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  • This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Kimberly Rodatos.

    The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.

    Kimberly Rodatos, with over fifteen years of experience, has worked with major studios like Perfect World, Crytek, Jagex, and Epic Games. This year, she joined OtherSide Entertainment as Lead Producer and continues to support indie developers through workshops and global conferences.

    Please share with peers that could benefit from these insights & experiences!

    Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡

    Resources Recommended: Everyday Business Storytelling by Janine Kurnoff

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • This session featured hosts Juney Dijkstra and Jess Avelsgaard interviewing guest Linda Tiger, Paradox Development Studio Black’s Studio Manager.

    The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.

    A production thought leader with a love for knowledge-sharing, Linda joined the games industry as a QA Tester in 2002 and has since then been involved in over 30 titles - in production roles since 2008 and for the past 2 years as studio manager at Paradox Development Studio’s Studio Black.

    Please share with peers that could benefit from these insights & experiences!

    Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡

    Resources Cited & Recommended

    India GDC Talk on Knowledge & Experience Sharing Initiative: https://www.youtube.com/watch?v=VBLACDo-Oy4&list=PLup45nWHfVmVBOOv0LkcQPRHvjOTwg5zh&index=20&t=1sLeadership Course: UGL in English - All you need to know | UGL-guiden

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

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  • This session featured host Juney Dijkstra and guest Katie Rössler, LPC. Burnout is on the rise and though we are talking about it, we’re not discussing how to prevent or recover from it. During this talk, we discussed what burnout symptoms actually look like, why more people are burning out now more than ever, and steps you can take to prevent it.

    Katie Rössler is a licensed therapist specializing in burnout and hidden grief specialist. With 15 years of experience, she is shifting the way we think about and experience challenges in our lives and teaching us to transform our pain into our greatest empowerment.

    You can find the Slides here: https://katierossler.com/burnout-culture-notes

    You can find Katie through:

    https://katierossler.com/linkshttps://katierossler.com/podcasthttps://katierossler.com/the-new-face-of-griefhttps://www.instagram.com/katie.rossler/https://www.linkedin.com/in/katie-r%C3%B6ssler-lpc-08501933/

    Please share with peers that could benefit from these insights & experiences!

    Organised with the amazing support of our event producer Albert Bassili & our Supporters ♡

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • This session featured host Juney Dijkstra and guest Mae Mierop, Recruiting Operations Program Manager at Striking Distance.

    Mae lifted a tip of the veil on the production interview process: How to decode a job description's qualifications and responsibilities to prepare for the questions a hiring manager may ask, and how to approach answering questions truthfully while showing your best self. Bonus: What should you ask in return?

    * Mae Mierop, Recruiting Operations Program Manager at Striking Distance Studios. With over 10 years experience in training, recruiting, and mentoring in gaming, tech, and non-profits, Mae is an avid cosplayer who loves to help people reach their goals.

    You can find the Slides here.

    Please share with peers that could benefit from these insights & experiences!

    Organised with the amazing support of our event producer Mike Thorn & our Supporters ♡

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • This session featured hosts Juney Dijkstra & Angela Dachowski interviewing guest Claire Bromley.

    The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.

    Claire is a Producer at Criterion Games, and has an impressive 17 years of game industry experience across PlayStation Studio and EA. Starting in QA and moving over to Production in 2013, she's worked on a variety of AAA titles, including LittleBIGPlanet, Need For Speed and now Battlefield.

    Please share with peers that could benefit from these insights & experiences!

    Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡

    Resources Cited

    TED Talk by Casey Brown, “Know your worth, then ask for it”

    #talk #AMA #interview #casestudy #gamedevelopment #gameproduction #production #producer #projectmanagement #productmanagement #management #business #businessdevelopment #videogames #computergames #games #indie #AAA #console #pc #mobile #learning #lifelonglearning #growthmindset #growth #professionaldevelopment #personalgrowth #career #careerdevelopment #leadership #community #mentoring #dei #diversity #equity #inclusion #belonging #culture #collaboration #cooperation #team #software #tools #methodology #difficultconversations #delegation #prioritisation #workrelaxationbalance #impostersyndrome

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • This session featured host Juney Dijkstra and guests Shams Jorjani, Maria Cornelius and Alex Bolle.

