Avsnitt
-
In this episode of GameDev Trenches, we dive deep into one of the most debated topics in indie game development: coding vs visual scripting. Do you really need to learn how to code to make games? I share my perspective as a professional software engineer and break down the pros and cons of both approaches — from the power and flexibility of traditional coding to the rapid prototyping capabilities of tools like Unreal Blueprints and Unity Playmaker.
We also talk about how learning to code can literally rewire your brain, the best way to start (hint: it’s not studying for weeks), and how breaking down complex systems is the real key to progress. Plus, I share how AI is changing the game — and why refusing to learn it could leave you behind.
Whether you're intimidated by programming or unsure which path to take, this episode will help you figure out what works best for you — and how to keep moving forward no matter what.
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
-
Why Game Art Feels Impossible (and What to Do About It)
Welcome back to GameDev Trenches. In this episode, we dive headfirst into one of the biggest struggles for indie devs: game art.Whether you’re a coder who dreads drawing, or an artist who fears modeling, you’ll find out why art is such a sticking point — and what you can actually do about it. We cover:
The three core art styles: hand-drawn, pixel, and 3DWhy each one is hard in its own way (and which is easiest to start with)How to approach game art if you "suck at it"Tips for using color theory, maintaining a cohesive style, and making assets look good togetherA real talk on asset flipping — when it’s trash and when it’s totally fineThe truth about AI art, why it’s controversial, and how to use it without ruining your gameThis is the no-BS talk for devs who just want their game to look decent without spending 3 years learning Blender.
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
-
Saknas det avsnitt?
-
If you’ve been stuck in tutorial hell — watching video after video but still feeling lost — this episode is for you.
Louis breaks down why it happens, how to get out, and what actually works when it comes to learning game development on your own.Learn the mindset shift that took him from endless tutorials to finishing real games — and eventually becoming a full-time software engineer.
Whether you're just starting or feel stuck on your 5th failed project, you'll walk away with real, actionable advice.Let’s get out of tutorial hell — for good.
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
-
How to Learn Game Dev with a Full-Time Job and Kids | GDT #3
Balancing work, family, and game dev isn’t just hard — it feels impossible sometimes. In this brutally honest episode, Louis breaks down how he managed to teach himself software development (and now game dev) while working full-time and raising four kids.
This is the real talk no one gives you — not from the gurus who quit their jobs, not from the influencers with 12 hours a day to spare. This is game dev from the trenches.
🧠 You’ll Learn:
How to actually find time for game dev with a busy lifeWhy 1 hour a day is more powerful than binge sessionsThe sacrifices that matter — and the ones that don’tPractical time management tips that work for real peopleHow to stay consistent without burning out or feeling guiltyIf you’re tired of advice that doesn’t fit your life — this episode is for you.
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
-
The Truth About Learning Game Dev Fast | GDT #2
Can you really build 8 games in 12 months — and actually learn from it?
In this episode of GAME DEV Trenches, Louis breaks down why finishing games — not just starting them — is the fastest way to become a real game developer. He shares how building 8 scoped games in a single year will teach you everything most devs never learn: polish, feedback, scope control, and momentum.
This is more than just advice — it’s the framework Louis used to teach himself software development, land a high-paying job, and now apply to game dev.
🧠 You’ll Learn:
Why building 8 games changes everythingHow to learn scope by doing (not watching)Why slow progress beats no progressHow one hour a day can transform your skillsWhy most devs fail before they even start their flagship gameIf you're tired of tutorials and ready to actually finish games — this is your episode.
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
-
Most devs don’t fail because they’re lazy — they fail because they start wrong.
In this first episode of GAME DEV Trenches, Louis DeSimone (self-taught software engineer and indie game dev) breaks down the real reason most developers never finish a single game — and why generic advice, endless tutorials, and lack of structure lead so many devs to quit.
This episode introduces a complete 1-year game dev roadmap — the same system Louis used to go from zero experience to landing a six-figure software job in one year. If you’re stuck in tutorial hell, jumping between engines, or unsure what to do after finishing your first game, this roadmap gives you the missing middle — the real path from beginner to published indie dev.
Topics Covered:
Why most dev advice fails youHow to avoid tutorial hellA step-by-step 12-month roadmapWhy you need to publish 8 games (and how)How to build real skills, fastWhat to do after your first yearThis is the brutally honest advice nobody’s giving you — straight from the trenches.
Ready to stop starting and start finishing?
Start here.Want to learn game dev? https://www.skool.com/tenth-legion-games/about