Avsnitt
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This is Part 2 of our two part finale. Thank you to everyone that has listened and joined us throughout this journey. The Forest Fires conclude their journey by taking the fight inside, as Mary unveils the true nature of the Agent Orange.
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As the resistance starts the attack on Agent Orange, an old foe makes herself known again. Irene hits many wild magic surges, even turning her into a potted plant at one point. Realizing she's losing, Mary Forest tries to flee, but the Forest Fires are adamant on making her burn here and now. Irene's Mom, trying to help Mary, joins the fight, and a brief moment of vulnerability enters Irene. During this distraction, Mary escapes the Forest Fires and flees into the warehouse.
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Saknas det avsnitt?
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Following the battle in the mansion, the gang rests, and Irene’s mom escapes. Knowing that this is drawing to a close, the Forest Fires decide on a controlled burn. They stake out the Agent Orange base and get some help from an interesting character. Back at the storefront, Barda flips the game on Giant as Irene preps the resistance for battle.
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If you thought I was going to be nice, you’re damn wrong. Immediately after getting into the manor, the Forest Fires find themselves locked in combat with some very familiar faces.
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As the Forest Fires come out of the Feywild, they encounter a new enemy: one that seems a little bit upgraded. A fierce battle ensues, while some magical finagling occurs from Irene. Eventually, everyone gets some scoopables, and the Forest Fires are off to the Maker's Mansion to see what's in store.
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With a little bit of time before heading back to Styrna, the gang splits up in A'mor. Irene gets a tattoo. Absinthe and MG gamble names away with some hokey pixies (and in the process defeat Morobone). Giant decides to be an economics professor for a little bit. The gang finishes out their time in the Feywild by grabbing some papayas, and they finally return to a new world.
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The Forest Fires meet with the Mystics of A'mor. While there, Absinthe tries to get her wings back and has a disastrous confrontation. And the Forest Fires learn not all is well between the Mystics.
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After journeying into the Feywild, the Forest Fires start their journey to A'mor, the home of the sacred Mystics. Along the way, they contemplate what to do about the AJ and what their goals are back in Styrna. They also get another glimpse into the Maker's backstory. Also, Bar(th)a starts to fight back at Bartha's Shop for Nothing, Never Stocked, No-Good Deals for Dungeoneers that Die.
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Back in Styrna, the Forest Fires split up and get to work. Absinthe goes to check on the nun, MG revisits Cas and his home, and Irene sees the true extent of the revolution. Giant takes a drastic measure to try to help. Irene confesses almost everything.
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Their time in Carendon finally done, the Forest Fires make their way back to Styrna. On the way back, a new connections form and an old foe returns? As the Forest Fires say good bye to K'raen and Cylas, a new mission approaches them back in Styrna, one that should have them colored orange... fuck I meant yellow.
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As a pirate-genre enthusiast, I could not, in good conscience, let our pirate storyline end without a battle against one of the most famous monsters of the deep. So, relax, listen to this episode, and RELEASE THE KRAKEN!
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What does every long-form narrative need to have? A fun little beach episode! Join the Forest Fires as they discover a little community near the Pumpkin Inn and a festival of wacky characters! They play volleyball, have flex-offs with lifeguards, and race boats! Also, Roger goes a LITTLE murder happy!
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Time for a fancy dinner, with the unfanciest of guests. Khunnitar reveals more about his character, while the Lady Chandreth tries to mediate. The sexual tension rises between K'raen and Cylas, which immediately fizzles out when the castle gets invaded. As our characters escape, they flee to the beach and stay the night at an inn. But THE MOST GODDAMN IMPORTANT PART OF THE EPISODE IS THAT WE FINALLY GOT A NAME FOR OUR GROUP: ENTER The Forest Fires.
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The gang is brought before the Emperor of Carendon, Emperor Khunnitar. Immediately, no one likes him... maybe it's because Alex went to hard with the sadism? Irene and Giant also end up doing some research, Absinthe fully removes her wings with the help of the Lady Chandreth, and MG goes to a the doctor. K'raen also ends up talking to the Lady Chandreth before the rest of the gang comes together to talk about what to do with Khunnitar.
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Following the battle on the open ocean, festivities are thrown on the boat celebrating the victory and the addition of the new crewmate. Meanwhile, Giant considers her options after attacking Absinthe. The festivities continue until landing in Carendon, where the party split up to run some errands... and reconnect with an old friend?
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As battle ensues on the open sea, our players come face to face with a group of mercenaries. Irene gets over her fear of water and Absinthe decides to wild shape. Upon further investigation, it seems like they were sent by Emperor Khunnitar himself to kill K'raen and his crew. As they speed over the waves, a question settles in: are they heading toward friend... or foe?
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After failing to rig the election, the gang decides to rig some sails. Enter a new character, and guest star, K'raen Stormcleff, captain of the Painted Lady played by the ever-wonderful Grace. As the gang gets used to their new sea legs, they meet the wacky crew of the ship. MG decides to talk to the figurehead of the ship, Irene and Absinthe come up with a buddy system, and Giant gets better acquainted with K'raen as they all sail off to a new continent.
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Time for an election and a fight, and all the hard hitters are going to be there. Even if their candidate didn't win the popular vote, these guards start to pop Giant and MG on their asses. Meanwhile, in the basement of it all, Absinthe and Irene set out to help the faeries, and a newly mind-wiped Omar, escape from the complex. It all comes to a head as the our favorite dragon makes a surprise appearance and rips our characters a new one.
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What're the two things you should never bring up at the dinner table? Crime and politics... so we decided to just bring up both. In this one, Absinthe is a little ball of angst that tries to use religion as a way to cope. MG becomes politically involved alongside his father. Also, Giant becomes gOtH and eDgY like all good gloom stalkers. I mean, it's definitely a fun episode that everyone should listen to, so have fun with it for sure!
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Alright mothers and fuckers, it's time for another episode of On A Roll. This week, Absinthe manages to piss off maybe every character in the episode. Also, Giant refuses to cooperate with Haplorin (shocker, I know), Irene is honestly unproblematic, and MG is the himbo we know and love. Get ready for math, lore, and Morobone????
- Visa fler