Avsnitt

  • Nine Ball is a solid-state electronic pinball machine released by Stern Electronics in December 1980. Designed by Steve Kirk, a prominent figure in the pinball world, the game is themed around billiards and features a unique rule set and challenging gameplay that emphasizes precise shooting and strategic decision-making.

    Key Features

    * Theme & Artwork: The game features a visually striking blend of blue and orange colors, with a whimsical wizard character overseeing the action on both the backglass and the playfield. The cabinet artwork and backglass design are inspired by a 1970s t-shirt graphic.

    * Gameplay:Players must hit drop targets numbered 1 through 9 in sequence to activate multiball and other scoring features.

    * A distinctive "free hanging" spinner located on the lower right side of the playfield requires precise shots and can be built up to a high value, offering significant scoring opportunities.

    * A horseshoe lane in the upper left corner provides risk/reward gameplay, with its value culminating in a lucrative 173,000-point payout.

    * Three-ball multiball adds an extra layer of excitement and challenge.

    * Technical Specifications: Stern M-200 MPU (though reports indicate some machines may use the M-100)

    * Production: 2,279 units

    * Notable Features: 15 drop targets, a single pop bumper, a unique spinner placement, and on-playfield multiball lock.

    Reception

    * Critical Acclaim: Nine Ball has generally received positive reviews, with many praising its fast and challenging gameplay, as well as its unique features like the floating spinner and horseshoe lane. The game enjoys an average fun rating of 7.2/10 on the Internet Pinball Database (IPDB) and 7.717/10 on Pinside.

    * Player Comments:Players often highlight Nine Ball's addictive gameplay, its depth of strategy, and the satisfaction of mastering its demanding shots.

    * The game's unusual scoring system, particularly the 173,000-point horseshoe payout, is a frequently discussed and appreciated quirk.

    * Some players find the audio repetitive and less thematic compared to other aspects of the game.

    * Market Value: Recent sales data from Pinside Marketplace indicates that Nine Ball machines in good condition can fetch prices ranging from $4,500 to over $7,000, depending on the level of restoration and originality.

    Challenges and Considerations

    * Software Issues: Historical reports suggest that Nine Ball, even after numerous revisions, has been known to experience software glitches, particularly with the ball lock switches. Proper adjustment can reportedly rectify these issues.

    * Parts Availability: As a relatively low-production game from the early 1980s, sourcing replacement parts for Nine Ball can be challenging. However, resources like Pinside Marketplace and specialized retailers offer some options for parts acquisition.

    * Drop Target Durability: The eight-bank drop targets are prone to wear and tear due to frequent use. Some players recommend using original targets over reproductions, even with modifications.

    Pinside User Veemonroe: "Probably my favourite early SS game. I love the vibrant wizard artwork, the individual drop targets that can only be shot from the side (or by a careful rebound) and it even has multiball! Simply delicious, a wonderful shooter’s game and a brilliant test of skill."

    Conclusion

    Despite its relative obscurity, Nine Ball stands out as a well-designed and engaging pinball machine with a dedicated following. Its unique features, challenging gameplay, and striking visuals make it a highly sought-after classic among collectors and enthusiasts. While some technical considerations and parts availability challenges may exist, the game's enduring appeal and historical significance solidify its place as a noteworthy entry in Stern Electronics' catalog.

    Key Quotes

    * IPDB: "After over 60 software revisions 'Nine Ball' still did not work properly on location. Reportedly, proper adjustment of ball lock switches can remedy this (if using Rev. 60)."

    * Pinside User onetaste: "Update: Another year on and I’m upping the points, this pin is in my top 3 of all time. The fast game time is a plus."

    * "Nine Ball Pinball Tutorial": "[The horseshoe] goes 10,000 20,000 30,000 40,000 173,000 so answering the question what comes next 10 20 30 40 blank the correct answer is 173"

    * Pinside User mrgone: "great risk-reward shots and one of the best spinner shots ive ever seen."

    Resources

    * https://pinside.com/pinball/forum/topic/nine-ball-club-all-welcome

    * https://pinside.com/pinball/machine/nine-ball/ratings

    * https://www.ipdb.org/machine.cgi?id=1678



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  • Overview

    This document summarizes key information and themes extracted from various sources regarding Bally's 1981 Medusa pinball machine.

    Key Features and Gameplay

    * Innovative Gameplay: Medusa stands out with its unique "Zipper Flippers" on the upper playfield. These flippers close inwards on a timer, allowing for targeted shots at the metamorphic drop targets. The player-controlled "Shield of the Gods" post between the lower flippers adds a strategic element to ball saving.

