Avsnitt

  • This week we divine and dive into the fascinating intersection of tarot cards and tabletop role-playing games. From character creation to game mechanics and storytelling, we explore how tarot can add depth, mystery, and inspiration to your campaigns.


    Chapters:

    (00:00) Introduction to Tarot in TTRPGs

    (03:27) Incorporating Tarot into D&D

    (12:13) Using Tarot for Storytelling and Adventure Building

    (22:41) Tarot Decks and Their In-Game Effects

    (31:15) Tarot-Themed Characters and Sub-Classes

    (41:43) The Prognosticator Class: Tarot and Fate Manipulation

    (50:19) The Seeker Class: Purpose and Power

    (01:06:04) Trinket of the Week


    Get in touch: [email protected]

    https://linktr.ee/abovetable

    www.abovetable.com for full show notes and more


    --

    Featured on this episode:

    100 Fortunes From The Fortune Teller from DnD Speak

    The Tarot Journey

    Using Tarot Cards for Character Development, Game Mechanics, and Storytelling

    The GM & The Tarot

    Tarot for Adventure Building Dummies

    Tarot of Many Things from Jesse Brake

    Tarot Deck Item from Monkey DM

    The Fortune Teller by en-mason

    Tarot Domain Cleric from Ausi

    Circle of the Wild Card from Heartleaf Games

    College of Four Suits from Griffon’s Saddlebag

    The Prognosticator from Dillan Ackerman

    The Seeker from FriskyRisque

    Trinket of the Week: Deck of Throwing


    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • This episode isn’t about dance moves but the class with probably the most iconic class feature: Druids and their Wildshape. Join us as we explore the new 2024 Druid changes and have a cozy romp through some fun homebrew subclasses from the evolutionary and botanical to the Dragonix and even Irish folklore-inspired.


    Get in touch: [email protected]

    https://linktr.ee/abovetable

    www.abovetable.com for full show notes and more


    --

    Featured on this episode:

    Druid Circles from laserllama

    Circle of Evolution from Harowing

    Into The Wild from Riot Minds

    Circle of the Grove from Griffon’s Saddlebag

    Circle of Dragons from Griffon's Saddlebag

    Circle of Imbolc from Dakota Irish

    The Oracles of Aughra from Sarsen Games

    The Pantheon of Ethelon from Adventure Ripples

    Briarguard Armor from Dungeon Strugglers

    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

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  • We're going back to our roots, exploring a class and associated subclasses, and this time it's monks! Accounting for 2024 rules changes, this episode covers new options for Kung Fu monks, boistrous brawlers, dexterous assassins, elemental strikes and healing hands. Oh - and also how the WORST 5e subclass is finally fixed...


    Chapters:

    (0:00) Exploring the Monk Class

    (06:17) 2024 Rules and Changes to the Monk Class

    (11:29) 5e Monk Reworks

    (15:38) Master Unarmed Combat Techniques

    (24:46) Stealth and Subterfuge

    (38:40) Wield Strikes and Bursts of Elemental Power

    (51:05) Stay Calm & Heal

    (01:03:06) Special Mentions & Unique Monk Options

    (01:07:01) Trinket of the Week


    Get in touch: [email protected]

    https://linktr.ee/abovetable

    www.abovetable.com for full show notes and more


    --

    Featured on this episode:

    Alternate Monk by laserllama

    Monastic Traditions by laserllama

    Way of the Kidney Punch in The Delver's Guide to Beast World from Heartleaf Games

    Way of the Brawler from Johnpocalypse

    Way of Strings from Haricu

    Way of the Vogue in Chromatic Gamut from Action Fiction

    Way of the Stormfist from Griffon’s Saddlebag

    Way of Dancing Wind in Among the Open Skies from Aripockily

    Way of Peace in Heretic's Guide to Devotion & Divinity from Eventyr

    Way of the Artisan in L’Arsene’s Ledger from Loot Tavern

    Way of the Hive Monk in Stargazer's Guide to Aroria from Ink and Lyre

    Way of the Meridian from Griffon's Saddlebag

    Flail Snails Mail Monk Items

    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • D&D has expanded well beyond original Medieval fantasy, and whether you're world building in a steampunk metropolis, galactic empire or an alternate eldritch Victorian Europe, the subject of firearms will inevitably arise. This episode is all about exploring firearm rules and those who can use them - from new weapon types, properties and explosives to gunslingers, clerics with carbines and monks with muskets, just take aim and fire away!


