Avsnitt
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In this episode of the Slightly Above Average Gaming Podcast, hosts J007TV and SuboneKD discuss a range of topics including their personal gaming experiences, technical difficulties with streaming setups, and the importance of supporting veterans through charity streams. They delve into the mechanics of weapon balancing in games, the challenges of camo grinding, and the impact of community content creators. The conversation also covers the integration of new features in Warzone, insights into game development, and expectations for upcoming content and events. In this conversation, the hosts discuss various aspects of the upcoming changes in Call of Duty, focusing on new game modes, perks, and the integration of Warzone with the latest title. They delve into the importance of party modes for casual play, the introduction of new perks and gameplay mechanics, and the anticipated changes in ranked play to combat cheating. The conversation also touches on seasonal content, the return of Zombies, and the overhaul of Warzone, including new maps and story-driven elements. The hosts express excitement about the potential for a more balanced gameplay experience and the importance of community engagement through charity streams.
Chapters
00:00 Introduction and Technical Difficulties
00:56 Gaming Updates and Experiences
08:11 Streaming Setup Challenges
16:06 Veterans Day and Charity Stream
24:00 Gameplay Strategies and Weapon Balancing
25:46 The Evolution of Scorestreaks
28:11 Prestige Progression and Unlocks
30:43 Weapon Mechanics and Balance
32:08 Multiplayer vs. Hardcore Gameplay
34:47 Warzone Weapon Dynamics
36:45 Community Insights and Resources
41:24 The Democratization of Game Knowledge
46:45 Attachment Mechanics and Gun Builds
52:58 Anticipating Warzone's Launch
58:37 Aim Assist and Player Dynamics
01:00:12 Map Design and Environmental Challenges
01:01:37 Game Development Insights
01:04:45 Omni Movement Mechanics
01:07:28 Ranked Play Changes and Expectations
01:09:33 New Features and Game Modes
01:14:42 Season One Reloaded Overview
01:27:42 Ranked Play Changes and Community Impact
01:31:00 Zombies and New Content
01:35:06 Warzone Overhaul and New Maps
01:37:43 Story-Driven Content in Warzone
01:38:46 Ranked Play and New Features
01:41:46 Weapon Balancing and Loadout Changes
01:53:24 Game Loop Trade-offs and Operator Dynamics
01:55:46 Backpack System Changes and Inventory Management
01:57:59 Progression, Prestige, and Challenge Integrations
02:01:39 Weapon Customization and Blueprint Mechanics
02:06:14 Perk Variety and Gameplay Strategies
02:08:04 New Weapons and Gameplay Innovations
02:11:50 Stats Reset and Future Expectations
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In this episode, the hosts discuss their weekend plans, the upcoming merchandise for their podcast, and the impressive sales performance of Call of Duty. They delve into the impact of Game Pass on player engagement and retention, the dynamics of multiplayer gameplay, and the future of Warzone maps. The conversation also covers the design of operators, gameplay mechanics, and the new prestige system in Black Ops 6, concluding with their overall impressions of the game. In this conversation, the speakers discuss their experiences with leveling up in Call of Duty, the challenges of the prestige system, and the impact of map design on gameplay. They express frustrations with the current XP system and perks, while also anticipating changes in the upcoming Season One. The discussion highlights the balance between game mechanics and player experience, ultimately concluding that while there are issues, there is hope for improvement in future updates.
Chapters
00:00 Introduction and Episode Overview
01:43 Personal Updates and Weekend Plans
04:31 Call of Duty Performance and Sales Insights
07:23 Transition to Subscription Models in Gaming
10:35 The Future of Multiplayer Gaming
13:34 Warzone Maps and Content Updates
16:29 Avalon Map and Development Insights
19:12 Nostalgia for Verdansk and Game Design
22:19 Content Flow and Player Engagement
28:17 The Evolution of Storytelling in Gaming
29:18 Initial Impressions of Black Ops 6
30:25 Gunplay and Gameplay Mechanics
32:06 Aim Assist and Movement Dynamics
34:59 The Impact of Movement on Gameplay
37:56 Graphics and Performance Settings
42:02 Matchmaking and Player Experience
48:33 Operators and Zombies in Call of Duty
50:15 Prestige and Weapon Unlocks
53:31 The Struggles of Leveling Up
57:26 The Jewelry Sales Experience
01:01:42 Concerns About XP and Prestige in Warzone
01:08:01 Debating the Prestige System
01:13:59 The Impact of Perks on Gameplay
01:21:01 Balancing Game Mechanics and Perks
01:24:25 Weapon Variants and Player Strategies
01:25:40 Map Design and Player Experience
01:34:37 Community Feedback and Corporate Philosophy
01:45:46 Looking Ahead: Future of the Game
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Saknas det avsnitt?
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In this episode of the Slightly Above Average Gaming Podcast, hosts J007TV and SuboneKD discuss their personal updates, gaming setup challenges, and their initial impressions of Modern Warfare 3. They delve into game mechanics, map preferences, weapon progression, and matchmaking experiences, highlighting both the positives and negatives of the game. The conversation is filled with insights and anecdotes that reflect their passion for gaming and the community. In this conversation, the speakers delve into their experiences with multiplayer gaming, particularly focusing on the grind for kills, the impact of skill-based matchmaking, and the community's response to game launches. They discuss the evolution of Call of Duty's launch quality, the importance of player engagement, and the nuances of the game's terms of service. The conversation culminates in a discussion about the prestige system and player progression, highlighting the challenges and rewards of leveling up in the game.