    * "The upper flippers actually mechanically turn the lights on and off there's an actual switch next to the end of strokes which clever they didn't need to have electronics to do that.”

    * "The upper two flippers are 'Time Locked Zipper Flippers'. A row of red lights along top of playfield illuminate to reflect the bonus adding and subtracting."

    * Challenging Design: Medusa is widely recognized for its demanding gameplay. The skill shot is notoriously difficult to hit, and the outlanes are notoriously hungry for pinballs.

    * "You need to use your flipper right away if you do you luck out these move in but you can still lose the ball between the center"

    * "Brutally difficult game with awesome artwork. There is a lot to do for a game from this era...if you can play long enough to do it. Easily one of the top 'drain monsters' I have ever played."

    * Layered Playfield: The playfield is divided into upper and lower sections, almost acting as two separate games. Success hinges on effectively transitioning between the two areas.

    * "The upper and lower parts of the playfield are like two separate worlds."

    Technical Specifications

    * Manufacturer: Bally Manufacturing Corporation

    * Release Date: September 1981

    * Production: 3,250 Units

    * Model Number: 1245

    * MPU: Bally MPU AS-2518-35

    Artwork and Theme

    * Visually Striking: Medusa features an iconic red cabinet and a backglass with vibrant artwork by Kevin O'Connor. The theme is rooted in Greek mythology, showcasing Medusa and various mythological figures.

    * "look at the artwork let's start at that beautiful beautiful job I'm in Bali through everything in on this baby I mean they covered everything tons of programming even this neat light bar at the top"

    * "The blood red cabinet, back glass, and playfield is striking. And the art is dynamic."

    Community Perception and Value

    * Cult Following: While perhaps not as well-known as some other Bally classics, Medusa has a dedicated fanbase who appreciate its unique gameplay and aesthetic.

    * "This is a pretty cool machine dont seem to get the love of Fathom, Centaur FG etc but still a very nice machine."

    * Collector's Item: As a relatively rare machine with a distinctive design, Medusa is highly sought after by collectors. Prices for restored and well-maintained machines can fetch a premium.

    * Marketplace listings show prices for Medusa in the $3,000- $7,000 range depending on condition.

    Areas of Improvement

    * Sound: While featuring speech, the audio is often cited as a weak point, with many wishing for a more thematic female voice.

    * "The only thing they don't make I'm very sad to say or the clear the translucent targets at the top"

    * "Synthesized voice is spooky and the sound effects are good, background hum is functional but otherwise meh."

    * Rules Complexity: The depth of the rules can be intimidating to new players, contributing to the perception that the game is overly difficult. A more intuitive rulesheet or in-game guidance could enhance the experience.

    * Lack of Multiball: Given the fast-paced gameplay and numerous targets, many feel that Medusa could benefit from a multiball mode. Neptune's Cove seems like a natural fit for initiating such a feature.

    * "The only real significant flaw, in my opinion, is the lack of a multi-ball."

    Conclusion

    Bally's Medusa remains a compelling and challenging pinball experience more than 40 years after its release. The game's striking visuals, unique features like zipper flippers, and demanding gameplay continue to attract a dedicated following. Addressing the minor shortcomings, particularly in the sound department, could further elevate this classic machine's status.

    Sources

    * https://pinside.com/pinball/forum/topic/medusa-owners-club

    * https://pinside.com/pinball/machine/medusa/

    * https://www.ipdb.org/machine.cgi?id=1565



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  • Swords of Fury Pinball Machine Overview

    Swords of Fury (SoF) is a solid-state electronic pinball machine manufactured by Williams Electronics Games in 1988. With its fantasy theme, engaging gameplay, and distinctive sound design, SoF remains a popular and sought-after machine among pinball enthusiasts.

    Key Features

    * Theme: Fantasy, knights, wizards, medieval

    * Production: 2,705 units (confirmed)

    * Notable Features: Mini-playfield, 3-ball multiball, progressive difficulty on mini-playfield drop targets, four flippers, unique U-turn ramp

    * Design Team:Concept: Doug Watson

    * Design: Steve Kirk, Tony Kraemer

    * Art: Doug Watson

    * Music & Sound: Brian Schmidt

    * Software: Dan Lee

    Gameplay

    SoF is known for its fast and challenging gameplay. The machine features:

    * Three Playfield Areas: The main playfield, the upper mini-playfield, and the "MAGIC" playfield, offering diverse gameplay and shot variety.

