Avsnitt

  • We discuss the recent news of Applovin selling its gaming division to Tripledot for $900 million. We dive into who Tripledot is, its revenue model, and the impact of ad revenue in the mobile gaming industry.

    The conversation covers the rise of Tripledot, key milestones, acquisitions, and an analysis of their game portfolio, particularly focusing on Wodoku.

    We also explore the mechanics of ad revenue and provide estimates of Tripledot's earnings and future prospects. In this conversation, we go into the financial dynamics of the gaming industry, focusing on ad revenue, profit margins, and the strategic positioning of major publishers.

    We analyze the retention metrics of various games, estimate potential profits, and discuss the implications of publisher incentives and relationships within ad networks.

    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/7VFD0qNTZIE

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction to the Gaming Industry Shakeup

    04:33 Understanding Tripledot and Its Revenue Model

    07:50 The Rise of Tripledot: Key Milestones and Acquisitions

    10:37 Exploring Tripledot's Game Portfolio

    13:36 Analyzing Woodoku and Its Impact

    16:36 The Mechanics of Ad Revenue in Mobile Gaming

    19:39 Estimating Tripledot's Earnings and Future Prospects

    25:20 Analyzing Ad Revenue and Retention Metrics

    27:52 Estimating Profit Margins and Financial Health

    29:41 Publisher Incentives and Market Positioning

    32:20 The Role of Relationships in Ad Networks

    34:30 Diversifying Game Portfolios and Revenue Streams

    35:46 Creative Strategies in Game Marketing

    40:48 The Use of IP and Branding in Gaming

    42:48 Final Thoughts on Game Monetization Strategies

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Ad revenue is often more challenging to track than IAP revenue. Thats why people think it doesn't exist.

    Tripledot has seen substantial growth since its founding in 2017.

    Wodoku is a flagship title that has driven Triple Dot's success.

    Revenue estimates for Tripledot suggest they are earning substantial profits.

    User acquisition plays a crucial role in the success of mobile games.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

  • In this episode, we dive into the world of gacha games, focusing on the popular title Love and Deep Space.

    We explore the game's mechanics, revenue generation, and character interactions while also discussing the broader context of otome games and their appeal in the gaming market.

    The conversation highlights the game's unique features, including its combat system, dating mechanics, and ASMR elements, as well as the marketing strategies employed to attract players.

    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/wMBL7Z9qL88

    Join our Slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction

    01:37 Exploring Game Development

    03:17 Understanding Gacha Games and Waifu Genre

    06:46 The Success of Otome Games

    10:47 The Evolution of Paper Games and Love Nikki

    15:46 Cultural Context of Gaming in Asia

    20:54 Gameplay Mechanics of Love and Deep Space

    22:32 Exploring Combat Mechanics in Gacha Games

    24:16 The Dating Core: Building Relationships in Gameplay

    26:36 Innovative Features: ASMR and Photo Studio Mechanics

    28:41 Gacha Mechanics: The Money Maker of the Game

    31:10 User Engagement: The Role of Ads and Marketing

    35:16 Revenue Insights: Understanding the Game's Success

    39:56 Creative Strategies: Marketing and User Acquisition

    44:21 Conclusion: Learning from Niche Games

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Gacha games, particularly the waifu genre, are discussed in detail.

    Otome games are identified as a growing trend, especially among female gamers.

    Revenue insights reveal that 'Love and Deep Space' is generating substantial income.

    The game features a unique blend of storytelling and interactive mechanics.

    Character interactions play a crucial role in player engagement.

    Combat systems in gacha games are becoming more complex and engaging.

    ASMR features are introduced as a novel element in gaming.

    Love and Deep Space could do way more in their UA activities.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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  • In this episode, we discuss the transformative impact of AI on video production in the gaming and marketing industries.

    They explore the evolution of AI-generated user-generated content (UGC), the importance of volume in creative production, and the cost reductions that AI brings to video creation.

    The conversation also touches on the testing methodologies for video performance, the comparison between AI UGC and human creators, and the legal considerations involved in using AI-generated content.

    The episode features insights from Alexei, the CEO of Pool Day, who shares how their platform streamlines video production processes and enhances creative testing.

    The shift from traditional data-driven user acquisition roles to more creative-focused positions is highlighted, emphasizing the need for UA managers to adapt to new technologies.

    The coupon for the 2.5 gamers audience is 50% off on the first 3 months for all new signups on any plan.

    POOLGAMERS (make sure to hit "apply coupon")

    Sign up, get 2 free AI UGC videos, then choose a subscription plan that works for you!

