Avsnitt

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    Tzeentch is a God of Chaos who represents the vitality and volatility of change. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation, and grand, convoluted scheming. The domains of history, destiny, intrigue and plots are his chief interests, and in pursuit of these aspects he listens to the dreams and hopes of all and watches their plans take form. He is not content to merely observe, however, and chooses to interfere in the skeins of fate in order to fulfill his own, unknowably complex schemes. Tzeentch is known by an endless multitude of names, but the chief titles he bears are the Changer of the Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate.

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    The Chaos Dwarfs, known as the Dawi Zharr in Khazalid, or Uzkul-Dhrath-Zharr in their own tongue, are the corrupted, evil kin of the Dwarfs. The Chaos Dwarfs rule an empire in the blasted Dark Lands to the east of the Old World. They worship Hashut, the Father of Darkness.

    During the time of the northward Dwarf migration (-4300 IC) into the Worlds Edge Mountains, some Dwarfs travelled east across the plateau of Zorn Uzkull - the Great Skull Land - in their quest for precious ores and gems, reaching the dismal Mountains of Mourn. Then, during the Coming of Chaos (-4000 IC), these Dwarfs were cut off from the rest of Dwarf civilisation by swirling Chaos energies and rampaging legions of Daemons. The rest of the Dwarfs assumed they had perished in the deluge of Chaos. In reality, the hardy Dwarfs were not killed but neither had they remained unchanged by Chaos. [1a][4a]

    Eventually even these stubborn Dwarfs succumbed to the warping effects of the Chaos energies, gradually becoming the perverted and cynical mockery of traditional Dwarfs. Some of their number even became hideous mutated fusion of Dwarf and bull - the Bull Centaurs. Abandoned by their Ancestor Gods, the Chaos Dwarfs cried out for salvation and a dark voice answered: the Chaos entity Hashut, the father of darkness.

    Following Hashut, the eastern Dwarfen society started down a dark path and they became the Chaos Dwarfs at around -3500 IC whilst the great citadel of Mingol Zharr Naggrund - The Great City of Fire and Desolation is created by powerful sorcerers from black iron and obsidian in -2700 IC. The Orc and Goblin tribes of the Dark Lands and Mountains of Mourn are enslaved a hundred years later.

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    The Imperial Palace is a vast edifice that serves as both the palace of the Emperor of Mankind and the capital city of the Imperium of Man. Built across a large part of the Asian continent on Terra, the Palace is divided into the Inner and Outer Palaces. The Palace is built to truly monumental proportions: seen from orbit, it consists of connected kilometers-high monolithic and pyramidal structures, marked with landing pads and studded with defense weaponry. The palace itself is the seat of the Adeptus Terra, but is overseen by the Adeptus Custodes.

    Not only is the area of the Imperial Palace enormous, its macro-habs and space ports break through the atmosphere and rise into the void, and its sub-levels dig deep into Terra's holy bedrock, in some places reaching a depth of hundreds of miles below the surface. Its vaults, corridors, fastnesses, plazas, and chambers are so multitudinous that no single record remains to list them all, and the techno-urbanic serf tribes, clan holdings, and societal sub-nations that dwell within its walls could populate entire star systems.

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    Space Marine Power Armour is an extraordinarily sophisticated defensive system which combines huge resistance to physical damage with a sensory array and sealed environment which protects its wearer from the ravages of the void and alien atmospheres. Integrated with the armour are networks of electro-motivated fibre bundles which mimic and augment the muscular strength of the wearer, as well as connection cables which hook up to the Black Carapace implant of a Space Marine. The true genius of the design, however, lies in its close integration with the already superhuman physiology, senses and reflexes of the Space Marine within. Working in concert, armour and Astartes together become a weapon without equal.

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    Blood Bowl is a miniatures board game created by Jervis Johnson for the British games company Games Workshop as a parody of American football. The game was first released in 1986 and has been re-released in new editions since. Blood Bowl is set in an alternate version of the Warhammer Fantasy setting, populated by traditional fantasy elements such as human warriors, goblins, dwarves, elves, orcs, and trolls, as well as elements unique to the setting such as the rat-like Skaven.

    Thanks to Matty for joining us :) his links: https://www.matthewreal.com/link
    Get Scared podcast: https://www.youtube.com/@watcherpodcasts/videos

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    The Iron Sultanate, officially the Great Sultanate of the Invincible Iron Wall of the Two Horns that pierce the Sky, is a Muslim state and the most prominent Islamic nation in the world. A continuation of the Sultanate of Rûm, the Iron Sultanate is most well known for its Iron Wall - A vast and massive bulwark, tens of thousands of kilometers in length, encircling the Sultanate whole. The nation was formed at the end of the great Muslim migration, with the closing of the Gates of al-Qarnayn in 1109. The Sultanate rules over parts of Anatolia and the Levant, and primarily borders lands controlled by Heretic forces. The leader of the Sultanate and its army is the Sultan, or Padishah, which functions as a hereditary title.

