Avsnitt
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What is player interaction, really? Do players need the option to reroll their dice? Trevor, Ananda, and Charlie roll for the Galaxy.
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How do you make the beginning of a game as interesting as the end? Do games always need catch-up mechanics? Ananda, Charlie, and Trevor sell $20 lemonades in Food Chain Magnate.
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Saknas det avsnitt?
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What advantages do colors have over rolling dice for randomization? How is randomness a catch-up mechanic? Ananda, Charlie, and Trevor rescue the kingdom from the wicked Lord Licorice in Candy Land.
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How far can players stretch communication limitations? What sort of an arc does strict numerical progression create? Ananda, Charlie, and Trevor talk about numerical coordination games.
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Can you infer anything from other players not communicating with you? What is the difference between knowledge and common knowledge? Charlie, Trevor, and Ananda play with fireworks in Hanabi.
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Can you create memorable moments at random? What do shared actions add to coop real-time games? Ananda, Charlie, and Trevor sync brainwaves in The Mind.
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What information should you hide? How do you make things go better than right? Trevor, Ananda, and Charlie count to and from one hundred in The Game.
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What determines how complex a real-time game can be? How long should a real-time game take? Ananda, Charlie, and Trevor discuss real-time games.
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Are turns compatible with real-time mechanics? What encourages players to flip timers early? Charlie, Trevor, and Ananda juggle live fireworks in Skyrockets.
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How can you make a player necessary to the team's success? Are players willing to spend valuable resources to talk to each other? Trevor, Ananda, and Charlie rob a mall in Magic Maze.
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Is it better to compete in one race or many? How do you verify that players are not accidentally cheating? Ananda, Charlie, and Trevor blitz their opponents in Dutch Blitz.
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Trevor, Ananda, and Charlie talk about Word Association games.
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What encourages people to share their thought processes? How do you prevent players from getting stuck? Charlie, Trevor, and Ananda link words in So Clover.
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Should you penalize players for guessing wrong? How can you force players to rely on each other? Ananda, Charlie, and Trevor think of unique clues in Just One.
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How do you choose a good word list? Why should games have multiple end conditions? Trevor, Ananda, and Charlie avoid the assassin in Codenames.
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What mechanics go well with racing games? How can roll-and-move be made strategic? Trevor, Ananda, and Charlie discuss racing games.
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Why must Bumpo always bump? How can instant death mechanics mitigate feel-bad moments? Charlie, Trevor, and Ananda jockey for position in Thunder Road: Vendetta.
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How do you make losing fun? What makes a satisfying arc in a racing game? Ananda, Charlie, and Trevor visit Velocitron in Robo Rally Transformers.
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Why should you pay off player debts automatically? What is the benefit of running two laps versus one? Trevor, Ananda, and Charlie put the pedal to the metal in Heat.
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Why are two-player asymmetric games easier to design? How do you come up with variants on a core ruleset? Trevor, Ananda, and Charlie discuss asymmetric games.
- Visa fler