Avsnitt
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How much do players need to be able to change their programs? What are the benefits of sharing experience? Charlie, Trevor, and Ananda smash, burn, and trample their way through Mechs vs Minions.
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What is player interaction, really? Do players need the option to reroll their dice? Trevor, Ananda, and Charlie roll for the Galaxy.
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Saknas det avsnitt?
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How do you make the beginning of a game as interesting as the end? Do games always need catch-up mechanics? Ananda, Charlie, and Trevor sell $20 lemonades in Food Chain Magnate.
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What advantages do colors have over rolling dice for randomization? How is randomness a catch-up mechanic? Ananda, Charlie, and Trevor rescue the kingdom from the wicked Lord Licorice in Candy Land.
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How far can players stretch communication limitations? What sort of an arc does strict numerical progression create? Ananda, Charlie, and Trevor talk about numerical coordination games.
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Can you infer anything from other players not communicating with you? What is the difference between knowledge and common knowledge? Charlie, Trevor, and Ananda play with fireworks in Hanabi.
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Can you create memorable moments at random? What do shared actions add to coop real-time games? Ananda, Charlie, and Trevor sync brainwaves in The Mind.
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What information should you hide? How do you make things go better than right? Trevor, Ananda, and Charlie count to and from one hundred in The Game.
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What determines how complex a real-time game can be? How long should a real-time game take? Ananda, Charlie, and Trevor discuss real-time games.
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Are turns compatible with real-time mechanics? What encourages players to flip timers early? Charlie, Trevor, and Ananda juggle live fireworks in Skyrockets.
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How can you make a player necessary to the team's success? Are players willing to spend valuable resources to talk to each other? Trevor, Ananda, and Charlie rob a mall in Magic Maze.
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Is it better to compete in one race or many? How do you verify that players are not accidentally cheating? Ananda, Charlie, and Trevor blitz their opponents in Dutch Blitz.
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Trevor, Ananda, and Charlie talk about Word Association games.
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What encourages people to share their thought processes? How do you prevent players from getting stuck? Charlie, Trevor, and Ananda link words in So Clover.
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Should you penalize players for guessing wrong? How can you force players to rely on each other? Ananda, Charlie, and Trevor think of unique clues in Just One.
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How do you choose a good word list? Why should games have multiple end conditions? Trevor, Ananda, and Charlie avoid the assassin in Codenames.
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What mechanics go well with racing games? How can roll-and-move be made strategic? Trevor, Ananda, and Charlie discuss racing games.
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Why must Bumpo always bump? How can instant death mechanics mitigate feel-bad moments? Charlie, Trevor, and Ananda jockey for position in Thunder Road: Vendetta.
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How do you make losing fun? What makes a satisfying arc in a racing game? Ananda, Charlie, and Trevor visit Velocitron in Robo Rally Transformers.
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Why should you pay off player debts automatically? What is the benefit of running two laps versus one? Trevor, Ananda, and Charlie put the pedal to the metal in Heat.
- Visa fler