Avsnitt
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Nina Freeman is an American independent video game writer and designer. While a student at Pace University in New York, she was drawn to the work of Frank O’Hara and other poets of the New York School, who documented their lives through witty, confessional verse. She began to explore ways in which she could employ a similar tone, not in poetry, but in video games.
Her 2014 game “how do you Do It?,” puts the player in the role of an awkward tween who is desperately trying to figure out how sex works while playing with dolls. The game established a tone and themes that my guest explored in her subsequent work, most famously Cibele, an adventure video game about a romance developed through an online multiplayer game.
Her memoir-like approach has proven influential. The video game designer Francesca Carletto-Leon recently told the New York Times: “Her work has been hugely inspirational to me and important to the larger industry.”
USEFUL LINKS
Nina's Instagram: @Persocomnina
Nina's Itch.io page: Size Zero
Increpare's Slave of God
Diego Garcia's website
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My guest today is the British actor Abubakar Salim. Born in Hertfordshire to a family of first-generation Kenyan immigrants, he joined the National Youth Theatre at the age of sixteen, then won a scholarship to study at the London Academy of Music and Dramatic Art.
He made his professional stage debut in 2010 playing Osric in Prince of Denmark at the National Theatre. After securing minor roles in shows such as 24 and Black Mirror, he played major characters in Sky One’s series Jamestown, HBO’s Raised by Wolves, and in Ridley Scott’s 2023 motion picture film Napoleon.
My guest has also starred in several video games, including Assassin's Creed Origins, for which he was nominated for a BAFTA Games Award. A keen player of video games, in 2020 he founded Surgent Studios, which recently released its debut title, Tales of Kenzera: Zau, a game which explores grief through the lens of Bantu mythology.
Twitter: @Abzybabzy
Photo: Michael Schwartz for Tatler.
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Saknas det avsnitt?
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My guest today is the American writer and game designer Chet Faliszek. In the nineties he and his friend Erik Wolpaw founded the website Old Man Murray. The satirical online publication poked fun at video gaming’s sacred cows and established a tone that is still prevalent across the internet today.
After catching the attention of Half-Life creator Gabe Newell, the pair joined the video game developer Valve. There my guest contributed to the writing on Half Life 2 Episodes 1 and 2, co-wrote Portal, then led development of Left 4 Dead and its sequel.
In 2017 he left Valve, eventually founding his own studio Stray Bombay. The company's first game, The Anacrusis, is a brightly coloured and joke-filled cooperative first-person shooter set aboard a stranded spaceship.
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Friend of the podcast Glenn Moore joins Simon for a special bonus episode to discuss April's book-club-game, Stephen's Sausage Roll edition.
This previously supporter-only episode gives a taste of the bonus monthly episode My Perfect Console supporters receive through Patreon.
Throughout April 2024, Glenn and Simon, together with many of the My Perfect Console listeners, played through the strategy game Stephen's Sausage Roll, a game chosen by the neuroscientist and writer Patrick House.
Listen to Glenn and Simon discuss their experiences playing the game –– with bonus thoughts on Inscryption, Killer Frequency, the New York Times' game offerings, and much more!
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My guest today is the American novelist and short story writer, Veronica Roth. Born in New York and raised in Illinois, she studied creative writing at Northwestern University. While a student, she wrote Divergent, a dystopian science fiction novel set in a post-apocalyptic version of Chicago.
The book sold to a publisher even before she graduated, and the film rights a few months later. Two sequels followed, creating a trilogy that has now sold more than 35 million copies worldwide. More books followed including, in 2020, her first adult novel, Chosen Ones.
Now, in her forthcoming book, When Among Crows, my guest returns to Chicago, in a story that combines Slavic folklore and the city’s underworld.
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In this special correspondence edition, host Simon Parkin reads out listeners' correspondence, answers questions, and offers at least one clue about a forthcoming special guest.
Hear about the genius game that Katamari Damacy creator Keita Takahashi never made, the latest on film director Steven Spielberg's adaptation of 'A Game of Birds and Wolves', and whether or not video game journalists face discrimination from the wider journalism industry...
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My guest today is the American videogame designer and writer, Teddy Dief. Born in Illinois, they graduated from Columbia University with a degree in music, computer science, and Japanese. Then while studying for an MFA in filmmaking and game design at USC’s School of Cinematic Arts, they worked on Pirates of the Caribbean Online, and as a designer for the Kinect at Xbox.
In 2013, my guest joined the founding team of indie studio Heart Machine as a designer for Hyper Light Drifter. Three years later they became the creative director of Square Enix Montreal. When that project was cancelled, my guest returned to the world of independent development, working as creative director of We Are OFK, an episodic game about a fictional band that was recently nominated for a Peabody Award.
My guest is also the co-founder of Glitch City, a Los Angeles-based collective of game-makers and independent artists.
