Avsnitt
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Mac having lost the sword is stunned. The party grapples with this and tries to fight for it back. A voice speak to Opal. The party escapes with the help of Wave. They travel back through the desert or Rens boat. The party discusses the worlds history. Mac loses favor with Alia over Blackrazor.
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The party having met the werewolf couple, offers them a choice to join them. The party rests. At the end of the rest Alias alarm goes off. The Cult of Order is racing towards Wave. The party search for a way out. Little Mac and Blackrazor Compliment each other. Little Mac's Lust for blood jeopardizes the party.
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Saknas det avsnitt?
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The party having retrieved Whelm and Blackrazor head to the middle and final path to get Wave the last artifact. Upon arriving at the entrance, they are greeted by Big Mac the leader of The Cult of Order. The cult is stopped by the sphinx and waits for the party to return. The party realizing their time is short hurry through the next section. Alia is nearly eaten. They find a couple that has been charmed to watch over the dungeon. The party having broken the charm, learns the couple is not what they seem.
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The party works with the bandits to have a big cookout. Bandits having been satisfied by the meal help the party get through the aquarium. The party reaches the bottom of the chamber and finds a sleeping halfling. Whelm tells the party it is a giant, and that it must be destroyed. Mac finds Blackrazor; the second artifact.
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The party having gotten past the microwave hall, find themselves at a cross. They discover a room with some canoes, and magic floating water. The other room contains a variety of beats and creatures. The party after fighting, decides its best to test their luck with the canoes. They meet some bandits that have been hiding out. The convince them to have a cookout.
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The party finding themselves in a dire situation must fight to kill the vampire. They find Whelm; the first artifact they must retrieve. Whelm has a big personality. The party travels back through the dungeon to go to the right most tunnel. They encounter a hallway the heats all metal. They fight some ghouls.
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A new group of Cultists catch up to the party. Ren having made his way into their ranks returns to the party. The party makes it way through the dungeon, and finds a Vampire waiting at the end.
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The party heads into the Dungeon for the first time. They are met with a Sphinx who asks for a riddle. The party heads deeper into the Dungeon taking the left most path.
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The party having traveled several days through the desert arrives at a desolate mining town. The party takes some time to rest. Alia and Red purchase some land, and make big plans for the future. Little Mac gets a new leg. The party arrives at the start of the dungeon.
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The party having defeated the Cult of the Night, must decided to continue with their deception or find another way. The party attempts to get rid of Big Mac. Big Mac escapes as the train is derailed. The party must move quickly following the rods to the magic artifacts before Big Mac returns.
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As the party meet the Leader of the Cult of Order, Mac, They train comes to a sudden stop as they are attacked by the Cult of the Night. The party fights to keep the train safe.
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The party having received their mission to collect three ancient artifacts known as Whelm, BlackRazor, and Wave before other cults can; arrive at a Penal colony within the Zebozwa Region. They secure passage on a train towards Yealfath. Getting closer to their mission objective. The party under the guise of hired mercenaries meets the leader of the Cult of Order.
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After shopping, the party is about to return to the Lighthouse. Elise chooses to work to become a Vigil by apprenticing under Alia's mom and explains her and Barren's past to the party. Alia is able to talk with her Mother about the possibility of bringing their Father home. Opal chooses to follow her Oath her way by learning sorcery and is visited in her sleep by one of her Forebearers. Vennie decides it is time to take a little break from adventuring and visit home.
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Vance works to accomplish his mysterious design while the party works to stop him and the beast.
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The party makes its way through Malnix's mansion and finds Vennie, Erika, and Vance's other prisoner.
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The party rushes to save Pinky while she is interrogated by Vance.
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After defeating the Banshees, the party learns more about the strange music box and drills Erika about who Malnix is. Vennie is captured by someone familiar.
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In a grove of trees, the party faces undead banshees.
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Session 61: Local Customs
The Party explored the town further and saw the sad state of Steadwick isle.
Session 62: Witch
The party meets a supposed witch in the woods on the island.
Session 63: Unseen Pursuer
While traveling through the woods to an ancient witch gathering spot, the party is pursued by unseen monsters
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The party explores the eclectic town of Steadwick and comes face to face with the beast hunting the people.
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- Visa fler