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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.
Today’s guests are Dr. Jason Rogers, Head of School for Rundle College Society, and John Wolf, Principal of Rundle Studio. These visionary leaders are reimagining education through the lens of immersive technology, pioneering the use of virtual reality to support students with diverse and complex learning needs.
At Rundle Studio—an innovative online school for grades 7–12 students with diagnosed learning disabilities, ADHD, ASD, anxiety, or gifted learning profiles—Jason and John are championing a bold new model. By integrating VR and immersive environments into their pedagogy, they’re not only boosting engagement but helping students grasp abstract concepts in ways that traditional classrooms often can’t.
Their work is reshaping what inclusive, personalized education can look like in a digital age—and setting a powerful example for schools everywhere.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.
Today’s guest is Andrew Sedillo, Executive Director of Strategic Initiatives and Partnerships at NMSU Global Campus. Andrew is a forward-thinking instructional design leader who’s redefining how we teach and learn using VR, AI, and microlearning. From crafting immersive, learner-centered courses to empowering educators with practical, hands-on VR design strategies, his work is shaping the future of education in the metaverse.
Want to go deeper? Listeners can access Andrew’s course on designing instructional experiences in the metaverse and get $50 off with this code: VREDU2025🔗 Course Link
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we’re diving into a powerful intersection of immersive technology and inclusive education. Our guest is Dr. Aurelia O’Neil—an instructional designer, XR researcher, and expert in dyslexia. Her work explores how immersive virtual reality can support learners with dyslexia, not just by improving literacy skills, but by enhancing motivation, emotional connection, and self-efficacy through carefully designed experiences
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today’s guest is Dr. Christine Heid, a nurse educator, Nursing Simulation Specialist @ UbiSim, healthcare advocate, and creator of the Heid ATE Guide for Clinical Teaching and Learning. With over 20 years of experience, Dr. Heid has been at the forefront of rethinking how we prepare nurses for the realities of clinical practice—through strategic teaching, simulation, and now immersive technology.
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In this episode of VR in Education, I sit down with Chris Madsen, Senior Sales Engineer at EngageXR and a longtime innovator in the immersive learning space. We explore how virtual reality is revolutionizing education—from creating powerful moments of presence and agency to designing full learning environments without a single line of code.
Chris shares EngageXR’s journey from its roots in education to its current role as a Swiss army knife for virtual collaboration. We discuss intuitive design tools, AI-driven avatars, cultural storytelling in VR, and new features like the Logitech MX Ink pen and the Drawpad system—game-changers for educators looking to enhance student interaction.
Whether you’re new to VR or already building virtual worlds, this episode offers insight, inspiration, and practical tips from one of the field’s most respected voices.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we have the pleasure of talking with Eric Tao, CEO and cofounder of Megaminds. Megaminds is doing some great work in making immersive learning both accessible and impactful. Their mission—to improve the quality and delivery of education and make it universally accessible—deeply aligns with the core values we celebrate on this podcast. With a focus on making immersive learning easy for teachers to implement, engaging for students, and cost-effective for schools, Eric and his team are tackling some of the biggest barriers in edtech head-on.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we’re exploring the evolution of VR training—how organizations are moving beyond traditional, developer-heavy approaches to scalable, no-code solutions that put control back into the hands of training experts. To help us unpack this, we’re thrilled to welcome Peter Wittig, the Director of Customer Experience & Co-founder at Motive.io. Motive has been at the forefront of revolutionizing VR training, making it easier for organizations to create, update, and scale immersive learning experiences without relying on a team of developers.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Exploring career options can be overwhelming for students, especially when access to job sites or industry professionals is limited. CareerViewXR is changing that by providing immersive, 360-degree experiences that allow students to step into various careers without leaving their classrooms. On this episode of VR in Education, we’ll be speaking with Matt Chaussee, CEO of CareerViewXR, to discuss how his platform is opening students' eyes to future career possibilities. Check them out at https://careerviewxr.bemorecolorful.com/
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. We are thrilled to have Aaditya Vaze, the CEO and founder of CuriosityXR, joining us today. CuriosityXR is a groundbreaking mixed-reality app that allows learners to ask an AI expert questions and receive 3D models, images, and immersive visuals to deepen their understanding. Instead of passively consuming information, students can explore, interact, and spark new inquiries—making learning more engaging and dynamic. Today, we’ll dive into how mixed reality is reshaping education, the power of curiosity-driven learning, and the thought process behind keeping CuriosityXR grounded in the real world rather than fully virtual. So, let’s jump in!