Chapters
00:00 Introduction and Setup Challenges
05:41 Initial Impressions of Modern Warfare 3
14:10 Gameplay Mechanics and Features
27:27 Map Design and Preferences
29:27 Perks and Customization
30:30 Unlocking Perks and Loadouts
34:42 Frustrations with Gun Modifications
38:25 Weapon Progression Challenges
41:07 Matchmaking Improvements
45:51 Community Engagement and Game Launch Quality
58:52 Operator Packs and Game Features
01:05:58 The Passion for Call of Duty
01:08:19 Disagreements and Community Engagement
01:11:32 Terms of Service and Player Rights
01:12:59 The New Zealand Launch Controversy
01:17:07 Prestige System and Player Progression
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In this episode, the hosts discuss their weekly experiences in gaming, focusing on the recent cheating controversies surrounding Call of Duty. They delve into the revelations made by a cheat developer named Zebler, the implications of the Ricochet anti-cheat system, and the fallout from a recent exploit that led to numerous account bans and unbans. The conversation also touches on the future of anti-cheat measures and concludes with a review of Modern Warfare 3, highlighting its strengths and weaknesses in multiplayer gameplay. In this episode, the hosts dive deep into the latest developments in Call of Duty, focusing on the multiplayer experience, the zombies mode, and the mechanics of Warzone. They discuss the challenges of weapon balancing, the ongoing debate between loadouts and ground loot, and the anticipated audio innovations that promise to enhance gameplay. The conversation reflects a mix of optimism and critique, highlighting the community's engagement with the game and its evolving landscape.
Chapters
00:00 Introduction and Week Recap
03:46 Cheating in Gaming: The Current Landscape
10:16 Zebler's Controversial Revelations
17:39 The Ricochet Exploit Explained
28:39 The Fallout: Account Bans and Community Impact
33:33 The Mechanics of Protection Rackets in Gaming
35:38 Community Distrust and Conspiracy Theories
41:08 The Fallout of Unjust Bans
44:53 The Broader Implications for Gaming
48:27 The Need for Improved Anti-Cheat Systems
53:38 Reflections on Modern Warfare 3 Multiplayer
01:04:43 The Desire to Win in Gaming
01:05:36 The Relevance of 6v6 Multiplayer
01:07:05 Zombies Mode: A Mixed Bag
01:09:17 The Relaxing Nature of Zombies
01:11:06 Warzone: Content and Mechanics
01:12:55 The State of Battle Royale
01:15:18 Building Design and Gameplay Flow
01:18:28 Weapon Balancing Challenges
01:26:00 Loadouts vs. Ground Loot: A Debate
01:36:22 The Skill Gap in Gaming Weapons
01:42:58 The Evolution of Game Mechanics and Player Knowledge
01:51:32 Audio Innovations in Gaming
02:00:07 Optimism for Black Ops 6 and Future Changes
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In this episode of the Slightly Above Average Gaming Podcast, hosts J007tv and SuboneKD welcome Brax, a competitive Warzone player, to discuss his journey in the gaming world. They explore the evolution of competitive Warzone, the importance of team dynamics, and the current state of the game. Brax shares insights on the challenges faced in tournaments, the need for better organization in competitive play, and the differences between Warzone and CDL players. The conversation highlights the significance of confidence and chemistry in team performance, as well as the frustrations with the current state of the Warzone map. In this conversation, the speakers delve into the evolution of Warzone maps, discussing the impact of design choices on gameplay dynamics. They explore the challenges posed by various maps, particularly Caldera, and how player experiences have been shaped by these environments. The discussion also covers game mechanics such as buybacks and Gulags, the ongoing debate around sniping, and the role of aim assist in competitive play. The speakers express their views on how these elements affect player engagement and the overall enjoyment of the game. In this conversation, the speakers delve into various aspects of Warzone gameplay, focusing on player performance, game knowledge, and the evolution of player skill. They discuss the importance of game sense and strategy, the need for ranked play, and the challenges posed by server issues. The conversation also covers the dynamics of the current map, including its flow and points of interest (POIs), as well as the impact of aftermarket parts on gameplay. Finally, they share their favorite weapons and discuss the current meta.
