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  • This week, Nathan, Chris, and Luke are joined by comedian and streamer Tom Walker to discuss the latter’s self-made nightmare: an ongoing Grand Theft Auto IV playthrough in which traffic speed is cranked up to max. We talk about how livestreaming comedy differs from traditional forms of comedy like standup and how Twitch chat facilitates a unique sort of chaos that might involve, among other things, a naked person announcing that they’ve spilled wedding cake on their dick. Also, we get two separate Peter Griffin impressions, so you know this is a good one. Then we move on to the big news story of the week: Nintendo suing Palworld, the Pokemon-alike with guns that got big earlier this year. Nintendo might be the purveyor of family-friendly faces like Mario, Link, and Kirby, but its legal team is about as black-hearted as they come. Why, then, do people give Nintendo more grace in these sorts of situations than they do other companies? Finally, we talk about an obscure Australian holiday that has resulted in, as one chatter put it, “mass horse death.”

    Credits

    - Hosts: Nathan Grayson, Chris Person, Luke Plunkett, and special guest Tom Walker

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • This week, Nathan, Gita, and Riley are joined by Emanuel Maiberg of 404 Media – another fantastic worker-owned website – for a special episode tied in with the Back To School theme week we’ve been running on the site, which focuses on changes, nostalgia, and learning new things. First, we talk to Emanuel about 404’s first year of existence and all the highs, lows, and scoops that entailed. Then we discuss Back To School week more broadly, with a special focus on Luke’s piece about game developers who – faced with unprecedented layoffs and grim future prospects – are leaving the industry entirely and learning how to do something, anything else. Then we briefly touch on the news of the week: PS5 Pro? Looks bad! More Microsoft layoffs? Also bad! Then we extol the virtues of sleeping on the floor.

    Credits

    - Hosts: Nathan Grayson, Gita Jackson, Riley MacLeod, and special guest Emanuel Maiberg

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

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  • This week, Nathan, Chris, and Riley marvel at the speed with which Sony pulled the plug on its latest live service offering, Concord, a game so focused-grouped for everyone that it ended up being for no one. Are live service games as a whole doomed? Probably not. But the way triple-A publishers approach them – toiling away for years and then releasing something that feels dated on day one – likely is. Then we reflect on the great Twitch vs YouTube livestreaming war, which seems to be ending with a whimper rather than a bang as big-name streamers YouTube signed to multi-million-dollar exclusivity contracts are returning to Twitch now that those contracts are up. With Twitch allowing creators to stream to multiple platforms and YouTube seemingly uninterested in significantly improving its streaming product, why not? In the end, nobody really won The Streaming Wars. Instead, they got distracted trying to copy TikTok. Lastly, we discuss NaNoWriMo’s weird stance on AI, which – as with most supposed defenses of AI as a creative tool – just doesn’t really make much sense. Oh, and Nathan absolutely knocks it out of the park with his segment transitions this week. Do not believe anyone who tells you otherwise!

    Credits

    - Hosts: Nathan Grayson, Chris Person, and Riley MacLeod

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • This week, Nathan, Gita, and Luke discuss the first big game of the “fall” video game season: Star Wars Outlaws. Despite an enormous budget and a four-year development cycle, reviewers were given just a week to play the gargantuan game before embargo. Not ideal! We discuss how that impacts the way reviewers play and perceive games. Then we move on to Concord, Sony’s new team-based hero shooter that generated more buzz by flopping than by existing in the first place. Why are people so gleeful about tallying up its commercial failings, though? What about the modern internet has broken our brains in this specific way? Lastly, on a happier note, we discuss Tactical Breach Wizards, the brilliant not-quite-XCOM-alike that recently rocketed to the top of our game of the year lists.

    Credits

    - Hosts: Nathan Grayson, Gita Jackson, and Luke Plunkett

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • This week, Nathan and Chris are joined by Wired’s Makena Kelly to discuss content creators at the Democratic National Convention. Was it a savvy move on Democrats’ part to give them press access? Did they do a better job of shining light on protesters and their causes than traditional press? And what was the deal with all the rumblings of conflict between creators and journalists? Then we move on to Black Myth: Wukong, a Chinese action-RPG that’s taken Steam by storm, but not without its fair share of controversy. After much ado about sexist undercurrents at the studio that made it and streaming restrictions that asked content creators not to talk about “feminist propaganda,” the game is, like so many others at the heart of endless culture wars… fine. Then we wrap up by figuring out popular video game characters’ political affiliations (Sonic is an anarchist, Mario is center-right, and Zelda has probably overseen at least a handful of drone bombings).