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. We are thrilled to have Mary Lee Carter, Immersive Teaching and Learning Specialist at Parker University, join us on today’s show. Mary Lee has been a key driver in implementing groundbreaking VR initiatives at Parker, including the development of a digital twin of the campus and expanding VR integration in healthcare programs. In this episode, we’ll delve into her journey, what inspired her to embrace VR, and how her role has evolved since she began leading these efforts in 2021.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we are thrilled to welcome Dr. Keith Heggart, Senior Lecturer at the University of Technology Sydney and Director of the Centre for Research on Education in a Digital Society. Dr. Heggart is a leading voice in immersive education, combining his expertise in pedagogy, ethics, and technology to explore how virtual reality can transform learning experiences. Our conversation will delve into the emotional and ethical power of immersive storytelling, the evolving integration of artificial intelligence with VR, and the critical design principles that make immersive learning meaningful and impactful.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today,In today’s episode, we’re thrilled to welcome Clark Aldrich, a leading voice in the world of educational simulations and author of Simulations and the Future of Learning and Short Sims: A Game Changer. Clark has been at the forefront of reimagining how we learn by doing, championing simulations as powerful tools for building real-world skills, competency, and conviction. Together, we’ll dive into the synergy between simulations and Virtual Reality, discussing how these mediums can revolutionize education by providing interactive, scalable, and meaningful learning experiences. You can check out his work at https://www.shortsims.com/.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re diving into the often-overlooked yet essential first step before adopting virtual reality into your business or institution: conducting a feasibility study. A feasibility study is your roadmap to understanding whether VR aligns with your goals, resources, and long-term vision. It’s about assessing not just the technology’s potential but also your organization’s readiness, from technical infrastructure to staff training and scalability. We’ll explore why this step saves you time, money, and headaches by helping you avoid pitfalls like investing in tools that don’t meet your needs or failing to gain stakeholder buy-in. We’ll also discuss how to structure a feasibility study, from identifying key objectives and gathering input from diverse teams.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by Lorelle VanFossen co-founder and director of Educators in VR. Educators in VR is a global community connecting educators, researchers, and trainers to promote immersive learning through VR, AR, and MR technologies. With members worldwide, the organization bridges academia and industry, hosting weekly events and training. Educators in VR has produced well over 4,000 events, workshops, and training for over 70,000 participants and preparing them for the future of spatial technology in education. Check out https://educatorsinvr.com/.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by Dr Richard Lewis, CEO of BrainmanVR and co-creator of Pizza Maths. BrainmanVR is at the forefront of developing innovative VR learning experiences, focusing on engaging students in immersive and interactive ways. With their expertise in creating cutting-edge educational simulations, BrainmanVR has crafted Pizza Maths, a dynamic virtual experience that makes math learning fun and relatable by using pizza-making as a context for solving math problems. We’ll be diving into how Pizza Maths is helping to transform math education and gathering insights on how to effectively implement VR in the classroom to benefit both teachers and students. To learn more check out https://www.brainmanvr.co.uk/.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by Clark Quinn who has an impressive background in Learning science and learning experience design. Clark has written several impactful books, including "Make It Meaningful: Taking Learning Design from Instructional to Transformational," "Learning Science for Instructional Designers: From Cognition to Application," and "Engaging Learning_ Designing e-Learning Simulation Games." With numerous accolades for his innovative contributions to instructional design and educational technology, Clark is recognized as a leading consultant and keynote speaker. To learn more about Clark Quinn check out https://quinnovation.com/.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of Virtual Reality and Augmented Reality in teaching and learning. Today, we’re thrilled to be joined by two incredible pioneers in experiential learning. Irina Paraschivoiu is the COO and strategist for Polycular and Thomas Layer-Wagner the CEO and Founder of Polycular. They both co-initiated and developed Escape Fake, a multiple-awarded augmented reality experience for teaching media literacy. We are excited to have them today to talk about their immersive learning experience. For more information check out https://escapefake.org/ and https://www.polycular.com/ .
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the cutting edge of virtual reality in teaching and learning. Today, we’re thrilled to be joined by two incredible leaders in immersive technology for agriculture, Tim Gentle, founder of Think Digital, and Kat Bidstrup, CEO of Think Digital. Tim has been a driving force in advancing immersive tech in agriculture, while Kat has been a passionate trailblazer, helping people gain a deeper understanding and respect for the agricultural industry through digital innovation. To learn more check out www.think.digital , www.cattlevr.com, and www.farmvr.com.
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Welcome to another exciting episode of VR in Education! In today's solo episode, we delve into the innovative world of AI avatars and their potential in the educational landscape. Our host shares his firsthand experience beta testing Victory XR's new AI avatar platform and compares it to other non-avatar AI tools.
First, we explore the capabilities of non-avatar AI platforms like School AI and AI Tutor Pro, highlighting their strengths and limitations. These platforms offer various options for creating engaging learning experiences and supporting students, but they lack the immersive quality of AI avatars.
Next, we dive deep into the Victory XR platform, which allows educators to create 3D human representations within a virtual world. The discussion covers the setup process, the current limitations, and the exciting future possibilities of contextually relevant 3D environments.
The episode also examines another platform, EngageVR, which offers famous historical figures as AI avatars in contextually relevant VR spaces. The benefits and drawbacks of AI avatars are discussed, emphasizing the importance of human teachers in the learning process.
Finally, we reflect on the potential of AI avatars to personalize learning and provide varied practice opportunities. The episode concludes with recommendations for further exploration of AI avatars in education through insightful podcasts and resources.
Don't miss this deep dive into the future of AI in teaching and learning!
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we are fortunate to have Kimberly Workum. Kim is a Certified Nurse Educator, Simulation Educator, and VR Consultant. She is the Director of the Clinical Competence Assessment Centre and Digital Strategies at the College of Nursing for the University of Manitoba. We are excited to have her on the show today to discuss the global nursing shortages and the innovative solutions being implemented to address these challenges.
- Visa fler