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  • SouthernShotty is widely known in the 3D community for his unique character designs and his Blender tutorials on YouTube. Shotty started teaching Blender skills to the community four years ago and is now one of the go-to content creators for those wanting to make 3D animated films.

    In this episode, SouthernShotty shares the process of creating his animated short film "Watermelon Girl," made using Blender with a little help from After Effects and the Adobe Substance suite. After failing many times to complete this project, Shotty reveals how he finally made it to the finish line, covering the creative process of producing a 3D film in Blender. He focuses on scalability, character design, asset reuse, and the importance of feedback from the Blender community. He also delves into the challenges, learnings, and advice for aspiring artists and filmmakers.

    Produced by a single animator, "Watermelon Girl" tells the story of a girl born from a watermelon seed in a departed king's stomach. A stunning journey begins, with an art style inspired by hand-made arts and crafts.

    Looking to create your own films in Blender? Check out this ultimate guide to solo filmmaking. Learn about animation, production, design, and all the tips you need to create animated short films by yourself with the help of SouthernShotty.

    The VFX Process Podcast #44

    Getting Intimate With Your Industry!

    Accompanying media:

    Connect With SoutherShotty click here

    For the video podcast click here

  • Jess Wiseman, a 3D animator and designer based in the UK, shares her journey from painting portraits to working with brands and individuals to bring their creative ideas to life. She started by entering competitions and cold emailing potential clients, offering her work for free to overcome her lack of experience. Her strategy paid off when she received a reply from YouTube superstar KSI and went on to create artwork for him to promote his boxing match with Logan Paul.

    Jess shares her experience of learning animation and 3D design through real projects using Blender. She talks about how she took on a job to create animations for Pop Smoke's album visuals, even though she had no prior experience in animation. This forced her to quickly learn Blender and overcome beginner struggles. She also discusses her journey of working with brands like Notwoways, KSI, The Sidemen, and Vandy The Pink, among many others, creating photorealistic visuals of their products using Blender.

    Jess is using her Blender 3D skills to create a brand called Figuregot. The brand combines digital collectible art with physical products. She explains the process of creating animations and visuals for the brand and discusses her process of creating shaders and materials in Blender, emphasising the importance of paying attention to real-world objects and references. She also talks about the potential future directions for her brand, including animations, streetwear, and digital/physical collectibles.

    This episode provides great insight into building a portfolio as a young artist, using Blender to create photorealistic visuals, the controversy behind NFTs, and how to start your own brand with no start-up cost, utilising free 3D software.

    The VFX Process Podcast #43

    Getting Intimate With Your Industry!

    Accompanying media:

    Connect With Jess click here

    For the video podcast click here

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  • Joshua Toonen discusses his VFX journey and his mission to push the limits of Unreal Engine's filmmaking and visual effects capabilities.

    Joshua Toonen is a seasoned VFX artist with 8 years of experience in the film industry, contributing to blockbuster films like Alien: Covenant, Spider-Man: Across the Spiderverse, and Star Wars, among others.

    In 2020, Josh embarked on a personal project, creating 'Stay,' a short film/music video inspired by 'The Last of Us.' In this episode, he shares his journey and the creative process behind this remarkable project.

    Recently, Josh transitioned into the world of Unreal Engine and virtual production. He worked as an virtual production supervisor on the sets of Avatar: The Last Airbender and Star Trek: Discovery, igniting his passion for Unreal Engine. Determined to push its boundaries, he set out to recreate a scene from Dune: Part One entirely in Unreal Engine within 24 hours, documenting the entire process on his YouTube channel. https://youtu.be/-syj6kFf6e4?feature=shared

    Josh’s latest challenge is a Godzilla sequence, exploring the question, "How can we achieve everything within Unreal Engine?" He is streaming the entire process live on his YouTube channel, titled The Godzilla Masterclass.

    The VFX Process Podcast #42

    Getting Intimate With Your Industry!

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    Discover Joshua Toonen click here

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  • Olov Burman, a multi-award-winning director, discusses his journey, unique characters, and projects ranging from Cartoon Network to Tenacious D.

    Olov Burman, an animation director from Sweden, travels the globe while collaborating with networks of artists and clients worldwide. He has harboured a passion for animation and visual storytelling since a young age, and throughout his professional career, he has been involved in over 200 animated film productions, often serving as Creative Director, Storyboard Artist, or Animator.

