Avsnitt

  • We debrief on D&D Direct and talk about the new 2024 Players Handbook, the upcoming "total rewrite" of the Dungeon Masters Guide, and potential balance issues to look out for until the new Monstrous Manual comes out. Also, we try to decide Wizards of the Coast employees were actively trolling Josh on the pronunciation of "Sigil" during GenCon, and Brandon makes another push for new box set releases when we talk about the two new Forgotten Realms books coming out as part of the 2024 refresh. Somewhere in there we also mention the Dragon Anthology.

    We recorded a couple of longer Deep Dive videos for Patreon that will come out over the next couple of weeks. One of them is on branding and strategy mistakes that WotC has made throughout this whole edition refresh and the other is a discussion about the business end of third-party content on D&D Beyond.

    If you like the show, please consider supporting us on Patreon -- we're working on new content that we can deliver there, both podcast-related and non-podcast-related.

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • A great treat today. After probably about 6 weeks of comparing schedules and various people fighting COVID, we were finally able to get together and chat with Kate, Kerby, and Britt from Nomnivore Games. We've run into the Noms a handful of times at various cons and it was great to get a chance to sit and talk with them. While you might know them from games like "Dungeons & Dinos" and "Emberwind," they're here to talk to us about their live Kickstarter for "Nomventure," a modular, stat-less RPG for kids. As of release day, their Kickstarter is going for another week, so check it out as soon as you can. The KS has links to a free rules primer and a basic adventure so you can see what the game is like. We're so happy they were able to make the time not only for this chat but also for three Deep Dive videos on our Patreon that will come out over the next few weeks.

    More info on Nomventure here: https://nomnivoregames.com/nomventure-adventure/

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  • In our efforts to become more pro, we sent Josh to GenCon as a correspondent because we were able to get invites to a bunch of industry networking events. It's a tale of long-haul driving, spaceship administration, and insomnia. Despite being a multi-year veteran of DragonCon, this was Josh's first trip to the Hoosier state for THE largest tabletop gaming convention.

    Josh was able to chat with Jess Lanzillo, the head of D&D for Wizards of the Coast, and Kobold Press COO, Alexander Stangroom, to get some insight about D&D's plan for digital copies of books for print buyers and Kobold's Black Flag Resource Document.

    Something to take note of: We had a TON to talk about from this trip and some of it is super in the weeds. We didn't want to spend weeks on the main feed downloading from GenCon, so we've got four other videos that are like 15-20 minutes or so a piece. We've been planning to reboot our Patreon and breathe some new life into it after some COVID- and general stress-related neglect, so those coming out on our Patreon over the next few weeks. You'll be able to find them here: https://patreon.com/goblinsgrowlers

    Also, here are some links for things we talk about in this episode:

    https://www.kickstarter.com/projects/dicedungeons/80s-adventures

    https://playskellies.com

    https://magehandpress.com/2023/04/introducing-insomnia.html

    https://www.kickstarter.com/projects/mythicgrove/session-zero-system

    https://www.indiepressrevolution.com/xcart/

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Back from our break, sort of. Josh is out sick, so I'm joined by my friend and occasional legal counsel, Noah Downs. I'm in the last couple of weeks of my grad school experience, so Noah was kind enough to suggest this episode's topic, too, to give my brain a bit of a break. We're talking about the virtues, vices, and play strategies for dice-heavy players versus role-playing players. Role versus Roll.

    Also: Get "City of Six Moons" so we can all talk about it together: https://hollandspiele.com/products/city-of-six-moons

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    LISTEN, RATE, AND SUBSCRIBE!

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Just where is the future of third-party content going? There's been some doomsaying about the level of support those kinds of Kickstarters are getting now compared to what they were. We take a look at some Kickstarters in the continuing analysis of the OGL fallout from last year.

    We also dig in a little on the philosophical differences between efforts like DC20 and Tales of the Valiant. And you know we have thoughts on Tales of the Valiant.

    Some days, we get dangerously close to analytical journalism.