    Get in touch: [email protected]

    https://linktr.ee/abovetable

    www.abovetable.com for show notes and more


    --

    Featured on this episode:

    Firearms of the Realms by Yonael

    5e Firearm Rules by Big Milk

    Six Shooter from Arvo Halme

    Weird West from Mage Hand Press

    Thunder Junction from Plane Shifted

    Magic Bullets from Tribality

    Arcane Firearm Sigil Manual from NovaNC

    Gunslinger from Matthew Mercer/Critical Role

    Gunslinger from Heavy Arms

    Gunslinger Class 4.0 from Ashamed-Plant

    The Seas of Vodari from Tribality

    School of Gun Magic from CamunonZ

    Gun Mage from IDBN

    Alien Influence Warlock Class from David Adams

    Artificer: Powdermaster from JonnyDM

    Valda’s Spire of Secrets from Mage Hand Press

    Lens of Distance from Yonael

    Kickstarter of the Week: Until Death Do Us Part


    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • Hey! Listen! It’s dangerous to go alone! Take this episode full of Zelda content to help with your journey. From different RPG systems and iconic 8-bit dungeon crawls that both emulate the games we know and love, to iconic species and monsters Linked into D&D 5e, this chat serves up more ingredients than you can shake your maracas at! You’ll be a ttrpg tri-force to be reckoned with.


    Chapters:

    (0:00) Exploring The Legend of Zelda's themes and mechanics

    (06:50) What Zelda inspiration can we apply to official rules?

    (11:23) The Legend of Zelda inspired rule systems

    (19:26) Heroes of Cerulea and Forgotten Ballad

    (28:50) Break! RPG and Obojima

    (31:16) Diving into Zelda's Races and Cultures

    (43:06) Tools for running a Zelda game

    (51:05) Trinket of the Week


    Get in touch: [email protected]

    https://linktr.ee/abovetable

    www.abovetable.com for show notes


    --

    Featured on this episode:

    Zelda D&D Campaign Ideas

    The Legend of Zelda Adventure System from Papers Pencils

    The Legend of Zelda: Reclaim the Wild

    Heroes of Cerulea from Blackfisk Publishing

    Forgotten Ballads from Cool Way Ink

    Breath of the Wild Setting Guide from Creator Works

    5e Breath of the Wild Player's Companion from Pankratos_Gaming

    Hyrulean Races from Ashamed Plant

    Zelda Monster Manual from gowronatemybaby7

    How to build a 5e Link from each Zelda game

    Horse Breeds from The Gollicking

    Cyclic dungeon generation from Sersa Victory

    Boss Keys from Game Maker's Toolkit

    Trinket of the Week: Volcanic Ocarina

    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Creative Commons Attribution 4.0


    Hosted on Acast. See acast.com/privacy for more information.

  • Episode 50! So time to celebrate with some Inspiration! Inspiration has changed in the official rules so we dive into how Inspiration is given out and what it means. We discover a myriad of different ways it can be used at your table from saving up Inspiration for even greater heroics to boon, banes and heroic final actions - there's something to inspire everyone!


    Chapters:

    (0:00) Understanding Inspiration in D&D

    (09:07) Earning and Awarding Inspiration

    (17:33) New Rules for Inspiration In 2024

    (29:11) Variations on Inspiration Mechanics in D&D

    (36:41) Unconcious Inspiration

    (40:23) Kibble's Tasty Heroic Inspiration Mechanics

    (52:00) Alternatives to Dice Rolling and I Know A Guy

    (1:01:06) Final Thoughts on Using Inspiration

    (1:03:00) Trinket of the Week


    Get in touch: [email protected]

    https://linktr.ee/abovetable

    www.abovetable.com for show notes and more


    --

    Featured on this episode:

    8 Best House Rules For Inspiration from The Gamer

    [5e] Homebrew Inspiration from Gyllz

    Hero's Last Stand from Willibombago

    Dying Breath from TheHeadlessOne

    I Know A Guy from David Nett

    I Know A Guy from Ryan Imel

    Fates & Fortunes from Nord Games

    Trinket of the Week: The Arcanite Shard

    Kickstarter of the Week: Catch Me If You Cant


    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • Ever wanted a character's tattoos to have more meaning beyond physical description? Then this episode is for you. From Ink Devil Warlocks to Tattooists with sketchbooks and the Marked class who collect as many tattoos as possible - we explore the options that make tattoos an integral part of a character. But not only that - we explore expanding mundane tattoos with tools and inks as well as reems of magical tattoo designs with lore and artwork to enrich your worlds.


