Avsnitt
-
Atahualpa, a mummy lord with a dark history, battles the heroes in the heart of the pyramid.
-
The heroes reach the grand crypt at the base of the pyramid and plan for a coming confrontation, choosing each of their next moves with great care.
-
Saknas det avsnitt?
-
The party delve into the pyramid, contending with numerous traps and studying ancient hieroglyphs depicting the key events of a past World Storm.
-
The party washes up on the mysterious island chain with a dark past. After scouting, they set out to explore some ancient ruins and the pyramid overlooking them.
-
With land in sight, the party is hopeful for a reprieve. But they are intercepted by Nyarlatili, the Avatar of Cthulhu… who invites them to parley over a strangely human meal.
-
After being devastated by a kraken on the open seas, the party floats adrift. But the ocean is a brutal and unforgiving force of nature.
-
The battle rages on against the Kraken. Can the heroes prevail?
-
The heroes face a brutal attack from a kraken, mind flayers, and Chomp Razorfin, the champion of Nyarlatili.
-
Join Nathan, Cody, Pippin, and Maggie in a round table discussion about the campaign and about a variety of characteristically unrelated topics, such as the moon rusting.
-
The party argues about what to do with their unexpected guest, eventually convincing their pirate crew to keep the stowaway on board as long as she pulls her weight. Penelope receives a message from a friend, and danger lurks in the water.
-
We return to Cliffsbay, where Abraham, Penelope, Arf, and Torr prepare for their voyage to Shikyodai. They acquire a ship, a crew… and a stowaway.
-
At Lake Sankuriang, a devastating battle breaks out. The party holds their own, but were they too late? And what does this mean for the fate of the world?
-
The cottage in the jungle holds a nasty surprise… and some troubling revelations. The party chooses to push on through the night, trudging through heavier and heavier rain before they arrive at Sankuriang’s lake.
-
The party immediately sets out into the jungles of Keluarumah and are accosted by dreadful ahools. Sustaining scrapes and bruises, they press forward and come across a cottage that seems to be straight out of the Legend of Sankuriang.
-
Arriving in the coastal capital of Keluarumah, the party goes on a shopping spree, Klakkr makes an appearance at a Tea and Honey Quarterly office, and the party learn that illithids might be looking for the same artifact that they are.
-
Seline finds too many drugs. The party learns the history of the Boat of Sankuriang and the Jade Jewel, leading Jack to ponder questions of cosmology. Jack, Klakkr, and Moriarty tend to an emaciated and broken-spirited Hudson Swift.
Get in contact with us!
Watch us on YouTube Thursdays, 7:30 EST! -
Seline finds too many drugs. The party learns the history of the Boat of Sankuriang and the Jade Jewel, leading Jack to ponder questions of cosmology. Jack, Klakkr, and Moriarty tend to an emaciated and broken-spirited Hudson Swift.
Get in contact with us!
Watch us on YouTube Thursdays, 7:30 EST! -
The desperate battle rages on as the crew battle Thousand Tooth Tom in an effort to rescue Hudson Swift.
Get in contact with us!
Watch us on YouTube Thursdays, 7:30 EST! -
A desperate battle erupts as the crew battle Thousand Tooth Tom in an effort to rescue Hudson Swift.
Get in contact with us!
Watch us on YouTube Thursdays, 7:30 EST! -
Seline leads the rest of the party to follow up on her lead with the Dusk noble family. They meet Freya Dusk, a politician who went insane after a confrontation with a mind flayer who calls himself Nyarlatili, the Avatar of Cthulhu.
Back on the sea, the party encounters a dreaded foe… and a long-lost friend.
Get in contact with us!
Watch us on YouTube Thursdays, 7:30 EST! - Visa fler