    Olov has worked in various techniques such as 3D, 2D, and Stop Motion. Currently, he freelances as a Director, assisting clients in developing ideas and creating pitch material for diverse film productions.

    In this episode, Olov guides us through a range of projects, starting from his early days animating for Cartoon Network, directing animation for Tenacious D's 'Video Games,' and culminating in his latest personal project: expanding his viral short film 'The Food Thief' into a 12-minute version, as demanded by fans.

    Join us as we delve deep into the work of Olov Burman and discover how he pushes the limits of animation with his unique 3D character rigs and unmistakable style.

    The VFX Process Podcast #41

    Getting Intimate With Your Industry!

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    Discover Olov Burman click here

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  • Hollywood Stunt Coordinator Dave Macomber discusses previsualising a fight sequence for David Fincher's 'The Killer' and his latest Unreal Engine project.

    Meet Dave Macomber, an award-winning stunt/fight coordinator and second unit director in the film industry. With a passion for Visual Effects (VFX), Dave seamlessly incorporates VFX elements into his stunt visualisations, providing a comprehensive template for the crew.

    Having worked on iconic blockbusters like Transformers, HBO's Watchmen, and numerous Marvel Cinematic Universe films, Dave's expertise shines through. Just a glance at his IMDB page showcases his impressive portfolio.

    In his latest project for David Fincher's 'The Killer', Dave coordinated a gripping 6-minute fight sequence shot mostly in darkness. Join him as he shares insights into collaborating with David Fincher, labelling it 'the most intimidating thing I've ever done in my career'.

    'Killer vs Brute' exemplifies Dave's mastery in delivering high-impact action sequences.

    Venturing into Unreal Engine filmmaking during his spare time, Dave's creativity knows no bounds. Last year, he unveiled 'The Ronin', his first Unreal Engine short film, showcasing a fight scene performed entirely by himself, using Rokoko motion capture technology. Now, with 'The Widow: Assassins Highway', Dave enlists a team of MARVEL stunt performers to help him capture the stunts and elevate the action.

    This episode offers a captivating glimpse into the VFX pipeline, Hollywood stunt process, and Unreal Engine filmmaking.

    The VFX Process... Getting Intimate With Your Industry!

    Accompanying media:

    Watch 'The Widow: Assassins Highway': click here

    For the video podcast click here

  • The VFX Process Podcast #39

    Jamie chats with THUMBS about building his brand focused on pop culture and how he was commissioned by Mark Hoppus of Blink 182.

    Nick Thompson, also known as THUMBS, is a West London-based artist who has built his brand through a love for 80's and 90's pop culture. His work includes paintings, prints, apparel, and collectible toys, filled with an incredibly nostalgic feel by breathing new life into his favourite pop culture icons, including The Simpsons, Marvel, DC, Disney and many others.

    THUMBS also integrates a significant musical presence into some of his designs, combining pop culture characters with artists such as MF Doom, Beastie Boys, Biggie Smalls, and Blink 182.

    We delve into how Nick built THUMBS Art & Design from stickers in a skate shop to the globally recognised brand and family business it is today. THUMBS has showcased his art in exhibitions around the world and has been fortunate to collaborate with brands such as Virgin Galactic, Xbox, Hello Kitty, Deadmau5, Looney Tunes and even the Chicago Bulls.

    We discuss how Nick utilises social media as an artist/brand, how he has perfected pop culture characters in his art, and how he navigates copyright issues with his designs, which prominently feature multiple intellectual properties (IPs).

    As a huge fan of Blink 182, Nick designed a limited edition poster combining The Simpsons with the cover of Blink's legendary live album 'The Mark, Tom & Travis Show'. This led to the bass player, Mark Hoppus, becoming a fan of THUMBS, purchasing a print, and later commissioning Nick to design a bass guitar for their 2023 world tour.

    The VFX Process... Getting Intimate With Your Industry!

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    Discover THUMBS click here

    For the video podcast click here

  • The VFX Process Podcast #38

    Patrick 4D shares his 3D process, discusses how he utilises social media as an artist.

    Patrick Foley is a 3D artist who specialises in creating photorealistic food. Utilising a combination of ZBrush, Cinema 4D and Octane, he has earned legendary status in the 3D world through his daily Instagram reels, showcasing the process behind his remarkable food renders that have claimed him the name 'The Digital Chef.'

    What began as a 3D artist having fun transformed into Patrick securing high-profile clients eager to feature his photorealistic food renders on their product packaging. Patrick owes all his professional 3D opportunities to social media, emphasising that Instagram functions as a live portfolio and should be viewed as a means of branding yourself online.