    * Unique Shots: The "3x U turn" shot with double spinners, the "Lionman" shot, and timed shots up the Magic Tunnel and Lionman ramps provide unique challenges.

    * Progressive Difficulty: The mini-playfield drop targets reset slower each time they are dropped, increasing the difficulty as the game progresses.

    * Challenging Multiball: Achieving multiball and hitting the jackpot requires precision and skill.

    Strengths

    * Engaging Gameplay: SoF offers a unique and challenging pinball experience with its diverse playfield areas, unique shots, and progressive difficulty.

    * Distinctive Sound Design: The music and sound effects, particularly the sword "Schlliiing!!" sounds and the memorable, albeit sometimes repetitive, "Lionman!" callout, contribute to the immersive gameplay.

    * Strong Art Package: The fantasy-themed artwork on the playfield, backglass, and cabinet creates a cohesive and visually appealing aesthetic.

    * Rarity: With a limited production run, SoF is considered a rare and desirable machine among collectors.

    Weaknesses

    * Repetitive Callouts: The "Lionman!" shout, while iconic, can become grating for some players after extended play.

    * Lack of "Lite Lock" Mechanic: The ease of repeatedly locking balls for multiball can detract from the overall gameplay challenge for experienced players.

    * Risky U-Turn Shot: The double spinner U-turn shot, while unique, is considered risky and not as rewarding as other shots on the playfield.

    "A thoroughly enjoyable playfield that keeps the true pinball player coming back for 'just one more' game." - 2ManyToys (Pinside user)

    Market Value

    Based on Pinside Marketplace listings, Swords of Fury machines in various conditions have sold for prices ranging from approximately $3,000 to $7,000. Factors influencing the value include condition, restoration level, and included modifications.

    Overall Reception

    Swords of Fury enjoys a positive reception among pinball enthusiasts, with an average rating of 7.97/10 on Pinside. Players praise its engaging gameplay, distinctive sound design, and unique features. While some criticize the repetitive callouts and lack of a "Lite Lock" mechanic, SoF is generally regarded as a well-designed and entertaining pinball machine.

    Quotes from Owners and Reviewers

    * “It's a shooter's delight which rewards skilled players with a nice light show, great music and addictive game play.” - pete (Pinside user)

    * "A thoroughly enjoyable playfield that keeps the true pinball player coming back for 'just one more' game." - 2ManyToys (Pinside user)

    * "This game is fast, almost impossible to beat with 3 balls, the mechanics are practically bullet proof." - Ryne33 (Pinside user)

    * "Swords of Fury is way more fun than an 88' pinball machine should, I think it will stand up to the test of time as it has already made it this far." - DeputyDrain (Pinside user)

    * "It’s definitely worth a play just for the layout and tunes!" - BalkeBoy (Pinside user)



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  • Fireball II is a solid-state electronic pinball machine released by Bally in June 1981. Themed around fantasy and featuring a devilish aesthetic, the game includes features like a three-ball multiball, three flippers (including a unique center post flipper called "Little Demon"), and a captive ball bonus animation. Despite being a sequel to the popular 1972 Fireball, this game offers a distinct playfield layout and ruleset.

    Reception and Ratings

    Fireball II receives generally positive reviews, with an average rating hovering around 7.7 out of 10 across multiple sources. It's praised for its challenging yet fun gameplay, unique features, and vibrant artwork by Dave Christensen. However, some critics find the game repetitive or overly reliant on multiball.

    Key Themes and Features

    * Challenging Gameplay: The game is praised for its fast-paced and engaging gameplay. As user Tilt on Pinside comments: "There are plenty of skill shots with three banks of drop targets and two capture holes. The intense sound and multiball action will command your full attention."

    * Little Demon Flipper: This unique center post flipper, activated by an extra button, adds a strategic layer to gameplay, allowing players to save balls from draining. User Marcus highlights this feature: "one of the best ballys of the early 80s with 3 ball multiball, kickout post between flippers [same as medusa] and awesome artwork".

    * Visual Appeal: The game boasts stunning artwork by Dave Christensen, known for his work on other Bally classics. The backglass, cabinet art, and playfield are praised for their vibrant colors and devilish theme. User grand champion notes: "One of the best-looking pins from the era."

    * Sound and Speech: While appreciated by some, the sound and speech receive mixed reviews. Some find them exciting and fitting, while others consider them repetitive or annoying. User PinSail offers an interesting perspective: "The audio language is sinister? It can be turned off for speaker chimes or space sounds."