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My guest today is the English author and journalist, Keith Stuart. He grew up in a town near Stockport in Greater Manchester, then studied English and Drama at Warwick University. After graduating he joined Big Red Software, testing Game Genie codes for the Game Boy, and coming up with names for the vehicles and tracks in Big Red Racing.
In 1995 he joined the team of the recently launched Edge magazine, before becoming editor of the unofficial Dreamcast magazine, DC-UK. In 2005 he assumed the pioneering role of games editor for The Guardian, a position he held for more than a decade, as one of the first long-term beat reporters on games for a broadsheet newspaper.
In 2016 he published his first novel, A Boy Made of Blocks, based on his experience bonding with his autistic son in Minecraft. After the book became a Richard & Judy bestseller more followed, and he is now publishing his fourth novel, Love is a Curse, a story about generational love and trauma.
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My guest today is Masaya Matsuura, a Japanese musician and game designer widely considered to be the inventor of rhythm action video games. Born in Osaka City, music ran in the family; his father often performed with his guitar in clubs around Shinagawa Station in Tokyo. My guest was an unruly student until he discovered a love of keyboards and synthesisers, and found his people. in 1983 he formed Psy*s (pronounced ‘Saiz’), a progressive pop band fronted by the signer Mami Yasunori, which soon signed to Sony Music.
Ten studio albums followed, and in 1994 my guest secured a budget to create a Simon Says-style rhythm game featuring an anthropomorphic, rapping dog. PaRappa the Rapper become an international smash his and led to a series of follow-ups: the guitar-based UmJammaLammy, the experimental wireframe project Vib-Ribbon, and Mojibribbon, a music game that played with calligraphic art.
In recent years my guest has retreated from the video game business, focusing again on his music, and live events where he plays rare vinyl records, including tracks from the video games he has made, to an audience.
Links:
Cobalt Green, 1984, Masaya Matsuura E.P. -- Listen on Soundcloud.
Pingu Rap/ ピングー ラップ vinyl re-release by Tower Records.
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My guest today is the English stand-up comedian Sarah Keyworth. Born in Nottingham in 1993 they studied drama at De Montfort University, where they became an active member of the university's comedy club. After graduating, my guest then worked for the London Academy of Music and Dramatic Art, while performing on the circuit.
Their first show, Dark Horse, was nominated for best newcomer at the 2018 Edinburgh Comedy Awards, and included on the second season of Soho Theatre Live on Amazon Prime.
They soon became a fixture on television and radio, appearing on Mock the Week, 8 Out of 10 Cats, Richard Osman's House of Games and, in 2021, Live at the Apollo. Now, my guest is returning to the stage with a new tour titled, My Eyes Are Up Here, described by the Guardian as “engaging and touching”.
https://www.sarahkeyworth.co.uk/
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My guest today is John Johanas, creative director at the Tokyo-based studio Tango Gameworks. Born on Long Island, New York, he played in a Radiohead covers band while in High School. After graduating with a degree in East Asia studies from Brandeis University, he moved to Japan to work as an English teacher.
He started translating Japanese books into English in his spare time. A keen player of video games, in 2010 my guest applied to work at Tango Gameworks, the studio founded by the legendary horror director Shinji Mikami. He joined, and there worked first as a translator, then as a designer on The Evil Within, before assuming the role of director on the game’s two DLC episodes and full sequel.
In 2023 he directed the studio’s innovative music-combat game Hi-Fi Rush, which has just launched for PlayStation 5.
[Photograph Game Informer/ Alex Van Aken].
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My guest today is Siobhan Reddy, a video game executive and the co-deputy chair of BAFTA. Born in South African to Irish and Australian parents, at the age of four she moved to Campbelltown, New South Wales in Australia. There as a student she became interested in filmmaking and technology. At eighteen she moved to the UK and began working for Perfect Entertainment, the independent game studio behind Terry Pratchett’s DiscWorld series of game adaptations.
In 1999 she joined Criterion Games and there worked on a string of racing games, including Burnout 3 and 4, then left in 2006 to help set up production within the newly formed Media Molecule. In 2009 she was named studio director, helping to oversee the production of the LittleBigPlanet series, Tearaway, and, most recently, Dreams.
In 2013 was named one of the 100 most powerful women in the UK by BBC's Woman's Hour and, in 2021, was given the BAFTA Fellowship award for her pioneering work in the games industry. She now serves as BAFTA’s deputy chair, helping to oversee the delivery of the academy’s mission to empower and spotlight the screen industries and the talented people within them.
[Photograph: Sam Hendel/Media Molecule]
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In this special correspondence edition, host Simon Parkin explores feedback from the recent episode with Jack Thompson, reads out listeners' correspondence, answers questions, and offers at least one reveal about a forthcoming special guest...
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My guest today is Wes Fenlon, a San Francisco-based writer and senior editor at the video game publication PC Gamer. Having graduated from The University of Georgia with a degree in journalism and magazines, my guest freelanced for The Wirecutter –– the product review website now owned by the New York Times –– and Tested.com where he reviewed and recommended PC hardware.