    Showcasing his ZBrush skills daily on social media led to Patrick's invitation to the official ZBrush Summit, and he regularly hosts live streams titled 'Cooking With Patrick' on the ZBrush YouTube Channel.

    Streaming daily on his Discord server, Patrick creates unique 3D food renders in real time, later showcasing them as his daily Instagram reels. Also... we throw in a challenge! Patrick 4D is tasked with creating one of his 3D food renders within just 10 minutes, and he does not disappoint!

    This episode provides valuable insights into achieving success as a 3D artist, building an online community, and mastering the art of photorealistic 3D modelling and texturing.

    The VFX Process... Getting Intimate With Your Industry!

    Accompanying media:

    Discover Patrick 4D click here

    For the video podcast click here

  • The VFX Process Podcast #37

    Jamie chats with Faruk Heplevent, the brilliant mind behind The Scope, a ground-breaking fully CGI automotive launch company.

    Faruk began his journey as a globetrotting car photographer, capturing iconic images for the world's leading car brands, all on traditional film. However, faced with the rise of CGI, Faruk encountered a career crossroads. Undeterred, he founded The Scope, pioneering the creation of jaw-droppingly realistic CGI car renders that have become a staple for high-end automotive product launches.

    Faruk introduces us to Scope City, an innovative tool that revolutionises the industry by procedurally generating cities. This cutting-edge technology, powered by a combination of V-Ray 6, Maya, and Houdini software, enables clients to showcase their latest cars in meticulously crafted urban landscapes.

    Dive deep into Faruk's past as a car photographer, as he unveils the painstaking process required to capture a single shot on film. Gain insights into the challenges that paved the way for his evolution into the world of CGI cars.

    Don't miss Faruk's exclusive reveal of his top 5 tips for creating photo-realistic car renders. Whether you're a seasoned professional or an aspiring CG artist, these invaluable insights will elevate your craft to new heights!

    The VFX Process... Getting Intimate With Your Industry!

    Accompanying media:

    Discover 'The Scope' click here

    For the video podcast click here

  • TVP Podcast #36 | Jamie chats with Alireza 'Mehran' Fattahi about his viral BATMAN cinematics. Discover how he brought THE DARK KNIGHT to life using the power of UNREAL ENGINE.

    Ali, also knows as Mehran is an Unreal Engine artist based in Iran. He reflects on his journey since creating his first Batman cinematic just one year ago. Little did he know, the response would be monumental! Now, after a series of cinematics, Mehran is gearing up to make 'BATMAN: GOTHAM RENEGADE', a 15-minute Batman short, unleashing the full potential of Unreal Engine.

    Get an exclusive peek at Mehran's insanely detailed Batman rig, born from the fusion of Z Brush, Maya and Unreal Engine tools. Dive deep into Mehran's Unreal Engine journey as he reveals how Unreal Engine 4 was a game-changer, shaping and revolutionising his artistic path.

    Explore Mehran's unique take on Batman and uncover what makes his rendition of The Dark Knight stand out in the vast cinematic universe of Batman. And finally, brace yourself for the ultimate question: 'WHO IS THE BEST BATMAN?' Mehran tackles the controversy head-on, sharing his perspective on this age-old debate.

    This episode is a unique window into Unreal Engine filmmaking, using your strengths as a creator and how to make a fan film stand out from the rest.

    The VFX Process... Getting Intimate With Your Industry!

    Accompanying media:

    Watch 'Batman Cinematics' click here

    For the video podcast click here

  • TVP Podcast #35 | Brent Forrest discusses the creation of 'Samurai Frog Golf,' the award-winning 3D animation produced by the Japanese studio 'Marza Animation Planet.'

    Brent, a Canadian-born animator currently residing in Tokyo, is employed by the acclaimed animation studio Marza Animation Planet. We delve into Brent's independent filmmaking career, where he has crafted 3D short animations such as 'Crack' and 'Like & Follow,' collaborating with his creative partner Tobias Schlage. (Forrest-Schlage)

    His latest action packed 3D animated short, 'Samurai Frog Golf,' was acquired by the studio 'Marza Animation Planet.' Brent discusses the differences between producing a film independently and collaborating with a studio.

