Avsnitt
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This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.
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In this episode, I walk through the vision design for Tarkir: Dragonstorm and talk about the evolution of the Dragon subtype and clan mechanics.
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Saknas det avsnitt?
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Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio quality for this podcast isn't my best, but I hope the content makes up for it.
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Magic's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in Limited Edition (Alpha).
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In this episode, I explain the value of themes by going through the various teams that work on a Magic set.
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In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision design process.
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This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
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This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
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This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
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In this episode, I talk about my recent trip to MagicCon: Chicago.
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This episode looks back at the design of Weatherlight, the third set in the Mirage block.
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This episode looks back at the design of Visions, the second set in the Mirage block.
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One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.
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Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to Magic design.
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I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.
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In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for set design.
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I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.
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I recorded this podcast two years ago when I handed off the Aetherdrift vision design to the Set Design team. Hear my thoughts on Magic's latest set as it came fresh out of design.
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In this podcast, I walk through the various reasons why we reprint cards at a different rarity.
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In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition (Alpha) to present day.
- Visa fler