    Our latest panel looked uniquely at a chain of three mentors/mentees as mentorship knowledge is passed down and refined across three generations. With Shams mentoring Maria and Maria mentoring Alex, the three panelists discussed their experiences and takeaways from mentorship across the spectrum of professional experience while giving you a framework (and a slight nudge) for taking on your own mentee(s)! The panel is also an excellent opportunity for mentees to understand how to leverage their relationship with their mentor effectively.

    Maria Cornelius, COO at Arrowhead Games Studios, bulldozer for positive change with a passion for developing the leaders of tomorrow.Shams Jorjani, Chairman of the Board at Hooded Horse, Shams ran business development for the better part of a decade at Paradox. Today he's the Chairman of publisher Hooded Horse and is about to start a new games studio. Somehow he still finds time to host a podcast about the business of the video games industry.Alex Bolle, Lead Producer at Arrowhead Games Studio, used to tame chaos at Ubisoft (lately on Assassin's Creed Mirage), and gave a lot of love for indies in other studios.

    Please share with peers that could benefit from these insights & experiences!

    Organised with the amazing support of our Event Producer Albert Bassili & our Supporters with a special call out for Angelo Diktopoulos ♡

    Resources Cited & Recommended

    Maria Cornelius’ Mentorship Framework: https://docs.google.com/presentation/d/1qkzlpYiUQMIvNt8luRgZX_CYtTfY2aAjrJGvAwIqt-8/edit#slide=id.gcb5028ab6d_1_42

    #mentorship #mentoring #mentor #mentee #industryexperience #industrygrowth #generationalknowledge #talk #AMA #interview #panel #gamedevelopment #gameproduction #production #producer #videogames #computergames #games #indiedev #indie #AAA #console #pc #mobile #learning #lifelonglearning #growthmindset #leadership #community #projectmanagement #productmanagement #management #team #dei #diversity #equity #inclusion #culture #collaboration #cooperation #business #businessdevelopment #careerdevelopment

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • This session featured host Juney and guest Tina Merry, exploring what's meant by cultural diversity plus how our cultural values impact the way we navigate life, including how we communicate, plan and get work done.

    A game development industry veteran, Tina leverages global leadership experiences to support cultural inclusion, innovation and production excellence particularly when working with distributed teams.

    You can find the Slides and Handout here:
    https://tinamerryconsulting.ca/events/cultural-inclusion-for-game-producers/

    Please share with peers that could benefit from these insights & experiences!

    Organised with the amazing support of our event producer Fitzgerald Lewis & our Supporters ♡

    Resources Cited & Recommended for further study:
    Driven by Difference - Dave Livermore
    https://davidlivermore.com/driven-by-difference/

    Expand your Borders - Dave Livermore
    https://davidlivermore.com/wp-content/uploads/2013/12/Sample_EYB.pdf

    The Culture Map - Erin Meyer
    https://erinmeyer.com/books/the-culture-map/

    CQ related blogs and general resources:
    https://tinamerryconsulting.ca/blog/
    https://davidlivermore.com/blog/
    https://culturalq.com/about-cultural-intelligence/blog/

    CQ Research:
    https://culturalq.com/about-cultural-intelligence/research/
    https://culturalq.com/products-services/assessments/cultural-values-profile/

    Assessment/self guided development journey (or reach out to Tina directly!):
    https://www.learncq.com/cq-pathway/

    Link to complete a culture profile using Erin Meyer's model:
    https://hbr.org/2014/08/whats-your-cultural-profile

    Geert Hofstede - The 6D model of national culture
    https://geerthofstede.com/culture-geert-hofstede-gert-jan-hofstede/6d-model-of-national-culture/

    Hofstede's country insights and comparison tool:
    https://www.hofstede-insights.com/country-comparison/

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • This session featured host Juney interviewing a panel of three game production professionals who successfully transitioned into the game industry: Michelle Velez of Electronic Arts, Giulia Carlotta Zamboni of Gamera Interactive, and Ariana Marchigiano of Blackbird Interactive, who discussed their background before transitioning into the game industry, what motivated them to make the switch, and how they made it. They’ll talk about what skills they were able to take with them from their previous careers, share some of the hurdles they had to overcome, and discuss what they’ve learned about what it’s like to work in games coming from very different industries.

