Avsnitt

  • * Grand Bazaar and Deeper Secrets both available in PDF!

    * Kickstarter Backers have had their codes sent.

    * Deeper Secrets is big! 624 pages including index.

    * Throal Adventures: Purloined Provisions

    * Also released as the Shard "Pale River" by RedBrick

    * Designed for low Journeyman characters.

    * Like Parlainth Adventures, a collection of shorter, more straightforward scenarios.

    * Adventures all deal with traditional adventure/exploration.

    * Little direct interaction with Throalic society or politics.

    * Setup: Merchants in Grand Bazaar have been having their stalls looted.

    * Characters are hired to keep an eye out.

    * Encounter between pale ones and Throalic guards.

    * Characters follow the thieves into the tunnels deep below the Kingdom.

    * Learn the village is struggling because the river has dried up.

    * Venture upstream to investigate and solve the problem.

    * Combat encounters with stingers and shadowmants.

    * Cave trolls have dammed the river with an elemental to farm True water.

    * Likely combat with the trolls, and need to deal with the elemental.

    * Possible complications and side goals.

    * Fourth Circle updates and approaches.

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  • * The Western Kingdoms: The Founding Ranelles

    * GenCon news! Earthdawn events.

    * Learning to work with Josh's brain.

    * Total eclipse discussion.

    * Quick recap of the founding ranelles.

    * Escalanas = Mystic, Fensalor = Physical, Trisrora = Social

    * The Escalanas Ranelle

    * Long dedication to research into the mystic arts.

    * First matriarch and the founding of Sereatha.

    * Distant relationship with the Escalanas ranelle in Blood Wood.

    * Not thrilled with Blood Wood, but may support efforts to end the Ritual of Thorns.

    * Post Scourge activity; expeditions and research into the Wastes.

    * Fewest, but most loyal gerryth in the Western Kingdoms.

    * Using the Escalanas ranelle in adventures and campaigns.

    * Current matriarch.

    * The Fensalor Ranelle

    * Founding and background

    * More self-interested and orthodox.

    * Had the most gerryth survive.

    * Not as concerned with consortis role.

    * Current focus; rebuilding infrastructure of the Gwydenro.

    * Making Sereatha new seat of Elvendom not top priority.

    * Growing trade relationship with Thera.

    * Using the Fensalor in adventures and campaigns.

    * Current patriarch.

    * The Trisrora Ranelle

    * Founding and background.

    * Similarities to Throal as a mercantile power.

    * Current focus and cultural philosophy.

    * Relationship with Iopos.

    * Current matriarch.

    * Using the Trisrora in adventures in the campaigns.

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  • * Earthdawn Adventures: Shattered Pattern

    * Send us your questions if you have them!

    * Stands alone, but does involve an item found in Infected.

    * Pattern items as a maguffin or plot driver.

    * PCs hired to solve the mystery of their employer's identity.

    * Journeyman-tier adventure -- Recommended Circles Five to Seven.

    * Technically non-linear, but presents most likely order of events.

    * Features the Cult of the Great Hunter.

    * Initial clues: amulet, coins, and map, employer's pattern.

    * Mainly set in area along the Serpent River South Reach.

    * Broad plot summary; travel and sites.

    * Adventure background and primary antagonist, Tyrlaan.

    * Location 1: Ruined Temple

    * Location 2: Kaer Varenna

    * Joran the Shadow Hunter

    * Location 3: Tyrlaan's Lair

    * Adventure climax and conclusion.

    * Major rewards: A favor from Icewing, Blades of Cara Fahd.

    * Solid adventure with strong Earthdawn flavor.

    * Possible follow-up or sequel ideas.

    * Fourth edition timeline and stat updates?

    * Possible pitfalls and final thoughts.

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  • * The Western Kingdoms

    * A little bit of background of the Elven Nations book.

    * The placement of the Western Kingdoms and relation to Sereatha.

    * Overview of the western kingdom's political structure.

    * Individual domains each ruled by a ranelle, called a gerryth.

    * Collectively called the Gwydenro, or "heartland".

    * The founding ranelles of the western kingdoms.

    * The legend of Sereatha's founding.