Chapters
00:00 Introduction and Setup Challenges
01:55 Welcome to the Podcast and Guest Introduction
03:52 Brax's Competitive Journey in Warzone
10:04 The State of Competitive Warzone
15:49 Team Dynamics and Chemistry in Competition
22:03 Comparing Warzone and CDL Players
30:08 Current State of Warzone and Player Experience
32:54 The Evolution of Warzone Maps
39:16 Map Design and Gameplay Dynamics
44:39 Game Mechanics: Buybacks and Gulags
49:18 The Sniping Debate
56:45 Aim Assist: A Double-Edged Sword
01:07:57 Understanding Player Performance and Game Knowledge
01:10:12 Improving Game Sense and Strategy
01:11:53 The Evolution of Player Skill
01:13:07 The Need for Ranked Play and Matchmaking
01:15:05 Server Issues and Connectivity Problems
01:18:21 Desiring Changes in Warzone's Map and Gameplay
01:22:04 Analyzing Map Flow and POIs
01:24:54 Choosing the Right POI for Competitive Play
01:27:22 The Role of Water in Gameplay Dynamics
01:30:42 Aftermarket Parts and Their Impact on Gameplay
01:34:13 Favorite Weapons and Meta Discussions
Check out Brax on all his socials:
On YouTube:
https://www.youtube.com/@braxtvn
On X / Twitter:
https://x.com/Braxtvnn
On Twitch:
https://www.twitch.tv/braxtvn
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Summary
In this episode of the Slightly Above Average Gaming Podcast, hosts J007tv and SuboneKD discuss various topics including their experiences with building a gaming space, the challenges of weather and air conditioning, and their recent fair experiences. They delve into gaming mechanics, particularly in Apex Legends and Call of Duty, discussing the impact of seasonal events, zombies mode, and the purgatory mode. The conversation also touches on matchmaking issues, ranked modes, and the ongoing problems with cheating and unlock tools in gaming. The episode concludes with reflections on the future of gaming and the importance of maintaining account safety. In this episode, the hosts delve into the economics of camo grinding in gaming, discussing the implications for streamers and the perceived value of mastery in gameplay. They explore the culture of cheating and shortcuts in the gaming community, emphasizing the importance of integrity. The conversation shifts to the culture of trash talk in gaming, the evolution of streaming and content creation, and the challenges faced by gaming companies like Ubisoft. The episode concludes with a preview of the next episode featuring a special guest from the competitive gaming scene.
Chapters
00:00 Introduction and Episode Milestones
02:26 Building the Gaming Office
05:29 Weather and Air Conditioning Challenges
08:24 Fair Experiences and Gaming Comparisons
11:16 Apex Legends and Cosmetic Purchases
14:02 Battle Pass and Seasonal Events
17:01 Zombies Mode and Gameplay Mechanics
19:38 Purgatory Mode and Casual Gaming
22:54 Skill-Based Matchmaking and Player Experience
25:49 Cheating and Band Waves in Gaming
28:23 Anti-Cheat Measures and Community Impact
01:04:24 The Economics of Camo Grinding
01:09:17 Trust and Risks in the Gaming Community
01:14:19 The Importance of Mastery in Gameplay
01:20:30 Generational Gaming Perspectives
01:27:51 The Role of Toxicity in Gaming Culture
01:32:13 The Evolution of Streaming Platforms
01:42:34 Ubisoft's Struggles and Industry Trends
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In this episode of the Slightly Above Average Gaming Podcast, hosts J007tv and SuboneKD discuss a variety of topics including home renovation projects, travel experiences, and their gaming week recap. They delve into the recent changes in gaming playlists, community reactions, and the technical challenges faced by the gaming industry. The conversation also touches on the Halloween event and its reception among players, highlighting the ongoing engagement and dissatisfaction within the gaming community. In this conversation, the hosts discuss the current state of Warzone, focusing on weapon balancing, gameplay changes, and the overall player experience. They express frustrations with the lack of fun in the current weapon meta, particularly regarding sniping and the viability of various guns. The discussion also touches on the competitive scene, comparing CDL and Warzone players, and emphasizes the importance of community feedback in game development. The hosts conclude by reflecting on the need for developers to listen to their core fan base to ensure the longevity and enjoyment of their games.
Chapters
00:00 Introduction and Updates
01:57 Home Renovation Projects
05:04 Travel Adventures and Nature Exploration
07:53 Gaming Week Recap
10:40 Playlist Changes and Community Reactions
13:56 Technical Challenges and Server Issues
16:32 Halloween Event and Game Modes
44:48 Warzone's Shift: Multiplayer vs. Battle Royale
48:54 Weapon Meta: The Good, The Bad, and The Ugly
58:09 The State of Sniping: A Frustrating Experience
01:01:11 Looking Ahead: Anticipation for the Next Warzone
01:05:54 Competitive Scene: CDL vs. Warzone Players
01:19:03 Assassin's Creed Delay: A Reflection on Game Development
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Summary
In this episode, the hosts discuss their experiences with fantasy football, the implications of aim assist in gaming, and the recent World Series of Warzone. They delve into the technical issues faced during the tournament, the performance of various players, and the ongoing debate about the balance of aim assist in competitive gaming. The conversation also touches on predictions for the upcoming season and the community's reactions to changes in game mechanics. In this conversation, the hosts discuss various aspects of competitive gaming, particularly focusing on Warzone and its tournament structure. They delve into player mentality, skill levels, and the impact of game mechanics such as operator design and hitbox issues. The conversation also touches on the expectations for Season Six, the dynamics of aim assist in multiplayer versus Warzone, and the overall communication from developers. Additionally, they explore the future of Battlefield and the need for a strong competitor to Warzone.
