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  • Alex here! Today, I'm sharing the first episode of Dice Exploder's Third Season, a discussion on the Risk Sheet from Psi*Run by Meguey and Vincent Baker.

    Dice Exploder is a podcast that invites a different co-host to bring a game mechanic on and discuss why it works, or even why it doesn't! It's been an awesome podcast so far, super educational for a new designer like myself. The podcast's community has also been really supportive and have given me lots of ideas worth exploring in my own projects.

    I'm stoked to give you the chance to listen to this episode while I keep gearing up for the future of Wait, Roll That Again! this year. Stay tuned!

    ***

    On the season 3 premiere, I’m joined by John Harper, designer of many games featured on past episodes of Dice Exploder including Blades in the Dark, Lasers & Feelings, and Agon 2e.

    John brought in the Psi*Run risk sheet, a fairly complex dice resolution mechanic, known generically as Otherkind Dice. The risk sheet is such an elegant piece of design, packing essentially a whole game onto a single sheet of paper, and being so clear in both how it works and how you might tear it apart for your own ends. If you’re a new designer, or even just looking to get back in touch with the basics, John and I agree that hacking this thing is a great place to look.

    It’s good to be back.

    Further Reading:

    Psi*Run’s risk sheet

    Vincent Baker’s original 2005 post on Otherkind Dice

    Vincent’s 2022 Otherkind Dice SRD

    Psi*Run

    Annalise

    Socials

    John’s website, onesevendesign.com, and itch page.

    Sam on Bluesky and itch.

    The Dice Exploder blog is at diceexploder.com

    Our logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.

    Join the Dice Exploder Discord to talk about the show!

    For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com

    Socials
    Instagram: @WaitRollThatAgain
    Twitter: @WaitRollThatAgn

    This Podcast is made in partnership with Salient Podcasts.
    For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com

    Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  • It's the Season Finale!

    On this episode, we break down the playtest with Zoe, Freya and Liam, and talk about the work on the game so far, and what's happening on Wait, Roll That Again! in the future!

    For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com

    Socials
    Instagram: @WaitRollThatAgain
    Twitter: @WaitRollThatAgn

    This Podcast is made in partnership with Salient Podcasts.
    For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com

    Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

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  • Welcome back to Wait, Roll That Again!

    This week, I run a playtest of the Spooky Game I’ve been developing, now called Fright or Fight! My goal is to test the central mechanics, and see how the story-world of the game comes across!

    Thanks to Zoe, Freya and Liam for being my amazing playtesters in this episode and creating such wonderful characters.

    The Halloween Music from today’s episode is by Oleg of SoulProdMusic.

    You can follow me and the show on Bluesky!

    For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com

    Socials
    Instagram: @WaitRollThatAgain
    Twitter: @WaitRollThatAgn

    This Podcast is made in partnership with Salient Podcasts.
    For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com

    Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  • Welcome back to Wait, Roll That Again!

    On this episode, big challenges arise in the game design process, which leads to a step in adifferent direction.

    But first, Clayton Notestine from Explorer’s Design joins the show to talk about layout and visual design. These elements are really important to a game’s final presentation, so I felt like it was time to start thinking about those elements a bit before it was too late!

    You can find Clayton’s work, templates, and articles on his website here.

    Then, we talk about making mistakes in game design, and how I rediscovered the core elements of the Spooky Halloween game that make me excited to keep designing this game!

    Thanks for listening, and thank you again to Clayton for coming on the show! If you’d like to support the show, please share it with a friend and leave a review

    For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com

    Socials
    Instagram: @WaitRollThatAgain
    Twitter: @WaitRollThatAgn

    This Podcast is made in partnership with Salient Podcasts.
    For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com

    Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  • Welcome back to Wait, Roll That Again!

    On this week’s episode, we continue desiging options for player characters for the game. We hear from Michael Sands (Monster of The Week) before diving into the first ever character creation for the game with Zoe, who we last heard from in the first episode!


    For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com

    Socials
    Instagram: @WaitRollThatAgain
    Twitter: @WaitRollThatAgn

    This Podcast is made in partnership with Salient Podcasts.
    For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com

    Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  • Welcome back to Wait, Roll That Again!

    On this week’s episode, I start the process on the biggest part of design so far - the character options. I want the players to feel like they've got lots of options to explore in the game, and meaningful choices to make.

    To start this conversation, I brought on designer and editorial director at Possum Creek Games Jay Dragon to talk about the process behind character design! Thanks to Jay for coming along to chat! You can find Jay's work on the Possum Creek Games Patreon and Website.


    For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com

    Socials
    Instagram: @WaitRollThatAgain
    Twitter: @WaitRollThatAgn

    This Podcast is made in partnership with Salient Podcasts.
    For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com

    Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  • Welcome back to Wait, Roll That Again!

    On this week’s episode, I take the tips from the last few weeks and apply them to my first pieces of design for my TTRPG project.

    There’s one key conversation I felt like I needed to have before I sat down to design some mechanics. I wanted to learn about resolution and dice, so I spoke to Aotearoa-based designer Michael Sands (Monster Of The Week, Three Dooms) about what makes dice mechanics work.

    Following that conversation, I got right to the drawing board and put some words to paper. I came up with a basic idea of the system, and I ran it for two of my players. To find out how it went, you’re going to have to listen on…

    For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com

    Socials
    Instagram: @WaitRollThatAgain
    Twitter: @WaitRollThatAgn

    This Podcast is made in partnership with Salient Podcasts.
    For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com

    Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  • We're making a game together - but first, we've got to learn from the experts. That's right, we're talking about study, how it can be fun, and why it's an important step in TTRPG design.

    To talk about study as part of our designer creative process, Alex talks to Ashley Warren, a designer and director of the Storytelling Collective!

    To find Ashley's awesome work with Storytelling Collective, including the TTRPG book club Bookwyrms, check out this link here: https://www.storytellingcollective.com/

    Ashley can be found on her website here: https://www.scribemind.com/

    Come by in two weeks for our next episode, where we're talking mechanics! And don't forget to check out our game design updates on the Substack.

    For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com

    Socials
    Instagram: @WaitRollThatAgain
    Twitter: @WaitRollThatAgn

    This Podcast is made in partnership with Salient Podcasts.
    For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com

    Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  • It's our first episode!

    Lets talk TTRPG Game Design, and we'll start at the basics. This episode, Alex speaks to some players at his game table about their experiences getting into gaming, and then with Game Designer Morgan Davie (a|state, paranormal wellington) about how we can get into designing games ourselves!

    Morgan can be found at his twitter: @Taleturn, and on his website: http://taleturn.com/

    Come back in two weeks for our next episode, all about how to study game design by looking through other RPGs!

    For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com

    Socials
    Instagram: @WaitRollThatAgain
    Twitter: @WaitRollThatAgn

    This Podcast is made in partnership with Salient Podcasts.
    For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com

    Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  • Let's Make a Game Together!

    A TTRPG Design podcast that takes you through your first steps to building a game alongside Alex, a brand new game designer. You'll hear from leading, award winning and vastly experienced designers as they help Alex get a better idea of how to make a game from the ground up.

    Coming June 15th 2023, and releasing fortnightly after that!

    For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com

    Socials
    Instagram: @WaitRollThatAgain
    Twitter: @WaitRollThatAgn

    This Podcast is made in partnership with Salient Podcasts.
    For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com

    Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.