Fortnite Projects

    55:02 Benefits of staying aware of tech trends

    1:00:01 Creating Content and Tracking Progress

    1:05:00 Navigating Artistic Criticism and Unreal Engine 6

    1:10:00 Learning Unreal Engine 5

    1:15:01 A Resource for Learning Unreal Engine

    1:20:00 Conversation with VR and Unreal Expert

    1:23:18 Outro

     

    Connecting with the Guest:

    Website: https://winbushimmersive.com/

    Linkedin: https://www.linkedin.com/in/jonathan-winbush/

    Instagram: instagram.com/jonathanwinbush 

    Twitter: twitter.com/jonathanwinbush

    Youtube: https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA

     

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/

    Twitter: https://twitter.com/BecomeCGPro

     

    #MotionGraphics #CGI #GraphicArtist

  • Barry St John is a producer focused on virtual production and emerging technology in films.
    St John's initial focus in film was in camera and lighting, but was quickly redirected upon working with VFX producer Joyce Cox on Men in Black 3. Cox's mentorship on MIB3, The Great Gatsby, and The Jungle Book gifted St John the experience to later produce some of the most complicated films in the business such as The Lion King, Ready Player One, and Mufasa the Lion King.

    The key to line producing digital content is communication and structure within the digital facility that is feeding a shoot. St John and his company Strange Reality have built a pipeline and reporting structure focused on tracking, scheduling and quota for all the standard departments in production. The Story department, Art Department, Virtual Art Department, LAB, Editorial, asst. directors, and producers all use the production tracking developed by Strange Reality. The Lion King was produced over a 2-and-a-half-year period while a Pixar or Disney fully animated film typically takes 3-5 years. This kind of efficiency on a photo real fully animated film has engrained St John as a Player in the industry.

    The evolution of the virtual production toolset continues to define new paths for filmmakers to effectively and efficiently layout their films. While the technology runs wild and people dive head first into the Virtual production pipelines, understanding the toolsets available, what to do with the tools available and their limitations is key.

     

    Highlights of the Episode:

    0:00 Introduction

    0:08 Introduction of guest

    1:18 Barry St John's journey into film production

    5:02 Pursuing a passion for virtual production

    10:01 Spielberg's use of virtual production

    15:00 The Complex Job of a Production Manager

    20:01 Tailoring tools for virtual production

    25:01 Planning for digital filmmaking

    30:01 Virtual Production: A Tool for Filmmakers

    35:01 Benefits of Virtual Production

    40:00 Quality Film Production

    45:01 Visual Effects & World Development in Filmmaking

    50:00 Virtual Production Processes

    55:01 Working in Virtual Production

    1:00:00 Becoming a Visual Effects Producer

    1:03:14 Outro

     

    Connecting with the Guest:

    Linkedin: https://www.linkedin.com/in/bstjohn54/

    Twitter: https://twitter.com/bstjohn54?lang=en

     

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/

    Twitter: https://twitter.com/BecomeCGPro

     

    #VirtualProduction #VFXProducer #DigitalWorkflow

  • Since 2007, Kaitlyn Yang has pushed the limits of visual effects creativity combined with technology to support film and TV storytelling. Kaitlyn worked her way up from an intern and then digital artist, to now serving as a Visual Effects Supervisor and CEO of the post-production company Alpha Studios. In 2023, Kaitlyn was recognized as one of Variety’s prestigious 10 Artisans to Watch. With esteemed clients including Amazon, Coca-Cola, YouTube, and Disney - Kaitlyn empowers her team, while earning trust from her clients every step of the way.


    Throughout her career, Kaitlyn has supervised the visual effects department on numerous TV shows on major streaming platforms, including Grey’s Anatomy; the Apple TV series The Shrink Next Door, starring Will Ferrell and Paul Rudd: and the HBO Max series Raised By Wolves, directed and executive produced by Ridley Scott; as well as Best Foot Forward for Apple TV+, Absentia for Amazon, The Innocent Man for Netflix, and The Good Doctor for Sony.


