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    Dr Doom is the cofounder & CEO of LIV. He spent 11 years in tech with 7 of those consisting of founding & running LIV, the world's leading XR capture tool. If you have seen any cool MR footage in a commercial, trailer, streamer or content creator it is VERY likely that was created with LIV. They have recently become the official partner with Meta to bring robust and fully-featured #mixedreality Capture and virtual camera support to #metaquest and today we will discuss:

    - The tools that will soon be available to developers and creators to capture #XR gameplay

    - Why even bother with creating #mr content for your game or app

    - What are interesting usecases for MR capture beyond gaming and social media content creation

    - What the partnership with Meta means for developers and creators and how the team managed what could have been a much less desirable outcome

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  • Oskar Stålberg is an established indie Game Developer, and a real authority when it comes to procedural content generation. He has worked on Tom Clancy's The Division and later focused on his own titles like Bad North and Townscaper, both acclaimed successes by the gaming community. Oskar has also ported Townscaper to Meta Quest and keeps finding new and creative ways to leverage procedural generation for innovative and unconventional game ideas.

    Join this episode to learn:

    -How he found the balance between art style and gameplay for some of his most successful games

    -The role of the wave function collapse algorithm and how he took procedural generation to a new artistic level

    -The reason why he has been building in public and how he gathered an audience of over 100K followers on X

    -How he reimagined Townscaper for standalone VR

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    ⁠🔗 Townscaper VR🔗 Townscaper web

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  • Leif Petersen is the founder and CEO of HOLOGATE, a global leader in extended reality solutions with an interesting success story. It all started with entertainment and since its inception Hologate has expanded to hundreds of multi-user VR systems across 42 countries, engaging over 22 million people with major IPs like Ghostbusters and Angry Birds. More recently the team has created a specialized section dedicated to training and simulation and they managed to deploy training with the German Army and the Swiss Police special forces. It doesn’t happen often to be this successful on both fronts and today you will learn:

    How they designed and optimized every aspect of their location-based experiences

    How stripping a game to its simplest form was just the key for fun

    What type of games turned out to be the most popular

    What it took to pivot to training and simulations designed for governmental organizations like the German Army and Swiss Police Special Forces

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    🔗 ⁠⁠⁠⁠Hologate⁠⁠

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  • Sachin is an artist and creative tech entrepreneur. As the co-founder of AI Lemon Academy he has trained hundreds of professionals including teams at Amazon, to use AI in their daily creative workflow. From initial concepting to refined prompting to generate specific visuals he runs bootcamps for leaders & professionals in the creative industry and he is a relentless explorer of the latest and greatest tools and workflows.

    We will dive deep into the world of AI-generated images and will cover:

    - The best AI image generator for various usecases

    - Sachin’s obsession with consistency and how he decided to take this matter into his own hands

    - How Gen AI images are used in real production

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  • Matteo and Paride are the co-founders of Pijama Kasama, an Amsterdam-based studio creating custom experiences and games for brands on platforms like Spatial, Roblox and Fortnite. They have been working with brands like Absolute, BMW, NASA and they recently launched their game based on their own IP called “Kasama the Awakening” which is without a doubt one of the best-looking web-based games you can try right now. We will dive into their journey and how they captured the learnings to create and launch this unique experience including:

    Strategies to promote your web-based game

    Some tips on how to make sure even the more ambitious games run smoothly on web and mobile platforms

    The differences when building branded games on Fortnite, Roblox and Spatial including the monetization options for creators and even their analytic infrastructure

    Why and how brands should rethink their approach to building and populating these 3D worlds


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  • Alex Karim is a technology leader focusing on the convergence of the physical and digital world. As a Mixed Reality pioneer, Alex was the first person to deploy HoloLens 2 in Formula 1 at McLaren. In 2021 Alex joined Microsoft and in his current role he consults some of the world’s largest organizations supporting their AI transformations and today we will learn from him:

    What are the biggest barriers to the adoption of XR and AI in big organizations

    How to capture the value from early POC and pilots

    The framework and guidelines that Microsoft uses to deploy AI responsibly

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    CONNECT WITH ALEX

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    ⁠🔗 ⁠⁠⁠⁠⁠⁠Master of Innovation Podcast

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  • Bobak Tavangar is the Co-founder of Brilliant Labs, A Singapore-based startup that launched to market Frame: lightweight AR glasses powered by AI. In a space of AI-enabled wearables that is getting ever more crowded, there is one thing that sets Frame apart: it is completely Open source.

