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  • Ahead of Test Drive Unlimited Solar Crown's release in September, we spoke to its Game Director, Guillaume Guinet.

    Why is it an always-online MMO? What will change from the demo to the final version in three months time? What are the post-release plans? Nintendo Switch? VR? Bikes?

    It's all answered here...

    Let us know which other developers you'd like to hear from in future episodes. This is the second episode of a new podcast series, "Under the Hood", where we speak to the game development industry.

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG YouTube channel or a podcast platform review. Your feedback is invaluable and helps us to create more episodes in the future.

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  • Le Mans Ultimate's DLC and possible subscription extras. What happened to the IndyCar Game? The rebirth of Motorsport Games. Your questions answered (consoles, VR, co-op within LMU). Stephen Hood, CEO, discusses this and more in this Traxion Podcast episode.

    It's Motorsport Games unleashed, no holds barred.

    The BTCC relationship, a possible rFactor 3 and a single-player career for Le Mans Ultimate. Discuss in our Discord or via social.

    Let us know which other developers you'd like to hear from in future episodes. This is a pilot episode of a new podcast series, set to start on a later date, joining forces with Sim Sundays! Enjoy episode one of "Under the Hood" where we speak to the game development industry.

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

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  • Join Ross Gowing, Senior Creative Director, and Jon Armstong, Game Designer and real-world rally champion, to discuss EA SPORTS WRC with Thomas Harrison-Lord, covering all the smaller details you may have missed.

    Are stages 1:1 recreations of the real-world WRC venues? How was the 2017-spec Volkswagen Polo captured? How did the project come about?

    The first official World Rally Championship games, by Codemasters, hear how the team has worked with Unreal Engine, refined DiRT Rally 2.0's handling system and implemented the new-for-Rally1 hybrid system.

    All are answered here, but also be sure to let us know your thoughts via the Traxion website's comments section - we'll try to answer your questions!

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

    EA SPORTS WRC full car list - https://traxion.gg/ea-sports-wrcs-full-car-list-is-for-the-bobble-hatters/

    EA SPORTS WRC location list - https://traxion.gg/ea-sports-wrc-locations-list/

    EA SPORTS Gameplay preview - https://traxion.gg/first-ea-sports-wrc-gameplay-showcases-seasons-stunning-locations/

    EA SPORTS WRC Clubs, Multiplayer and Builder detailed - https://traxion.gg/ea-sports-wrcs-expansive-career-clubs-and-customisation-detailed/

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  • For nearly two years now, Rory Alexander aka EERIEISSSS, has been a full-time sim racing content creator, driving Gran Turismo 7 and Assetto Corsa Competizione. It follows his first upload over five years ago.

    Here, Thomas Harrison-Lord speaks to Rory about the shift to a new job in life, and balancing family with the will to push his YouTube channel forward. How Shorts mixed with live streaming works for him, the motivation behind his process and how to keep the channel financially secure.

    We also touch upon his incredible supportive community, and how his streams are a constant distraction for Tom.

    Recorded at the Gran Turismo World Series Showdown, where Rory won the Pro-Am competition paired with Igor Fraga.

    Subscribe to Rory: https://www.youtube.com/@EERIEISSSS/

    Follow Rory:
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    https://www.tiktok.com/@eerieissss
    https://twitter.com/eerieissss/

    Watch Rory win the Gran Turismo World Series 2023 Showdown Pro-Am event: https://youtu.be/QwI8GHfiPZw?si=qNqOHnZRJdMR4TI4


    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

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  • Max Esterson grew up in New York City playing Formula 1 video games, and latterly, iRacing. He didn't kart for a decade.

    Yet, here's racing, and winning, in GB3 - the UK's premier single-seater championship, on the ladder to Formula 1. He aims to compete in FIA Formula 3 next season and has backing from the sim racing subscription-based platform.

    If you've seen the Gran Turismo Movie, well Esterson is working the sim-to-real career, but without winning a reality TV show competition. Just raw talent, guile and passion.