    Most recently, Kaitlyn worked as the Visual Effects Supervisor on Disney+'s American Born Chinese, which stars recent Oscar winners Michelle Yeoh and Ke Huy Quan as well as the Oscar-nominated Stephanie Hsu.


    On the film side, Kaitlyn has supervised visual effects on several culturally empowering independent features. Most notable among these credits is her work on Emily Ting’s Go Back to China, which premiered at the 2019 SXSW film festival and was nominated for the Grand Jury Award; as well as the documentary Hailing Cesar made by Cesar Chavez’s grandson Eduardo Chavez on immigrant workers.


    Alongside her work in visual effects, Kaitlyn is a fierce advocate for the representation of disabled persons in the industry. She is the co-founder of 1IN4, an intersectional coalition of disabled creatives focused on long-term institutional shifts to increase the employment and authentic representation of disabled people in media. As a Chinese American immigrant woman and wheelchair user, Kaitlyn believes that overlooked talents can always be found at the intersection of disability and all other diverse populations.


    In 2018, Kaitlyn’s remarkable career earned her a place on the Forbes 30 under 30 list under the Hollywood Entertainment category. Kaitlyn was also the recipient of the Young Alumni Merit Award from her undergraduate alma mater, the University of Southern California, School of Cinematic Arts. Her impressive education further includes securing her MBA from the Quantic School of Business and Technology, and earning certificates from the USC Business School and Harvard Business School for Leadership Training and Organizational Psychology. 

     

    Highlights of the Episode:

    0:00 Introduction

    0:08 Introduction of guest

    2:25 Kaitlin Yang's Journey to Becoming a Visual Effects Supervisor

    4:38 Exploring Art Forms to Create Visual Interest

    9:52 Crafting art with attention to detail

    14:41 Inspiration from cooking shows and film sets

    19:58 The importance of shared experiences and fantastical storytelling

    24:54 Visual Effects Supervisor Journey

    29:32 The Visual Effects Industry: Diversity and Offshoring

    34:49 The Post-COVID Remote Workforce

    39:44 The Evolving Use of Technology in the Entertainment Industry

    44:23 The 1414 Coalition: Promoting Inclusion and Language Education

    49:32 Supporting Neurodiversity and Disrupting the Male Gaze

    54:35 Finding inner voice and bravery in the VFX industry

    59:49 Defining success and developing a sustainable business model

    1:04:30 The importance of communication in art

    1:13:09 Outro

     

    Connecting with the Guest:

    Website: https://www.alphastudios.com/

    Linkedin: https://www.linkedin.com/in/kaitlyny/

    Twitter: http://twitter.com/kaitlynyang

     

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/

    Twitter: https://twitter.com/BecomeCGPro

     

    #VirtualProduction #VFXSupervisor #CreativitywithTechnology

  • HaZ started his career in VFX before transitioning to directing & producing feature films ( The Beyond, & 2036 Origin Unknown, both were licensed to Netflix)) and series (Disney’s Fast Layne), before founding production company HaZimation, along with co-founder Paula Crickard (Film post producer veteran including latest - Expendables 4) producing animated feature films, series and video games based on their propriety pipeline utilizing Unreal Engine.

    The company has recently completed RIFT (animated feature film) and is in production on their next animated feature film (based on the game IP: Mutant Year Zero) set up at their newly launched Belfast office.