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    ----more----

    LISTEN, RATE, AND SUBSCRIBE!

    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:

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  • Josh takes a look at the new Vecna book from Wizards of the Coast. It's been hyped a bunch and is the marquee release of the year (unless you care a whole whole lot about the revised Core Rules). One of the top contenders for the name of today's episode was "Quantum Leap Fetch Quest."

    Do you dig on full campaign books? Do you actually get through them, do you buy them for shelf decoration or completionism, or do you cherry pick little things from the campaigns for your own homebrew?

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    ----more----

    LISTEN, RATE, AND SUBSCRIBE!

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • A bit of a news breakdown today. Wizards of the Coast is surprisingly adding the new Core Rulebooks's updated SRD to Creative Commons. But then they juke in another direction and make some unpopular changes to D&D Beyond! Kobold Press issues has some things to say about the reception of their Black Flag Reference Document, and Josh compares *just how similar* it is to D&D's 5.1 SRD (spoilers: a lot).

    D&D Beyond Changes: https://www.dndbeyond.com/posts/1709-d-d-beyond-marketplace-redesign-see-whats-new-hereNew Core Rulebooks SRD will be Creative Commons: https://www.dndbeyond.com/posts/1717-2024-core-rulebooks-to-expand-the-srd

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    ----more----

    LISTEN, RATE, AND SUBSCRIBE!

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  • It's simple this week: We play Castle of the Winds and talk about it. The game holds a special place in Josh's personal gaming history.

    Castle of the Winds is a PC RPG/Roguelike from the Windows 3.1 era, which is a weird time for games. We get into this in the episode but, basically, Win 3.1 was very much primarily a business application and its native games were like a square peg in a round hole. All the good games were on DOS anyway.

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    ----more----

    LISTEN, RATE, AND SUBSCRIBE!

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  • Join the Revalia with "Heckna!" from Hit Point Press. This is a campaign setting that seems to take a little bit from Final Fantasy 6 and a little bit from Ravenloft. It's described as a sandbox setting, but there are a couple of arguments as to why it might not be. It's 300 pages, incredibly well done, and professional... which you'd expect from a Kickstarter that raised more than $600,000!

    If you decide to pick up a copy, be sure to let us know what you think and whether we're totally off-base in our assessment.

    Also, file your taxes if you haven't already:https://www.youtube.com/watch?v=PiSC5R3XAMo

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    ----more----

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • The CEO of Dungeons & Dragons' parent company, Chris Cocks, gave an interview where he talked about AI and Hasbro's research and development into how to apply it to Dungeons & Dragons. It's an interesting interview (link below the jump) that more or less spells out that they're likely to use it for some kind of virtual DM - but that's still just speculation. We discuss the likeliest manifestation of something like that and how they could make it work while respecting the work of human writers and gamemasters.

    Also, we do a quick preview of the new "Quests from the Infinite Staircase" and mention a Humble Bundle for tons of great RGP books from Magpie Games!

    Finally, if you're listening to this on Monday, April 1, tomorrow is the last day of the Kickstarter for "Born from Ice." Help them hit that Neanderthal stretch goal! They're so close. https://www.kickstarter.com/projects/lorenthegm/born-from-ice-stone-age-role-playing-5e?ref=c6djgl&token=7da324ce

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    ----more----

    LINKS!

    Hasbro AI opinion

    https://venturebeat.com/games/how-hasbro-is-jumping-on-the-game-opportunity-chris-cocks-interview/

    Quests from the Infinite Staircase

    https://www.dndbeyond.com/posts/1687-quests-from-the-infinite-staircase-six-remastered

    Credit to J.R. Zambrano - Magpie Games Humble Bundle

    https://www.humblebundle.com/books/best-of-magpie-games-books

    LISTEN, RATE, AND SUBSCRIBE!

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • This week, we're looking at the new (free) system-neutral TTRPG adventure that NASA wrote and released to keep everyone hyped about Hubble. It's designed to be educational, but does its fantasy setting muddy that goal a little? Also, Josh updates us on the Vecna adventure coming out soon, and we respond to the longest YouTube comment I've ever seen!