    * Ancient past, relationship to Wyrm Wood.

    * Tales developed to justify the way things are.

    * How the tales lead to Shosara's heresy.

    * Providing monarchs for the Rose Throne.

    * Lots of BS called out in this episode!

    * Josh's headcanon of elven high court politics.

    * The Orichalcum Wars and the Scourge.

    * Emergence after the Scourge and Sereatha's fate.

    * Reactions to the Blood Wood and Shosaran reconciliation.

    * The Roheline Wood and the Wastes.

    * Present-day political situation in Sereatha.

    * Sereatha's orthodoxy and the strength of cultural narrative.

    * The three-sided political struggle over the fate of elvendom.

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  • * Mailbag episode!

    * Lou provided some insight into other pieces written by Sam Witt

    * Aleyn sent us a bunch of adventure journals!

    * We talk about character journals back in the day.

    * Email from Brendan: Penalties for sleeping in armor?

    * Josh suggests: Reducing recovery tests by the Initiative Penalty.

    * How long to put on armor? Related somehow to Physical Armor rating?

    * Email from Kenneth: House rules for thread weaving/spell casting.

    * Spell casting "cantrip" knacks and extra threads.

    * Legend Point cost for spells and the thinking behind it.

    * Email from Stefan: Enchanting Deep Dive.

    * Player perspective vs GM perspective.

    * Mechanics vs story.

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  • * Parlainth Adventures: Threads

    * Return to form; facing a Horror threat.

    * Higher challenge.

    * Roots lie in Parlainth's history and is now threatening Haven.

    * Does not require as much established NPC relationships as earlier adventures.

    * Can benefit from some foreshadowing and build-up.

    * Hired to investigate escalting violence in Haven.

    * Fairly linear, can run into "mystery adventure" problems.

    * Some guidance into how the adepts can notice weird magic.

    * Not so much about the investigation, just following the thread to the cause.

    * How these adventures sidestep the "investigation" phase.

    * Some ideas for expanding the early stages.

    * Excursion into the ruins.

    * The Cult of Pain and what has gone before.

    * The Abomination and its plans.

    * "Kaer crawl" in the Western Catacombs.

    * Analyzing the Horror's stat block.

    * Linear and traditional, but not bad for it.

    * Sidebar about mystery and investigation plots.

    * Gumshoe, Brindlewood Bay, and Apocalypse Keys.

    * Levels of success on Perception tests.

    * Final thoughts.

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  • * Shosara: Navolok Ranelle

    * Foil or rival to the Laryskova.

    * Focused on helping adopt non-elven ideas.

    * Not concerned with the opinion of the Elven Court.

    * Internal dynamic of the "liberal" elven nation.

    * Enough information to inform, not too much to overwhelm.

    * More willing to share titles and promote non-elves.

    * Remained behind after the Separation where the Laryskova left.

    * Forging identity as Shosarans.

    * Name is a human word; declaring independence from the Court.

    * Did much to grow and establish the nation and its political structure.

    * Cultural friction with the Laryskova due to differing objectives.

    * Only a third of the ranelle are elves.

    * Post-Scourge history and activities.

    * "Radicals" from an elven perspective.

    * Changes to the elven Wheel philosophy.

    * Support of arts and culture.

    * Grand Prince Zinoviy

    * Takes some inspiration from Throal's Council Compact.

    * Thinking of nominating a human as his successor.

    * Final thoughts.

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  • * Parlainth Adventures: Desire Box

    * Lighthearted adventure; Josh thinks it's "a hoot"

    * Potential farce, funniest of the Parlainth Adventures.

    * Most easily transported to another location.

    * Slow build to a frenetic conclusion.

    * Premise: Politics, Archiana Smoothskin, and Torgak.

    * The Desire Box: Chorrolis-infused artifact from the ruins.

    * For best effect, requires relationships in Haven.

    * Planning and forethought on the GM's part.

    * Not much GM guidance on the conclusion.

    * More possible adventure prep.

    * Final resolution; appearance of a Passion.

    * Expanding the ways PCs might solve the mystery ahead of time.

    * Dan talks about his experiences with the adventure.

    * Contrasting writing and design styles.

    * Playing with expectations.