    Credits

    - Hosts: Nathan Grayson, Chris Person, Luke Plunkett, and special guest Makena Kelly

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • This week, Nathan, Chris, and Riley examine the aftermath (lol) of the drama surrounding Deadlock, Valve’s new hero shooter that hasn’t been officially announced yet, and one brave (read: normal) reporter’s decision to, well, report on it. Why, in an industry where regularly unreliable leakers amass hundreds of thousands of followers, did so many people object to a journalist writing about a game to which they obtained legitimate access and which they did not break any NDAs to write about? Then we talk about the live service death spiral that Helldivers 2 now finds itself in a mere six months after receiving near-universal praise upon launch. At what point does live service, as a model, become destructive? Are games – and gamers – worse because of it? Lastly, we discuss some cool games we’ve been playing, like Crush House, in which players must please reality TV-addled masses, and Doom, which might catch on someday.

    Credits

    - Hosts: Nathan Grayson, Chris Person, and Riley MacLeod

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • This week, Nathan, Gita, and Riley gather to reflect on the legacy of Game Informer, a magazine whose 33-year run unexpectedly came to an end late last week when GameStop unceremoniously laid off its entire staff and took down its website’s archive. Then we discuss the parasocial pivots of both the Trump and Harris campaigns, with the former appearing on the broadcast of sycophantic Kick streamer Adin Ross and the latter embracing Brat Summer, a social media phenomenon born of resurgent popstar Charli XCX. After that, we welcome Borderlands into the pantheon of bafflingly bad video game movies by talking about all the other ones, of which there have been approximately one million. Paradoxically, though, there has been one good Borderlands movie: Tales from the Borderlands, a cinematic narrative game that came out years ago. Go watch/play that instead.

    Credits

    - Hosts: Nathan Grayson, Riley MacLeod, and Gita Jackson

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • This week, Luke, Riley, and Chris talk news, sports, sports games, non-sports games, and geography. We start by discussing Wednesday’s layoffs at Destiny developer Bungie, which saw 220 people lose their jobs and other people and teams shuffled into parent company Sony. But throughout all this upheaval, Bungie CEO Pete Parsons has managed to hang on to his classic car collection. Then, we talk about how, instead of getting a new Sonic & Mario Olympics game, we got a crummy mobile game with an NFT attached. This leads us to reflect on the Olympics games of our youths, and how bad the battery life on the Game Gear was. Next, Luke raves about Cataclismo, Riley raves about Thank Goodness You’re Here, and everyone rants about why so many English town names get repeated across the world. Chris and Riley talk about their ice cream makers (ice cream showdown to come!). Last, we answer some reader questions, discussing what game genre we’d like to resurrect, how both we and our pets would do in the Olympics, fake cubes, a horrible new AI device we can’t believe is real, and what the Rashomon of games would be.

    Credits

    - Hosts: Luke Plunkett, Riley MacLeod, and Chris Person

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • This week, Nathan, Riley, and Chris tackle a very eventful week, beginning with news that broke mere minutes before we started recording: video game voice actors and mocap performers are going on strike. Major companies – including EA, Epic, and Activision – aren’t guaranteeing them necessary AI-related protections, so they’re taking to the picket line. We reflect on how things reached this boiling point and consider what might happen next. After that, we discuss Humble Games, which laid off its entire staff – replacing them with a third-party company – and had the gall to call it a “restructuring.” Then we talk about two big wins that might protect other game workers against similar ravages: Hundreds of game developers at both Blizzard and Bethesda unionized, giving them leverage previously unheard of among rank-and-file employees at massive, multinational video game companies. Next we discuss Ubisoft’s decision to try to appease bad-faith arguments against the next Assassin’s Creed, and then finally, Chris tells us about Kunitsu-Gami, a game that just sounds neat. Also, we decide which animal – aside from apes – would be the best gamer.

    Credits

    - Hosts: Nathan Grayson, Riley MacLeod, and Chris Person

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • Nathan, Luke, and Chris gather to discuss a week that feels like it’s lasted ten years, largely due to an assassination attempt against Donald Trump, the aftershocks of which have rattled every corner of the internet, including the world of video games. Almost immediately after it all went down, players of games like Fortnite, Roblox, and Minecraft began digitally recreating the scene. Companies, in turn, have moderated some instances of this and washed their hands of others. We reflect on what it all means. We also dig into some significantly more lighthearted topics, including the best kicks in video games – all games should have a kick button, and if Nathan gets his way, they will – and Chris’ espresso-centric mad science projects. Then we, three people who are not licensed therapists, offer some extremely good mental health advice: log off.