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    ----more----

    LISTEN, RATE, AND SUBSCRIBE!

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Today we talk with Loren Small, the creator of "Born from Ice," a 5E-compatible setting with a few twists. It’s a complete tabletop setting that’s built on Fifth Edition but takes place on Paleolithic Earth. All cavepeople, all the time. Oh, and I should probably mention that there’s no magic, so everything is harder. It has some other cool aspects like generational play. BFI’s Kickstarter launches Tuesday, March 5 and you can check it out here (once it’s live). It’s coming with a core rule book, a bestiary, and an adventure path. I was excited about it even before talking with Loren, so it was great to hear how BFI came to be and learn about Loren's path to creating it.

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    ----more----

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Good Goblin Monday! Today's episode is from a recent Twitch stream that we did. We did a live online version of our "Help! My Game Is on Fire!" convention panel where GMs and players bring their tabletop problems to us and we offer advice on how to navigate them. These can be anything from handling bad fits at the table to untying narrative knots. It's always a blast and the experience is different every time. Hope you all enjoy! We want to plan more of these live-on-Twitch recordings for topics that lend themselves, so let us know what you'd like to see!

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    ----more----

    LISTEN, RATE, AND SUBSCRIBE!

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Good Goblin Monday! This week, we take a look at the (spoilers) fantastic "Deck of Many Things" after its delayed release thanks to production issues. We also talk about the Tales of the Valiant Game Master's Guide and this new D&D virtual reality game that seems to be in development. Deets after the jump.

    Also, on Wednesday, Feb. 7 at 8 p.m. EST, Josh and Brandon will be doing a live recording of the podcast over on our Twitch channel. We hope you can join us for the first podcast edition of our popular convention panel, "Help! My Game is on Fire!" where players and GMs can ask for advice about how to deal with touchy issues in their games. Hope to see you there!

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    ----more----

    D&D VR Game

    So what?Dungeons of Eternity is basically this but has been out since OctoberCurrent reports sound like it’s either very early in development, or very hush hush

    Tales of the Valiant GMG

    Funded (obviously)Chapter 2 previewMonstercrafting/hybridizing mechanics with “templates”

    Deck of Many Things

    What’s in the box?Book layoutDeck historyUsing the deck for things other than in-game mayhemSuggestions for how to reduce mayhemAlternate decks, ways to customize decksFeat that’s basically a subclass2 new backgroundsTons of new magic itemsNPCs & Creatures, including three factions “The Sun Bastion”, “The Moonstalkers”, and “The Heralds of the Comet”Adventure areas w/ quests, “Sun Bastion”, “Seelie Market”, “Harrowhall (Throne)”, “Donjon Sphere”, and “House of Cards”.

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Good Goblin Monday, everyone. This week, we're analyzing an essay that claims we're at the end of "The Golden Age of Tabletop Roleplaying Games." As you might expect, the writer is using the 2023 OGL Crisis as the jumping-off point for their argument, so this should be coming right after our "D&D is Stronger than Ever" episode. The essay has all the hallmarks of a hyperbolic reaction that blows things out of proportion, but some nuggets of truth in there are hard to disagree with. Full topics breakdown below the jump, along with a couple of other brief topics we hit at the top of the episode.

    Have a great one and don't forget to join the Discord, sign up for the newsletter, and subscribe to the YouTube channel.

    ----more----

    Blenko Glass Releases Tabletop-Themed Glassware Collection

    https://blenko.com/collections/game-night

    Magic The Gathering: AI Promotional Art

    Bell of Lost Souls Story: https://www.belloflostsouls.net/2024/01/wotc-swept-up-in-ai-art-controversy-again-over-mtg-promo-art.html The Offending Image: https://img-s-msn-com.akamaized.net/tenant/amp/entityid/AA1mDk1Z.img?w=1920&h=1080&q=60&m=2&f=jpg Wizards of the Coast Reply: https://twitter.com/wizards_magic/status/1744056808254173447

    Is this the end of The Golden Age of TTRPGs? The article discusses the perceived end of the golden age of tabletop roleplaying games (TTRPGs) that began around the start of the 2010s.