    Chapters:

    (0:00) Introduction to Tattoos in TTRPGs

    (08:05) Exploring Tattoos Tasha's Cauldron of Everything

    (16:20) Ink Devil Warlock Subclass and How To Become An Inkbender

    (25:02) The Tattooist and The Marked Classes

    (35:25) Character Customisation and Integrating Tattoos Into Adventures

    (43:59) Expanding Tattoo Systems

    (56:36) Trinket of the Week


    Get in touch: [email protected]

    https://linktr.ee/abovetable

    www.abovetable.com for show notes and more


    --

    Featured on this episode:

    Tavern Tales Vol.1 from Escape Plan Games

    The Inkbender from Smilesy_

    Tome of Mystical Tattoos Vol.1

    Magic Tattoos from Cottage of Everything

    Magic Tattoos Extended from davidqshull

    Tool Craft from Dump Stat Adventures

    Guide to Magical Tattoos v4 from LadyJadz

    Mystic Ink (Magic Tattoos) from Duncan Rhodes

    Trinket of the Week: Sunken Isles Tattoos


    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • From economic powerhouses and adventuring leagues to scholastic societies and, of course, the infamous thieves' guilds - this episode covers them all. We explore full fledged guilds ready to plug into your world and how to craft your guilds with the renown system. Players run guilds are also the perfect companion to the new bastion system so this episode have options for everyone!


    Chapters:

    (0:00) Why use Guilds in your game

    (10:11) Using Renown for easy Guild interactions

    (19:53) Setting up your own Guild

    (32:59) Expanding the game with pre-made Guilds

    (45:08) Stick to the classics with a Thieves Guild

    (53:06) A city of Guilds and other adventures

    (59:22) Trinket of the Week


    Get in touch: [email protected]

    https://linktr.ee/abovetable

    www.abovetable.com for show notes and more


    --

    Featured on this episode:

    Simple Guilds for D&D 5e from Master The Dungeon

    Running a Guild from Gerard Gully

    Remarkable Guilds & Their Heroes from Loresmyth

    The Guilds of Ethelon from Adventure Ripples

    Unearthed Spoils Special Edition - In The Shadows from Grim Press

    Leverage: Waterdeep - One Hand Washes the Other from Benjamin L. Eastman & Matt Dunn

    Trinket of the Week: Tools of the Trade from Aripockily


    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • With new games due to start in 2025, we've already covered Safety Tools and Session Zero. But what about Level Zero…? In this episode we explore how playing characters experience before they are plucked from obscurity can enrich personal story, narrative drive and be a bloody good laugh!


    Chapters:

    (0:00) Welcome Back

    (03:26) Exploring Level Zero Play

    (13:23) Why is Level 0 not the standard starting point?

    (21:59) Dungeon Crawl Classics and Character Creation

    (30:26) Understanding the Fifth Edition Funnel

    (40:04) Let's roll up a Level 0 Character

    (46:07) Inovative Approaches: Humble Beginnings

    (54:30) A Life Well Lived

    (1:07:40) Level Zero Adventures and Trinket of the Week


    Get in touch: [email protected]

    https://linktr.ee/abovetable

    www.abovetable.com for show notes and more


    --

    Featured on this episode:

    What's Past is Prologue from Alan Patrick

    Play Right Now from Domergue

    Dungeon Crawl Classics Quickstart from Goodman Games

    Fifth Edition Funnel For Dungeons & Dragons from Ten Red Crows Press

    Zero Level Rulebook for 5E from Weird Works

    Humble Beginnings: Level 0 Characters From Tyler Aiden Gray

    A Life Well Lived from Cubicle 7

    The Commoner from Walrock Homebrew

    How To Play Level Zero from Dungeon Coach

    Down & Out in Waterdeep from Zack Sporen

    A Hero's Journey from David Flor

    Lair of the Lamb from Goblin Punch

    Truly Madly Deeply: Level Zero to Hero from Patrick Higingbotham & Chad Cray

    Trinket of the Week: 100 Wondrous Items


    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • The temperature continues to plummet and so we're taking our icy theme to the next level and jumping into Icewind Dale: Rime of the Frostmaiden. Phil brings an avalanche of supplements into Ten-Towns to bury Josh with and they're all pure gold! For anyone inspired by our winter episodes or planning running RotF in the new year, this episode treads clear paths between must-have guidance and supplements for the ultimate chill!


    Chapters:

    (0:00) Intro and Year In Review

    (1:26) Exploring Icewind Dale: Rime of the Frostmaiden

    (4:14) The Sandbox Nature of Rime of the Frostmaiden

    (7:29) Campaign Pitch: The Vibe of Icewind Dale

    (9:41) Approach to House Rules and Banned Content

    (17:24) Dungeon Coach's Arctic Survival Guide

    (24:06) Ten-Towns Primers and Resources

    (38:47) Enhancing Gameplay with Music & Tools

    (44:55) Creative Game Mechanics and Expanding the Bestiary

    (1:02:05) Trinket of the Week and Looking Ahead to 2025


    Get in touch: [email protected]

    https://linktr.ee/abovetable

    www.abovetable.com for show notes and more


    --

    Featured on the show:

    Rime of the Frostmaiden House Rules from Apostol Apostolov

    Arctic Survival Guide from The Dungeon Coach

    Ten-Towns Overview from Excel Lynt

    Rime of the Frostmaiden Complete DM's Bundle from Eventyr

    Ten Towns Expanded from Patrick Rehse & Joe Raso

    The Ten Towns of Icewind Dale | Music/Ambiance from AJ's Corner

    Ten-Towns Travel Calculator

    Rules for Troutball

    Black Cabin Puzzle

    Frosty Encounters from DnD Unleashed 

    Scientific Secrets of Icewind Dale

    Glissade from Abyssal Brews


    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • Nothing makes you appreciate the warmth of a fire or mulled beverage of choice like the contrast with the biting cold. That's why this week we come bearing polar presents. For GMs we explore the winter chill with some one shots and settings for any table's needs whether a drop in encounter or half-day adventure. For players, a variety of different seasonal subclasses from tundra conservationist rangers and blizzard summoning barbarians. Icy adventures in 2025 anyone?


    Chapters:

    (0:00) Introduction to Winter adventuring

    (03:43) One Shot Wonders - Out In The Cold

    (12:36) A Heart of Cold

    (20:32) The Everglacier Setting

    (26:47) Subclasses with a Winter theme

    (37:03) The Crone Warlock

    (41:35) Winter-themed items and trinkets


    Get in touch: [email protected]

    https://linktr.ee/abovetable

    www.abovetable.com for show notes and more


    --

    Featured on this episode:

    One Shot Wonders from Roll & Play Press

    A Heart of Cold from Eventry Games

    The Everglacier from The Griffon's Saddlebag

    The Sunblade Panteon from Awfully Queer Heroes & Stephen Hart

    Deep Magic Vol. 1 from Kobold Press

    The Oracles of Aughra from Sarsen Games

    Herbarium: A Botanical 5e Supplement from Crow and Crown

    Treasury of Winter from Legendary Games

    L’Arsene’s Ledger of Treasures and Trinkets from Loot Tavern


    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • In this episode we're chatting with Kevin Fannin aka Kefa Studios. We talk miniature painting, their start in content creation and the medieval themes of their first Kickstarter project, Banner of Honour. Their current project, Complete Guide to Jousting 5e, contains everything you need to bring the high-octane joust to your table with everything from mechanics and optional rules to over 40 new mounts and how to bond with them. You know we love a mini-game!