    In this episode of the Traxion.GG Podcast, Thomas Harrison-Lord is joined by Piers Prior - who is not only part of the Traxion family but co-commentates and co-presents the GB3 championship - find out what makes Esterson tick, his lofty ambitions and how iRacing has supported his efforts.

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

    Latest iRacing news: https://traxion.gg/category/games/iracing/

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  • Join Thomas Harrison-Lord to discuss The Crew Motorsport with Ubisoft Ivory Tower's Stéphane Beley, Senior Creative Director, and Julien Hummer, Content Director.

    With just days until the multi-platform open-world racing game launches, here you will hear about its four-year gestation (beginning as DLC for The Crew 2), the original game name and the new playlist structure.

    The team also covers why Hawaii is the ideal location for this new Crew spin-off and the work required to get Toyota cars included.

    The Crew Motorfest is coming to PC, PlayStation and Xbox on 14th September, but Gold and Ultimate digital edition owners receive early access on the 11th.

    Also, from the 14th, the first five hours for all players will be free to play across all platforms.

    The Crew Motorfest news: https://traxion.gg/category/games/the-crew-motorfest/

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  • We’re back with a brand new season of the Traxion Podcast, and we begin with a riveting conversation with Circuit Superstars and Karting Superstars developer Original Fire Games.

    On this episode of the Traxion Podcast, Thomas Harrison-Lord speaks to Carolina, Alberto and Carlos Mastretta of Original Fire Games about its upcoming title Karting Superstars.

    The team talk passionately about its newest game, which sees you race in a chase camera perspective using karts in a world familiar to fans of its previous release Circuit Superstars.

    Karting Superstars has only been a couple of months in development, so here you’ll learn about the eye-opening reasons for its existence and the team’s aims and development plans.

    Let us know in the comments below if you’ve got any questions or messages of support for the team, and don’t forget you can watch our initial hands-on gameplay video.

    Follow Original Fire Games: https://twitter.com/CircuitSUP

    Hands-on Karting Superstars gameplay: https://www.youtube.com/watch?v=CCwLEgQ0cv8

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  • In this insightful interview, we discuss the benefits of a sorted car setup in sim racing, how to sell your used equipment and the perfect segue.

    On this episode of the Traxion Podcast, Thomas Harrison-Lord speaks to David Perel and Steve Worrell about what makes sim racing setup shop Coach Dave Academy tick, how its Delta app is making competitive driving easy, the future of The SimGrid and a new venture, SimTrader.

    Ferrari GT driver Perel explains how real-world motorsport competition helps his Speed Capital company stand out from the competition, while Worrell highlights his new role at the business.

    The trio also discuss the challenges and opportunities the sim racing industry faces over the next 12 months, and which titles catch their eyes.

    We hope you gain some valuable insight into the business behind one of sim racing’s leading enterprises.

    Let us know in the comments below if you’ve ever used Coach Dave Academy for training or setups, and are interested in the new equipment trading website.

    Follow David Perel: https://twitter.com/davidperel

    Follow Steve Worrell: https://twitter.com/vernwozza

    https://coachdaveacademy.com/
    https://www.thesimgrid.com/
    https://thesimtrader.com/

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

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  • A Traxion Podcast interview with Senior Creative Director at Electronic Arts, Codemasters, Lee Mather – who’s responsible for the official Formula 1 game’s direction each year.

    Mather has worked on the F1 games since 2008, spanning a 15-year stint. We asked him about his time working on the yearly motorsport titles, but also what the thinking was behind the F1 World game mode, if we’ll see more Braking Point in the future and how the new car handling was developed.

    We also touch upon the importance of esports and league racing, and the company’s plans to implement anti-cheat measures. Will classic cars ever make a return? Is My Team and Driver Career still important for the franchise? Are we to expect more limited-time liveries?

    All of these key questions are answered – but of course, be sure to leave your F1 23 feedback in the comments below!