    As well as original PC / Console video games which includes a spin off game to RIFT called Max Beyond (signed with Microsoft ID@Xbox), and most recently released an original UEFN game. Moontopia is now available on PC and all Consoles (Xbox series, PS4/ PS5), Nintendo Switch & Android, by booting up Fortnite and then accessing it via the Discover Tab and then Island Code: 3538-0241-3570 Link: https://www.fortnite.com/@hazimation/3538-0241-3570

    Highlights of the Episode:
    0:00 Introduction
    0:16 Introduction of guest
    1:48 The Benefits of Working in the Creative Industry
    4:56 Gaining experience in the film industry
    9:58 The Benefits of Technology in Collaboration
    14:49 Leveraging Unreal Engine for content creation
    19:57 The development of Fortnight
    24:55 The development of Moontopia’s new mechanic
    29:51 Monetizing games with Unreal Engine
    34:57 Overcoming legal and ratings obstacles in game development
    39:56 Creating Narratives in Fortnight
    44:50 Advances in technology for game development
    49:52 The Benefits of Mobile Device Development
    54:54 Being picky and hands-on with work
    59:52 The importance of understanding animation tools and Unreal Engine
    1:04:53 Potential of open source tools
    1:10:33 Outro

    Connecting with the Guest:
    Website: https://hazimation.artstation.com/
    Linkedin: https://www.linkedin.com/in/hazfilm/?originalSubdomain=uk
    Instagram: https://www.instagram.com/Hazdazzle/
    Facebook: https://www.facebook.com/HaZFilmStudio
    Youtube: https://www.youtube.com/channel/UCjJd4ZQyFqchExvQOCtAnzw

    Connecting with CG Pro:
    Facebook: https://www.facebook.com/groups/becomecgpro
    Instagram: https://www.instagram.com/becomecgpro/
    Website: https://www.becomecgpro.com/
    Twitter: https://twitter.com/BecomeCGPro

    #VirtualProduction #Technology #GameDevelopment

  • Built the 500K-follower, worldwide social media and film brand, growing a global audience and achieving verified status across all social media platforms to establish Pilli as a leader in dynamic, inspiring digital branding, marketing, and film content.

    Captured the attention of global companies, from household names to top-tier luxury brands, partnering with market leaders across all industries to shape creative, imaginative content that inspired exceptional audience attention. Forged strong relationships between brands and social media influencers, empowering impactful collaborations and partnerships.

    Catalyzed brand revitalizations, won the attention and support of new, younger audiences, and spurred continuous growth, creating story-centered and inventive content to deliver world-class results.

    Highlights of the Episode:

    0:00 Introduction
    0:19 Introduction of guest
    1:36 Andre Py's Journey to Content Creation
    5:01 Navigating the worlds of creator and director
    10:01 Success through Affiliate Marketing and Winning a Competition
    15:00 Racing a car against a helicopter
    20:01 Content Creation and the Changing World of Marketing
    25:00 Transitioning from traditional to creative career
    30:01 The importance of storytelling
    35:01 AI as a bridge between humans and nature
    40:01 Exploring Digital Technology in Visual Effects
    45:01 Finding the perfect location and actors for a short film
    50:01 Successful Short Film Pitch
    55:00 Preparing for a Filmmaking Pitching Session
    1:00:01 Andre Pilly's journey and work
    1:01:37 Outro

    Connecting with the Guest:
    Website: https://pilli.film/
    Linkedin: https://www.linkedin.com/in/andrepilli/?locale=en_US

    Connecting with CG Pro:
    Facebook: https://www.facebook.com/groups/becomecgpro
    Instagram: https://www.instagram.com/becomecgpro/
    Website: https://www.becomecgpro.com/
    Twitter: https://twitter.com/BecomeCGPro

    #VirtualProduction #VisualEffects #FilmMaking

  • Bryan Grill, is Visual Effects Supervisor at Scanline VFX. Bryan has over 30 years’ experience in the visual effects business. He is currently serving as overall production VFX Supervisor on the upcoming Netflix feature, Beverly Hills Cop 4.


    Prior to his current project, Bryan helped supervise the adventure-comedy Free Guy, for which he received both BAFTA and Academy Award® nominations, as well as the Russo Brothers’ The Gray Man, for which he was On-Set 2nd Unit Visual Effects Supervisor and Senior Visual Effects Supervisor for Scanline.