    Check out the Complete Guide to Jousting 5e on Kickstarter


    Find more of their work at www.kefastudios.com


    --

    Get in touch: [email protected]

    https://linktr.ee/abovetable


    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • We've hit December and the decorations are up! The holiday spirit is in the air but how can we translate that to the table? Whether you want inspiration for crafting your own fantasy holidays, running winter games or just pick up a fun festive one-shot to play with friends and family this year - this episode checks everything off the (naughty) list.


    Chapters:

    (00:00) Embracing the Holiday Spirit

    (06:40) Creative Inspirations: Classic Holiday Movies in D&D

    (13:23) Adventures and Supplements: Hollynock Hijinks and more

    (31:34) The Winter Crown Games

    (39:09) DM's Guild whistle stop tour

    (43:55) Trinket of the Week


    Get 10% off at Roll & Play Press!


    Get in touch: [email protected]

    https://linktr.ee/abovetable


    --

    Featured on this episode:

    Christmas One Shot Ideas from The Gamer

    Hollynock Hijinks from Mage Hand Press

    Christmas Essentials from Roll & Play Press

    Christmas Chronicles of Winterglen from Penny Blood Adventures

    The Winter Crown from Aripockily

    A Yuletide Surprise! from Alasdair Hill

    Last Christmas from Janek Sielicki

    Winter's Splendor (5e) from Wizards of the Coast

    A Kobold Christmas from River Daniel

    Four Calling Quills from Roll & Play Press

    Project of the Week: Complete Guide to Jousting 5e from Kefa Studios


    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • How do you run Speak with Animals or Speak with Plants? From helpful eloquent NPCs that can provide all the information a party needs to reticent wild creatures that have limited knowledge and require more persuasion - we explore the different ways in which these spells occur in different games.


    Chapters:

    (0:00) Intro

    (3:00) What the heck is an Animal Handling check?

    (19:54) Speak with Animals. The level one spell.

    (25:51) How much do the animals know?

    (36:51) Plants have feelings too.

    (47:21) So let's just Speak with Nature!

    (52:47) Project of the Week


    Get in touch: [email protected]

    https://linktr.ee/abovetable


    --

    Featured on this episode:

    Spells That Don't Suck from somanyrobots & Omega Ankh

    A Short Rest with somanyrobots

    Project of the Week: Satzija's Tome of Hags from Tiny Quill


    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • A must-have for any game, this week we explore the different safety tools out there to ensure a safe, inclusive and fun environment at table. From consent forms and transparency on tone before the campaign even starts to how to manage lines, veils and at table safety, we discuss how each works and signpost to all the resources you'd ever need. Bring on those festive and new year campaigns!


    Chapters:

    (0:00) Intro

    (2:04) Why use safety tools with our games

    (8:16) Ensuring fun for all with the 2024 Dungeon Master's Guide

    (16:20) Examining the different types of safety tools

    (24:00) Pros and cons of different safety tools

    (38:21) Safety tool resources

    (56:15) Trinket of the Week


    Get in touch: [email protected]

    linktr.ee/abovetabe


    --

    Featured on the show:

    The Dungeon Master's Guide

    Ensuring Fun For All from the Dungeon Master's Guide (free)

    Tracking Sheets from the Dungeon Master's Guide

    Safety Tools Explained from Tavrn

    CATS from Patrick O'Leary

    TTRPG Safety Toolkit

    Sly Flourish Safety Tools

    Consent In Gaming from Monte Cook Games

    Campaign Safety & Consent Checklist from Optional Rule

    Script Change RPG Toolbox from Beau Jágr Sheldon

    Safety Tools for Tabletop RPGs from Thomas Weinberger

    The Same Page Tool from Christopher Chinn

    Safety Tools Explained from Start Playing Games

    RPG Safety Toolkit from Evil Hat Productions

    Sleepytime Sheep Stuffy from The Griffon's Saddlebag

    Impenetrable Cuddle Cave Deluxe from Action Fiction

    Project of the Week: Argo-0


    Hosted on Acast. See acast.com/privacy for more information.

  • Whether power through sacrifice, a connection with primal life force or gothic vampiric sanguimancy - blood magic runs through much of the fantasy genre. Often forbidden or dangerous, we explore how you can bring blood magic to the table. From safety tools on self-sacrificial mechanics and hemomancy wizards to blood domain clerics and even blood archers, this has everything a bloodthirsty table needs.