    APPLY COUPON POOLGAMERS

    ---------------------------------------

    Get our MERCH NOW: 25gamers.com/shop

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/0eKuPCIJNH0

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction to AI in Gaming and Marketing

    03:04 The Evolution of AI UGC and Video Production

    06:01 Testing Methodologies in Video Production

    08:55 The Importance of Volume in Creative Production

    11:51 Cost Reduction in Video Production

    14:45 AI UGC vs. Human Creators

    17:53 The Video Creation Process with Pool Day

    21:02 AI Voiceover and Localization Features

    23:54 Legal Considerations in AI Video Production

    26:15 Video Editing Revolution: The Power of AI

    31:58 Streamlining Creative Processes with AI

    39:02 The Shift in User Acquisition: From Math to Creativity

    44:01 The Future of Video Production: A Design System for Creatives

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    AI is revolutionizing video production in gaming and marketing.

    Testing methodologies have evolved with the rise of AI.

    AI UGC can outperform traditional human-created content in certain scenarios.

    AI voiceover features enhance localization and accessibility.

    The platform allows for rapid iteration and testing of video content.

    Marketers can now produce hundreds of videos quickly and affordably. AI tools are revolutionizing video editing and production

    Video editors can now produce content without bottlenecks.

    The future of video marketing lies in design systems for efficiency.

    AI can help test game concepts before actual development.

    Creatives can be generated in minutes, saving time and resources.

    The importance of adapting to new technologies in marketing roles.

    Video production is becoming more accessible to non-experts.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

  • In this conversation, we discuss the mobile game Vita Mayong, exploring its gameplay mechanics, user experience, monetization strategies, and user demographics. We delve into the game's ad revenue model, highlighting its success and the criticisms it faces from users regarding ad overload. The discussion also includes comparisons with other games in the genre and insights into the target audience, particularly seniors.

    The conversation concludes with reflections on user feedback and the game's future prospects. In this conversation, the speakers discuss the pervasive annoyance of ads in mobile gaming, the creative strategies used in game marketing, and the importance of funding for growth in the gaming industry.

    We delve into the role of AI in game development and how it influences user engagement and game performance. The discussion also touches on the evaluation of game creatives and the effectiveness of various marketing strategies.

    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/UeNb404tVVE

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction and Initial Thoughts on Vita Mayong

    04:35 Gameplay Mechanics and User Experience

    07:35 Ad Integration and Monetization Strategies

    10:34 Target Audience and Game Design Philosophy

    13:34 Dynamic Difficulty and Player Engagement

    16:39 Market Performance and Competitive Landscape

    19:10 Game Features and User Experience

    20:57 Ad Revenue Insights

    23:21 Market Dynamics and User Demographics

    24:57 User Feedback and Game Monetization

    29:24 Creative Strategies in Game Marketing

    31:17 Funding and Growth Strategies

    32:48 Competitor Analysis and Creative Inspiration

    34:59 Healing Through Gaming: The Impact on Mental Health

    36:45 Creative Diversity in Advertising: Strategies and Insights

    38:42 The Role of AI in Gaming: Innovations and Limitations

    39:47 Analyzing Ad Campaigns: What Works and What Doesn't

    41:48 The Power of Storytelling in Game Marketing

    44:28 Evaluating Game Performance: Metrics and Expectations

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Vita Mayong has gained significant popularity with 9 million downloads in 30 days.

    The game is heavily ad-driven, generating approximately $55 million annually.

    User feedback indicates frustration with the frequency of ads in the game.

    The game lacks complex features, focusing instead on straightforward matching mechanics.

    User demographics suggest a target audience of older players who prefer easy-to-play games.

    Comparative analysis reveals similarities with other successful mobile games like Block Blast.

  • In this episode, we explore Vietnam’s rapidly expanding mobile gaming scene, now projected to exceed USD 1 billion in annual revenue by 2025 and boasting a year-over-year growth rate of nearly 30%—one of the highest in Southeast Asia. We spotlight pioneering Vietnamese game studios and their chart-topping hits, examining the creative approaches that have helped them gain international recognition. We also discuss how local developers navigate Vietnam’s evolving regulatory environment and the potential hurdles these rising stars must overcome to sustain their momentum in the global market. Tune in to learn how Vietnam has become a powerhouse in mobile gaming and what’s driving this unprecedented surge.

    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/lSzc2Y2DqFU

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction and Album Release

    03:35 Vietnam's Mobile Gaming Explosion

    05:43 Understanding Vietnamese Game Studios

    11:52 iKame: A Case Study

    16:21 Brave Stars: Success in Ad Monetization

    20:48 X Game Studios: The Hidden Giants

    24:49 The Evolution of Casual Gaming

    25:40 Understanding Ultra Casual Games

    26:51 The Appeal of Satisfying Gameplay

    27:37 User Acquisition Strategies in Mobile Gaming

    31:36 The Rise of Music-Based Games

    34:38 Competition in the Music Game Genre

    35:41 The Impact of Vietnamese Game Studios

    38:41 Regulatory Changes in Vietnam's Gaming Industry

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Vietnam has emerged as a significant player in the mobile gaming industry.