In January 2014 he joined PC Gamer Magazine as features and hardware editor. There he has written dozens of investigative pieces, highlighting specific video game communities, publishing stories of how video games affect our lives and culture, and revealing how games and the hardware they run on are made. He is also the author of Read Only Memo, a newsletter all about video game emulation.
Twitter: https://twitter.com/wesleyfenlon
Read Only Memo newsletter: https://www.readonlymemo.com/
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My guest today is former lawyer who gained recognition in the late nineties and early 2000s as an "anti-video game activist", criticizing the content of violent video games and their alleged effects on children. Via a series of high-profile lawsuits, including several against Rockstar, the creator of the Grand Theft Auto series, he claimed that Mature-rated games are marketed and sold to children, and that their content has played a contributing role in deadly school shootings and other tragic events in the U.S.
In a 2015 a BBC dramatization of the conflict between my guest and Rockstar, he was played by Bill Paxton. By then, however, he was no longer a practicing attorney. In 2008 the Supreme Court of Florida permanently disbarred him from practicing law.
Now seventy-two years old and keen golfer, my guest retains the beliefs that animated his zealous pursuit of video game companies. Last year he told me, via email: “I was right and I would do it all over again.”
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My guest today is a game developer and founder of Visai Games. At the age of twelve he moved to Canada from Southern India, then, hoping to enter the games industry, studied Computer Science at the University of Toronto. After graduating, my guest took a programming job at the mobile games studio, Uken Games.
In his spare time he and an artist friend started working on a project of their own, a narrative cooking game about an Indian mother who comes to Canada with her family in the 1980s. In the game, players cook various dishes and restore lost recipes, exploring the role that food can play in enabling immigrant families connect to their heritage. Venba launched in 2023 to widespread acclaim. The L.A. Times described it as “alternately heart-breaking and heart-warming.”
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My guest today is a Scottish crime writer. Born into a working-class family in Fife, she studied English at St Hilda’s College Oxford, where she was the first student to be admitted from a Scottish state school. She first worked as a journalist, then a dramatist and, in 1987, published her first novel, Report for Murder.
Since then, my guest has released dozens of books, many of which have been adapted for television. She has sold more than 19 million books, and won numerous awards too, including the L.A. Times Book of the Year, and the Diamond Dagger, awarded by the Crime Writers' Association for her lifetime contribution to crime writing in the English language.
She has also performed at Glastonbury, in a band composed of authors called ‘The Fun Lovin' Crime Writers’. Welcome Val McDermid.
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My guest today is an American neuroscientist and writer. Born in New York, he earned his Ph.D. in neuroscience from Stanford University in 2014, researching Toxoplasma gondii, the single-celled feline parasite that infects mouse brains and may––or may not––mess with their fear of cats.
As well as studying ancient genetics – specifically conducting tests on Egyptian cat mummies –– my guest is an accomplished science writer. He regularly contributes to the New Yorker, Slate, and Nautil.us. His recent book “Nineteen Ways of Looking at Consciousness” explores a single moment in neuroscience translated through nineteen different modern theories of consciousness.
A reviewer for the Wall Street Journal described it as “Stylish, witty, and insightful.” He is also a keen follower of video games. In a recent piece for the L.A. Review of Books he wrote: ‘I am convinced that, were Isaac Newton alive today, he would be a video game speedrunner.’
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My guest today is a Japanese video-game director, producer, and executive officer of Square-Enix. Born in 1966 in Fussa City in the suburbs of Tokyo, he studied filmmaking at Nihon University. After graduating, he was working at an animation studio when he first played Final Fantasy on the Famicom, and immediately saw the dramatic potential of the video game medium.
Despite having no technical skills, he joined Square in 1990, to work as an “event planner”, involved in level design for Seiken Densetsu (Final Fantasy Adventure) for the Game Boy. Four years later he directed Final Fantasy VI, a game widely considered a classic. A protégée of the company’s founder, Hironobu Sakaguchi, my guest subsequently worked on many of the company’s best-loved titles, and now serves as Brand Manager for the Final Fantasy series.
“My father would complain that he had no idea what was going on when I played RPGs at home after school,” he once told me. “This made me want to make games that those watching the screen beside the player might also find interesting.”
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My guest today is Senior Vice-President of Blizzard Entertainment and General Manager of the Diablo video game series. After attending the University of Ottawa for Computer Science, my guest joined Microsoft as a Microsoft Consultant, before he moved to the company’s games division to work titles including Microsoft Train Simulator, then the Xbox version of Counter-Strike.
In 2005 he joined Epic Games where, as a producer, he helped steer the delayed Gears of War back on track. After working on the second and third games in that series, Bulletstorm and Infinity Blade, he soon gained a reputation as a “closer”, someone able to get a blockbuster out of the door.
My guest then moved to Irrational Games to help finish the troubled BioShock Infinite. In 2020, he joined Blizzard to oversee development of the Diablo series, the fourth entry to which launched to widespread acclaim in 2023.
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- Visa fler