    Please share with peers that could benefit from these insights & experiences!

    Organised with the amazing support of our event producer Kaz & our Supporters ♡

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • In this episode, Juney hosted a session featuring PLAYERUNKNOWN Productions Art Director Scott Davidson. Scott talked to us about his experience with imposter syndrome throughout his career in the games industry. He will discuss the lows, the highs, the times he thought about giving up and how he kept going. Scott also shared useful ways of coping with imposter syndrome, should we ever feel self-doubt throughout our own journey. There was a live Q&A after the event.

    Slides can be found here: https://drive.google.com/file/d/1dOqiQXRCLnw-Q8XzEAJxWRDKpq0ms4lw/view?usp=sharing

    Please share with peers that could benefit from these insights & experiences!

    Organised with the amazing support of our event producer Kaz & our Supporters ♡

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • In this episode, Juney hosted freelance producer Demi Mark! Demi talks to us about the importance of networking in the industry, sharing her story and other success stories, and giving a 101 on why, how and where to find and connect with peers from the game development community. There was a live Q&A after the event.

    Long form article & slides can be found here: https://demimarkzedzinc.wordpress.com/2022/06/25/the-importance-of-networking/

    Please share with peers that could benefit from these expert insights & experiences!

    Organised with the amazing support of Angelo Diktopoulos & our Supporters ♡

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • In this episode, Juney hosted game industry veteran, games user research consultant, author of the “How to be a Games User Researcher” book and most recently creator of “The Playtest Kit”, Steve Bromley!

    During this session, Steve offered solutions to many of the barriers to regular playtesting, such as “Where can I find playtesters”, “When should I run a playtest” and “How should I handle player feedback”. There was a live Q&A after the event.

    Slides can be found here: https://gamesuserresearch.com/gpc/
    Transcript can be found here: https://www.buzzsprout.com/1055908/10930310

    Please share with peers that could benefit from these expert insights & experiences!

    Organised with the amazing support of Angelo Diktopoulos & our Supporters ♡

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • In this panel, host Juney invites four experienced accessibility professionals to guide us through the process of planning, budgeting, implementing and testing accessibility features from the ground up in both new and ongoing projects to make better and more welcoming experiences.

    Our expert panellists:

    Ally McLean: Senior Producer at Mighty KingdomTabby Rose: UX Director at Mighty YellBrannon Zahand: Senior Gaming Accessibility Program Manager at MicrosoftJonas Lundqvist: Senior Development Director at Respawn

    Transcript can be found here: https://www.buzzsprout.com/1055908/10019657

    Please share with peers that could benefit from these expert insights & experiences!

    Organised with the amazing support of Sergio Maldonado & our Supporters ♡

    Resources shared during the panel:

    Article: How Producers can make games more accessible - https://workinglunch.substack.com/p/how-producers-can-make-games-more?r=nokf3&utm_campaign=post&utm_medium=web&utm_source=Xbox Accessibility Resources - https://aka.ms/xgaXbox Accessibility Guidelines - https://docs.microsoft.com/en-us/gaming/accessibility/guidelinesXbox Gaming Accessibility Fundamentals course - https://docs.microsoft.com/en-us/learn/paths/gaming-accessibility-fundamentals/ Microsoft Gaming Accessibility Testing Services - https://aka.ms/mgatsAble Gamers Player Panels: Community of players with disabilities interested in participating in play-testing and user research on games - https://ablegamers.org/player-panels/#:~:text=AbleGamers%20Player%20Panels%20is%20a,to%20make%20games%20more%20accessibleUnity Screen Reader - https://assetstore.unity.com/packages/tools/gui/ui-accessibility-plugin-uap-87935TTS Speech Engine in development for Unreal & Unity - https://www.readspeaker.ai/unity-unreal-game-engine-plugin-free-trial/How developers are trying to solve motion sickness in video games - https://www.polygon.com/2013/10/26/4862474/video-games-and-motion-sickness-dying-light-techland-fpsTwitter thread detailing Ubisoft subtitle usage - https://twitter.com/tisseranddavid/status/1143570437173104643Discord Live Transcription Bot - https://www.scriptly.xyz/