Chapters
00:00 Fantasy Football Insights
02:05 World Series of Warzone Overview
04:56 Technical Issues and Production Challenges
10:51 Competitive Scene Analysis
16:34 Player Performances and Statistics
22:41 Future of Warzone Competitions
28:26 Aim Assist Discussions and Game Mechanics
36:01 Aim Assist Controversy in Gaming
43:17 Balancing Inputs: Controller vs. Mouse and Keyboard
50:26 The Future of Aim Assist in Fortnite
57:32 Season Six: Expectations and Disappointments
01:04:54 Sniping Mechanics: A Diminished Role
01:13:16 The Battlefield Revival: Hopes and Expectations
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Summary
In this episode of the Slightly Above Average Gaming Podcast, hosts J007tv and SuboneKD discuss their weekend plans, gaming experiences, and insights into the World Series of Warzone. They delve into competitive gaming dynamics, team rankings, and predictions for upcoming events. The conversation also touches on the Haunting event, the future of ranked play, and community engagement in the gaming world. The hosts share their thoughts on the current state of Warzone and express their excitement for new content and gameplay mechanics. In this conversation, the speakers delve into various aspects of gaming, particularly focusing on Warzone and its community. They discuss the impact of VPNs and server connections on gameplay experiences, the challenges of player skill and ranking systems, and the importance of mindset and practice in improving as a player. The conversation also touches on the need for better practice modes, the significance of challenging gameplay for growth, and the future of Warzone and mobile gaming amidst industry changes and layoffs.
Chapters
00:00 Introduction and Episode Overview
01:35 Friday Live Show Dynamics
03:06 Gaming with Family and Friends
04:27 Upcoming Events and Personal Plans
05:52 World Series of Warzone Insights
08:21 Competitive Gaming Landscape
10:32 Team Dynamics and Player Retirements
11:25 Team Rankings and Predictions
12:34 The Future of Competitive Warzone
16:55 Solo Yolo and Player Strategies
20:14 The Haunting Event and New Content
26:04 Map Changes and Player Experience
33:26 Michael Myers and Halloween Content
37:52 Ranked Play and Player Engagement
46:44 The Sweaty Lobby Experience
53:09 The Importance of Good Habits in Gaming
58:11 The Impact of SBMM on Player Growth
01:03:33 The Need for Effective Practice Modes
01:08:47 The Challenges of Mobile Gaming and Development
01:52:48 Modern Warfare 3 and Token Transfers
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Summary
In this conversation, the hosts discuss their experiences playing the beta of a video game. They also talk about the issue of dogs being dumped in their area and the lack of animal control. They touch on the topic of matchmaking in the game and the distribution of player skill levels. They express their frustrations with the current matchmaking system and suggest the implementation of a ranked mode. The conversation ends with the host discussing their progress in ranked play and their goals for the future. The conversation revolves around the topics of ranked play, skill-based matchmaking (SBMM), map design, and movement mechanics in Call of Duty. The speakers discuss their experiences with ranked play and the challenges of solo queuing. They also express their preferences for balanced lobbies and the importance of having a casual player base. The conversation touches on the current state of Warzone and the impact of SBMM on player enjoyment. They also discuss the beta version of the new Call of Duty game, including map design, ground loot, and movement mechanics. The conversation discusses the movement mechanics and sensitivity settings in Call of Duty: Black Ops 6. They compare the movement in previous Call of Duty games like Modern Warfare 2 and 3 to the beta of Black Ops 6, noting that the survivability and movement options are better in the beta. They also discuss the importance of learning and mastering the new movement mechanics. The conversation then shifts to the topic of aim assist and sensitivity settings, with one participant mentioning that they are playing on a higher sensitivity than in previous Call of Duty games. They also discuss the concept of dead zones and how adjusting them can affect aim assist and stick drift. The conversation concludes with a discussion about other games and franchises, including the mishandling of Halo and Battlefield, and the impact of skill-based matchmaking (SBMM) on player experiences. In this final part of the conversation, the speakers discuss the impact of VPNs on gameplay and the importance of catering to a wide range of players. They also touch on the issue of game developers not listening to their customers and the need for better communication and transparency. The conversation concludes with a discussion about the future of Call of Duty and the importance of timing and marketing in game releases.