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    Nurgle is the Chaos God of despair, decay, and disease. He was the third to awake of the four Gods of Chaos, fully coming into existence during Terra's Middle Ages, with plagues sweeping across continents in the wake of his birth. His titles include the Plague Father, Fly Lord, Great Corruptor, Plague Lord, Master of Pestilence, Lord of Decay (the Dark Tongue translation of his name is, Nurgh-leth). The desperate, ostracized and dying come to Nurgle to find alleviation from their pain. To these potential devotees, Nurgle provides not redemption from their ailments, but rather comfort within their suffering. Those blessed by Nurgle are granted relief from physical pain as well as a bizarre satisfaction in their depressive state. It is a twisting of a being's perceived reality, turning delusion and denial into truth and acceptance, just as self-respect and vanity turn into monstrous self-satisfaction.

    Nurgle and his daemons, in contrast to their putrid appearance, are jovial and friendly in demeanor. His daemon servants and mortal followers usually demonstrate a disturbing joviality and joy at the pestilence that he inflicts, seeing the plagues as gifts and the cries of their victims as gratitude rather than agony. This is demonstrated on the Daemon World of Bubonicus, where an endless chain of crazed revelers circles the planet's equator in a never-ending dance.

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    The Ogre Kingdoms are the rightful and sovereign domains of the large, brutish and always hungry mortal race of humanoids known as Ogres. Wandering tribes of Ogres can be found wrecking their way across the globe, erecting many strongholds and plundering far off and exotic lands the likes of which no man will ever see in their lifetime. Yet no matter how far away they may be, all Ogres refer to the scattered tribal kingdoms that dominate the slopes and river valleys of the Mountains of Mourn their rightful, hard-earned homeland. It is here, amongst the frozen peaks and blistering blizzards that mighty Tyrants rule over their own brutal kingdoms, warring amongst each other, looting, extorting and ransacking all before them as a tribute to their own gluttonous appetite and their ever-hungry "god," the Great Maw.

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    Many Astra Militarum troops have turned to Chaos over the centuries, including entire regiments of the Astra Militarum's Imperial Army predecessors that followed the Warmaster Horus into battle against the Imperium during the Horus Heresy.

    These Traitors represent the primary mortal troops available to the forces of Chaos, now known as the "Traitoris Militarum" in High Gothic to the defenders of the Imperium. Even ten millennia later, Chaos Lords are known to attract these followers of Chaos into their warbands and personal armies, which vary greatly in both size and strength.

    Traitoris Militarum troops are often better armed than the average Chaos Cultist and have access to a wide assortment of arms at their disposal. Sadly, throughout the last ten millennia, occasionally entire Imperial Guard companies, or even entire regiments, have been known to turn from the light of the Emperor and join the ranks of the Lost and the Damned, taking with them their armouries and vehicles.

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    Warhammer 40k became close to what we recognize it is today around third edition - before that, it was The Rogue Trader: Warhammer 40000, a pulp fiction mishmash of Judge Dredd, Alien, and Dune... Even more than it is today. In this episode we return to the olden days and take a look at the world of 40k where space marines all behave like Night Lords, Primarch is just a title you can be promoted to, Emperor is some normal guy who was born to human parents and was afraid of dying so he put himself into the jar, Roboute Guilliman is a pile of dusty bones on a shelf in Macragge, Orks get laid, and Rogal Dorn poops on the floor. Left without much options we also touch on the scariest of topic all: Ian Watson.

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    In a press release, Focus Entertainment publishing deputy CEO John Bert said, “We have been honored by the incredible response from fans following the launch of Warhammer 40,000: Space Marine II. We will continue to support the game with exciting content and regular updates in the coming years. Today, we are thrilled to announce that the adventure will continue with Space Marine III. Players can look forward to an immersive campaign, a multiplayer mode, and innovations that will redefine the standards of third-person action games. Developed in close collaboration with Games Workshop, Warhammer 40,000: Space Marine III will take the genre to new heights by introducing large-scale battles that are even more spectacular.”

    Nobody knows whats going to be in it aside from shooting guns i guess but lets speculate because that's what content monkeys like us do. MAYBE IT WILL BE A DATING SIM?!?!!

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    A shroud of darkness blankets the world. Smoke and brimstone spews from the yawning gates of Inferno, enveloping the lands where people have abandoned God and openly wage war against His Creation. It is a grim reality that a full third of humanity has bent its knee before the idols of Hell. The main military force of Satan on Earth is the Heretic Legions, raised from amongst these citizens of the damned.

    Though the vast bulk of the Heretic Legions are made of mortal humans, Hell often sends their own abhorrent progeny to reinforce their mortal foot soldiers: nightmarish War Beasts made of captured and possessed creatures and dreaded Artillery Witches who act as mobile artillery supporting lighting assaults. Thus, in this accursed theatre of war, mortals and abominations march hand in withering hand, bound by the suffering ties of damnation. The wails of tortured beasts meld with the shrieks of damned souls, while the skies rain down fiery retribution upon all who dare to oppose the Heretics’ ceaseless crusade for a demented parity with their Creator.

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    Malcador the Sigillite, also known as Malcador the Hero by decree of the Emperor of Mankind, was the powerful psyker and scholar who served as the Imperial Regent when the Emperor was away from Terra or otherwise engaged and also as the first Grand Master of Assassins during the Great Crusade and the Horus Heresy eras.