    Link to the Essay: https://www.facebook.com/777800284/posts/10168399913785285/?mibextid=K8Wfd2 Rise in Popularity: The rise of TTRPGs was fueled by factors like the popularity of Stranger Things and actual plays like Critical Role, bringing in a significant number of new players.Fracturing Community: The emergence of new TTRPGs is seen as a potential shattering of the community, with players now being asked to choose sides between different systems, leading to division and balkanization.Historical Comparison: The article draws a parallel to the 1990s when TSR, the first publisher of Dungeons & Dragons, faced challenges as the TTRPG audience became fans of specific settings rather than the overall game.Diversity in Games: During this golden age, there was a diverse range of TTRPGs, including D&D 5E dominating the D20 fantasy family, other OGL games, and a flourishing indie scene with games redefining what a TTRPG is, like Apocalypse World.Challenges for New Games: The article argues that despite the potential quality of new TTRPGs, the business is challenging, and the recent changes, including the end of the OGL, may make it even more difficult for companies to succeed.Impact on Content Creators: The author speculates on the impact of the changes on content creators and platforms like MCDM and Critical Role, suggesting potential shifts in focus and potential declines in support for D&D.Predictions for the Future: The article concludes with predictions about the future, including the expectation that 6th edition D&D may not perform as well as its predecessor, potential challenges for crowdfunding campaigns, and a decline in the overall excitement and diversity of TTRPGs unless significant changes occur.Argues that MCDM will be the “Last Big Crowdfunded TTRPG.

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Josh was under the weather, so we were lucky enough to snag Noted TTRPG Attorney Noah Downs, Esq., to come and talk about and offer his on-the-ground perspective about the tumultuous last 12 months in Dungeons & Dragons and the tabletop gaming space overall. Do you think Wizards of the Coast/Hasbro has recovered from the PR nightmare that was the Open Gaming License controversy? I'd argue that even with last month's layoffs, D&D is far stronger now and better positioned to thrive than it was this time last year. Check below for all the topics we discussed.

    The OGL Controversy One Year LaterDespite the body blow to the company, is Wizards of the Coast actually *better off* now than they were a year ago?WotC juking everyone with Creative CommonsD&D's 5.1 SRD going into Creative Commons wasn't at the top of anyone's list of probabilities when everything with OGL started.Third Parties’ Plans FoiledThird-party publishers clearly planned for a different outcome when they started announcing their upcoming D&D alternatives. But, once WotC went with Creative Commons, it seems like they scrambled to still move forward without losing face even though their original motivation was less and less relevant.One D&D (Can we even call it that anymore)?Call it One D&D, call it 6.0. Whatever it is, it's coming, and it remains to be seen if it's going to be "iterative" like was originally announced or an entirely new ruleset. You would think that releasing the 5.1 SRD into Creative Commons would incentivize them to release a whole new ruleset.Wasn’t there a D&D movie?Yes, and it bombed. We talk about why.WotC’s Book Price BloatSure there's inflation and things generally cost more, but what extra value are you getting for the additional cost of these books?Planescape returns… is it worth it?Rerelease, remix, or return to get your money back? Does the new 5E Planescape justify its existence?Ernie Gygax and Justin La Nasa’s NuTSR files Chapter 7Uninclusive company with a racist and transphobic product continues to have problems and files for bankruptcy after <blank>ing around and finding out.Weird D&D channelWhat's the deal with that D&D free ad-supported television channel? Who asked for this? More importantly, who's paying for it?AI’s influence on content creationAI has 100% affected every corner of content creation in the last year and WotC wasn't safe, either. We talk about the real AI art scandal and the smaller, made-up one that came at the end of the year.