     

    Highlights of the Episode:
    0:00 Introduction
    0:16 Introduction of guest
    1:30 A passion for film and visual effects
    5:00 A Journey from Receptionist to Digital Effects
    10:01 Transition to Digital Effects
    15:00 Virtual Production Techniques for Filmmaking
    20:02 Virtual Production and Entering the Visual Effects Industry
    25:01 Skills for a successful compositor
    30:01 Succeeding in the CG industry
    35:02 Learning the fundamentals of CG
    40:01 Visual Effects Industry: Challenges and Growth
    45:02 Solidarity for the next generation
    50:01 Benefits of in-person collaboration for artists
    55:00 The use of technology in film
    1:00:01 Advances in Visual Effects Production
    1:05:00 Achieving success in the visual effects industry
    1:10:01 Bob Ryan's words of wisdom
    1:13:07 Outro

     

     Quotes:
    17:38
    “At the end of the -day, it's all about serving the story. It's not about how technically Advanced it is. It's like, does it serve the story?” - Bryan Grill

    29:54
    “I wanted to be a leader. I had to learn how to treat people and basically treat people the way you would want to be treated. That will go a super long way. ” - Bryan Grill

     

    Connecting with the Guest:
    Website: https://www.scanlinevfx.com/
    Linkedin: https://www.linkedin.com/in/bryan-grill-1217421/

     

    Connecting with CG Pro:
    Facebook: https://www.facebook.com/groups/becomecgpro
    Instagram: https://www.instagram.com/becomecgpro/
    Website: https://www.becomecgpro.com/
    Twitter: https://twitter.com/BecomeCGPro

     

    #VirtualProduction #VisualEffectsSupervisor #CGI

  • Ben Baker Virtual Production Line Producer & Consultant has had a 22 year career supporting filmmakers on 3 different continents. He has been a Vice President of Studio Services for HBO, Vice President of Post Production at Vice Media and a head of department at Framestore VFX in the UK. He first started in Virtual Production after talking his way into the Epic Games Fellowship, and has consulted in Virtual Production for Amazon Studios, Disney TV, Accenture, and East End Studios. After producing the Virtual Production project FATHEAD for the ETC@USC, he established MESH (MeshVP.com) to build the Virtual Production Department for Francis Ford Coppola's Megalopolis. Mesh is now producing Virtual Production projects for clients worldwide.


    Highlights of the Episode:
    0:00 Introduction
    0:17 Introduction of guest
    1:30 Ben Baker's career journey
    4:57 The development of digital intermediate technology
    9:43 Scaling Production and Virtual Production Experiences
    14:53 Adaptability and Curiosity in the Visual Effects and Production Industry
    19:57 Real-time environments in production
    24:49 The Making of Killing Machine
    29:35 The use of technology in virtual production
    34:40 AI and the importance of storytelling
    39:57 The Impact of Digital Technology on the Film Industry
    44:52 The streaming revolution and its impact on content creators
    49:57 The emergence of new forms of entertainment
    54:48 Creating a virtual studio game
    1:00:57 Outro


    Connecting with the Guest:
    Website: https://www.meshvp.com/
    Linkedin: https://www.linkedin.com/in/bakerben/

    Connecting with CG Pro:
    Facebook: https://www.facebook.com/groups/becomecgpro
    Instagram: https://www.instagram.com/becomecgpro/
    Website: https://www.becomecgpro.com/
    Twitter: https://twitter.com/BecomeCGPro

     

    #VirtualProduction #Consulting #CGI

  • Andrew Cochrane is an interactive and immersive content creator for mediums such as virtual and augmented reality, installations, live events, large-scale domes, and mobile & web apps. His extensive insight into both the creative and the technological aspects of modern content creation provides a unique blend of narrative focus, artistic savvy, and high-tech problem-solving.


    Currently, he is consulting and working to bring exciting technology to the world of entertainment and immersive experiences. He is also finishing work on his VR film "The Carrier", which will be released in 2023.


    Most recently, he was the Senior Vice President of Post Production Innovation at MSG Sphere Studios; Madison Square Garden Entertainment’s immersive entertainment venue being built in Las Vegas. He created and led the department at the studio responsible for all technological innovation in post-production, playback, and audio that will be used to create all types of content for shows at this new state-of-the-art immersive venue.