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

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  • Oracle Red Bull Racing Esports driver Sebastian Job has tasted virtual success, previously winning the Porsche Esports Supercup world championship on iRacing and he currently competes at the top level of sim racing: ESL R1, F1 and Le Mans Virtual to name but a few are on his CV so far.

    But where next? The actual Red Bull Racing Formula 1 team, that's where.

    John Munro spoke to Job at the team's Milton Keynes base to hear what it's like working with an F1 outfit and also the differences between sim racing and motorsport simulation.

    Are there transferable skills? Did his work affect real-world set-ups? Can we have a go too, please??

    This is an extended director's cut of a video interview we first published in February, which you can watch here: https://youtu.be/YhZvIgqbAxw

    For the full lowdown, listen to this audio-only podcast version.

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

    Follow Sebastian:
    https://twitter.com/SebastianJob_
    https://www.instagram.com/sebastianjob_

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  • On this episode of the Traxion Podcast, Thomas Harrison-Lord is joined by Ben 'Rwaggy' McConnell of 505 Games, where he is the Brand Community Manager for Assetto Corsa.

    They discuss how Assetto Corsa Competizione gets ported to console and why it's so important for 505, Untold Games and KUNOS-Simulazioni. In particular, the date (27th June 2023) for the Version 1.9 physics update, free McLaren 720S GT3 Evo and paid-for 2023 GT World Challenge DLC will be available on PlayStation 5 and Xbox Series X|S.

    So, if you've ever wondered how one of the most-popular sim racing experiences makes it outside of PC and why the gap between PC and console updates is diminishing, give this episode a listen.

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

    Follow Ben - https://twitter.com/Rwaggy_

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  • Online multiplayer ranking systems, a ladder of esports opportunity, VR support, car classes, beta roll-outs and modding tools. It's all covered, direct from the source, in this latest Traxion Podcast Episode covering the latest Rennsport and ESL R1 updates.

    How is the tyre model implemented, what will the second season of ESL R1 look like and where will mods be hosted?

    It's all here, and more, thanks to our recent trip to Rennsport Summit 2 and ESL R1 Spring Major in Munich. Guests on this episode are:

    Morris Hebecker - CEO RennsportRoger Lodewick - President Sports Games, EFG, ESLKrzysztof Szczech - Lead Programmer, Rennsport

    Watch our Praga R1 and Monza vehicle handling impressions/gameplay: https://www.youtube.com/watch?v=EOY7t4vLTMc

    Watch our Rennsport Mod gameplay/hands-on and event opinions: https://www.youtube.com/watch?v=x77pYaPCpfU&t=310s

    The latest Rennsport news: https://traxion.gg/category/games/rennsport/

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

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  • On this episode of the Traxion.GG Podcast, we are joined by Jean-François Chardon, Head of Studio at KW Studios, responsible for RaceRoom Racing Experience.

    He’s worked at what was formerly SimBin Studios, then Sector3 and now KW Studios since 2009, so this interview is hopefully interesting for those who’d like to know more about RaceRoom’s story and are part of the cognoscenti.

    We also hear about a prior Unreal engine prototype and how the platform is now in a strong place for the future, with the investment needed to hire developers and a clear plan for revised UI, ranked multiplayer and a content roadmap.

    The team is even investigating a new graphics engine as it commits to the long-term evolution of the platform. We even touch upon the now-failed GTR3 project and how it impacted development.

    This, then, is why RaceRoom is one to watch in 2023 and beyond, with host Thomas Harrison-Lord.

    Don’t forget you can email [email protected] if you have any questions you’d like us to answer on future episodes.

    Follow RaceRoom:
    https://twitter.com/raceroom

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

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  • David Karapetianm, aka Dave Gaming, has over 200,000 YouTube subscribers and 90,000 Twitch followers and primarily creates F1 game content, whether that’s the driving games by EA Sports or the management titles by Frontier Developments.

    There’s no one better to ask about the current state of Formula 1 gaming, his favourite titles to date and what EA SPORTS F1 23 and F1 Manager 2023 must do in order to succeed.