    We would love feedback: Reach out to us on Discord! For more articles and interviews with pro

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • During this Fireside Chat, Juney invited her guest Maria Cornelius, Operations Manager at Spotify, to talk about supporting and scaling large teams & organizations in ever-changing industries.

    𝐌𝐚𝐫𝐢𝐚 𝐢𝐧 𝐚 𝐧𝐮𝐭𝐬𝐡𝐞𝐥𝐥: Operations Manager at Spotify. Former Business Developer and Operations Manager at Paradox Interactive. Experienced small businesses owner. Passionate about digital entertainment and the complex relationship between creativity, business and technology. Loves books, gaming, whiskey and her dog.

    We discussed the good, the bad 𝘢𝘯𝘥 the ugly on topics such as:

    Intro & transitioning into and out of the game industry - 1:44Supporting & scaling large teams and organisational development - 15:52Personal development & growth - 57:39


    Organised with the amazing support of James Keeley & our Supporters !

    We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
    http://www.game-production.com

    ABOUT GAME-PRODUCTION.COM
    Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

    Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
    http://www.game-production.com

    FOLLOW US:
    Discord (most active): https://discord.gg/NBamcKYsP6
    Website: https://www.game-production.com
    Facebook: https://www.facebook.com/groups/gameproductioncommunity

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • Featuring 3 community managers with varying backgrounds, we explored a community manager's goals, how they achieve these, how this benefits a game production and how we as producers can help facilitate their work.

    With community managers from AAA to indie, a plethora of interesting perspectives emerged as we spoke about their road to the industry, their studios, their everydays and goals.

    Raccine Malcolm: Freelance Community & DEI Manager, Founder of Games Community Garden (formerly Games Marketing Essentials), Co-Founder & CCOO of CommSprout, Community Engagement and DEI Manager at The*GameHERs. Jenny Windom: Producer/Co-Owner at Soft Not Weak, Portfolio Manager at Kowloon Nights, & Communications at Rose City Games. In her spare time, Jenny is an indie game streamer and Wholesome Games organizer and host.Daria Ilyina: Community Developer at Paradox Interactive. Previously Team Lead for various projects from mobile to console & PC games, with vast customer support and IT analytics background. In her spare time, Daria creates cosplay costumes and plays video games.Raven Hoegalmen (𝘏𝘰𝘴𝘵): A tech engineer MSc graduate with a passion for game design and and game production.

    We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
    http://www.game-production.com

    ABOUT GAME-PRODUCTION.COM
    Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

    Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
    http://www.game-production.com

    FOLLOW US:
    Facebook: https://www.facebook.com/groups/gameproductioncommunity
    Website: https://www.game-production.com
    Discord (most active): https://discord.gg/NBamcKYsP6

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • A panel featuring 4 wonderful Producers working in the games industry, with highly varying backgrounds: From years of experience to education & culture, and from studio size & composition to role & responsibilities! Topics ranged from their road into the industry, what production looks like at their studio, tools used and best practices.