    * Embrace the weird!

    * Rare example of an actual Passion being involved in a published adventure.

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  • * Shosara: The Laryskova Ranelle

    * Kickstarter for the next expansion for Aetherstream is live!

    * The ranelle inspired by Jaspree to travel north, founding Shosara.

    * Shosara might not exist if not for the pilgrimage.

    * Largest single political power in Shosara.

    * Prefer trade and diplomacy over military force.

    * Ranelle's main objective is to move the seat of the court to Shosara.

    * History of the Laryskova and the Court in Wyrm Wood.

    * The ranelle tends to act more quickly than traditional elven ranelles.

    * Due to history, don't want to just go their own way; still elven culture.

    * Balancing act between elven tradition and innovation.

    * Natural explorers and merchants.

    * Common Disciplines among the ranelle's adepts.

    * Relationship with Thera and broader political philosophy.

    * Patron of magical and scholarly research, artistic pursuits.

    * Close-knit and loyal family.

    * Grand Prince Beranis Laryskova.

    * Oak Heart as the key to becoming the new Elven Court.

    * Wrap up.

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  • * The Capital City of Shosara

    * Shosara's approach to traditional elven philosophy.

    * Overview of the city layout.

    * Great Lighthouse - North end of the bay.

    * Seat of magical study and scholariship.

    * Symbol of knowledge as light and guidance.

    * Berths for airships.

    * Grand Arsenal - South end of the bay.

    * Keep, smithies, armory.

    * Base for the Free Companies

    * Dockside - Along the shore between the Lighthouse and Arsenal.

    * Busy district with inns, shops, residences.

    * Large central market with shrine to Chorrolis.

    * Old City - East of Dockside; inland.

    * Government offices and palace.

    * Wealthy merchants and fancier residences.

    * Basic overview of the city government.

    * Garden District - East of the Old City.

    * Estates of the Shosaran ranelles.

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  • * Diving into the mailbag!

    * Panels from FreedoniaCon 2024 are available on the FASA Games YouTube channel

    * Email from Rob: Update on actual play podcasts.

    * Declaration phase at start of each round.

    * Bringing on other GMs to answer questions?

    * Email from Leamon: Kaer breached and survived?

    * Battle Shout: Increased DN based on target, or the talent user?

    * Non-adept humans and Versatility? Learn skills more easily?

    * Story time! Character death and consequences.

    * Josh sidebars about obsidiman sky raiders and air sailors.

    * Email from Konrad: Any restrictions on armor for magicians?

    * Thoughts about using Generative AI for personal use?

    * Josh rants about art and late stage capitalism.

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  • * Parlainth Adventures: Dead Man's Hand

    * Written by Robin Laws

    * Features Twiceborn, Queen of the Cadaver Folk

    * More darkly whimsical.

    * Early Tim Burton, Addams Family

    * Works best with the characters having a previously established relationship with an NPC.

    * Agreement between Torgak and Twiceborn

    * Inciting Event: The Carnival of the Dead.

    * Stuff to see and do at the Carnival.

    * Friendly NPC loses a wager and gets taken down to the Catacombs.

    * Different approaches to rescue the friend.

    * A coup is brewing!

    * Choosing which side to support.

    * Outcomes and consequences.

    * Influences and inspirations.

    * Another likely one-session scenario.

    * Solid option to flesh out a Legends of Barsaive home campaign.

    * But keep in mind how it might affect Ch 9, Once Bitten, Twiceborn.

    * Presents a non-standard adventure story for Earthdawn.

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  • * Parlainth Adventures: Blood Pact

    * Dan figured out why he thought there was a well!

    * Overall theme: Vulnerability of youth and the responsibility to protect the weak.

    * Child gets poisoned by Mindtrap's blood on the map wall.

    * Josh explains the set-up; what came before.

    * Avenues of investigation.

    * Portraying those mentally broken by Horrors.

    * The infection spreads.

    * Hunting the Horror.

    * Mindtrap's game statistics and challenge.

    * Alernate approaches and things to keep in mind.

    * Player Character plot armor and ways to address it.

    * A good, short adventure with a mix of stuff.

    * Reward: Butterspider Box.