Chapters
00:00 Exploring the Beta of a Video Game
08:12 Skill-Based Matchmaking and Wall Hacks
12:28 Weapon Balancing and Perks
17:01 The Need for a Ranked Mode
30:37 Navigating the Challenges of Call of Duty Matchmaking
45:22 The Impact of Content Updates and Map Design
53:56 Anticipation for the Integration into Warzone
01:01:39 Mastering the New Movement Skills
01:15:09 Challenges in Other FPS Games
01:25:02 The Impact of SBMM
01:33:39 The Disconnect Between Developers and Players
01:37:18 The Impact of Toxicity and Anti-Toxicity Measures
01:39:03 The Importance of Transparency in Game Development
01:50:47 The Controversy Surrounding Stat Tracker Websites
01:57:55 Creating Events and Fostering Nostalgia in Gaming
02:02:38 Conclusion
02:02:38 Outtro Video v2.mp4
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Summary
In this conversation, J007tv and SuboneKD discuss their experiences with the Call of Duty (COD) beta and the new Omni movement mechanic. They talk about the accessibility and skill gap of the movement, comparing it to previous COD games. They also discuss the importance of equipment and settings in maximizing gameplay. They share their thoughts on the maps in the beta and the overall graphics and polish of the game. The conversation covers various topics related to the gameplay experience in Call of Duty: Vanguard. They discuss the use of smoke grenades, the size and layout of the maps, the time-to-kill (TTK) and weapon balancing, the movement mechanics, the use of doors, and the chat system. They also touch on the different game modes and the attachment system. Overall, they express their enjoyment of the game and discuss potential improvements. In this part of the conversation, the speakers discuss the changes in gameplay mechanics and features in Call of Duty: Vanguard. They talk about the vest system, the removal of the backpack system, the introduction of scorestreaks, and the new attachment unlocking system. They also mention the camo grind and the challenges associated with it. The speakers express their concerns about the difficulty of the challenges in Warzone and the impact of blueprints on the grind. They also touch on the ranked mode in multiplayer and Warzone, as well as the speculation about the original plan for the map and the delayed release of Avalon. The conversation in this part focuses on the frustration with the reactive approach of the game developers and the negative impact it has had on the franchise. They discuss the need for innovation and the execution of new ideas. They also talk about the different playstyles and preferences of players, and how the game should cater to both. The conversation touches on the upcoming map, Area 99, and the changes to loot distribution. They also discuss the return of emotes and sprays, and the changes to aim assist and movement mechanics. Overall, they are excited for the upcoming year and the improvements in the game.
Chapters
00:00 Exploring the Omni Movement Mechanic
23:36 The Skill Gap in the COD Beta
28:42 Favorite Maps and Excitement for the Game's Release
30:32 Sniper Rifles and Shotguns
35:36 Map Design and Domination
38:04 Changes to Game Modes
39:02 Time-to-Kill (TTK) and Weapon Balancing
46:08 Movement Mechanics and Doors
51:03 Prox Chat and Language Boundaries
56:24 Weapon Meta and Loadout Strategies
01:00:26 Vest System and Backpacks
01:03:12 Issues with Streak Spam
01:07:14 Camo Grinding and New Camos
01:13:32 Integration of Black Ops 6 and Possibility of Different Map
01:15:56 Excitement for Ranked Play and Potential Changes
01:33:37 The Developers' Reactive Approach
01:35:22 The Impact of Past Innovations
01:49:20 Changes in Aim Assist and Movement Mechanics
02:00:01 The Reintroduction of Satchels and Blueprint Customization
02:06:41 Excitement for the Future of Call of Duty
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Summary
In this episode of the Slightly Above Average Gaming Podcast, J007tv and SuboneKD discuss their recent gaming experiences. J007tv has been playing Call of Duty and the EA sports PGA tour road to Augusta golf game. SuboneKD has been playing the 90s side-scrolling action-adventure game Full Throttle. They also talk about the World Series of Warzone scrims and the changes that came with the reloaded update. They express frustration with the new advanced UAV global event and discuss the impact of the texture streaming setting on frame rates. They also mention the changes to the Stealth Vest and the obnoxiousness of the jailbreak community event. The conversation discusses the recent changes to weapon balancing in Warzone and the impact on the meta. They highlight the changes to the STG and Pulley, noting that the STG is no longer as viable in close range and the Pulley is strong at long range but lacks mobility. They also discuss the limited weapon variety in the meta and the need for more balanced options. The conversation touches on the importance of contracts and the advantages they provide in the game. They also mention the new elite contracts and their benefits. The conversation in this part focuses on the issues with the current state of Call of Duty and the desire for more balance, variety, and choices in the game. They discuss the impact of bundles on gameplay and the importance of keeping casual players engaged. They also talk about the need for better audio tuning options in the game and the difference it can make in gameplay. The conversation ends with a discussion about the upcoming Black Ops 6 transition and the potential for a new Warzone map. In this conversation, the speakers discuss their thoughts on the upcoming map in Call of Duty Warzone and the lack of attention given to big map battle royale modes. They also talk about the possibility of having Mini Royale on bigger maps and the desire for ranked play on the big map. They express their frustration with the current state of gaming, including the monetization of games and the decline in fun factor. They mention other games they have been playing and their hopes for the future of gaming.
