Avsnitt
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A Bat Creature has taken a lady from the village from Marl's wood. Though a magically barrier that either of them should be able to pass through.
After getting a way into the cave she fight her way through the technicolor bat squad and then meets a bat with clothes and magic who was taken the lady as a "bride" which implies some very horrible things may have happened who is called the bat lord and claims the land by ancient settlement and dibs.
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Firstly in stonegap I meet someone that commands the dead for reason that might turn out to just in the end, although maybe only the general xp is making me like them.
In the battlegrounds I finally win a spar against a ruffian turned adventurer and get a ridiculous amount of xp.
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Saknas det avsnitt?
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Somehow picking up a pumpkin leads to meeting a really cool guy and hunting down two superwerewolf brothers. But what do I do with them.
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Sir Croakington oozes through the 40th level of Rhaknar's mad. She fights a lot of Sludge beasts and meets up with the Sorceress to take down a giant version. Hopefully we can stay on the same team and she didn't actually do anything so vile I can't in good conscious do that. Between Gulnoras and Runeskin and certainly other well what actually went down in the the tower of the grey circle and during the Siege of Ashlyre is a mystery. Regardless there are greater evils to face.
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One level 39 sir croakington first solves a teleportation puzzle around the outer edge, remembers some handy fluid and then solves some math in the middle.
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Sir Croakington goes deep into Rhaknar's actually pretty sane considering the circumstances labyrinth.
37 is fairly typical puzzle involving levers, broken statues and giant mechanical rats.
One floor 38 we finally meet the mage we have been after since the attack on Ashlyre hundreds of episodes ago, there is fighting but maybe that isn't how it will always go.
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Sir Croakington get to level 36 of the Rhaknar's made were a poems tells you exactly what to do. I don't listen and sir croakington gets hurt because of it.
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One level 35 of Rhaknar's mad is the super happy fun slide, which I suspect Rhaknar but in just so he could go on the slide. Why else would colliding into the walls at scores of miles per hour do so little damage.
There's also some fighting at the end, although that might not have been part of Rhaknar's original design.
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On floor 34 there is a huge plant, so huge is nigh indestructible until a bash it up a bit at a time. After that I meet someone that had go into Rhaknar's Mad, but not my Rhaknar's mad, Also there is a least 56 levels to this beast of the dungeon.
Note: when I first unloaded this it was with the wrong episode but that is now fixed.
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Next up it 33 level. It has, giant earth elementals, a vortex of doom, leverless slots, transgender blocks that don't seem to do everything and more
Someone I figure it all lot and the hammer gets more gems to make it fabulous.
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Sir Croakington moves to level 32 of Rhaknar's made and encounters a puzzle where solving one part unfolds the next. These puzzles would have been solved quicker if I wasn't a dumby dumb dumb who forget that solution don' t have to be near problems.
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On the 30th floor there is lot statues of a tough guy thing look dire but they stay inanimate even as a smash them to find more places to go.
The next for a blob monster, hot churning gears and pottery shards, there's a connection somewhere.
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Now sir Croakington has to climb out of the spiral, oakaruk block the path, I suspect they were not part of Rhaknar's original plan. They set smashed up and kicked into the gears below.
Then one the next floor there are giant shadow serpents.
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I find out what happened to the big statue, it came to life and is trying to kill me, because of course it is, what else will a statue do. I physically meet Rhaknar in the flesh, turn out centuries alone with dark magic is bad for your health. Then on floor 28 I spiral into madness and math which I over-complicate.
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In levels 25 and 26 of Rhaknar's Mad I encounter more statues they do what statues alway do, good thing I have the spruce smasher. There also cubes that aren't nearly as good as the best cube which is my cube and nobody elses.
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The next 3 floors of Rhaknar's Labyrinth as all around the Hammer of icy Wrath. We get blue gems to pretty it up and it meets (and eats) some ghostly friends.
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Sir Croakington goes to the 21 level of Rhaknar's mad after spending so long unlocking it.
The little stone spiders are put to use, skeletons are fought, loot is gotten and a giant spider is fought
Finally we Meet Rhaknar himself who explains somethings, notably that the Labyrinth is Not Mad.
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I explore the side dungeon to the Mad to find something that will help me go even deeper into MADness.
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A note at the entrance of the Mad leave me back to the Twisted Gate alehouse. There I learn of anyone ancient organization interested in the secrets of the MAD, from what I've seen so far they are on my side. I learn a little of what the dreadstones did to thrymbakk, it isn't nice. I learn more of what people think Rhaknar built the Labyrinth for have it further confirmed that their are many schemes and schemers tied to the MAD.
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I meet up with Thyrmbakk and get rid of the dreadstones, the dreadstones don't like that and try to make me all murdery.
I hope Thyrmbak can deal with them before they wreck him.
At the start I also accidently have to redo the previous adventure and end up doing it 100% murder free.
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