    His content is primarily in German, but in this English-language interview, Thomas Harrison-Lord gets to the bottom of Dave Gaming’s rise to prominence, his ‘go niche go big’ mantra and where his passion for the sport comes from.

    Follow Dave Gaming:

    https://twitter.com/DaveGaming73
    https://www.twitch.tv/davegaming73
    https://www.youtube.com/@DaveGaming

    Latest F1 23 news: https://traxion.gg/category/games/f1-23/

    Don’t forget you can email [email protected] if you have any questions you’d like us to answer on future episodes.

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

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  • Is version 1.9 a step forward? Will ACC continue to receive support? What’s it like creating a sim racing community? Jardier reveals all.

    On this episode of the Traxion.GG Podcast, Thomas Harrison-Lord speaks to Jaroslav Honzík, aka Jardier, about his sim racing content creator and esports career, but also, crucially, what the future may have in store for Assetto Corsa Competizione.

    While Jardier does create content about, and stream playing, iRacing, Richard Burns Rally and rFactor 2, he’s known for his ACC racing, community events and SRO-based competition. He’s the 2021 Alpine Esports champion to boot.

    So here, we discussed the hard work and dedication it takes to reach 100,000 YouTube subscribers, whether league and race-finding services are good for sim racing and what he’d like to see next from Kunos Simulazioni.

    We also touch upon his recent Alpine GT4 test at Magny-Cours and why it’s been difficult to bounce back from the taste of real-world motorsport.

    Follow Jardier:
    https://twitter.com/JaroslavHonzik
    https://www.youtube.com/user/Jardier

    Don’t forget you can email [email protected] if you have any questions you’d like us to answer on future episodes.

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

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  • On this episode of the Traxion.GG Podcast, Thomas Harrison-Lord speaks to The King of Supercross, Jeremy McGrath.

    The seven-time Supercross champion, and one-time Motorcross champion, is these days an ambassador for the sport, and here he discusses his early days, a career in Supercross and why he decided to get involved with Monster Energy Supercross 6 - The Official Video Game.

    Working with developers Milestone, McGrath discusses here why games of official motorsport series can help the championship reach a new audience and his gaming legacy.

    Follow Jeremy McGrath:
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    https://www.facebook.com/jeremymcgrath/

    Follow the Supercross games:
    https://www.facebook.com/supercrossthegame/

    Don’t forget you can email [email protected] if you have any questions you’d like us to answer on future episodes.

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

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  • Ever wondered what a racing driver really gets from sim racing?

    So often all we hear about is being able to learn the tracks, but those in the know realise it can be much more than that.

    Which is why we spoke to Cooper Webster at Donington Park recently, as the young Aussie motorsport competition prepares for his season ahead. A real-world competitor, he’s also an avid, competition, sim racer.

    He will be participating for Evans GP in the GB4 championship this year plus the Australian S5000 championship, while simultaneously being an Oracle Red Bull Racing Esports driver – currently competing in iRacing’s Porsche Esports Supecrup competition.

    There’s no one better to gain sim racing/motorsport crossover from, so that’s exactly what we do in this podcast episode, alongside catching up on his career path and esports exploits.

    Follow Cooper Webster:
    https://twitter.com/cooperwebstre
    https://www.instagram.com/cooperwebster37

    Follow Oracle Red Bull Racing Esports:
    https://www.redbullracing.com/int-en/red-bull-racing-esports
    https://twitter.com/redbullracingES
    https://www.instagram.com/redbullracingesports

    Don’t forget you can email [email protected] if you have any questions you’d like us to answer on future episodes.

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

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  • On this episode, we are joined by Andrew Jeffreys, aka Repixel8, and Jon Wetherall from CGA Studio to talk Formula Retro Racing: World Tour.

    So often, we take the racing game and sim racing scene a bit too seriously. Formula Retro Racing: World Tour is a vivid, approachable, retro driving title that harks back to the arcade cabinet.

    It’s just simple fun, but with contemporary features, such as virtual reality and online leaderboards.