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    OBLIGATORY 'FORGOTTEN PATHS' PLUG

    Also, I have to promote "Forgotten Paths," or Noah will hunt me down and end me chillingly and mysteriously. So anyway, check out "Forgotten Paths!

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Happy Christmas Eve! We figured we'd stick a present under your virtual tree and release this episode a day early! We hope everyone's had a great holiday season so far and we'll see you in the new year!

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    Despite being the Atlas supporting the world that is Hasbro, layoffs also came to Wizards of the Coast this month, affecting well-known names such as Dan Dillon and Mike Mearls. Was this an instance of sharing the pain in a demonstration of "fairness" by the parent corporation? Also, is that new free-ad-supported Dungeons & Dragons channel part of Hasbro's Entertainment division? If so, then maybe don't get too attached to it.

    Somewhat related to the layoffs, there's also some new kerfuffle over the use of AI art, but it seems like it could just be a misunderstanding from some folks on the Internet.

    Finally, we chat about "Tales of the Valiant," nee "Project Black Flag." When Kobold Press announced this new roleplaying system, it was before Wizards of the Coast juked everyone and irrevocably placed the Fifth Edition System Reference Document into Creative Commons. Now that the core of 5E is protected like that, is there really a need for what Kobold Press' own people have called 5E with "a fresh coat of paint." Ultimately, what's their differentiator? What's their argument for us to purchase a new set of books with largely the same rules we already have? We dig into detail on all these during this episode of “The Goblins and Growlers Podcast.”

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • On Today's Goblins and Growlers Podcast

    We’d planned today to talk about Kobold Press’ “Tales of the Valiant"/Project Black Flag, but had to change things up a bit. Brandon and a few of the other Goblins were at PAX Unplugged the weekend before last when Wizards of the Coast announced the 2024 lineup of Dungeons & Dragons books. So, much like last year, we decided to dive into the list a little bit to see if anything excited us. It's an interesting slate, but also very different from what came out in 2023.

    The 2024 D&D releasesDescent into the Lost Caverns of Tsojcanth, an update of a First Edition module.Vecna: Eve of Ruin, featuring, obviously, the lich-god Vecna. Supposedly, this is some kind of tour of the D&D Multiverse.The 2024 Player’s Handbook, part of the rules update formerly known as One D&D.The Making of Original Dungeons and Dragons: 1970-1976, a collection of letters between D&D creators Gary Gygax and Dave Arneson along with images and scans from the original books with edits and footnotes. These letters have never been released to the public before.Quests from the Infinite Staircase, an anthology collection of adventures.

    We dig into detail on all these, including the potentially leaked and possibly incorrect release dates for them, during this episode of “The Goblins and Growlers Podcast.”

    Also, here's an embarrassing picture of Brandon from PAX:

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

  • We finally get a chance to talk about Wizards of the Coast's new 5E Planescape release. It's snazzy as "box set"-style releases go these days, but is it worth your gold if you're looking for something new and different?

    What do you think of the new Planescape release? Let us know in our Discord!

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    Catch you all next episode!

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

  • Following long on the heels of our massively successful "Unpopular Dungeons & Dragons Opinions" episode, we're back with "Unpopular D&D Opinions Part 2." We once again have solicited some controversial and curmudgeonly thoughts on the state of Wizards of the Coast's TTPRG crown jewel.

    Do you have some unpopular opinions about D&D? Drop 'em in our Discord -- if we get enough, we'll do a Part 2.5!

    Check out today's sponsor, Throne Exchange!

    Sign up between now and November 27th, to participate in our gift exchange! https://exchange.throne.com/exchanges/gng23

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    Catch you all next episode!

    LISTEN, RATE, AND SUBSCRIBE!

    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:

    https://twitter.com/WayOfBrandolore https://twitter.com/BlackCloakDMhttps://patreon.com/goblinsgrowlershttps://facebook.com/GoblinsAndGrowlershttps://goblinsandgrowlers.podbean.com (and basically any other podcatcher)https://quidproroll.podbean.com (our sister podcast, the best actual play)

    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.