    By listening to this episode you will learn:

    What is Frame, Noah and what are some of the interesting applications the developer community is building on top of this open hardware and software platform

    What is the current status of the wearable AI tech and what makes Frame stand out

    Bobak’s take on how media and influencers reacted to the release of the Rabbit R1 and the Humane AI Pin

    The 2 reasons why Brilliant Labs is betting its future in open-source

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  • Asaf Geva is one of the co-founders of Peanut Button, the studio behind the Retropolis series, a VR narrative game that despite the close to zero production budget launched on the Meta store and gathered stellar feedback from the community. Since then the team has grown and the studio is out with “Retropolis 2: Never Say Goodbye” now available on the Meta store AND PSVR2.

    By listening to this episode you will learn:

    What is the origin story of the Retropolis franchise and how the team grew and launched the second episode on PSVR2

    How the Peanut Button team prioritized storytelling in their point and click style adventure game

    How they used Quill as part of their design and development process

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  • Daniel Sproll is a trained cognitive scientist working with XR technologies for over a decade.

    He is the co-founder of realities.io a german studio producing multiple award winning VR experiences, the latest being the indie VR hit Puzzling Places launched on Quest and now available also on Vision Pro.

    We will dive deep into their journey when porting the app to the Apple device

    An unexpected challenge they encountered when designing a 3D puzzling game

    How the team cleverly used sound design to elevate the game for their users

    How bringing puzzling places to Mixed reality impacted the user experience


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  • Tommy Thompson works as a consultant in artificial intelligence with a primary focus on the video games industry. He is the mind behind “AI and games”, a YouTube channel with over 200K subscribers dedicated to increasing awareness of AI research and development within games. As a result of his academic, and professional experience he took on the role of advisor during the GDC AI summit.

    By listening to this episode you will learn:

    - How AI is still finding its way into game development pipelines

    - The cautious approach BIG game studios are taking to GenAI

    - How Small game studios can capitalize on this opportunity

    - His expert prediction on how gen AI will evolve over the next 3 years

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  • Michael Potts teaches XR worldbuilding at UCLA Extension, has been working with XR technology for the past 28 years and is the CEO of Polycount, An award-winning agency that for the past 24 years has been building digital worlds and immersive experiences for some of the largest companies in the world.

    By listening to this episode you will learn:

    How to build virtual worlds on less or more known platforms like Roblox or Fornite

    How the team uses AI in their workflow

    The incredible potential he sees for the Vision Pro

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  • Alex de Vries is a PhD candidate at the VU Amsterdam School of Business and Economics and the founder of Digiconomist, a research company dedicated to exposing the unintended consequences of digital trends. His research focuses on the environmental impact of emerging technologies and has played a major role in the global discussion regarding the sustainability of blockchain technology and AI.

    By listening to this episode you will learn:

    The real challenges when trying to quantify the environmental impact of AI

    How the training of a model has less impact than what you might think

    The alarming projections for AI energy consumption over the next 2 years


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  • Lucas Rizzotto is a viral innovator founder and mad scientist… and I am not exaggerating. His creations span everything from XR to AI and have been seen by hundreds of millions of people worldwide. Some of these projects include a killer Microwave powered by AI, a VR time machine to relieve your memories, a way for astronauts to communicate with children on Earth, and recently Pillow, a mixedreality app that wants you to relax in bed.

