Avsnitt
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Certainly, here’s a condensed version tailored for "My Name is Mario!" and mentioning Cherry:
🎧 Dive into the latest "My Name is Mario!" episode with Eliza Jäppinen, the genius behind Studio Killers! Born in Sweden, with a stint in Hawaii before settling in Finland, Eliza's journey is as colorful as it is inspiring. 🌍✨
We chat about her path from vibrant beginnings to becoming a force in the entertainment industry. And, with Cherry, Studio Killers' iconic character, we explore female representation in video games - all through a lens that's both insightful and filled with laughs. 💥🍒
Don't miss this mix of humor, history, and heart. Tune in for an episode that’s as smooth as Cherry’s dance moves!
https://www.studiokillers.com/
https://play.google.com/store/apps/details?id=com.VisibleRealms.StyleBattle404&gl=us
https://www.linkedin.com/in/elizajappinen/ -
Attualmente in servizio come Executive Producer presso Nacon Studio Milan, Sergio Rocco, un pioniere nell'industria italiana dei videogiochi e della computer grafica. Con una carriera iniziata nei primi anni '90, Sergio ha lasciato il segno pubblicando il suo primo titolo sul leggendario Commodore Amiga nel '96, un periodo in cui l'industria videoludica italiana stava appena prendendo forma.
Il viaggio di Sergio attraverso i regni del game design e della computer grafica.
Oggi, il suo nome è accreditato in oltre 40 titoli che attraversano vari generi, dai giochi sportivi e promozionali a quelli di avventura e per bambini, presenti su piattaforme che vanno dai PC di vecchia generazione alle console dell'ultima generazione.
Nella nostra chiacchierata di oggi, esploreremo le intersezioni tra cinema e giochi, l'evoluzione dell'industria videoludica italiana e le sfumature della gestione dei team creativi attraverso la illustre carriera e gli intriganti interessi personali di Sergio. -
Saknas det avsnitt?
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Introducing Maciej Miąsik, a visionary in the gaming world whose journey is as captivating as the games he's helped bring to life. Born and raised in Rzeszów, Poland, during the era of real socialism, Maciej's early life was marked by the contrasts of a challenging educational journey and the discovery of his passion for computers and programming. His encounter with computing in high school, learning Basic on a Mera mini-computer, set the course for his future.
Now, decades into his journey, Maciej Miąsik stands as a testament to resilience, innovation, and the spirit of adventure in the world of game development. His story, from the grey streets of Rzeszów to the forefront of the gaming industry, is a narrative of overcoming adversity, embracing technology, and the undying love for gaming that drives him forward. -
Introducing Hind Toufga, a beacon of strength, resilience, and diversity within the gaming industry. As a seasoned sales representative and marketing manager at Nordic Game North Europe, the largest gaming conference in the region for the past two decades, Hind brings a wealth of experience and a deep passion for gaming that traces back to her childhood in North Africa.
Growing up in a culture enriched by video games from the tender age of 7, Hind’s early exposure to gaming provided solace and inspiration, particularly during the challenging times of the Arab Spring war. This personal connection to gaming not only offered an escape but also shaped her into the determined and resilient individual she is today.
Embarking on her gaming career in 2012 at Peak Games Istanbul following the war, Hind initially focused on localization, translating games into Arabic as a MENA product manager. Her journey then led her to Sweden, where she broadened her expertise as a game producer assistant. -
Dave Bradley, COO of Steel Media.
Dave’s got some great stories from working in gaming for nearly 20 years, from big names like Ubisoft to running his own studio. He’s also a huge sci-fi fan and a bit of a nerd, just like us. So, let’s get started and dive into Dave’s world of games, life, and everything in between. -
Meet Nikolina Finska, a prominent figure in the #videogameindustry with over a decade of leadership across established studios and #startups shaping over 20 titles in the mobile and Free-to-Play sectors. Before her gaming tenure, Nikolina refined her leadership in #IT and #government forming a robust foundation for her role as COO at Rainbow Unicorn Games. Nikolina's influence extends beyond corporate #leadership . She's a dedicated mentor to underrepresented founders through the EIC initiative, a consultant to international studios, and a vocal advocate for Diversity, Equity, Inclusion, and mental health in gaming. Her expertise resonates in her podcast, "Leading The Way," discussing the nuances of being a woman in tech, and in her book, “Modern Game Testing,” where she explores #gamedevelopment intricacies. Nikolina Finska is more than a leader; she's a visionary shaping the gaming industry's future.
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A clever and entertaining conversation with the super multifaceted Lotta Backlund.
Lotta Backlund, Head of Communications at Rovio, is a former stand-up comedian and Warner Bros. Finland's Head of Development. She's also a political influencer, columnist, author, and podcast host, balancing a rich media career with her role as a mother.