    The Vietnamese gaming market is characterized by collaboration among studios.

    iKame is a leading studio with impressive download numbers.

    Brave Stars has successfully tapped into the ad monetization model.

    X Game Studios is gaining traction with innovative titles.

    ABI Games is pioneering the ultra-casual gaming genre.

    Amanotes specializes in music-based games, showing a unique niche.

    OneSoft has a diverse portfolio, including popular puzzle games.

    The regulatory landscape in Vietnam is evolving, impacting foreign entities.

    Vietnamese companies are competitive globally, often outperforming their Western counterparts.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

  • In this monologue session, John Wright discusses the current state of mobile game publishing, emphasizing the importance of collaboration between developers and publishers. He outlines the challenges developers face in securing funding and the advantages of working with publishers, including access to expertise and technology. The monologue also covers strategies for choosing the right game and publisher, understanding the game discovery process, and the differences between farming and hunting strategies used by publishers to find new games.

    Get our MERCH NOW: 25gamers.com/shop

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists:John Wright

    Youtube: https://youtu.be/Ja0Vf2lNHoA

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 The Current State of Mobile Game Publishing

    08:27 Choosing the Right Game and Publisher

    15:26 Understanding Publisher Game Discovery

    23:31 Farming vs. Hunting: Publisher Strategies

    ---------------------------------------

    John Wright

    Independent publishing consultant

    https://www.linkedin.com/in/johnwright1987/

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    The current state of mobile game publishing is positive, with notable successes.

    Developers face challenges in securing funding, making publishers essential partners.

    Lean teams should focus on core game development and utilize publisher expertise.

    True innovation in games can lead to significant success but carries high risk.

    The plus one strategy allows for lower risk and faster validation of game concepts.

    Market research is crucial; developers should use data tools to inform their decisions.

    Finding the right publisher is vital for game success; alignment with their thesis is key.

    Building relationships with publishers can lead to future opportunities, even after rejection.

    Publishers use both farming and hunting strategies to discover new games.

    Understanding publisher strategies can improve a developer's chances of getting signed.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

  • We review a new puzzle game from Vietnam, Goods Puzzle: Sort Challenge, discussing its gameplay mechanics, design, monetization strategies, and user engagement.

    We explore the challenges players face, the game's level structure, and how it compares to other titles in the genre. The conversation also delves into the game's ad revenue potential and future market trends, concluding with ratings and overall impressions.

    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/hZ3EfncFR3Q

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction to the Game Review

    04:18 Gameplay Mechanics and Challenges

    07:24 Game Design and Level Structure

    10:19 Reward Systems and Monetization

    13:21 Final Thoughts and Insights

    16:20 The Rise of Casual Gaming Mechanics

    19:23 Understanding Shallow Economies in Casual Games

    22:23 The Evolution of Game Features and Events

    25:19 Ad Revenue Strategies in Puzzle Games

    28:14 Balancing Gameplay and New Features

    31:21 Revenue Insights and Future Projections

    34:53 Scaling and Profitability Insights

    36:17 Funding and User Acquisition Strategies

    37:10 Organic vs Paid Growth Dynamics

    38:20 Creative Strategies in User Acquisition

    40:48 Market Trends and User Engagement

    42:32 Advertising Channels and Budget Allocation

    45:02 Performance Metrics and Retention Strategies

    50:41 Game Evaluation and Future Recommendations

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    The game presents significant challenges that require strategic thinking.

    Monetization through ads is a key revenue driver for the game.

    User engagement is crucial, with a focus on retention strategies.

    The game design includes innovative level structures that enhance gameplay.

    Comparative analysis shows the game is competitive within its genre.

    Future growth potential is promising based on current trends.

    The hosts emphasize the importance of balancing gameplay and monetization.

    Ad revenue estimates suggest a strong financial performance.

    The game has a unique appeal that resonates with casual gamers.

    Overall ratings reflect a positive reception of the game's mechanics.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

  • Ever wondered why some games blow up while others fade into obscurity? We dive headfirst into the surprisingly complex world of Solitaire games—yes, Solitaire! Especiall, Candy Crush Solitaire! We unpack how this classic genre has evolved from your grandma’s desktop time-killer to a booming corner of the gaming industry, fueled by IP powerhouses like Candy Crush Solitaire.

    Oh, and we’re not holding back on the Candy Crush of it all. We swing between hype and skepticism about its latest spin-off, asking: Can a titanic IP guarantee success, or is the market too unpredictable? This episode’s got hot takes, cold truths, and enough Solitaire trivia to impress your group chat.