Chapters
00:00 Introduction and Quick Sharesies
01:03 Recent Gaming Experiences and Challenges
02:45 Frustrations with Call of Duty Warzone Updates and Settings
05:43 The World Series of Warzone and the Advanced UAV Event
08:48 Hopes for the Future of Warzone
25:19 Contracts and the Jailbreak Event
27:45 The Elite Contract System
30:59 Adapting Playstyles to Contracts
36:14 The Game's Design for Aggressive Players
40:41 Analyzing Weapon Balancing
44:04 The Impact of Weapon Balancing on Gameplay
48:04 The Viability of Different Weapons
51:31 Desire for More Weapon Variety and Balance
57:03 Unfair Reward System and Lack of Variety
01:02:53 The Impact of Bundles on Gameplay
01:05:33 The Need for Weapon Balancing and Variety
01:15:43 The Importance of Audio in Gaming
01:18:31 The Limitations of Gaming Headsets
01:20:29 The Desire for an In-Game EQ Feature
01:27:02 Anticipation for Black Ops Zombies and the New Warzone Map
01:29:06 The Neglected Big Map Battle Royale Modes
01:32:14 The Need for Ranked Play on the Big Map
01:33:58 The Negative Impact of Monetization Practices
01:36:12 Prioritizing Fun in Gaming
01:42:43 The Importance of Competition and Innovation
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Summary
The conversation discusses the World Series of Warzone and the dominance of certain teams, the importance of gunfighting skills, and the need for better reporting and matchmaking systems. It also highlights a video by Expel that showcases the difference in skill levels and the misunderstandings that can arise. The conversation emphasizes the need for players to have a better understanding of the game mechanics and to be able to analyze situations objectively. The conversation discusses the recent shutdown of the H2M mod for Call of Duty and the implications of modding in the gaming industry. It also touches on the restructuring of Call of Duty games and the delay of the new Verdansk map. The hosts express their disappointment with Activision's handling of the mod shutdown and suggest that they could have capitalized on it instead. They also discuss the importance of sentiment and PR in the gaming industry and the need for new content and map rotations in Warzone. The conversation ends with speculation about the future of World Series of Warzone and the challenges faced by Activision this year. The conversation covers various topics related to the Call of Duty franchise, including the challenges faced by competitors in qualifiers, the launch and reception of Modern Warfare 3, the development issues with Infinity Ward, and the future of the franchise. The hosts express their frustrations with the lack of planning and organization in the competitive scene and the mixed reception of Modern Warfare 3. They also discuss the potential problems with tying everything to the yearly title and the need for Warzone to have its own identity. The conversation ends with a lighthearted discussion about camo grinds and the upcoming changes in the game.
Chapters
01:13 Episode 48 of the Slightly Above Average Gaming Podcast
04:05 Discussion on World Series of Warzone and Dominant Teams
07:41 The Importance of Gunfighting Skills
11:26 The Impact of Skill-Based Matchmaking
17:30 Expel's Video and Understanding Game Mechanics
24:39 Addressing the Prevalence of Bot Lobbies
28:10 The Need for a Balanced and Competitive Gaming Environment
31:03 The H2M Mod Shutdown
45:38 Activision's Mishandling of the Mod Shutdown
50:20 Restructuring of Call of Duty Games
55:56 The Frustration with the Delay of the New Verdansk Map
01:00:18 The Importance of Map Rotation in Warzone
01:05:43 Concerns and Expectations for World Series of Warzone
01:12:29 Issues with Call of Duty World Championship qualifiers
01:15:37 Development issues with Infinity Ward
01:17:47 The future of the Call of Duty franchise
01:19:31 The camo grind and weekly challenges in Warzone
01:22:28 Hopes for the integration of Black Ops 6 into Warzone
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Summary
In this episode of the Slightly Above Average Gaming Podcast, J007 and Sub1KD discuss the recent news about Warzone Agent, a software program that provides live lobby data. They talk about the implications of its use and the decision by Activision to crack down on it. They also discuss the potential features and changes in Black Ops 6, including the return of weapon families and the customization of attachments. They express their opinions on the prioritization of anti-cheat measures and the need for a more comprehensive approach. Overall, they provide insights into the current state of the gaming industry and the challenges faced by developers. The conversation in this part focuses on the leaks and rumors surrounding the upcoming Call of Duty game, Vanguard. The speakers discuss the impact of leaks on the community's expectations and the developers' efforts to recreate hype. They also touch on the zombies mode and the excitement surrounding its return. The conversation ends with a discussion about the campaign and the possibility of early access for certain players. The conversation in this part focuses on the imbalance of content between multiplayer and Warzone in Call of Duty. The speakers discuss the abundance of content in multiplayer and the neglect of Warzone players. They also mention the reintroduction of the map DOS House and the new map Meat. They express their excitement for the upcoming release of Call of Duty Next and the beta testing. They emphasize that Next is a marketing event and hope that the game lives up to the hype.
Chapters
00:00 Introduction and Technical Difficulties
02:03 Discussion on Warzone Agent and Anti-Cheat
21:11 Prioritizing Anti-Cheat and Microsoft's Involvement
31:53 Leaks and Rumors about Black Ops 6
39:47 Customization Options for Optics
41:11 Attachments and Historical Accuracy
45:47 Leaks and Community Excitement
52:47 Zombies Mode: Round-Based and New Features
01:08:27 Campaign and Potential for Early Access
01:18:05 Designing Maps and Content in Call of Duty
01:21:06 Excitement for Call of Duty Next
01:26:33 The Need for Ranked Play in Warzone
01:30:24 The Five-Year Anniversary of Warzone
01:40:54 The Marketing Push and Beta
01:47:22 Podcast, Discord, and Merchandise
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Summary
In this episode of the Slightly Above Average Gaming Podcast, the hosts are joined by guest Nick ProReborn. They discuss Nick's journey in content creation and his passion for gaming. They also touch on topics such as the design philosophies of Call of Duty games, the influence of analytics in game development, and the perceived value of diamonds in the jewelry industry. The conversation covers various topics related to gaming, including the preservation of vintage Nintendo products, visits to video game museums, the changing perception of age in gaming, the challenges of creating content for different age groups, the state of the gaming industry, and the development decisions made by game studios. EA has struggled with competition in sports games, resulting in games feeling like roster updates. Call of Duty has multiple different games within the same title. The backpacks in Warzone have exposed high-caliber players spamming items. The game loop in Warzone has changed with the addition of Resurgence and the focus on constant engagement. The small map playlists have created a comfort zone for players, leading to a lack of exposure to new maps. The design philosophy of small maps is lacking, with a focus on constant engagement rather than strategic gameplay. The Call of Duty Champs event was electric and Optic fans are unmatched in their passion.
