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Not exactly setting the best first impressions, Tragic, Aliadiere, and Zache arrive at Star's dig site.
Where the automaton will place its allegiances once freed from its rocky prison remains to be seen, and it's our Pathfinders task to sway the machine towards the Society.Like what you hear? Don't forget to follow us online!
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Our Pathfinders Aliadiere, Tragic, and Zache begin their trek back out into the desert, once again travelling the familiar path towards Star, the ancient automaton. Their mission is to convince Star to side with the Pathfinder Society, though they are not alone on this journey...
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Saknas det avsnitt?
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United once again, we find Tragic, Zache, and Aliadiere returning back to the deserts of Thuvia, where previously they uncovered a powerful automaton named Star.
Unfortunately, the news of Star's discovery has spread to the public, and a number of different eyes have this ancient mechanical weapon in their sights. It's now our Pathfinders duty to try and convince Star that working with the Society will be the best outcome for all and that Star will not fall into the wrong hands.
This is episode 1 in our playthrough of Pathfinder Society Scenario #4-08: Battle for Star's FateLike what you hear? Don't forget to follow us online!
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Face to face with the Lich King Tar-Baphon, Kelwin Logy makes his final stand.
Transported away to another plain of existence before the very eyes of our remaining three Pathfinder heroes, do Bo'Boakl, Pine, and The Boulder have any hope in coming to their friends aid? Was Kelwin even a friend at all, or were his cryptic mutterings throughout their adventures together a hint at his true intentions and desires?
The battle for Freedom Town has ended, though if the Lich King still stands, the war is not over yet...
This is the concluding episode of our massive 14 part play-through of Pathfinder Society Scenario #4-15: In Glorious Battle
We will be back soon for more Pathfinder Society adventures on the Savage Bear Podcast!Like what you hear? Don't forget to follow us online!
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The Wight Commander has been destroyed, though more Wights have taken its place! Our Pathfinders are beginning to run low on strength, energy, and spells. How much more of this seemingly never-ending battle will they be able to take?
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The fight in the forest continues, as our four Pathfinder's fend off not only the undead, but the flames which engulf the battlefield! Already taking a beating, the fate of our heroes depends on if they can bring down the Wight Commander. Though will the battle end there?
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A blazing inferno continues to spread around Freedom Town! With powers bestowed upon them by the Gods, our four Pathfinder heroes try fight off the flames, as well as the ongoing invading army of the dead!
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Defeating the force of Wights that set themselves upon Freedom Town, our Pathfinders awake from a disturbed sleep, with most of the party being visited in their dreams by Tar Baphon himself. Bo'Boakl, Kelwyn and The Boulder must now decipher the meanings of this vision, while Pine continues his struggle against the weight of battle, as it takes a heavy emotional toll.
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Get ready for our final episode playing through Paranoia's introductory one shot [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE]!
We've been down through HOY sector battling Captain Infrared Beard, but there's a plug that still needs unplugging (and plugging back in!)
Hear our player's thoughts and feedback on the Paranoia playing style, Alpha Complex, and the wonders of enjoying something as frustrating as Paranoia, while we wrap our first installation of "What's in the Box!?"
Thanks to everyone for tuning in to this special adventure!Like what you hear? Don't forget to follow us online!
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This week we're back into our play through of Paranoia with part three of [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] on "What's in the Box!?"
Our players have fought (and lost) against the bureaucracy of Alpha Complex, and this week experience their first taste of Paranoia's uniquely complex combat system.Like what you hear? Don't forget to follow us online!
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We're back with the second installment of Paranoia's introductory one shot [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] on our new show, "What's in the Box!?"
Our players are really starting to experience the frustration of Paranoia, as every move they make is at the mercy of "Friend Computer," and there's a very fine line between where the GM ends and Friend Computer begins!Like what you hear? Don't forget to follow us online!
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Welcome to "What's in the Box!?", the new Savage Bear Podcast show where we take a TTRPG that our players and GM aren't entirely familiar with, and jump right in!
We'll be starting off with the Paranoia one shot adventure "[YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE]".
Expect anything as our players are thrown right into the deep end of this Orwellian 1984 (as told by Monty Python) unpredictable adventure!Like what you hear? Don't forget to follow us online!
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The strength of the Wight's is finally waning, but the battle continues on. With Pine knocking on the door of his own mortality, will our Pathfinders finally end this fight, and with enough time to save their friend?
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Crawling across the rivers and bridges, the Wight's continue to press on towards Freedom Town! Our four Pathfinder heroes fight to defend the town, though will this be a losing battle?
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After being ambushed by Wights on the bridge into Freedom Town, our four Pathfinder heroes have been pushed onto the back foot against these surprise attackers. To make matters even worse in an already dire situation, with every successful strike, these foes appear to gain further strength!
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The traps are in place, the drakes are tamed, and the people of Freedom Town are ready to bunker down, or stand and fight. Our Pathfinders are nearly prepared to take on the approaching hordes of undead, though they may need to be ready sooner than expected!
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The armies of the dead are only a day away! Kelwyn and The Boulder hurry to rally the citizens of the town, while Pine and Bo'Boakl continue to plot the town's defences—all the while there are drakes to tame!
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After their intense battle, our adventurers arrive in Freedom Town to prepare for the upcoming onslaught. However, the inhabitants of this town are a stubborn bunch, and moving them to a safer location may prove to be a mission of its own.
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The battle against soldiers of The Whispering Tyrant commences! Zombies and clacking skulls attack, and our Pathfinders fight back! A flurry of fists, flames, and bones fly across the Belkzen desert!
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Marching through the desert, our four Pathfinders – Pine, The Boulder, Bo'Boakl, and their newly acquainted adventurer Kelwyn Logy – travel with the Burning Suns orcs towards Freedom Town, where they expect to face-off against the army of the undead.
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If you enjoyed this episode, we'd love to hear from you! Leave a review or share us on your favourite podcasting site, and check out our social links for exclusive content! - Visa fler