    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/uKTs4zqksY8

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction to Solitaire and Personal Updates

    03:14 Metrics and Predictions in the Gaming Industry

    07:10 The Evolution of Solitaire Games

    13:10 New Entrants in the Solitaire Market

    19:11 Challenges and Opportunities in Game Development

    21:10 Review of Candy Crush Solitaire

    24:43 Brand Recognition and Game Mechanics

    26:04 Gameplay Dynamics and Strategic Depth

    29:43 Balancing Complexity and User Experience

    31:09 Monetization Strategies and Game Economics

    33:12 Advertising and Revenue Generation

    35:52 Event Rotation and Player Engagement

    41:54 Future Prospects and Market Competition

    44:58 Cultural Differences in Gaming

    45:47 Market Challenges and Pessimism

    47:03 User Acquisition Strategies

    48:47 The Role of Playable Ads

    50:00 Nostalgia in Game Marketing

    51:33 User-Generated Content and Its Impact

    53:42 Revenue Insights and Market Analysis

    57:41 Future Predictions for Solitaire Games

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    The gaming industry is witnessing a battlefield of Solitaire games.

    Gameplay mechanics can create strategic depth in Solitaire games.

    The evolution of Solitaire games reflects changing player preferences.

    The future of Solitaire games may involve more aggressive monetization tactics.

    Pessimism about game launches can stem from high expectations and market competition.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

  • Our "monthly" live AMA is live. Check it out, and next time, ask questions in real time!

    Secret quest: Jesse Lempiäinenhttps://www.linkedin.com/in/jesselempiainen/

    https://geeklab.app/

    In this conversation, we discuss various aspects of mobile game development, focusing on App Store Optimization (ASO), user acquisition strategies, and monetization techniques. They explore the integration of AI in ASO, the importance of creative-level frameworks for iOS, and the nuances of soft launching games.

    The discussion also covers attribution challenges, effective testing methods for game ideas, and strategies for segmenting users based on monetization models. In this conversation, the speakers delve into various aspects of user acquisition, advertising strategies, and the challenges posed by privacy regulations. They discuss innovative ad strategies, technical capabilities in user acquisition, and the impact of Apple and Google policies on the advertising landscape. The conversation also touches on the rise of alternative app stores, navigating app store rejections, and effective marketing strategies for Steam games. Additionally, they explore the intricacies of ECPM and user segmentation, emphasizing the importance of diversifying user acquisition channels.

    Chapters

    00:00 Introduction and Welcome

    02:00 ASO and AI Integration

    04:59 iOS Framework and User Acquisition

    07:57 Soft Launch Strategies

    12:00 Attribution and Campaign Insights

    16:50 Testing Game Ideas and User Segmentation

    22:02 Monetization Strategies in Hybrid Games

    28:23 Innovative Ad Strategies and Market Trends

    29:14 Technical Capabilities in User Acquisition

    30:36 Challenges in Tracking and Privacy Regulations

    32:12 The Impact of Apple and Google Policies

    34:16 The Future of Advertising on iOS

    38:14 The Rise of Alternative App Stores

    40:41 Navigating App Store Rejections

    43:25 Marketing Strategies for Steam Games

    47:16 Understanding ECPM and User Segmentation

    53:19 Diversifying User Acquisition Channels

    Takeaways

    ASO requires a unique skill set and personality.

    AI is increasingly taking over tasks in ASO.

    Creative-level frameworks are essential for iOS user acquisition.

    Soft launching can be done effectively through beta testing.

    Attribution is becoming more complex with new updates.

    Testing game ideas is crucial for understanding user preferences.

    Segmentation based on user acquisition sources can enhance monetization.

    Hybrid games can benefit from both ad and IAP revenue strategies.

    Using landing pages for testing can provide valuable insights.

    AI can expedite the testing process for game ideas. Innovative ad strategies can significantly improve CTR.

    Technical capabilities are evolving but not fully utilized yet.

    Privacy regulations pose challenges for tracking user behavior.

    Apple and Google policies heavily influence the advertising landscape.

    Alternative app stores are emerging but face significant challenges.

    App store rejections can be random and frustrating for developers.

    Marketing strategies for Steam games can leverage mobile marketing techniques.

    ECPM is influenced by various factors including user behavior and geography.

    Diversifying user acquisition channels is crucial for sustained growth.

    Understanding user segmentation can enhance ad performance.

  • In this episode, we dive into the latest creative trends and insights in the gaming industry, focusing on creative trends and strategies, emotional advertising, and the growing impact of AI in mobile game marketing.