    In 2019, he completed "THE 100%", a volumetric VR experience that premiered at TribecaX, where it won the award for Best Virtual Reality Experience. This experience was also selected as a finalist for the Creative Arts Emmy in the Innovation & Interactive Programming category and won several other awards for excellence in immersive storytelling.


    Andrew is an expert in forming and leading teams for delivering innovative and technologically complex projects. He has been integral to the growing immersive entertainment space, both as a creator and a thinker – speaking at conferences around the world. His immersive content credits span the gamut of live-action, CGI, and real-time experiences for clients such as Intel, Adobe, USA Today, Google, GE, Disney, USA Network, Visa, Las Vegas, and many others. Andrew has also directed commercials for Disney, LG, VIZIO, Google, Target, Barco, and M&M’s. He has also done several traditional and VR projects featuring his own narrative and creative development.


    Highlights of the Episode:
    0:00 Introduction
    0:28 Introduction of guest
    1:25 What inspired Andy to do computer graphics and film
    8:09 Tech companies devalued the product, AI as a tool
    12:30 How we can fix the problem
    21:05 A very rare opportunity
    25:01 cheaper visual effects tools and Weird CG
    28:23 What to learn when starting out in this industry today
    34:58 Navigating the favor economy in the industry
    40:47 Trying to communicate with machines
    45:33 Human empathy for the anti AI crowd in art
    56:20 New cool stuff Andy's involved in
    57:36 Outro

    Connecting with the Guest:
    Website: https://www.andrew-cochrane.com/
    Linkedin: https://www.linkedin.com/in/andycochrane/
    Facebook: https://www.facebook.com/andy.cochrane/

    Connecting with CG Pro:
    Facebook: https://www.facebook.com/groups/becomecgpro
    Instagram: https://www.instagram.com/becomecgpro/
    Website: https://www.becomecgpro.com/
    Twitter: https://twitter.com/BecomeCGPro

    #AIStorytelling #TechInEntertainment #CGI

  • Welcome to another episode and today we sit down with two remarkable visionaries, Jess Loren and Erick Geisler, who are redefining the boundaries of digital realms and entertainment landscapes.


    Jess Loren is a seasoned entertainment professional, tech entrepreneur, and internationally published author. As CEO and founding partner of To Whom It May Concern, a production services company, and Founder and CEO of Global Objects, she leads the charge in democratizing access to digital replicas of the world. With over 15 years of experience, she has overseen production & experiential projects for brands like Netflix, Hulu, Apple+, Microsoft and NVIDIA, and is a voting member of the Television Academy and a member of the Visual Effects Society. Jess's research on the brain's response to visual imagery continues to guide her work in virtual production, creative development, and experiential marketing.


    Erick Geisler is a recognized technology leader and two-time Emmy winner serving as the Chief Technology Officer of Global Objects. With extensive expertise in innovative fields like Neural Radiance Fields (NeRFs), generative AI, LIDAR scanning, and photogrammetry, Erick spearheads the development of realistic digital environments, democratizing access to digital replicas of the world. A voting member of the Television Academy and a member of the Visual Effects Society, he combines his technical prowess and artistic vision to drive the success of various projects across diverse platforms. His leadership at Global Objects is shaping the future of digital experiences across multiple sectors.