    Brent reflects on his early days as an animator in the early 2000s, when he worked for the Canadian animation studio Red Rover. He progressed from the coffee run to instructing all the 2D animators on how to use Maya, ultimately leading to the development of Canadas first Disney 3D TV show.

    This episode offers a unique perspective on pushing the boundaries as an animator, exploring Japanese animation style, the early days of animation, and contrasting indie filmmaking with studio work.

    Accompanying media:

    Watch 'Samurai Frog Golf' click here

    For the video podcast click here

  • TVP Podcast #34 | Jamie chats with Shane Spence about creating his Unreal Engine short cinematic, 'The View'—an emotional story of love, loss, and closure.

    Shane is a freelance CG artist specialising in product design, but he has recently started experimenting with Unreal Engine, not only to add another tool to his arsenal but to create something more cinematic.

    We delve into the process behind 'The View,' which began with Shane following an Unreal Engine tutorial but ended up developing it into an emotional cinematic love story, all set against a mountain view backdrop.

    This episode is a unique window into filmmaking, perfecting realism and learning Unreal Engine to create cinematics.

    Accompanying media:

    Watch 'The View' click here

    For the video podcast click here

  • TVP Podcast #33 | Jamie sits down with award-winning filmmaker Gökalp Gönen to chat about his unique animated filmmaking process and his vision for a transformative future.

    Based in Turkey, Gökalp Gönen has made a name for himself with acclaimed short films such as 'Golden Shot,' 'Avarya,' and 'Lal.'

    He takes us behind the scenes of his latest masterpiece, 'Lal,' unravelling the process of bringing his short films to life. As a dedicated user of Maya software, he opens up about the challenges that come with managing a large animation team and why he finds fulfilment in working with a smaller, more agile group.

    Interestingly, Gökalp envisions a future where he can embrace solo filmmaking aided by AI, addressing the downsides of prolonged computer use.

    This episode is a unique window into directing animation, filmmaking, the impact of technology on health, and the possibilities that lie ahead in the world of solo filmmaking enhanced by AI.

    Accompanying media:

    Watch 'LAL' click here

    For the video podcast click here

  • Jamie chats with Jack Hyde about how his unique stop-motion animations have carved a niche in skateboarding culture.

    Jack reveals that his career took off overnight after Thrasher Magazine picked up his first skateboarding stop-motion post. This recognition led to high demand from skateboarding brands such as DC Shoes, Vans, Volcom, Primitive, and many more.

    Jamie and Jack delve into the process of his passion project, Pen Pals, which showcases how collaboration with people globally can still result in producing amazing art. Pen Pals is a joint effort with Chris Ray, the founder of Motion Clubhouse and a legendary skateboarding videographer from California who works for DC Shoes. Chris provides the footage, and Jack works his magic with animation, along with a handful of guest artists, including Poppy Starr Olson, a professional skateboarder and Australia.

    Jack also touches on the subjects of social media, plagiarism, and burnout.

    The VFX Process

    Getting Intimate With Your Industry!

    Accompanying media:

    Watch 'Pen Pals' click here

    Jacks Website click here

    For the video podcast click here

  • Jamie sits down with Arthur Baum as he candidly shares the highs and lows of transitioning to Unreal Engine from the perspective of a Director of Photography (DoP), highlighting how this shift has finally granted him the freedom to tell the stories he is passionate about. Arthur, a seasoned DoP, has ascended the ranks on film sets, embracing any role that came his way.

    We delve into Arthur's Unreal Engine film, 'Voyage' – a short that takes you on a daydreaming adventure with visuals that are truly out of this world. We also get a glimpse of Arthur's upcoming Unreal Engine series, 'How To Kill a God,' in which he is using AI tools in the workflow to help bring it to life.

    The VFX Process

    Getting Intimate With Your Industry!

    Accompanying media:

    Arthurs Website click here

    For the video podcast click here

  • Jamie chats with Jim Geduldick about how Virtual Production and AI technologies are transforming the VFX and Film industry. Jim is a visionary Virtual Production and VFX supervisor whose curiosity for technology has catapulted him from an action sports cinematographer to the forefront of cutting-edge cinema techniques.

    As a self-confessed tech nerd and even a consultant for AI software, Jim shares his predictions for the future of VFX and Filmmaking. Together, they explore Virtual Production technology, Unreal Engine, how to be a good VFX supervisor, the controversial topic of AI, and even a little bit of skateboarding!

    The VFX Process

    Getting Intimate With Your Industry!