    We analyze successful game creatives, share thoughts on the evolution of marketing strategies, and explore how emotions are essential for engaging players. Together, we highlight the importance of iteration in improving game performance and discuss the future of game marketing as AI reshapes the industry.

    Join us for a comprehensive discussion that blends data, creativity, and cutting-edge technology to uncover what’s next for game marketers and developers alike.

    Our Music Album: https://open.spotify.com/artist/2o80XDfSqkDIqmuc5tOZdt

    Get our Merch NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/S5hOmIjVRYE

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction to the Gaming Landscape

    03:02 Creative Trends in Game Advertising

    05:53 Analyzing Successful Game Creatives

    09:02 The Importance of Iteration in Game Development

    11:58 Understanding Game Revenue Dynamics

    14:58 Exploring New Game Concepts and Mechanics

    17:55 The Role of Physics in Game Creatives

    21:01 Future Directions in Game Advertising

    24:23 The Evolution of Top War's Marketing Strategy

    27:18 Creative Iteration in Game Advertising

    30:12 Visual Styles and Game Mechanics

    31:32 User-Generated Content in Game Promotion

    34:09 Innovative Advertising Techniques in Gaming

    36:35 The Role of Celebrity Endorsements

    39:10 AI and Creative Trends in Game Marketing

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Successful creatives often use satisfying physics interactions.

    Iteration in game development is crucial but can be unpredictable.

    Understanding player psychology is key to successful game design.

    The future of gaming will rely on creativity and player satisfaction. Top War's marketing strategy is evolving with creative iterations.

    User-generated content is becoming more prominent in promotions.

    Innovative advertising techniques are essential for engagement.

    Celebrity endorsements can significantly impact game visibility.

    AI is influencing creative trends in-game marketing.

    The gaming industry is seeing a shift towards emotional storytelling.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    Playable trends: https://lancaric.substack.com/p/playbles-trends-in-mobile-games-january?r=7qqaf

  • Today, we talked about how to break the charts in 2025 for hybrid and hyper-casual games. Buckle up for this takeaway-packed interview - it might just be the spark your game needs to blow up.

    Despite the chatter about mobile game growth hitting the brakes, especially after the COVID-fueled boom that supercharged hyper-casual and hybrid-casual games, the industry is far from slowing down. As we pointed out, mobile game growth in 2025 is driven by three key aspects: speed, monetization, and globalization.

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Host: Roi Nam

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Podcast:

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 The Evolution of In-App Advertising

    05:55 The Global Gaming Landscape

    12:10 Emerging Markets in Gaming

    17:51 Strategies for Game Success

    23:53 User Acquisition Channel Diversification

    30:21 Hybrid Monetization: The Key to Success

    36:01 Segmentation Strategies in User Acquisition

    39:39 The Role of Creatives in User Acquisition

    50:01 The Evolving Role of UA Managers

    57:20 Global Expansion: Navigating Cultural Differences

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    Roi Nam

    CEO Airbridge

    https://www.linkedin.com/in/roinam/

    https://www.airbridge.io/

    ---------------------------------------

    Takeaways

    Players who are likely to spend on in-app purchases should see fewer ads.

    The gaming industry is seeing a significant upward trend in app development.

    Emerging markets like Vietnam and Turkey are becoming key players in mobile gaming.

    Speed and adaptability are crucial for success in the gaming industry.

    User acquisition strategies must evolve to include diversification across channels.

    A good game is just the starting point; a great user acquisition strategy is essential.

    CPI versus LTV is a critical equation for game success.

    The landscape of mobile gaming is shifting towards more diverse and innovative games.

    Rewarded ad platforms are gaining traction in the market. Hybrid monetization combines the best of hypercasual and casual games.

    User acquisition is crucial for successful monetization strategies.

    Segmentation allows for tailored experiences based on player behavior.

    Creatives, especially playables, are essential for effective user acquisition.

    UA managers must adapt to evolving roles in the gaming industry.

    A robust in-game economy is vital for monetization success.

    Cultural differences must be considered when expanding globally.

    Feature-heavy games may not perform well in Western markets.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

  • In this episode, Matej Lancaric provides a comprehensive guide to mobile user acquisition (UA), covering essential terms, metrics, and strategies for beginners and experienced marketers. He emphasizes the importance of data integrity, navigating privacy changes, and the role of creativity in UA campaigns. The discussion also includes insights on leveraging paid, owned, and earned media and the impact of AI on marketing strategies.