    The content of this episode covers sensitive content including mentions and use of self-harm for in-game magic is a mechanic that can be triggering for some. If you or someone that you know struggles with self-harm, suicidal thoughts, or if you or a loved one are experiencing a difficult time, know that you are not alone.

    Available resources:

    Samaritans https://www.samaritans.org/

    Suicide Prevention UK https://www.spuk.org.uk/

    988 lifeline https://988lifeline.org/

    Shout https://giveusashout.org/


    Chapters:

    (0:00) Intro

    (07.25) The Critical Role Blood Hunter class

    (13:44) Exploring blood magic in Tal’Dorei Reborn

    (24:44) Simple homebrew rule for blood magic

    (28:48) Blood magic class options

    (58:38) Spell rundown

    (1:00:00) Trinket of the Week


    Get in touch: [email protected]

    https://linktr.ee/abovetable

    --

    Featured on this episode:

    Blood Hunter from Critical Role

    Monsters of Murka: Chromatic Gamut from Bonus Action

    Tal’Dorei Reborn from Darrington Press

    Trade Blood for Power with D&D Blood Magic from Nerdarchy

    Blood Magics from DnD Unleashed

    Blood Domain from DMDave

    Blood Archer in Steinhardt's Guide to the Eldritch Hunt from MonkeyDM

    Hemocraft & Bloodmagic from Dungeon Bros

    The Bloodmire from The Griffon's Saddlebag

    Blood Magic Spells resources on the website!

    Blood Crystal from Loot Tavern

    Project of the Week: Witchfyre A Dark Fantasy RPG

    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under CC Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • Ever mused with other players on what it would be like to play as the bad guys? Well now you can. In this episode Josh & Phil discuss the pitfalls and issues of playing evil, character alignment and intraparty conflict, before serving up solutions. From player options to pick-up-and-play adventures that will scratch that evil itch, listen out for everything you need to conquer the world!


    Chapters:

    (0:00) Intro

    (2:24) Defining evil in D&D and considerations for playing

    (13:55) What the new Dungeon Master's Guide says about playing evil

    (20:23) Running better pickpocketing

    (31:14) Having fun playing the classic evil villain

    (41:28) Let's start a cult

    (53:11) Honourable and devious mentions

    (57:12) Trinket of the Week


    Get in touch: [email protected]

    linktr.ee/abovetable


    --

    Featured on this episode:

    The Dungeon Master's Guide

    Tessa's Guide to Pickpocketing and Pilfering from Paul T Dean

    Villainous Champions of the Shadow Keep from William Martin

    Remarkable Cults & Their Followers from Loresmyth

    Grim Hollow from Ghostfire Gaming

    Corpus Malicious from DRS Publishing

    The Dark Archetypes from Nikolas Totief & Alexander Kami

    Best Subclasses For Evil Character from The Gamer

    Treasury of the Macabre from Legendary Games

    On Being An Evil Character from Matt Colville

    Embracing Villainy from Alyssa Visscher

    Project of the Week: Necromancers of Monastis from Brave Alice


    --

    Music:

    "The Path of the Goblin King" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    Hosted on Acast. See acast.com/privacy for more information.

  • We've spent weeks brewing this one up and it's finally here! Our spooky season comes to a close with a potions focused episode. From making them feel more memorable or important in game to playing characters who want to mix up their own concoctions, we chat about everything alchemy and herbalism in this cauldron of an episode.


    Chapters:

    (0:00) Intro

    (3:00) Are we using potions enough in game?

    (6:40) A quick sidebar on the new Bastion system and downtime

    (12:30) Crafting and potions with official 2024 rules

    (20:30) Potion themed player and character options

    (35:40) Alchemy vs Herbalism

    (44:36) Potion crafting and brewing sytems

    (59:26) More potions

    (1:11:45) Trinket of the Week


    Get in touch: [email protected]

    Instagram - abovetablepodcast


    --

    Featured on this episode:

