Avsnitt
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Alex and Whidou talk about running the Ultraviolet Grasslands (UVG).
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Alex, Hasran, Dr. Kalt, Laurens talk abot life paths in Traveller, the random characters people get out of character generation and how to deal with it as a referee.
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Saknas det avsnitt?
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Alex, Gottfried, Peter, Whidou talk about maps and mapping, how to create them, how to describe them, how to draw them, their reduction to point-crawls and its equivalence to hex-maps.
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Alex, Peter, Whidou talk about how useful rumours are in modules, how to best write rumours for your own games, and how to act upon rumours as a player.
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Alex, Laurens, Whidou talk about how to make trading interesting, mostly in the context of Ultraviolet Grasslands and Classic Traveller.
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Alex, Laurens, Michael, Richard talk about what it takes to run a good Classic Traveller game.
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Alex, Laurens, Whidou talk about making lore relevant in games.
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Alex, Peter and Whidou talk about hexcrawls: what works, what doesn't work, what about old ones, what about new ones, and what we like to run.
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Alex, Ben, Gary, Laurens and Peter talk about narrative games and how old school D&D and narrative games have some commonalities.
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Alex, Peter and Random Wizard talk about the One Page Dungeon Contest. Why did Alex and Random Wizard stop running it? How to best use them?
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Alex, Peter and Richard talk about writing games instead of playing them.
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Gary, Laurens, Peter talk about published vs. sandbox content for our games.
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Gary, Peter, Robert and Sarah create characters for The Dark Eye and Alex tries to explain how it works.
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Alex, Gary, Peter, Robert and Sarah play through the first adventure for the first edition of The Dark Eye.
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Gary, Peter and Alex talk about how to encourage cooperation.
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Alex, Gary, Laurens and Peter talk about how to encourage players taking the initiative in a long campaign.
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Gary, Peter, Robert talk about fighters and what to do with them.
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Gary, Laurens, Peter and Alex talk about what immersion is and where it comes from and discuss the things that encourage it.
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Alex, Gary, Peter and Robert talk about the importance of having a skill system. Why have it, what does it do, how complicated should it be?
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Alex, Gary and Peter talk about the importance of a setting. What does it mean to have just the rules?