    Esmeralda Hoffman: Producer at Silver Rain Games, currently working on an EA Originals project. Contributed to several projects varying from Indie to AAA titles. Believes we can work towards a more mindful approach to game production.Heather Chandler: Video game producer with 24 years and counting under her belt in the game industry. Led teams at Epic Games, Electronic Arts, Ubisoft, and Activision. Launched over 40 games across all gaming platforms and has worked on popular franchises including Fortnite, Star Trek, and Ghost Recon. Currently working on a game about the ocean called Beyond Blue. Wrote several well known & read books on game production and game localisation.Dr. JC Lau: Producer at Harebrained Schemes with experience in empathetic game production, localization, and advocacy. Often speaks at industry events such as GDC and PAX Dev, and her work has been featured on podcasts and in various academic and professional publications. Currently serves on the Board of Directors for the Seattle chapter of the IGDA, and Global Game Jam.Amanda Duarte (Host): Project Manager at Achimostawinan Games. Co-organises Women Game Jam Brazil, and loves volunteering at game events such as game jams, conferences and expositions.

    We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
    http://www.game-production.com

    ABOUT GAME-PRODUCTION.COM
    Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

    Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
    http://www.game-production.com

    FOLLOW US:
    Facebook: https://www.facebook.com/groups/gameproductioncommunity
    Website: https://www.game-production.com
    Discord (most active): https://discord.gg/NBamcKYsP6

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • This session featured three industry recruitment experts from vastly different backgrounds to talk about the do’s and don’ts when looking for a job in the games industry. Throughout the panel, our host Raven asked the panellists to tackle topics the community requested, including but not limited to: the key traits & experiences of good candidates, good CV practices, and some common mistakes and pitfalls to avoid.

    Many thanks to our wonderful panellists:

    Maja Żmijewska: Lead Operations Manager at 8Bit Recruitment Agency.
    Sophie Vo: Creative lead with over twelve years of experience in the mobile gaming industry, currently leading a small creative studio with Voodoo in Berlin. Additionally, founder of Rise and Play: a platform on leadership practices advocating for a human-centric approach to game development and teams.
    Lexi Wood: Talent Acquisition Partner, currently with The Pokemon Company International. Before that, she lived and worked in Japan as an international recruiter and career adviser.

    Our host: Raven Hoegalmen, a technical media MSc. graduate from Aalborg University and an aspiring game producer.

    https://www.linkedin.com/in/raven-hoegalmen-792437161/

    Made possible by Juney Dijkstra MSc. - Producer, Game & Player Analyst, Game (Dev) Event Organiser. Thank you Juney.

    We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
    http://www.game-production.com

    ABOUT GAME-PRODUCTION.COM
    Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

    Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
    http://www.game-production.com

    FOLLOW US:
    Facebook: https://www.facebook.com/groups/gameproductioncommunity
    Website: https://www.game-production.com
    Discord (most active): https://discord.gg/NBamcKYsP6

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • The ID@Xbox team gave our community the chance to ask questions that will help them and their teams develop and deliver great player experiences for everyone, and now we're sharing in the hopes it'll help you, too!

    Topics range from being approved to publish on Xbox through post-launch best practices, from marketing & sales, to community management & engagement. The Q&A contains something of interest for games in every stage of development!

    Made possible by Juney Dijkstra MSc. - Producer, Game & Player Analyst, Game (Dev) Event Organiser. Thank you Juney.

    We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
    http://www.game-production.com

    ABOUT GAME-PRODUCTION.COM
    Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

    Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
    http://www.game-production.com

    FOLLOW US:
    Facebook: https://www.facebook.com/groups/gameproductioncommunity
    Website: https://www.game-production.com
    Discord (most active): https://discord.gg/NBamcKYsP6

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • The Game Production Discord hosted a panel on Scrum and agile practices in game development, featuring four panelists with varying backgrounds from in- and outside the industry!

    Huge thanks to Maurice Kroes from Abstraction Games who housed a session with panellists Jeff Lindsey from Bossa Studios, Kimberly Rodatos from Digital Owl, Barry Anderson from Sainsbury's, Diversive and Selfull. They tackled topics like the backlog, user stories and estimations, discussing their practical implementations, limitations encountered and accompanying solutions.

    Made possible by Juney Dijkstra MSc. - Producer, Game & Player Analyst, Game (Dev) Event Organiser. Thank you Juney.

