Avsnitt
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Of hidden rooms, amulets and silent children
Players: Duck, ArtGM: BlackRock
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DCC Whiterock Session 88
Our adventurers enter the gate and travel to another plane.. which does not seem very happy to see them.
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A GM: Duck
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Saknas det avsnitt?
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The Power of Delgar
Elrich - KyleHaaku - DuckWilbur - JasonDelgarr - BackdoorJama'mar - JamesDM - Hollywood Mike
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Of hippie cults, the outer dark and watery tarts
Players: Duck, ArtGM: BlackRock
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Animated armor.. in the mine!
Players: Tony, Ty, Rex, and Duck GM: Dave
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Of ventriloquism, head wounds and bloody scrawls
Players: Duck, ArtGM: BlackRock
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Of life jackets, creepy old men and gravity’s revenge
Players: Duck, ArtGM: BlackRock
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DCC Whiterock Session 87We return to Whiterock and get into a battle with mudmen, then find something amazing!
Players: Medicine Man (absent), Dr. G, Rocket Man, Gersh, and Pete A GM: Duck
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The Amber Temple Part One
Elrich - KyleHaaku - DuckWilbur - JasonDelgarr - BackdoorJama'mar - JamesDM - Hollywood Mike
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Riveting character creation! You won’t be able to turn your ears away. Then the scenario begins with a scene of horrifying madness: giving away collectibles for no reason!
SETTING BACKGROUNDSet in the fictional town of New Braunstein, Wisconsin, which broods on the south shore of Lake Geneva, glaring across the watery expanse at its famous twin to the north.
The region, nestled in the fertile lowlands of the state’s southeastern corner, has been at the center of many larger than life legends from Chicago crime boss shootouts to the excesses of the Playboy mansion hosting secret midnight revels in the 1970s. The Lake itself has earned its own share of legends. Boats and passengers gone missing on still, cloudless days, never to be seen again. Nights when the water seems to exude a slight but unmistakable aura that just doesn’t show up in photographs. Many of the older residents who’ve watched the Lake over many years will swear that on certain clear nights under the new moon they looked into the lake and saw lights that reflected no heavenly constellation but were otherworldly beacons in the starry depths.
Players: Duck, ArtGM: BlackRock
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Join our GMs as they round table about Horror RPGs. Introducing a new GM and Cabalist, Blackrock!
RoundTablers: Dave, Rex, Hollywood, Blackrock, Duck
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More mine shit!
Players: Tony, Ty, Rex, and Duck GM: Dave
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I think shit happens in the mine, but I don't know, I wasn't there.
Players: Tony, Ty, Rex, and Duck (absent)GM: Dave
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DCC Whiterock Session 86
Our adventurers fight their way back to safety and plan for the next excursion into Castle Whiterock.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
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Our adventurers find some information and a patron in town, then head to a mine to investigate a mystery.
Players: Tony, Ty, Rex (absent), and Duck GM: Dave
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GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Kyle, Carl, Tony, DuckGM: Dave
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Rok Fight
Elrich - KyleHaaku - DuckWilbur - JasonDelgarr - BackdoorJama'mar - JamesDM - Hollywood Mike
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The adventures begin! Our adventurers are on the road to the citadel at Nordvorn when they hear a damsel in distress -- what will they do?
Players: Tony, Ty, Rex, and Duck GM: Dave
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Can the party find their way out of the cultists' lair?
Rocket Man, Duck, Pete A, Art, Hollywood, Ty
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GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Kyle, Carl, DuckGM: Dave
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