    In this episode you will learn:

    The secret behind the seemingly simple fishing game in his MR App Pillow

    The many ways his team used AI to make the impossible possible

    What led to a sudden drop in user rating and how his team solved it


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  • Moritz Loos has a background in software engineering, worked at Mercedes Tech motion to bring XR experiences into the car and he is now the co-founder of 2Sync an SDK for mixed reality experiences that allows to automatically adapt virtual content to any physical environment… a bit like website and apps responsive design adapt to your mobile, or desktop. In this conversation, we dive into how digital and physical blend together.

    By listening to this episode you will learn:

    - The three different types of MR experience

    - How to finally get the user to move around the physical space even when in VR

    - The many applications that adaptive Mixed reality unlocks beyond gaming

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  • Alexandra Magaard is a storyteller, strategist, policy wonk and the former Head of Tech Policy at iconomy in Berlin, a capacity builder organization for the European tech ecosystem. She advised multiple startups and scaleups - from deep tech to ad tech to travel tech - helping them navigate the increasingly complex field of tech regulations, and discover how many of the EU’s latest regulations, like the Digital Markets Act, aren’t simply new compliance burdens but opportunities for startups to enter a fairer market.

    By listening to this episode you will learn:

    - What is the AI act

    - The implications of the AI act when it comes to Generative AI

    - Ways in which the EU can keep supporting deep tech founders

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  • Akin Bilgic is one of the founders of BRINK XR - creators of BRINK Traveler, a top-rated virtual travel experience featuring fully immersive photorealistic 3D environments from around the world. It is without a doubt one of the best looking experiences on the Quest right now and recently implemented an AI that allows the traveler to ask any questions regarding the virtual locations showing the power of blending immersive with artificial intelligence

    Join this conversation to learn:

    What it takes to create highly optimized scans of environments and how that is just half of their secret to success

    How Brink optimized the user experience and technical aspects of AI in their VR app…

    … while keeping the implementation affordable

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  • Tomas Sluka worked as a research engineer at CERN on the development of electronic nano-devices. During his scientific career, he co-authored over 50 scientific papers, 10 patent applications and Is now the CEO and co-founder of CREAL, a Swiss startup that developed and brought to market a transformative type of display made for Augmented reality that solves the problem of eye comfort and simulates how the human eye focuses on near and far objects bringing a level of immersion that was literally never seen before

    During this conversation, we discuss:

    The challenges of delivering comfortable and believable augmented reality to the human eye

    What are the properties of high quality digital content for augmented reality

    How the rise of AI is accelerating and shaping the development of AR glasses

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  • Jussi Kemppainen, has over 24 years of experience as game designer, director, 3D and VFX artist and has embarked on a journey to create a full game with the help of AI: Echos of Somewhere, now available as a demo on the project website and coming soon to steam. From environments to characters he has been sharing his workflows and journey publicly triggering excitement and skepticism on the future of AI-assited game development.

    Stay with us to learn:

    How he approaches the discovery of new generative AI tools His recommendation for game developers on how to integrate AI into their workflows His unconventional theory on how AI will impact small game developers versus big studios

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  • Andrew R McHugh is the founder and CEO of Wist, an app for stepping inside your memories on mobile and in XR. Previously at Samsung, he was Team Lead and Senior Designer at the XR Design Group. Andrew contributed to the LGBTQ+ Museum and his work has been featured in Vice, This Week In Startups, and the Wall Street Journal.

    By listening to this episode you will learn:

    What are spatial memories and how to capture them without a Vision Pro

    How AI can close the gap in memory capture

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  • Stefan Marx and Anne-Sophie Panzer are the cofounders of Zaubar, an AI-powered platform to augment reality at every location. Over the past years Zaubar has worked with renowned brands such as Cocal cola, Siemens, Meissen, Borussia Dortmund, and several Cultural and historical sites where they deployed treasure hunts and gamified AR experiences adding a digital layer to any location. Recently they announced a partnership with Deutshe Telekom to bring AR across Europe during the 2024 European Football Championship.

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    How Zaubar worked with Brands to gamify Ar experiences

    An alternative to app and web based augmented reality

    The approach Zaubar is taking to enable AR content creation powered by AI

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