    We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
    http://www.game-production.com

    ABOUT GAME-PRODUCTION.COM
    Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

    Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
    http://www.game-production.com

    FOLLOW US:
    Facebook: https://www.facebook.com/groups/gameproductioncommunity
    Website: https://www.game-production.com
    Discord (most active): https://discord.gg/NBamcKYsP6

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • The last time we spoke with Callum Godfrey, we had a blast covering the intricacies of game production in an evolving world. This time around, he's joined by Anil Das-Gupta, a highly experienced product manager with an enviable mobile gaming background. These guys give us an incredible wealth of insights around the difference between production and product management, with a focus on understanding the latter.

    Callum has worked as a Head of Production at Bossa Studios and done the rounds at EA, Wargaming, Microsoft, Playfish, Activision etc. Meanwhile, Anil has served his time at MindCandy, GREE, Capcom, NaturalMotion and Wargaming, before setting up his own studio, FirstLight Games:
    https://firstlight.games/

    If you come from a traditional game development background, this chat will be a game-changer. If you're a product manager and wishing there was more understanding and knowledge around the role, the chaps deliver and then some.

    Topics covered include:
    03:40 Setting the scene: the overlaps between production and product management
    07:00 Business-driven product development - is it heartless compared to making games?
    09:20 Prototyping and the power of fast feedback and iteration
    Product Manager Deep-Dive
    13:25 What is a product manager?
    18:00 The natural conflict of who is really in charge
    20:05 Inserting someone with no game experience into your team as a PM
    24:30 The focus on making a scalable business
    34:40 The Producer's role and how to work with a PM
    36:30 Creative Direction and the Vision - who owns it when you have a PM?
    42:00 Lowering risk and rapidly testing game 'improvements' is what PMs do
    56:00 Evolving a PM from inside your team - can it work?
    61:30 What do you lose if you remove the Producer from the mix?
    67:40 Do Indies need a PM?
    81:20 When bring in a PM to a PC/console game?
    85:30 How to join a team as a PM and win their trust
    92:00 How can you learn to be a PM?
    Quick-fire round:
    96:40 Can Publishers, Indies and a PM all get along?
    100:50 Is a PM needed if you're just launching a game and publishing DLC?
    102:20 Is a PM involved in the creation of a new game? How?
    104:50 How does a PM and a Marketing Team work together?
    106:00 Advice on bringing in a PM without alienating the team
    107:50 Loot Boxes are evil - the Kinder Egg Controversy
    Final Thoughts and farewells

    Anil mentions that this is a good place for learning analytics and the like:
    https://gopractice.io/

    We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
    http://www.game-production.com

    ABOUT GAME-PRODUCTION.COM
    Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

    Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
    http://www.game-production.com

    FOLLOW US

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  • Part One of our Podcast Episode can be found here:
    https://www.game-production.com/podcast/episode/49b730cf/25-game-production-interviews-renee-wooten-part-1-of-2-associate-producer-at-kingsisle

    In Part Two we took a segment out of the chat and based an article around it:
    https://www.game-production.com/post/making-space-for-everyone-in-games

    It launches into the discussion quite suddenly! During this segment, we talk about:
    00:00 Being a woman in the games industry
    05:00 Resources out there to help with learning
    06:40 Bias and advantage
    10:20 Wanting to be understood is different from "wanting attention"
    13:20 Safe spaces: what they are and how to create them
    17:15 Spreading awareness and giving time to process
    21:30 Leadership responsibilities
    24:00 Intentions and shared experiences
    28:30 Women in leadership
    30:50 Unlearning
    32:00 Be clumsy but learn
    33:30 Final thoughts (for now)

    We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
    http://www.game-production.com

    ABOUT GAME-PRODUCTION.COM
    Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

    Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
    http://www.game-production.com

    JOIN US:
    Facebook Community: https://www.facebook.com/groups/gameproductioncommunity
    Website: https://www.game-production.com

    We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.

    ABOUT THE GAME PRODUCTION COMMUNITY
    “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”