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Podcast:

    Articles:

    https://lancaric.me/ua-manager-life-post-idfa-reality/

    https://lancaric.me/influencer-marketing-guide-ua-in-2024/

    https://lancaric.substack.com/p/stay-ahead-in-ua-for-2025-my-top

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction to User Acquisition

    01:15 Understanding User Acquisition Fundamentals

    03:11 Key Metrics in User Acquisition

    08:47 The Importance of Data Integrity

    10:39 Navigating Privacy Changes in User Acquisition

    12:31 Creative Strategies for User Acquisition

    13:30 Paid, Owned, and Earned Media Strategies

    17:09 Building and Engaging Your Own Audience

    19:54 App Store Optimization and Content Marketing

    23:50 Leveraging Earned Media and Press Relations

    25:38 The Role of AI in User Acquisition

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    UA is a fast-moving field that requires constant learning.

    Understanding key metrics is crucial for effective UA.

    Data integrity is essential for making informed decisions.

    Privacy changes are reshaping the landscape of UA.

    Creative strategies must evolve to combat user fatigue.

    Paid, owned, and earned media are all vital components of UA.

    Building a loyal audience can enhance user engagement.

    App Store Optimization is key for visibility and installs.

    Content marketing helps build trust and authority.

    AI tools can significantly enhance marketing efficiency.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

  • Our conversation dives into the evolving landscape of game marketing, particularly focusing on the 4X genre and the dynamics between successful game studios like First Fun and River Game. The discussion highlights the importance of user acquisition strategies, server management, and the integration of gameplay with marketing efforts. We also explore the future of 4X games, the impact of themes and reskins, and the innovative use of AI ingame mechanics. In this conversation, the speakers delve into the intricacies of 4X game design, exploring its economic foundations, innovative mechanics, and the role of AI in shaping user acquisition strategies. We discuss the sustainability of the 4X model, future trends in user acquisition, and the evolution of game genres, culminating in predictions for the 4X market's trajectory.

    ---------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Matej Lancaric⁠, Joseph Kim, Justin Yau

    Youtube:https://youtu.be/t28sVVnYWKw

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 The Evolution of Game Marketing Strategies

    02:54 Understanding First Fun and River Game Dynamics

    06:02 The 4X Game Landscape: Trends and Innovations

    09:07 The Role of User Acquisition in Game Success

    11:52 Server Management and Player Dynamics in 4X Games

    15:09 Integrating Gameplay and User Acquisition

    17:58 The Future of 4X Games: Multiple Core Strategies

    20:59 The Impact of Themes and Reskins in Game Development

    24:06 The Rise of AI in Game Mechanics

    33:51 The Economics of Game Design

    36:24 Innovations in Game Mechanics

    39:12 Creative Strategies in User Acquisition

    42:58 The Role of AI in Game Development

    48:30 Future Trends in User Acquisition

    54:01 Predictions for the 4X Market

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    Joseph Kim

    CEO, Lila Games

    https://lilagames.com/ & GameMakers

    Justin Yau

    https://www.linkedin.com/in/justinhbyau/

    ---------------------------------------

    Takeaways

    First Fun & River Game share a complex relationship.

    The 4X genre is evolving with new strategies and themes.

    Server management is key to maintaining player engagement.

    The future of 4X games may involve multiple core strategies.

    AI is transforming user acquisition strategies in gaming.

    The 4X model's sustainability is under scrutiny due to high CPIs.

    Future trends in user acquisition will lean heavily on AI.

    The integration of AI in game development is becoming essential.

    4X games are setting the standard for creative strategies.

    The evolution of game genres will incorporate 4X elements.

    Understanding 4X is vital for anyone in the gaming industry.

    Predictions suggest a shift towards more innovative gameplay in 4X games.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

  • We dive into the world of ad monetization in mobile games, reviewing several recent titles that rely heavily on ad revenue. We discuss the strategies behind these games, their performance metrics, and the implications for the gaming industry. We discuss the challenges parents face with kids' gaming, the success of ultra-casual games, and the aggressive monetization tactics employed by developers. ---------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special Guest: Katerina MaliaranPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters

    00:00 Introduction to Ad Monetization and Game Review

    02:10 Exploring King Pin: A Case Study in Ad Revenue

    14:20 Super Car Merge: Merging Genres and Monetization Strategies

    20:44 Boo Boo and Mimi: The Power of Cuteness in Gaming

    29:35 Tricky Twist Puzzle: The Rise of Ultra Casual Games

    38:05 Indian Car Highway Drive: Targeting the Indian Market

    42:24 Gold Rush: A Hybrid Casual Game Analysis---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comKaterina Maliaran Head of Admonetizationhttps://www.linkedin.com/in/katerina-maliaran-b35a78203/---------------------------------------TakeawaysAd monetization is a crucial aspect of mobile game development.King Pin has seen significant growth in daily active users since launch.Super Car Merge targets a male audience with its merge mechanics.Cuteness in games can drive downloads and engagement.Retention rates are critical for long-term success in mobile games.Ad revenue can be substantial for games with high daily active users.Cross-promotion strategies can enhance user engagement.In-game ads can be implemented without harming player experience.The mobile gaming ecosystem is still thriving despite challenges. Parental controls are essential for managing kids' gaming.Ultra-casual games are gaining significant traction in the market.Monetization strategies can greatly impact a game's success.Targeting specific demographics can lead to higher downloads.Aggressive ad placements can lead to user frustration.Hybrid casual games are blending genres for better user experience.Developers need to balance monetization with user satisfaction.Innovative ad formats can enhance revenue without alienating players.The mobile gaming landscape is constantly evolving with new trends.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