    Highlights of the Episode:
    0:00 Introduction
    0:16 Introduction of guest
    1:10 Early inspirations in film and production
    12:13 Jess' start as an entrepreneur
    20:04 Focus on AI
    26:22 An industry in flux
    29:22 Work in LightCraft Jetset
    31:56 Locations and other reasons for starting Global Objects
    35:22 Hiring for artists
    40:07 Going after things as an entrepreneur
    47:16 Sharing in the visual effects community
    48:51 Competition between the Amazon and the Trellis stage
    57:17 Tech and LightCraft Jetset
    1:06:12 Advice for working with your significant other
    1:08:48 First Friday
    1:12:26 Wrap up
    1:12:51 Outro

    Connecting with the Guest:
    Jess Loren
    Website: https://www.globalobjects.com/
    Linkedin: https://www.linkedin.com/in/jessloren/

    Erick Geisler
    Website: https://www.globalobjects.com/
    https://www.linkedin.com/in/ejgeisler/

    Connecting with CG Pro:
    Facebook: https://www.facebook.com/groups/becomecgpro
    Instagram: https://www.instagram.com/becomecgpro/
    Website: https://www.becomecgpro.com/
    Twitter: https://twitter.com/BecomeCGPro

    #VirtualProduction #VFX #Entrepreneurship

  • Ped is a highly experienced 3D artist and CG supervisor with projects including The Witcher Season 3, War of the Worlds, and No Escape. After the standard “not sure what I want to do” phase faced by many school leavers, he decided to study games development, leaning into his natural creative promise. And then he discovered the world of CGI, quickly becoming entranced by the opportunities offered by digital image making.

  • Cory Williams is a popular YouTuber known for his engaging content and creative approach to virtual production. With a passion for technology and storytelling, Cory has been exploring the world of virtual production for several years now. He has gained extensive experience in utilizing virtual reality, augmented reality, and other cutting-edge technologies to enhance his videos and create immersive experiences for his audience.


    Cory's journey with virtual production began when he realized the potential of these tools to take his content to the next level. By incorporating virtual elements into his videos, he has been able to transport his viewers to different worlds, create stunning visual effects, and bring his ideas to life in ways that were previously unimaginable.


    Through trial and error, Cory has honed his skills in virtual production, constantly pushing the boundaries of what is possible. He has become adept at using motion capture technology to animate virtual characters, seamlessly blending real and virtual elements, and creating interactive experiences that captivate his audience.


    Cory's dedication to virtual production has not only elevated his YouTube channel but has also inspired and influenced other content creators in the digital space. He has shared his knowledge and experiences through tutorials and collaborations, fostering a community of creators who are eager to explore the possibilities of virtual production.


    As Cory continues to evolve as a YouTuber, he remains committed to pushing the limits of virtual production and finding innovative ways to engage his audience. His passion for technology and storytelling shines through in every video, making him a true pioneer in the world of virtual production.

     

    Highlights of the Episode:

    5:02 Journey into content creation

    10:02 Connecting with an audience for content creation

    15:00 Creating content for children

    25:02 Rules and regulations for creating content with toys

    30:01 R&D, Unreal Engine, and AI Software

    35:00 Virtual Creators and Career Opportunities

    40:01 Reflection and meditation for creative expression

    45:00 Pursuing Dreams with Technology

    50:00 Suits and systems for game animation

    55:00 Motion capture and facial animation

    1:00:00 Creating Video Games and Characters

    1:05:01 Benefits of Virtual Reality

    1:10:00 Advice on staying motivated in 3D animation

     

    Connecting with the Guest:

    Website: https://daydreamstudios.com/

    Linkedin: https://www.linkedin.com/in/creator-cory-williams/

    Instagram: https://www.instagram.com/daydreamstudioshub/

    Youtube: https://www.youtube.com/@DaydreamStudiosHub/featured

     

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/

    Twitter: https://twitter.com/BecomeCGPro

     

    #Youtuber #VirtualProduction #CG

  • Join us as we sit down and chat with Alex Pearce, our upcoming Blender Course Instructor, and chat about his experience as a Senior Creative Technologist at Light Sail VR!


    Alex oversees the technical side of Light Sail VR including virtual production, photo-real visual effects, 3D pre-visualization as well as augmenting 360 video and real-time game engine development efforts. Alex's many years of experience as an industry thought leader has enabled his success with major clients including Apple, Google, United Airlines, Kia, VMware and the NFL, to name a few!