    The Herbal Journal of Cicely Longbottom from Sarsen Games

    Alchemist in Valda's Spire of Secrets from Mage Hand Press

    College of Alchemy from The Griffon's Saddlebag

    Alchemist's Supplies Breakdown from Dump Stat

    DnD PotionCraft from Legendary Scribes

    Mortar & Pestle from Cubicle 7

    Potions & Herbalists from Diego Pisa Artworks

    Alchemy & Poisoncraft from Cabal of Enchantment

    Portable Potion Press in L'Arsene's Ledger of Treasures and Trinkets from Loot Tavern

    Project of the Week: Xarnon's Codex of Combined Magic from Giants of the North


    --

    Music:

    "Gypsy Shoegazer No Voices" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/


    Magic Item Shop by Bardify

    https://youtu.be/tpi5qsXm_cM?si=LmLL7VdbsulDseP1


    Alchemist's Lab by Ambient Method

    https://youtu.be/wwYwMKufgCo?si=15027bYxxmEszVM2


    Hosted on Acast. See acast.com/privacy for more information.

  • Throwing a hag at your party but limited by Bestow Curse? Playing a crafty witch but bereft of jinxes? We've got you covered. From using cursed items and intricate ritual castings to flinging jinxes and buying hexes, you'll have a fully stocked grimoire of curses after listening to this episode.


    Chapters:

    (0:00) Intro

    (2:04) Adding Curses to your game

    (12:25) Changing up the Bestow Curse spell

    (29:38) The Grimoire of Curses

    (42:48) Hexcrafting - what is it and how does it work

    (49:53) Class options for working with curses

    (1:02:35) Expanded cursed items and giving them narrative impact

    (1:12:48) Trinket of the Week


    Get in touch: [email protected]

    Instagram - abovetablepodcast


    --

    Featured on this episode:

    Bestow Curse Creative Ideas from aldwynrivers

    Bad Luck Curses from D&D Unleashed

    100 Curses from DnDSpeak

    The Grimoire of Curses from DMSlash

    Milando's Guide to Magical Marvels from Eventyr Games

    Heretic Prestige Class from D&D Unleashed

    Cursesmith from Kibbles Tasty

    Way of the Hex from Dream Plots

    13 Terrifying Trinkets from Giants of the North

    Xan Rockman's Emporium from Aripockly

    Project of the Week: Pumpkins & Phantoms from Tales & Taverns


    --

    Music:

    "Gypsy Shoegazer No Voices" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/


    Arctic Wilderness by Bardify

    https://youtu.be/qD2ahwiPRBk?si=Zj_uzPmL7WCeTEmA


    Mountain Shelter by Michael Ghelfi Studios

    https://www.youtube.com/watch?v=3mNs2IdWuZY


    Hosted on Acast. See acast.com/privacy for more information.

  • What is a witch without her familiar? Whether you want your own soul-linked dæmon or sassy black cat a la Salem, Find Familiar is a go to spell for many players. Yet it has its limits. From expanded familar options and how to grow your familiar with your character, to the tamer class and even adventuring as a familiar yourself, you'll be familiar with every option by the end of this episode.


    Chapters:

    (0:00) Intro

    (5:00) Official Find Familiar Spell

    (15:50) Expanding and new Familiar options

    (32:40) Player options for new Familiar relationships

    (50:50) Levelling up and earning Familiars

    (1:01:52) Familiar adventures

    (1:06:25) Trinket of the Week


    Get in touch: [email protected]

    Instagram - abovetablepodcast


    --

    Featured on this episode:

    Find Familiar Spell 2024

    Extended 5E Familiars from GreyAcumen

    The Fluffy Folio

    Familiar Contract from FullAutoArmy

    30 Familiar options alamo76

    Alter Familiar from Specs64z

    Tamer Class & Familiars from Loot Tavern

    Familiar Keeping from Dreamfarers

    Biosmith Artificer Subclass from HumperdinkTheWarlock

    Bond familiar from theinexplicablefuzz

    Dynamic Familiar Leveling from Storm Cat

    Druidic Familiars from Lou-Brew

    Animal Accoutrements from Aripockly

    UnFamiliar from Seltzer

    Full show notes on abovetable.com

    --

    Music:

    "Gypsy Shoegazer No Voices" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License


    ALCHEMIST'S LAB by Jason Grace

    https://www.youtube.com/watch?v=wwYwMKufgCo


    Hosted on Acast. See acast.com/privacy for more information.