  • In this podcast, Jakub Remiar discusses the performance and updates of the Pokemon TCG Pocket game, focusing on revenue trends, user engagement, the new expansion, and the controversial trading system. He highlights the game's revenue spikes, user retention rates, and the implications of the trading mechanics on player experience. Also touches on the need for improved game features and the future of the game in terms of expansions and player engagement.

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/XZ5_IbVvZJM

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction to the Game's Performance

    01:15 Revenue Trends and User Engagement

    06:07 New Expansion and Card Mechanics

    09:27 Trading System and Its Implications

    18:02 Challenges in Game Features and Player Experience

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    The game is projected to generate around 980 million in revenue.

    Revenue spikes are typical for gacha games, with significant daily earnings.

    User engagement remains strong, with high daily active users.

    The US market is becoming increasingly important for revenue growth.

    The new expansion introduces unique cards and mechanics.

    The trading system has been criticized for being prohibitive and unintuitive.

    Players are frustrated with the lack of communication features in trading.

    The game needs a proper PvP ranking system to enhance competitiveness.

    Despite community backlash, the game continues to achieve record revenue.

    Future expansions are expected to keep the game fresh and engaging.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

  • In this episode, we explore game apps—their growth, challenges, and performance metrics. We examine monetization, user engagement, and the impact of offline and hybrid games while discussing anticipated titles and marketing strategies. We also cover scaling strategies, power progression layers, and future predictions for trading card games, emphasizing the need for creativity and innovation in the gaming industry.This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg---------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Chapters00:00 The Growth and Challenges of Game Apps02:27 Review Radar: Analyzing Game Performance06:27 The Impact of Offline Games12:08 The Rise and Fall of Anticipated Titles19:05 Innovations in Game Monetization and User Engagement26:24 Analyzing User Base and Market Trends27:00 Marketing Strategies and Game Performance29:10 The Rise of Hybrid Games and Competitions30:33 Revenue Insights and Game Launch Success31:14 The Evolution of Game Genres and Trends32:17 Scaling Strategies for Game Development33:20 The Future of Hubby Games35:35 Power Progression Layers in Gaming36:30 Comparative Analysis of Game Performance38:07 User Engagement and Game Updates40:04 Nostalgia and Market Competition41:07 Predictions for Trading Card Games43:32 Final Thoughts on Game Performance48:15 Closing Remarks and Future Directions---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysOffline games can still generate revenue despite perceptions of being dead.Anticipated titles can experience significant drops in user engagement post-launch.Understanding user demographics is key to effective marketing.Cross-promotions and collaborations can enhance user interest and retention.Marketing strategies play a crucial role in game performance.Hybrid games are becoming increasingly popular in the market.Revenue insights reveal the potential for significant earnings.The evolution of game genres is shaping player preferences.Scaling strategies are essential for successful game development.Power progression layers are a common trend in gaming.User engagement is critical for long-term success.Predictions for trading card games indicate a bright future.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

  • We explored the complexities of game scaling, user acquisition, and the mechanics of Century Games' new game, High Seas Hero.

    In our discussion, we unpacked game progression systems, monetization strategies, and the intricacies of global launches. We reflected on how gameplay innovation often clashes with monetization tactics that prioritize short-term revenue over long-term player satisfaction. We also debated the future of game design, mainly how user acquisition will evolve in an increasingly competitive market, and stressed the need to balance creativity with player-centric experiences.

    Throughout the conversation, we kept returning to one core idea: the gaming industry thrives when we challenge conventions without losing sight of what makes games enjoyable. Whether dissecting retention mechanics or debating global launch pitfalls, our focus remained on building games that resonate deeply with players while staying sustainable in a fast-paced market.

    ---------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/uO9gIP2LqBQ

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction to Game Scaling Challenges

    03:07 User Acquisition and Funding Solutions

    05:57 Exploring High Seas Hero Game Mechanics

    12:06 Forex Game Dynamics and Player Engagement

    18:06 Monetization Strategies in Forex Games

    25:29 Game Progression and Innovation

    28:25 Monetization Strategies and Player Experience

    30:44 Global Launch and Market Dynamics

    34:30 User Acquisition and Game Design

    47:15 Future of Game Development and Competition

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Game scaling often does not meet expectations due to various factors.

