Avsnitt
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Alex and Mike have talk about audio things new and old, from technical (talking compressors and EQs) to relationships (with potential customers and even the potential changes coming to Twitter). Notable mentions this episode include: the SSL Essentials Bundle, Sonimus Sweetone, the KVR One-Synth-Challenge, A Sound Effect, Daylite, Elden Ring, and iamamiwhoami.
Featuring: Alex May and Michael Shapiro
Recorded April 29, 2022
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Alex and Mike are at it with a bevy of current and diverse topics! Computer noise, music distro services, even that (that!) orchestra hit are fair game in this episode! Notable mentions include: TAILS (plugin by Unfiltered Audio), Crystalline (plugin by BABY Audio), Hey Hey Rise Up (single by Pink Floyd), Elden Ring (game by From Software), Project Hail Mary (novel by Andy Weir), Witness (album by VOLA), Chorus (game by Deep Silver).
Featuring: Alex May and Michael Shapiro
Recorded April 8, 2022
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Saknas det avsnitt?
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Vince, Mike, and Alex go through recent moves involving companies such as Apple, Vienna, and SSL as well as commenting on some of their own personal preferences when it comes to input devices and the basics of tracking note data into DAWs or notation software. Other notable mentions include: GDC, Logitech, Bitwig, Go West (album by Go West), Hadestown, and Gran Turismo 7.
Featuring: Alex May, Michael Shapiro, and Vincent Diamante
Recorded March 18, 2022
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Alex and Vince engage in a smorgasbord of topics, from Vocaloid to Super Nintendo Land, sound for arcade games, and the culture surrounding arcade play.
Notable mentions include: Hatsune Miku, Vocaloid, Yamaha, Nintendo, Defender, Tempest, 1942, Scritti Politti's Cupid & Psyche 85, and The Red Violin.
Featuring: Alex May and Vincent Diamante
Recorded March 11, 2022
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Alex and Vince chat about their recent work on the soundtrack to the VR city-building game Spacefolk City... but not before Vince is nearly had by a scam of an audio plugin sales website.
Notable mentions include: Pluginboutique.com, Solid State Survivor (Yellow Magic Orchestra), Transistor (Supergiant Games), Rhapsody (Nippon Ichi Software), The Expanse (TV series), Vitals (Mutemath), Unpacking, and Spacefolk City.
Music heard in this episode: Galaxy Springs, Happy in the City, and Gamma Rays from Spacefolk City (Original Game Soundtrack) Vol. 1
https://moonmodegames.bandcamp.com/album/spacefolk-city-original-game-soundtrack-vol-1
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Alex and Vince chat for a bit about Steinberg's move away from VST2 support in Cubase, their own choices in DAWs and interfaces, and a few objective ways that one can go about finding the best choice for them before getting into the meat of the episode... Alex recreating the latest and greatest in 1980s sound generation: LA Synthesis! (Not Los Angeles...)
Notable mentions include: Cubase, REAPER, Steinberg, RME, Linear Arithmetic Synthesis, Korg K1 and Nils Schneider's K1v plugin https://www.nilsschneider.de/wp/nils-k1v/
Featuring: Alex May and Vincent Diamante
Recorded February 4, 2022
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Mike and Vince chat about Vince's latest toy: a fancy new surround system. While it's quite capable, it raises some issues for both consumers and creators when it comes to audio latency. Also: Vince talks about writing a theme song for an anime! Notable mentions include: Sony HT-A9, RetroTINK-5X, The Orbital Children, Oarana, and The Book of Boba Fett.
Oarana Music Video: https://www.youtube.com/watch?v=PZgW9ZmB150
Featuring: Michael Gordon Shapiro and Vincent Diamante
Recorded January 28, 2022
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Mike, Alex, and Vince start off the year (and the podcast) by failing miserably at avoiding gear talk before giving some advice to a person interested in jumping into the game industry as well as mentioning some interesting places for free and cheap sounds before diving into: CONSPICUOUS CONSUMPTION. Notable mentions include: The Lindell 50 plugin, Adventure Construction Set, the Amiga, Freesound.org, Itch.io, Humble Bundle, Sonniss, The Witcher, and Angband.
Featuring: Alex May, Michael Gordon Shapiro, and Vincent Diamante
Recorded January 7, 2022
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The crew of Alex, Mike, and Vince reflect on their gear choices and acquisitions over the last year! Notable mentions include u-he, Spitfire, UVI, Liquidsonics, AAS, Fuse Audio Labs, fabfilter, Oeksound, and Plugin-Alliance. Listen to find out the exact awards being given out!