    * Back to Mindtrap's methods and analysis.

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  • This special episode is the video of Episode 209, recorded at FreedoniaCon 2024.

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  • * EDSG Live at FreedoniaCon 2024!

    * Josh summarizes the convention so far.

    * Email from Patrick: Our ending to Infected!

    * Email from Matthew: Thread items allowing the user to cast a specific spell?

    * Email from Patrick: Favorite easter egg or plot detail?

    * Email from K Scott: Glowing eyes in description of Astral Targeting spell?

    * Email from Konrad: Thanks for the show.

    * What do you do when a skill the character knows becomes a talent?

    * Conventions in the UK?

    * Email from Graywulfe: Our resolution to Infected!

    * Another email from Matthew: Life in Haven: food and water?

    * Adventure inspirations and hierarchy of needs.

    * Non-adept humans using Versatility?

    * Chat question from K Scott: Third printing of the guides?

    * Chat comment from Rob about adventure inspriations.

    * Josh gushes about a therapist analyzing video games on YouTube

    * Chat question from Bean: Intelligent thread items?

    * Dan's wish for an Earthdawn dice set.

    * Closing thanks and comments.

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  • * Shosara: Elves of the North

    * Reminder: FreedoniaCon Feb 16-18 on the FASA Games Discord!

    * Live EDSG on the 18th!

    * Shosara is on a peninsula extending into the Gwyn Sea.

    * Shosara's citadel was not breached.

    * Founded by elves who set out from Wyrm Wood following a vision from Jaspree.

    * Real world parallel geography.

    * Early history of the Shosaran elves, meeting the Khistovans.

    * Partnership and cultural blending, shared ship designs.

    * Separation from the Elven Court.

    * Abdication of Queen Failla and ascension of Liara.

    * Josh's head canon of behind-the-scenes politics.

    * Exile of the Laryskova ranelle.

    * Stresses in the elven cultural diaspora.

    * Preparing for and surviving the Scourge.

    * One citadel for the region's entire population.

    * After the Scourge, pushing to claim the seat of elvendom.

    * Geographical and environmental overview.

    * Wild, feral lands that seem to shift.

    * Lots of open area to fill in details; "distant horizons".

    * Region has its own primeval, wild magic feel.

    * Marvel's Savage Land

    * Conan Doyle's Lost World

    * Skull Island

    * Not just a retread of Barsaive.

    * Feast of the New Dawn, regatta on the Gwyn Sea.

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  • * Infected! Spoilers for the adventure in this episode!

    * FreedoniaCon February 16-18 on the FASA Games Discord

    * Written by the legendary Robin Laws

    * Probably Josh's favorite published adventure.

    * Let's talk about the cover!

    * General gushes about art from old school FASA

    * Dramatic, evocative cover.

    * Open ended resolution.

    * Plays on expectations and twists them.

    * Plot background and summary.

    * How the PCs are introduced.

    * On the Road to Hanto

    * Shantaya's Sextant

    * Yellowspring and Cherrypit.

    * Thematic foreshadowing - no clear cut solution.

    * The previous messengers attack.

    * Learn about the situation in Hanto.

    * Combat focused groups may miss a lot of the nuance.

    * Arrival at Hanto, meeting the Grim Legion.

    * "Now what do you do?"

    * Discussion of Moltaa and Kwamm.

    * Aardelea and what's really going on.

    * Branching endings... ways to resolve the problem.

    * The aftermath.

    * Features strong player character agency.

    * Situation not story.

    * Discussion of the treasures recovered.

    * Threads moving forward in the setting.

    * Maps and handouts.

    * Masterclass in "Adventure as location"

    * Any interesting stories from your experience with this adventure? Let us know!

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  • * The Talshara Ranelle

    * Reminder: FreedoniaCon Feb 16-18 on the FASA Games Discord!

    * Talshara comprises most of the militia and exolashers in the Blood Wood

    * Nearly every combat Discipline is represented in the ranelle.

    * Likely includes a significant number of Woodsman followers

    * (Check out Episode 78 for the Woodsman Episode.)

    * Current leader: Erithander, strongly loyal, can be blunt with the queen.