    High Seas Hero incorporates mechanics from other successful games.

    4X games can confuse players with their complex dynamics.

    Player engagement is crucial for the success of any game.

    Generosity in game rewards can lead to imbalances in player strength.

    The hidden mechanics of 4X games can be challenging to navigate.

    The game was initially very engaging and rewarding for players.

    Global launches require careful consideration of market dynamics and player expectations.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

  • Felix Braberg discusses the evolving landscape of ad monetization in mobile apps and games. He highlights the shift towards mobile apps, the increasing importance of ad quality, and innovative strategies for driving in-app purchases (IAPs) and subscriptions. He delves into the brain training app market, effective ad messaging techniques, and psychological pricing strategies that enhance user engagement and revenue generation.

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg

    Youtube: https://youtu.be/V9tr_ZbVFHY

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction to Ad Monetization Trends

    03:10 Shift from Games to Mobile Apps

    06:01 Ad Quality and User Experience

    10:11 Brain Training Apps: A Case Study

    17:00 Innovative Remove Ads Strategies

    20:47 Conclusion and Key Takeaways

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    2025 is predicted to be the year of mobile apps.

    There is a significant shift from games to mobile apps.

    Ad quality is declining, leading to creative monetization strategies.

    Push notifications can effectively drive user engagement.

    Double-choice pricing can enhance perceived value.

    Bundling IAPs with ad removal increases user purchases.

    Mobile app companies are gaining traction in downloads.

    Innovative ad strategies are crucial for revenue growth.

    User experience is impacted by longer ad formats.

    Understanding user psychology is key to effective monetization.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

  • We dive into the mechanics, revenue, and market positioning of the new puzzle game Color Block Jam by @rollic-games We discuss its gameplay design, ad revenue potential, user engagement, and competitive landscape while also exploring future prospects and user acquisition strategies.

    The discussion highlights the game's deterministic nature and its appeal in the mobile gaming market, alongside insights into monetization and retention strategies. Color Block Jam review shows the Color Block Jam gameplay and walkthrough of levels while discussing revenue potential.

    Color Block Jam is using altered gameplay in UA + Creatives. Good start!

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/hdB9vlg5Hdo

    ---------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction to Color Block Jam and Revenue Insights

    04:45 Gameplay Mechanics and Design of Color Block Jam

    09:49 Ad Revenue and User Engagement Analysis

    14:55 Market Positioning and Competitive Landscape

    19:56 Future Prospects and Retention Strategies

    25:00 User Acquisition Strategies and Creative Trends

    29:54 Conclusion and Final Thoughts

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Color Block Jam is generating significant daily revenue. Already at 150k/day and growing.

    The game features deterministic puzzles that enhance player engagement.

    Ad revenue begins after level 14, impacting monetization strategies.

    The game's mechanics are similar to other successful puzzle games.

    Creative trends in user acquisition are shifting towards harder gameplay.

    The game's success relies on effective monetization without compromising user experience.

    Future updates may introduce new mechanics to enhance gameplay.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

  • We dive into the closed alpha testing of Project Rise, a new game from Supercell. We discuss gameplay mechanics, user interface changes, and the challenges players face.

    The conversation also touches on the importance of tower upgrades, the introduction of new features and perks, and the role of bots in gameplay.

    We also expressed our thoughts on the game's long-term viability and compared it to other titles in the market, ultimately questioning its casual appeal and future direction.

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/foFP_BDXh84

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters

    00:00 Introduction to Project Rise and Gameplay Mechanics

    03:11 Game Development Insights and Alpha Testing

    05:54 Gameplay Experience and User Interface Changes

    08:45 Tower Upgrades and Game Progression

    12:05 Exploring New Features and Perks

    15:07 Challenges in Gameplay and Player Strategies

    18:01 The Role of Bots and Team Dynamics

    20:57 Meta Progression and Long-term Game Viability

    23:47 Comparative Analysis with Other Games

    27:13 Final Thoughts and Future Predictions

    30:41 Game Progression and Leveling Up

    35:16 Balancing Game Difficulty and Player Experience

    40:11 Comparing Game Mechanics and Market Positioning

    45:29 Final Thoughts and Future Predictions

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Supercell focuses on refining successful game mechanics.

    Project Rise is currently in its alpha testing phase.

    Gameplay is easier with the introduction of bots.

    The user interface has seen significant improvements.

    Tower upgrades play a crucial role in game progression.

    New features and perks enhance the gameplay experience.

    Players face challenges that require strategic thinking.

    The game may appeal to a niche audience.

    Comparisons with other games highlight its unique position.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

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