Chapters
00:00 The Journey of Nick ProReborn in Content Creation
03:28 The Design Philosophies of Call of Duty Games
10:48 The Influence of Analytics on Game Development
19:35 The Value of Diamonds in the Jewelry Industry
31:58 The Value of Vintage Items and Stories
41:01 Personal Experiences in the Gaming Community
47:17 Challenges of Being an Older Gamer
54:56 The Importance of Fun in Video Games
56:48 Different Approaches to Game Development
59:18 The Challenges of Development and Launch
01:06:05 The Impact of the Pandemic and Identity Crisis
01:11:46 The Issue of Rushed Game Releases
01:14:42 Controversial Aspects of Warzone
01:16:51 The Pacing Issue and Lack of Incentive to Loot in Small Maps
01:22:06 The Design Philosophy Behind Small Maps
01:31:23 The Impact of Small Maps on the Player Base
01:37:37 The Challenge of Learning New Maps
01:45:44 The Electric Atmosphere of Call of Duty Champs
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Summary
In this episode of the gaming podcast, the hosts discuss their experiences at the Call of Duty CDL champs and the electric atmosphere at the event. They also talk about their routines and spending time with family during the school year. The conversation then shifts to cheating in games and the recent crackdown on cheat providers. They also touch on the release of the matchmaking white paper by Activision. The conversation in this part focuses on the role of skill in matchmaking and the manipulation tactics used by game developers to keep players engaged. The speakers discuss how skill is quantified and divided into percentiles, and how straight KD (kill-death ratio) is not always an accurate measure of skill. They also explore the history of game manipulation, from arcade games designed to make players spend more money to the current trend of live service games. The conversation highlights the frustration of players who feel that matchmaking is unfair and the impact of skill-based matchmaking on player retention. The conversation discusses the impact of skill-based matchmaking (SBMM) on player retention in Call of Duty. The hosts argue that while SBMM may benefit skilled players, it negatively affects casual players who are more likely to quit the game. They highlight the importance of fun in player experience and question the effectiveness of quantifying fun with metrics. The hosts suggest that time played does not necessarily equate to fun and that there needs to be a balance in matchmaking to provide a more enjoyable experience for all players.
Chapters
00:00 The Electric Atmosphere at Call of Duty CDL Champs
04:07 Cracking Down on Cheating in Games
34:07 Insights into the Call of Duty Matchmaking System
56:20 Understanding Skill-Based Matchmaking
01:01:54 The Impact on Player Retention
01:06:36 The Distribution of Skill Levels
01:14:20 The Impact of Matchmaking on Player Retention
01:18:07 The Importance of Solos and Ranked Play
01:22:31 The Confusing Nature of Squad Matchmaking
01:25:01 The Consistency of the Game Experience
01:32:23 The Difficulty of Measuring Fun
01:40:19 Retention and Play Time vs. Fun and Satisfaction
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Summary
In this episode of the gaming podcast, the hosts discuss their personal lives and upcoming plans. They also talk about the Call of Duty CDL champs tournament and the esports scene in Texas. They touch on the topic of aftermarket parts in games and the recent addition of mutation modes in Warzone. They also discuss matchmaking issues and server problems they have experienced. The conversation covers various topics related to matchmaking, gameplay styles, and upcoming updates in Warzone. The speakers discuss the geographical location's impact on matchmaking, the importance of play style in determining lobby makeup, and the potential inclusion of a skill-based matchmaking system. They also touch on the roadmap for the upcoming season, including new weapons and a new point of interest (POI) called Superstore. The conversation concludes with a discussion about tournaments and the desire for more fun and entertaining formats. The conversation discusses the changes and challenges in Call of Duty Warzone, including the shift in content release, the impact of TikTok on the game, and the frustration with the current gameplay. They also touch on the upcoming changes in the next Call of Duty title, such as the return of the prestige system and the potential improvements in ranked play. Overall, they express a desire for a better game loop and a more enjoyable experience in Warzone.