    Accompanying media:

    Jim's Work click here

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    For the video podcast click here

  • Jamie sits down with Sam Balcomb to discuss the virtual production process that breathed life into his remarkable short films, 'Evenveil' and 'Metroid: The Sky Calls.'

    'Evenveil' is a fantasy short film that takes place in a vast world but was cleverly shot in a confined space on a small green screen, showcasing the true power of virtual production. 'Metroid: The Sky Calls' is a fan film inspired by an iconic 80s video game that garnered 3 million views on YouTube.

    Sam is a writer, director, and one of the co-founders of Rainfall Films, a VFX powerhouse based in Burbank, California. He reflects on the challenges of launching his own company back in the early 2000s and reveals the crucial adaptations they had to make to remain relevant in the ever-evolving industry.

    The VFX Process

    Getting Intimate With Your Industry!

    Accompanying media:

    Sam's Work click here

    or

    For the video podcast click here

  • Jamie speaks with Ewald Vorster, a talented video editor from South Africa now based in Portland, Oregon, who made a daring career change into the world of Unreal Engine! Ewald's journey from Red Bull Motorsports video editor to CG Spectrum and ultimately to the creation of his thrilling short film, "Menace," is nothing short of inspirational.

    We delve into the creative process behind "Menace," an Unreal Engine short film that features a heart-pounding chase scene involving a motorbike and two police cars. Ewald takes us behind the scenes and reveals how he utilised the Unreal Engine take recorder to create this adrenaline-pumping cinematic experience.

    He shares the challenges he faced and discusses the creative freedom that Unreal Engine offers to artists like him. He also shares how he became a teaching assistant for CG Spectrum while studying there.

    The VFX Process

    Getting Intimate With Your Industry!

    Accompanying media:

    Ewalds Work click here

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    For the video podcast click here

  • Jamie Bakewell speaks with Rik Schutte, the visionary director behind Blender's latest open movie project, 'WING IT!' This short film, crafted entirely within Blender, introduces a captivating 2D animation style that showcases Blender's true versatility. Rik is no stranger to the world of animation, having started his feature film career in the Netherlands working on 'The Little Vampire', he then moved on to SONY, where he contributed to the creation of 'Small Foot,' and later, took on a key role as a lead animator in the OSCAR-winning animated masterpiece, 'Spider-Man: Into The Spider-Verse.'

    In this in-depth conversation, Rik Schutte takes us on a journey through the making of 'WING IT!,' sharing insights into the creative process, challenges faced, and the innovation that sets this project apart. Discover the secrets behind the unique 2D style that brings 'WING IT!' to life and learn about the incredible team of artists and animators that helped bring Rik's vision to the screen.

    Whether you're a Blender enthusiast, an animation lover, or simply curious about the magic behind the scenes of a ground-breaking open movie project, this interview is a must.

    The VFX Process

    Getting Intimate With Your Industry!

    Accompanying media:

    Rik's Work click here

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    For the video podcast click here

  • Jamie Bakewell speaks with Kayu Leung, a remarkable animator hailing from Hong Kong who ventured to Paris to study fine arts but was inspired to switch to animation after volunteering at Annecy Animation Festival. Not only did Kayu graduate with flying colors, but she also clinched the prestigious Student Oscar with her enchanting short film, "Loui's Shoes."

    In this insightful conversation, we dive deep into the creative mind of Kayu Leung as she unveils the the process behind her latest animated masterpiece, "Mao's Mango Cult," a story of a dark Chinese history specially crafted for TED Talks' TED-Ed series.

    Kayu speaks passionately about animation and cinema and has some great advice for anyone wanting to get into the industry so join us as we explore Kayu Leung's artistic journey and the captivating world of "Mao's Mango Cult."

    The VFX Process

    Getting Intimate With Your Industry!

    Accompanying media:

    Kayu's Work click here

    or

    For the video podcast click here

  • Jamie Bakewell speaks with Shad Bradbury, a seasoned animation professional who is currently working at Pixar. Shad has a vast list of credits that include titles such as Coco, Inside Out, The Good Dinosaur & Finding Dory.

    In this episode Shad dives deep into directing his first animated short 'Run Totti Run' which was brought to life with the help of 300 volunteer artists from 5 countries. He also shared his wild stories of climbing the ranks in the animation industry and answers the biggest question of all, how to land a job at Pixar.

    The VFX Process

    Getting Intimate With Your Industry!

    Accompanying media:

    Shad's Work click here

    or

    For the video podcast click here