Featuring: Alex May, Michael Gordon Shapiro, and Vincent Diamante
Recorded December 17, 2021
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Alex and Mike chat about other venues to draw interactive audio inspiration from, diving into Mike's experience with musical theater. Notable mentions for this episode include: The Akai MPC, QLab, Ableton Live, Dune, The Wheel of Time, and Andrew Lloyd Webber.
Featuring: Alex May, Michael Gordon Shapiro
Recorded November 19, 2021
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Alex, Mike, and Vince start off by running through the latest iteration of Mike's decided low-fi method for managing his library of instruments, followed by Vince's recent struggles with surround sound consumption making him feel surprisingly down on the format. Some of the items mentioned this episode include: Carlos Ghosn; the OmniOutliner, Bear, and Simplenote note-taking apps; The Great Ace Attorney Chronicles; ARC; Sony HT-A9; Dolby, DTS, and uncompressed surround sound; The Chronicles of Riddick; Mortal Engines; Dune; No Time To Die.
Featuring: Alex May, Michael Gordon Shapiro, Vincent Diamante
Recorded October 29, 2021
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Vince and Mike chat about musical sound and workflow, especially with regard to some new and old tools acquisitions. Some of the things mentioned include: Rupert Neve Designs Master Buss Converter, Brainworx bx_console, Black Box Analog Design HG-2, East West Hollywood Orchestra Opus Edition, ReaControlMIDI, various Roland, E-mu, and Korg romplers, Roland Cloud Zenology, Civilization V: Brave New World, Punishing: Gray Raven, Girl Cafe Gun.
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Alex and Vince chat about older games and game consoles and their capabilities and use that topic to branch off to other aspects of music and sound design for games. Mentioned: Castlevania III, Turrican, Super Stardust, Mr. Gimmick, Blade Runner 2049, Dune, Bach, Megalith (T-Square), and a smattering of others of the blink-and-you'll-miss-it variety.
Featuring: Alex May, Vincent Diamante
Recorded September 24, 2021
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Vince decided to invest in a very expensive piece of analog gear to give his music a finishing touch, Mike and Alex consider the digital/analog hybrid model in terms of both workflow and quality, and the trio look at some fun things for conspicuous consumption.
Mentioned: Rupert Neve (audio engineer), Master Buss Converter (product), bx_console (plugin), Dan Worrall (Youtube - https://www.youtube.com/channel/UCQnz5mUTDkGwKvIQ9uyqiXw ) , LOW (band), HEY WHAT (album - https://open.spotify.com/album/6S6jg2LuEwGdo9iYMSwCBS?si=BXmZ7zzfTZ-tg8rarttQGQ ), Horizon - Zero Dawn, Forspoken ( https://www.youtube.com/watch?v=AdZUrXCqUck )
Featuring: Alex May, Michael Gordon Shapiro, Vincent Diamante
Recorded September 10, 2021
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The trio of Vince, Mike, and Alex are back and talking about various musical ideas, starting by briefly touching on the anniversary of the Spitfire/Westworld competition, then moving on to the long-running KVR One Synth Challenge, and finally spinning out onto various subjects after Alex reveals that he's done something rather out of character: Purchasing a modern and robust orchestral sample library.
Featuring: Alex May, Michael Gordon Shapiro, Vincent Diamante
Recorded August 13, 2021
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The GAH duo of Mike and Vince talk composition, starting with Vincent's anxieties about effectively working with assistants leading to talk of high-level workflow, composition techniques, and other related topics here and there before ending with: (SURPRISE!) more anxieties about the future of music composition work.
Featuring: Michael Gordon Shapiro, Vincent Diamante
Recorded: June 25, 2021
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The Game Audio Hour hits a bevy of audio topics, including: Apple Spatial Audio, Algonaut Atlas 2, searching sound libraries in Cubase and Reaper, computer silencing, old software far removed from the Apple Silicon era, and developing haptic feedback.
Featuring: Alex May & Vincent Diamante
Recorded: June 10, 2021
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The Game Audio Hour crew returns... in audio-only form, appropriately enough!
Mike visits an arcade for the first time in a while, which prompts a discussion that connects development for arcade hardware and mobile phones... and they somehow start talking about connecting 80s-90s consumer keyboards (Yamaha PSR-510!) to their sound cards, eventually coming back to modern sample libraries like EastWest and Spitfire.
Featuring: Alex May, Michael Gordon Shapiro, Vincent Diamante