    Credits

    - Hosts: Nathan Grayson, Luke Plunkett, and Chris Person

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • This week, Nathan, Luke, and Riley reconvene after a holiday weekend to discuss everybody’s favorite, inescapably pervasive topic: enshittification, defined by writer Cory Doctorow as the process by which "the services that matter to us, that we rely on, are turning into giant piles of shit.” This week alone, it happened to both Xbox’s Game Pass service and Apex Legends’ battle pass, all in service of making numbers go up on a balance sheet somewhere. Then we talk about the sudden death of Kotaku AU, a site which – contrary to popular belief – Luke does not and never has worked for. After that, we discuss some TV shows, one of which, The Boys, has really fallen off, and the other of which, The Acolyte, never really got going to begin with. Lastly: Cubes.

    Credits

    - Hosts: Nathan Grayson, Luke Plunkett, and Riley MacLeod

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • This week, everybody’s on break because of the Fourth of July, but we don’t intend on leaving you high and dry. A couple months ago, we hosted our first live event at Wonderville in Brooklyn alongside Merritt K, author of “LAN Party: Inside the Multiplayer Revolution.” We spent our time on stage discussing the golden age of LAN parties and why they (sadly) went away. Also Bawls soda, because you can’t have a discussion of LAN parties and the early 2000s without Bawls. Here is the never-before-released recording of… all of that.

    Credits

    - Hosts: Nathan Grayson, Gita Jackson, Chris Person, & special guest Merritt K

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • On this week’s episode, Nathan and Riley are joined by Ash Parrish of The Verge to discuss the reason behind Dr Disrespect’s Twitch ban and how it finally came to light after all these years. We answer one of the major questions the recent torrent of information has produced: Why did it take journalists – some of whom had known the reason for years beforehand – so long to finally make it public? Why now? We also talk about the process of reporting out sensitive stories involving victims and what we think will happen next. Afterward, we move on to a discussion of Elden Ring: Shadow of the Erdtree, an expansion so divisive that it summons Chris Person from The Land of Shadow to share his misgivings. Lastly, we come up with a killer game idea based on the TV show Severance (call us, Apple).

    Credits

    - Hosts: Nathan Grayson, Riley MacLeod, & special guest Ash Parrish

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • On this week’s episode, Nathan and Riley are joined by John Warren, formerly of Fanbyte and now of the just-launched VGBees. First we discuss John’s new reader and listener-supported website, which aims to provide a home to good writing about video games. The more the merrier, we say. Then we hop on the endless merry-go-round that is the question of what a game review should be, as inspired by discourse around Elden Ring: Shadow of the Erdtree. If said discourse makes you want to tear your hair out, don’t worry: You’re not alone! After that we talk about this week’s Nintendo Direct, in which the company clearly did not get the memo that the Switch is supposed to be crawling across the finish line right now; instead it announced another year of heavy hitters like Legend of Zelda: Echoes of Wisdom and Metroid Prime 4. Finally, we move on to Paradox’s baffling decision making around its supposed Sims killer, the now-canceled Life By You. Then we wrap things up by talking about what it’d be like to party with the loathsome Dung Eater from Elden Ring. I, for one, think it’d be a great time.

    Credits

    - Hosts: Nathan Grayson, Riley MacLeod, & special guest John Warren

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • On this week’s episode, Nathan and Luke are joined by some guy they know named Ethan Gach to discuss the aftermath (lol) of Summer Game Fest. Ethan was on the ground at the show in LA, so he fields questions about the Geoff Keighley-powered husk that E3 left behind. We ultimately arrive at the same question people do after every single one of these things: Is an event like Summer Game Fest needed in a digital age where video game companies can spin up showcases whenever they want? Then we move on to our favorite games of the show, which consist of Killer Bean, Doom, and probably even a third thing. We also discuss a general feeling of malaise that hung over this year’s show. On one hand, Geoff and associated companies debuted some cool games, but it all felt so… expected. Where once the original Fable pioneered wild new ideas about what a game could be, the trailer for the latest installment in the now long-running series is just a bunch of callbacks. In pursuit of surefire profit, are triple-A games stuck in a rut? Finally, we end on a conversation about sending cats back in time, so you’ll definitely want to stick around for that.