    With Andrew the solo developer of the 2020 original, he and CGA have partnered up for a 2023 sequel, and it’s this we’re discussing.

    Full disclosure, this was recorded a month or two ago, since this conversation the game is available now on PC, Switch and Xbox, with PlayStation following in April. We did encounter some internet challenges too, which we’ve tried to edit around.

    So, without further ado, how Formula Retro Racing: World Tour was created and why you should check it out.

    Joining us are:

    Andrew Jeffreys, Repixel8Jon Wetherall, CGA Studio

    WATCH our Formula Retro Racing: World Tour video review: https://youtu.be/B9IsdFo55b4
    Everything you need to know about Formula Retro Racing: World Tour: https://traxion.gg/everything-you-need-to-know-about-formula-retro-racing-world-tour/

    Don’t forget you can email [email protected] if you have any questions you’d like us to answer on future episodes.

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

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  • In this episode of the Traxion.GG Podcast, we’re going behind the scenes of the upcoming motorcycle simulator, TT Isle of Man: Ride on the Edge 3.

    To bring you up to speed, this is the official game of the yearly real-world road racing event which is world-renowned for the skill and bravery of the riders and also the 37.73 mile or 60.72km course.

    This third game is developed by RaceWard Studio, part of NACON Studio Milan, who previously created RiMS Racing – a road motorcycle simulator released in 2021.

    We visited the Italian studio recently to speak to the team behind the upcoming title and also TT competitor Davey Todd, gaining insight into its development and certain design choices.

    Make no mistake, this is a brave game with some surprising features. The full Snaefell Mountain Course, laser-scanned, is present and it aims to be an accurate representation of the event.

    But, you can now traverse over 200kms of island in-between events and compete in optional challenges in the open-world environment.

    Joining us are:

    Fabio Respighi, Head of Design.Alex Carullo, Lead Gameplay DesignerDavey Todd, Milenco by Padgett’s Motorcycles rider

    TT Isle of Man: Ridge on the Edge 3 launches 11th May 2023 for PC (Epic and Steam), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Nintendo Switch.

    Don’t forget you can email [email protected] if you have any questions you’d like us to answer on future episodes.

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

    Everything you need to know about TT Isle of Man: Ride on the Edge 3: https://traxion.gg/tt-isle-of-man-ride-on-the-edge-3-everything-we-know-so-far/

    Watch our TT Isle of Man: Ride on the Edge 3 video hands-on preview: https://youtu.be/7QhYhgLOuFE

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  • We’re back, with a brand new season, and we have a lot coming up for you so thank you for listening!

    Join Thomas Harrison-Lord, Editor in Chief of the Traxion.GG website as he speaks to Mark Pierce, Executive Producer and Emmanuel Valdez, Art Director, from developer Visual Concepts South.

    In this episode, we discuss their brand new driving game, targeted at families: Lego 2K Drive.

    It’s open world, coming soon to both PC and console, features cross-platform online multiplayer, can be played online or via couch co-op and will hopefully appeal to a younger audience, but parents and grizzled racing games fans alike.

    We’ve been hands-on with an early preview build of the game at 2K’s London offices recently, hence this discussion, but also a full article on the Traxion.GG website and video on our YouTube Channel.

    It’s quite the departure for 2K, who hasn’t been active in the racing game scene for several years, and developers Visual Concepts, who usually make the WWE and NBA games. But here, you will be able to understand how it hired a brand new team for this LEGO game, the first in a multi-title deal.

    LEGO 2K Drive releases on 19th May 2023 for PC, Xbox, PlayStation and Switch.

    Don’t forget you can email [email protected] if you have any questions about sim racing you’d like us to answer.

    If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

    Lego 2K Drive, everything you need to know: https://traxion.gg/everything-you-need-to-know-about-lego-2k-drive/
    Read our Lego 2K Drive hands-on preview: https://traxion.gg/hands-on-with-lego-2k-drive-your-familys-next-driving-game/

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