    Highlights of the Episode:
    0:00 Introduction
    0:14 Introduction of guest
    1:33 Background
    11:43 What is virtual production?
    14:19 Getting started with CG
    26:44 Why users should get professional one-on-one training with Blender
    28:40 Where Blender comes in as a good companion to the workflow
    35:05 How virtual production can work with digital marketing
    39:08 How much and what do you need to scrap for good performance in VR
    42:26 Top programs to get familiar with when starting virtual production
    46:04 Plans to help minorities in the VP scene
    48:12 Packaging and delivery process of a UE to VR HMD system
    50:44 Efforts to help military veterans transition into the CG world
    53:10 The cons of Octane
    57:49 Return of VR and using 360 plates on LED walls
    01:00:28 AI and non-player character conversations in Unreal Engine
    01:02:05 Thoughts on volumetric video and Unreal Engine
    01:07:18 Wrap up
    01:07:39 Outro

     

    Connecting with the Guest:
    Website: http://lightsailvr.com/
    Linkedin: https://www.linkedin.com/in/alexpearce3d/

    Connecting with CG Pro:
    Facebook: https://www.facebook.com/groups/becomecgpro
    Instagram: https://www.instagram.com/becomecgpro/
    Website: https://www.becomecgpro.com/
    Twitter: https://twitter.com/BecomeCGPro

     

    #CG #VirtualProduction #Filmmaking

  • Adam Valdez is a pioneering figure in the world of computer graphics and virtual production. With a career spanning several decades, Valdez has left an indelible mark on the industry. He first gained recognition for his work on iconic films such as Robocop and Jurassic Park, showcasing his talent and technical expertise.

    Valdez's breakthrough came as an animation head on the critically acclaimed films The Lord of the Rings: The Fellowship of the Ring (2001) and The Lord of the Rings: The Two Towers (2002), contributing to their visual effects success. His work continued to impress as a lead visual supervisor on notable films like 10,000 BC, The Chronicles of Narnia: Prince Caspian, John Carter, World War Z, and Maleficent.

    However, it was his exceptional contributions to The Jungle Book (2016) that earned him widespread acclaim and an Academy Award for Best Visual Effects at the 89th Academy Awards. Valdez's dedication to pushing the boundaries of creativity led to his second Academy Award nomination for Best Visual Effects in 2020, for his work on The Lion King (2019), which was brought to life using Unreal Engine 5, with support from the Epic Games Mega Grant and VFX house MPC.

    Valdez's expertise and passion have made him a sought-after director in the field of virtual production. His latest project, BRAVE CREATURES, exemplifies the power of Unreal Engine as it collaborates with VFX house MPC to deliver captivating animation and visual effects. With an illustrious career and a penchant for innovation, Adam Valdez continues to inspire and shape the world of computer graphics.

     

    Highlights of the Episode:

    0:00 Introduction

    0:20 Introduction of guest

    1:11 How did you get into computer graphics

    07:37 Witnessing filmmakings' massive transition

    11:56 AI is here

    20:59 Applauding the idea of UV mapping going away

    24:50 Buzzwords about Metaverse web three

    30:24 Making Brave Creatures in unreal engine

    35:44 What it's like making something of your own again

    37:28 Top three programs to learn to compliment unreal Engine skills

    43:41 What to focus on when starting or growing

    48:07 Plans for a game based on Brave Creatures

    50:57 An amazing world in prehistoric planet

    01:02:06 Where VR is really great

    01:05:00 Favorite mocap suit

    01:10:06 What it's like winning an Oscar

    01:12:45 Do you use storyboards when you come up with an idea

    01:22:30 Career phases

    01:23:48 A 3D tool that works in real time

    01:30:25 Wrap up

    01:30:52 Outro

     

     

    Connecting with the Guest:

    Website: https://www.mpcfilm.com/en/

    Linkedin: https://www.linkedin.com/in/adam-valdez-0102a11/

     

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/

    Twitter: https://twitter.com/BecomeCGPro

     

    #CG #VirtualProduction #Filmmaking