    Credits

    - Hosts: Nathan Grayson, Luke Plunkett, & special guest Ethan Gach

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • On this week’s episode, Nathan, Chris, and Riley gather on the eve of Summer Game Fest – aka Keigh-3 – to discuss pre-show announcements and an investigation into the show itself. Turns out, it costs $250,000 to buy one minute of trailer time during Geoff Keighley’s summer advertisement extravaganza. And that’s just the beginning, with pricing tiers that go all the way up to $550,000 for 2.5 minutes. Is it worth it? Especially when SGF has historically underdelivered compared to E3’s attention-grabbing golden age? Then we talk about SGF-adjacent announcements like Dragon Age’s puzzling name change and Elden Ring: Shadow of the Erdtree’s long-awaited gameplay reveal. After that, we move on to a discussion of Bloomberg’s report on Suicide Squad’s fraught development, which culminates in the birth of a new segment: These Guys Should Not Be In Charge. Speaking of, we then segue elegantly into a conversation about Variety’s pivot (back) into games coverage, which mirrors Rolling Stone’s recent games renaissance – albeit with less Saudi money involved. Finally, we talk about Valve’s continued mishandling of Team Fortress 2’s bot crisis, a story that resurfaces about once per year because, well, Valve still hasn’t solved the problem! And if that’s not enough for you, we close out by getting mad about trains.

    Credits

    - Hosts: Nathan Grayson, Chris Person, & Riley MacLeod

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • On this week’s episode, Nathan, Chris, and Riley huddle together after another week surviving the slow-mo media apocalypse, this time with (even) more AI. First we discuss Vox Media and The Atlantic’s mystifying decisions to feed their journalists’ work into OpenAI’s woodchipper, shredding years of credibility and goodwill in exchange for a quick buck. Then we talk about Sony’s Neil Druckmann interview, which the company ended up pulling after the Last of Us maestro revealed that he was egregiously misquoted. Maybe having people who are not journalists try to do journalism-coded content is… bad? After that, we make our predictions for this year’s Summer Game Fest, aka Keigh-3. Is Call of Duty gonna do 9/11? Absolutely. Is Geoff Keighly gonna mention games industry layoffs during his splishy-splashy hype fest? That is… less certain. Finally, we finish out by trying to decide who we’d replace Geoff with if we could pick somebody else to host every consequential video game event under the sun. Our picks may shock you (but they probably won’t).

    Credits

    - Hosts: Nathan Grayson, Chris Person, & Riley MacLeod

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • On this week’s episode, Nathan and Gita are joined by Janus Rose, author of Aftermath’s first-ever freelance piece (made possible by subscribers like you!). She tells us about what inspired her to write her piece, which focuses on parallels between Final Fantasy VII and real-world resistance movements in the face of imperialism. Then we discuss IGN’s purchase of The Gamer Network – which includes sites like Eurogamer, Rock Paper Shotgun, GamesIndustry.biz, and VG247 – and ensuing layoffs, which feeds into a conversation about media consolidation in general. Somehow, we also find time to talk about Scott Pilgrim and share some recipes we like.

    Credits

    - Hosts: Nathan Grayson, Gita Jackson, & special guest Janus Rose

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • On this week’s episode, Nathan, Chris, and Riley discuss the new Assassin’s Creed, Shadows, which is set in feudal Japan and stars two main characters: a ninja and a samurai. It looks more interesting than the past few games in the series, if nothing else! Of course, since the ninja is a woman and the samurai is black, a certain subset of gamers are Big Mad. We (begrudgingly) talk about that part, too. Then we move on to Animal Well, an unexpected Metroidvania-but-not hit that came out last week. Chris loves it, Riley doesn’t get it. (Gentle) fireworks ensue. We also discuss the recent flood of extremely good indie games and how triple-A publishers – who’ve chosen to go all in on a small handful of big hits, at the expense of everything else – have forgotten how to make these types of games that there’s clearly still a hunger for. Oh, and of course we talk about Hades 2 some more, because that’s just who we are. Then we close out by answering a very important question: Who would you rather be able to talk to? Animals or the dead?

    Credits

    - Hosts: Nathan Grayson, Chris Person, and Riley MacLeod

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.

  • On this week’s episode, Nathan, Chris, and Gita take stock of Microsoft’s no-good, very-bad week, in which the increasingly embattled giant shut down four studios, two of them – Arkane Austin and Tango Gameworks – beloved by fans. More small games or big franchise hits? Microsoft doesn’t seem to know what it wants. Then we check in on Sony, which is having the opposite problem. After landing the biggest breakout hit of the year in Helldivers 2, it nearly fumbled the bag with a bunch of needless PSN sign-in nonsense all for what: to assert more control over the player base? To lure people into its ecosystem under false pretenses? Lastly, we discuss some things we’re actually enjoying in Hades 2 (it’s so good) and Crow Country. Oh, and we discuss ideal game length, which is of course 12-15 hours, 20 hours, or 35 hours, depending on who you ask.

    Credits

    - Hosts: Nathan Grayson, Chris Person, and Gita Jackson

    - Podcast Production & Ads: Multitude

    - Subscribe to Aftermath!

    About The Show

    Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.