Avsnitt
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Ripley GMs a homebrew RPG with Cameron, Duncan, and Kate playing! They play characters working in the Parks & Recreation Department of Pawnee, Indiana, and get up to all sorts of hijinks getting ready for a weekend ice cream social.
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POSH recovers from their battle in the Gods' Sect and investigates the temple. They find strange happenings, and must look outward. Will they find the answers they seek? Or will they find more questions?
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Saknas det avsnitt?
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A game DMed by our very own Josh, with Ripley, Cameron, Duncan, and Kate playing brand new characters living in the peaceful city of Broln. But how long does peace ever last, even in the midst of the Rebirth Festival?
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This episode, we're joined by Argus Cidery's Cam Russell! Accordingly, the party meets an eccentric halfling with a biting wit and an ear for eldritch disturbances... will this wispy warlock walk with POSH? Or will the dastardly devil dash their dreams?
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A crossover episode with the Bearded Foe Twitch stream! Cameron, Duncan, Ripley, Kate, and the Bearded Foe's Taylor play a game GMed by the Bearded Foe himself, Sean Dixon! Will our new intrepid adventurers accomplish their mission, or die somewhere, adrift in spaaaAAAaaaAAAaaace?
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The party tries to search for clues after helping the petrifying woman to a hospital, but they are at a loss of where to go. They decide to take the night off and hit a tavern, but one of them wanders off into unknown dangers...
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What was the mysterious being that made itself known to POSH? What answers does it hold, and what new questions does it bring? And what other mysteries lie in wait for our brave heroes (and Julius)?
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The party lands in Re'enala and heads to Hagge- the city-state under the watchful eye of King Turo the Ancient. What will he ask of our daring adventurers, and what dark fates await them in the City of Dust and Stone?
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POSH finds their favorite magic-item-peddler! What mysterious gifts does he have in store for them? And what will they learn of the confounding voice that seems to follow him?
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The party is on the Cloudwader, a near-city airship on their way to Salanza, the nation surrounding the city-state of Hagge. The city-state's king has asked them for help, and as they soar through the air towards them, they must prepare, as well as look back on their lives and adventures.
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POSH follows the hints Swarryned gave them, and makes a couple more discoveries. Will this be enough for them to defeat the Wastelings? Or will they be stuck in Everdusk for another day- perhaps even until they meet their end?POSH follows the hints Swarryned gave them, and makes a couple more discoveries. Will this be enough for them to defeat the Wastelings? Or will they be stuck in Everdusk for another day- perhaps even until they meet their end?
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P.O.S.H. knows how to "kill" the Wastelings... at least one of them. But the "dead" one always comes back. The party decides to focus more on that which survives the Wastelings' aura, with a hint from a couple hidden sources.
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DJ Tanner and Champion are ready to throw down... will the party overcome this onflict, or will they destroy themselves before they can make it out?
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A different group of adventurers in a different world! This time mastered by Cameron, and introducing the four characters in a... rather uncompromising position. Where do they find themselves, and what must they do to escape?
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The party finds more tools for them to utilize and more items mysteriously left untouched by the Wastelings... but how do they use them, and where do they go from here?
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The party learns more about these mysterious entities floating around the ruined husk of Everdusk. They also meet someone quite unexpected, but what can they learn of this stranger, and are they here to help, or to hinder?
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The party has found themselves in a destroyed Everdusk City Hall, facing off against a creature that exudes death and destruction, naked and almost powerless. What can they do to survive, and what is the situation in the rest of Everdusk?
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The party has been granted some help from the city of Drulft, but what's going to happen to the Guild of Thieves? What familiar voice will they hear leaving the city? And what are they going into through the portal?
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POSH has saved the Deep Races (and the world, at the same time) from the conquest of the Throat-Rend tribe of orcs. To repay our heroes for their deeds, the people of the Underdark will offer some insight into skills and talents they didn't have before. How will our adventurers choose to better themselves?
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The party is ready for their audience with Tdrekt Shteorr, but what can they do to stop the Chieftain of the Throat-Rend Tribe from completing his conquest? And how can POSH be sure they will live up to their end of the bargain?
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