    * Founded during the reign of queen Failla

    * Queen Liara brought on members of the ranelle as her personal guard.

    * Alachia charged the Talshara with repeling the Horrors as the kaer was prepared.

    * Founded the Grove of Blades as a military academy to train fighters.

    * If you go with Failla as a prior tenure of Alachia as queen, that puts an interesting spin on her relationship with the ranelle.

    * Detachment of Talshara at Eidolon, representing the Wood in that partnership.

    * Erithander: Over 300 years old, honest, loyal, and straightforward.

    * Follows the elven wheel, has studied four combat Disciplines.

    * Possible spin of Erithander as another immortal elf.

    * Erthander's agenda: Ensure the defense and protection of the wood.

    * Heads the Grove of Thorns that trains the militia, guards, and exolashers.

    * Rhisiart: Eritahnder's son.

    * Sent out on expeditions to retrieve elven artifacts from outside the wood.

    * Banished from court when he disagreed with the queen, now leads Eidolon garrison.

    * Dedicated to rooting out Monus Byre and the Seekers of the Heart.

    * Honest and loyal like his father.

    * Current consortis: Ilisa Willowby

    * Was scribe on Rhisiart's expeditions, good friends with the scion.

    * Born and raised in court, knows a bit about court culture and politics.

    * Made consortis as a slight against the Talshara because of Rhisiart's gaffe.

    * Working to get her friend back in Alachia's good graces and lift his exile.

    * Goro'imri: The town of the outsiders.

    * Founded by an unprotected elf who believes in the strength found in diversity.

    * Alachia is aware of the settlement but does not acknowledge it.

    * Rommanarel Oakfast is the leader, and has petitioned to meet with Alachia.

    * She has learned of the wood longing and its effects.

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  • * Adventure breakdown: Terror in the Skies

    * SPOILERS!

    * FreedoniaCon is February 16-18 on the FASA Games Discord

    * Live Survival Guide on Sunday the 18th.

    * Second adventure published.

    * Like Mists of Betrayal, likely written to feature different aspects of the game.

    * Still potential balance issues, but not as severely as Mists.

    * Sidebar about adventures not strictly speaking a series, despite easter eggs.

    * Written by Shane Lacy Hensley.

    * High concept of the adventure.

    * "You all meet in a tavern..."

    * Early heroics and hired by the air patrol.

    * Options for NPC interactions and character development.

    * The Obsidian Flyer and first encounter with the rakken.

    * Letter from a Wizard and learning about the Tome of Banishment.

    * Voyage to the Thunder Mountains.

    * Sidebar about Juliak Merris, Omasu, and future storylines.

    * Encountering ork scorchers.

    * Talon Kaer, the windling refuge.

    * Sidebar about Jennell Jacquays and adventure design.

    * First appearances of some creatures.

    * Lower section and the vault.

    * The problem with the solution to opening the vault.

    * Leaving the kaer and chasing the Shadow Skulker.

    * Possible appearance of railroading.

    * Opposition of the climactic battle.

    * Banishing the rakken and Rasper-Nor.

    * Overall opinions and assessment.

    * Discussion of casting the banishment spell.

    * Ship combat and the airships in the adventure.

    * Treasures and loot.

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  • * The Jae'Helastri Ranelle

    * Politically inclined gossip-mongers

    * Most likely to pass information to manipulate events.

    * May be envoys outside the wood.

    * Keep an eye on other ranelles.

    * No farming, trade, or other aspects of life.

    * Smallest ranelle, no more ancestral lands or lesser ranelles sworn to them.

    * The ranelle that "knows things".

    * Came to power through unswerving loyalty to Alachia.

    * Founder became the go-between the consortis and blood warders.

    * Willing to share their information, but just as willing to use it against you.

    * May see themselves as a balancing force to keep any other faction from gaining too much power.

    * Willing to share gossip and falsehoods to further their ends.

    * Focused more on internal politics than external.

    * Do not write down their information to keep control of it.

    * Pop-culture archetypes: High-class courtesan.

    * Littlefinger or Varys from Game of Thrones.

    * Involving the ranelle in traditional campaigns.

    * Personalities and activites.

    Find and Follow:

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