    Criticisms and Shortcomings

    * Sequel Stigma: The game is often overshadowed by its predecessor, the iconic 1972 Fireball. User John H aptly points out: "All it suffers from is a severe case of 'not being Fireball.'"

    * Repetitive Gameplay: Some reviewers find the gameplay can become repetitive, especially due to the heavy emphasis on multiball. User dpapclare mentions: "Machine was great fun to play, but ended up being slightly repetitive."

    * Maintenance Challenges: User ZZZbME, a pinball repair professional, offers a unique insight: "the sub-playfield underworld can be a nightmare to maintain, populated with the worst assemblage of assemblies and components in Bally's existence."

    Market Value

    Based on Pinside Marketplace archived ads, Fireball II typically sells in the $1,500 to $2,500 range, depending on condition and upgrades.

    Conclusion

    Fireball II is a solid and enjoyable pinball machine that offers a unique gameplay experience thanks to its "Little Demon" flipper and other features. While it may not reach the legendary status of its namesake, it remains a sought-after title for collectors and enthusiasts, particularly those interested in early solid-state games from Bally's golden era.

    Resources

    * https://pinside.com/pinball/machine/fireball-ii

    * https://www.ipdb.org/machine.cgi?id=854



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  • This episode examines the Williams "Dirty Harry" pinball machine (1995) based on the popular film franchise. The analysis covers key themes such as gameplay, features, user ratings, and market value.

    Main Themes & Key Findings:

    * Fast-paced and Challenging: "Dirty Harry" offers a fast and challenging gameplay experience. Players frequently mention the difficulty of ramp shots and loops, requiring precise aiming and ball control: "The shots are hard at first. Once you get into the game you feel the flow." (Perfect Point, Pinball Ratings).

    * Unique .44 Magnum Ball Launcher: A standout feature is the integrated .44 Magnum gun that acts as the ball launcher, enhancing the thematic immersion: "Clever way to include Dirty Harry's .44 Magnum as the ball launcher". (Brooklyn_Pin, Pinside).

    * Variety of Modes & Missions: The game boasts various modes, missions, and multiballs, keeping the gameplay engaging: "Lots of different modes and side-missions. Balanced scoresheet." (BIG Dajoek, Pinside). Completing modes like "Letter Bomb" and strategically using the "Safe House" are highlighted in the Pinball Tutorial video.

    * High Scoring Potential: Achieving high scores in "Dirty Harry" seems relatively easy: "Much like 'Attack From Mars', you can score a cool billion without even trying." (Brooklyn_Pin, Pinside). However, some players find this a detriment, making accomplishments feel less significant.

    User Reception & Ratings:

    * Generally Positive: "Dirty Harry" enjoys generally positive reviews, with an average rating of 7.55/10 on Pinball Ratings and 7.8/10 on Pinside. Players appreciate the thematic integration, Clint Eastwood's callouts, and the challenging yet rewarding gameplay.

    * "Criminally Overlooked": Many argue that the game is underrated and deserves more recognition: "This is a criminally overlooked pin and should be much better known and more highly thought of. Probably Oursler's best work." (Billy16, Pinside).

    * Polarizing Artwork: The playfield artwork receives mixed reactions. Some find it appealing and fitting, while others criticize it as bland and uninspired: "The only negative is the playfield artwork. Still not sure what the idea was behind it..." (Billy16, Pinside).

    Market Value & Availability:

    * Variable Pricing: Based on Pinside Marketplace listings, prices for "Dirty Harry" vary significantly depending on condition and included upgrades. Restored machines fetch higher prices (up to $12,199), while "as is" machines are available for lower prices (around $3,500).

    * Increasing Collectibility? Some speculate that the game's value may increase over time due to its association with Clint Eastwood and its relative rarity: "Clint Eastwood is getting on in years, when he sadly passes, the machine will become a lot more collectible." (Brett Pearce, Pinball Ratings).

    Overall Impression

    "Dirty Harry" appears to be a solid and enjoyable pinball machine, despite some polarizing opinions on its artwork. The engaging gameplay, unique features, and strong thematic integration contribute to its appeal. While not considered a top-tier machine, its relative affordability and dedicated fanbase suggest it is a worthwhile addition for enthusiasts and collectors, particularly those who appreciate the Dirty Harry franchise.

    Sources

    * https://www.ipdb.org/rate/showrate.pl?gid=684

    * https://pinside.com/pinball/machine/dirty-harry



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