Chapters
00:00 Introduction and Personal Lives
01:58 Call of Duty CDL Champs Tournament and Esports in Texas
04:19 Impact of Aftermarket Parts on Gameplay
13:19 Mutation Mode and Matchmaking Issues
24:49 Experiences with High-Level Players and Server Problems
38:10 Matchmaking Challenges
44:27 Exciting Season Roadmap
45:01 New POIs and Weapons
48:21 Fun Tournament Formats
49:35 Enjoyment of Playing in a Group
57:01 Potential for Hosting Tournaments
01:11:44 The Impact of New Maps and TikTok
01:13:39 Challenges with Weapon Balance and Matchmaking
01:18:34 The Need for a Better Game Loop and the Return of Prestige
01:20:19 Issues with the Current State of Warzone
01:28:35 Excitement for the Future of Call of Duty
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Summary
In this episode of the Slightly Above Average Gaming Podcast, the hosts discuss various topics including the weather, the World Series of Warzone, and the recent controversy surrounding a cheating scandal in the North American Last Chance Qualifiers. They highlight the importance of competitive integrity and the need for players to earn their way into tournaments. The hosts also mention the upcoming EU Last Chance Qualifiers and the changing meta in Warzone. Overall, they express their excitement for the competitive Warzone scene and the growth of new talent. The conversation covers various topics related to cheating in competitive gaming, the need for better anti-cheat measures, and the lack of weapon variety and balance in Warzone. The hosts discuss the impact of cheating on players and the importance of finding ways to have fun in the game despite the challenges. They also touch on the responsibility of game organizers, such as Activision, in ensuring fair competition. The conversation concludes with a discussion on the meta and how it may not suit the average player's skill level. In this final part of the conversation, the hosts discuss the importance of finding guns that work for individual playstyles and focusing on accuracy rather than just using meta builds. They emphasize the need to have fun and enjoy the game, regardless of the meta or what top-level players are using. They also touch on the concept of free-to-play games and how they are not truly free, as players often spend money on in-game purchases. The hosts express their gratitude for the support they have received and announce their partnership with a new distributor, Sports Social Podcast Network.
Chapters
00:00 Introduction and Casual Conversation
03:07 The World Series of Warzone and Speculations on the Location
07:58 The Shift Towards Open Qualifiers and the Rise of New Names
16:01 The Impact of Meta Changes on Competitive Play
24:10 The Cheating Scandal and its Fallout
27:52 Support for Robizzi and the Importance of Fair Competition
29:12 The Frustration of Cheating in Competitive Gaming
34:14 The Lack of Weapon Balance and Variety in Warzone
47:12 Finding Ways to Have Fun in Warzone
51:28 Playing to Your Own Skill Level in Warzone
01:00:43 Finding Guns That Work for You
01:02:33 The Importance of Accuracy and Recoil Control
01:03:51 Finding Ways to Have Fun in the Game
01:19:59 Game Pass: The Value of Trying Out Different Games
01:28:35 Gratitude for the Support of Listeners and Partnership Announcement
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Summary
In this episode, J007tv and SuboneKD discuss their experiences during the 4th of July holiday, including low-key celebrations and the high cost of fireworks. They also talk about the frustrations of dealing with graphics designers who try to sell their services during streams. The conversation then shifts to the challenges of streaming in hot environments and the technical difficulties they have encountered. They share their plans to improve their streaming setups and discuss the benefits of playing games in 2k resolution. The conversation covers various topics including the benefits and drawbacks of different gaming resolutions, audio setups for streaming, the debate around accessibility in game design, and the experience of ranked modes in games like X Defiant. The speakers discuss the importance of prioritizing parenting and work over gaming, the need for games to cater to different skill levels, and the challenges of balancing ranked modes. They also touch on the issues of sniper rifles and other overpowered weapons in games. Overall, the conversation highlights the complexity of game design and the importance of finding a balance between catering to different player needs and maintaining the integrity of the game. The conversation covers various topics related to cheating in Call of Duty Warzone, including the use of cheats, VPNs, and tools like Warzone Agent. The speakers discuss the impact of cheating on the integrity of the game and the experience of encountering cheaters. They also touch on the recent changes to the map and the potential integration of weapons from Black Ops. Overall, they express a desire for a fair and enjoyable gaming experience.
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Summary
In this episode, J007tv and SuboneKD discuss their recent experiences with upgrading their gaming setups and audio equipment. SuboneKD shares his journey of investing in high-quality hardware for streaming and gaming, including his new mixer, the Rodecaster Pro. They discuss the importance of audio quality in streaming and the challenges of managing multiple devices and inputs. They also touch on the complexity of setting up a two PC streaming setup and the benefits of using a stream deck for controlling audio and other aspects of the stream. The conversation concludes with a discussion about the recent controversy surrounding Dr Disrespect's ban from Twitch and the revelations about the reasons behind it. The conversation covers various topics, including the allegations against Dr Disrespect, the dangers of idolizing public figures, the need for accountability on social media, the future of Call of Duty: Black Ops 6, and the challenges faced by Warzone as a long-term game. They discuss the importance of protecting minors on online platforms and the need for platforms to address sexual content. They also touch on the issues with Twitch's handling of the situation and the potential for further revelations within the industry. In this conversation, the speakers discuss the importance of matchmaking in Call of Duty: Warzone and express their frustration with the lack of updates and information from the developers. They also talk about the changes to the map and the impact on gameplay. The speakers share their thoughts on the current state of the game and the meta, including the performance of different weapons. They emphasize the need for consistent updates and improvements to keep the game fresh and engaging.
Chapters
00:00 Introduction and Updates
02:56 Equipment Upgrades and Challenges
32:07 The Controversy Surrounding Dr Disrespect
42:25 The Unacceptable Behavior of Soliciting Minors
45:58 The Future of Call of Duty: Black Ops 6
53:37 Challenges Faced by Warzone and Gaming Platforms
01:21:00 The Importance of Matchmaking in Warzone
01:24:49 Delayed Release of Ranked Mode
01:30:15 Welcoming the Changes to the Map
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