    By the dawn of the 31st Millennium, Malcador was over 6,700 standard years old and could remember his date of birth to the second. His title of "Sigillite", meaning "seal-bearer" in an ancient Terran language, was a measure of the esteem and trust the Emperor had in Malcador, for he was empowered to speak and act in the Emperor's stead with the Emperor's full authority wherever he went.

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    The Vampire Counts are amongst the most legendary factions of Vampires to have ever terrorized the civilized lands of the Old World, all of whom are members of the unholy von Carstein bloodline. The government, nobility and the patriotic citizenry of the Empire consider the Vampire Counts to be fiends without equal. They seek only to topple the civilizations of the living and supplant them with an empire of the Undead that will reign forever as Lords of the Night.

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    Within the Imperium, entire worlds are devoted to the pursuit of agriculture and the growing of food, providing the necessary sustenance for the people of more specialised worlds elsewhere in the galaxy. These so-called Agri-worlds can grow a variety of food in many different ways, from the ill-tempered livestock known as Grox that provide meat to so many across the galaxy to simple wheat for bread.

    On some Agri-worlds, entire continents have been cultivated for the growth of foodstuffs. The most standard type of food grown on most Agri-worlds and distributed to feed the peoples of the Imperium is processed corn. This variety can produce confusion when Imperial cultures mix; in one recorded instance, Tona Criid, a native of Vervunhive on Verghast, mistook camouflage paint for a type of food-paste supplied to the 1st Tanith Regiment.

    Space Marines have been known to subsist on triglyceride gel and amino-porridge, as well as local wildlife hunted during their deployments. Some Chapters of the Adeptus Astartes have their own particular diets. The Dark Angels, for instance, are known to consume nutrigruel, carboloafs and vitamead.

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    The Nachmund Rift War is an ongoing conflict being waged by the Imperium in the Nachmund Sub-Sector.

    Closely connected to the War of Beasts and War of Nightmares on Vigilus, while the Fortress World itself continues to remain largely in Imperial hands the greater Nachmund Gauntlet finds itself besieged by the Forces of Chaos.

    Vigilus is a world situated within the Nachmund Gauntlet and one of the few passages through the Great Rift. As such, the planet has become strategically vital for the Imperium and has become a target for a wide number of its enemies.

    As part of the greater War of Beasts, Sangua Terra is under Chaos assault as Abaddon the Despoiler seeks to destroy both it and Vigilus to close the Nachmund Gauntlet. At least 2 companies of the Castellans of the Rift Chapter are fighting on the world. During the Nachmund Rift War, the planet became the linchpin of the new Imperial defensive network dubbed the Sanctus Wall.

    Due to successive Chaos invasions, Sangua Terra is presently a battle-scarred hellscape overrun by Daemons. Canoness Superior Junith Eruita has arrived on the planet to marshal its defenders.

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  • https://www.patreon.com/AdeptusRidiculous https://www.adeptusridiculous.com/ https://twitter.com/AdRidiculous https://orchideight.com/collections/adeptus-ridiculous Having recovered from his grievous injuries, Warmaster Horus leads the triumphant Imperial forces against the rebel world of Isstvan III. Though the rebels are swiftly crushed, Horus's treachery is finally revealed when the planet is razed by virus bombs and Space Marines turn on their battle-brothers in the most bitter struggle imaginable. Truly, he is the Warhammer Forty Thousands.

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    Trailer for new 40k show ASTARTES 2 came out recently and it was pretty good. We aren't really into doing the whole soyjak pointing reaction videos, but trailer actually contained a lot of cool stuff and showed off quite a few obscure space marine chapters we want to talk about today with Kirioth: Scythes of the Emperor, Sons of Medusa, Retributors, Angels Vermillion and Mortifactors.

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    A Techmarine (known as a Frater Astrotechnicus in High Gothic) is a Firstborn or Primaris Space Marine technician and engineer as well as a full Astartes battle-brother of his Chapter. They are fully initiated members of both the Cult Mechanicus and their Chapter.

    Prospective Techmarines are chosen from the ranks of the Space Marine Chapters for their affinity with technology. They learn how to divine the runes of engineering and study the liturgy of maintenance. This great body of lore must be committed to memory and understood by the novice Techmarine.

    They are taught how to "feel" the pain of a damaged machine and heal it. When they come back they serve the same role in their Chapter as a Tech-priest Enginseer in the Astra Militarum. Without the passing on of such ancient lore, the Space Marines would eventually grind to a complete halt, unable to make war. Thus does every Chapter’s might hinge upon the esoteric knowledge of its Techmarines.

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    Bretonnia, formally the Kingdom of Bretonnia, also known more prosaically as the "Land of Chivalry," is a highly martial Human feudal kingdom of the Old World that lies between the lands of the Grey Mountains and the Great Ocean. Bretonnia is second only in size to that of the Empire among the realms of Men in the Old World, and is both the Empire's chief rival and closest ally, having a culture and society that revolves around the ideals of nobility, a strict social hierarchy based on aristocratic birthright, and the upholding of a strictly enforced code of chivalry.

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