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  • Robot policies must be both reliable and highly capable to be useful; the best way to achieve this level of performance is with reinforcement learning. However, for reinforcement learning you are usually stuck between two difficult options: reinforcement in the real world is often risky and expensive, while reinforcement learning in a traditional simulator takes a lot of engineering work and has a persistent sim-to-real gap. What if instead you could train your robot purely in a world model?

    RISE by Jiazhi Yang et al. uses a compositional world model to predict the future and evaluate progress. This allows for a self-improving pipeline, which learns a world model from real data and then learns how the robot should perform different tasks. This pipeline results in a data-driven way to improve policy performance from real data but without real-world reinforcement learning.

    Watch Episode #86 of RoboPapers, with Chris Paxton and Jiafei Duan, to learn more!

    Abstract

    Despite the sustained scaling on model capacity and data acquisition, Vision-Language-Action (VLA) models remain brittle in contact-rich and dynamic manipulation tasks, where minor execution deviations can compound into failures. While reinforcement learning (RL) offers a principled path to robustness, on-policy RL in the physical world is constrained by safety risk, hardware cost, and environment reset. To bridge this gap, we present RISE, a scalable framework of robotic reinforcement learning via imagination. At its core is a Compositional World Model that (i) predicts multi-view future via a controllable dynamics model, and (ii) evaluates imagined outcomes with a progress value model, producing informative advantages for the policy improvement. Such compositional design allows state and value to be tailored by best-suited yet distinct architectures and objectives. These components are integrated into a closed-loop self-improving pipeline that continuously generates imaginary rollouts, estimates advantages, and updates the policy in imaginary space without costly physical interaction. Across three challenging real-world tasks, RISE yields significant improvement over prior art, with more than +35% absolute performance increase in dynamic brick sorting, +45% for backpack packing, and +35% for box closing, respectively.

    Learn More

    Project Page: https://opendrivelab.com/RISE/

    ArXiV: https://arxiv.org/abs/2602.11075



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  • Collecting robot data at scale is key to deploying working manipulation policies, and the team from Tutor Intelligence is here to tell us about how to accomplish it. Their new announcement: a massive, 100-robot “data factory,” with a behind-the-scenes look at how to build a teleoperation platform and how to make robots and policies that are useful for their customers.

    Tutor Intelligence is a full-stack robotics company: they build robot arms, they sell robot arms, they write the software and they train neural networks. Josh Gruenstein, Jesse Michel, Shiraz Khan, and Joe McCalmon join us to tell us more about how they scale both teleop data and human interventions from their teleoperators in order to train the policies they need.

    Watch Episode #85 of RoboPapers, with Chris Paxton and Jiafei Duan, to learn more!

    Learn More

    Blog post: https://tutorintelligence.com/blog/building-a-100-robot-data-factory-toward-factory-ready-ai



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  • Learning robust, general-purpose reward functions for robotics unlocks many potential applications, like on-robot reinforcement learning or dataset validation. However, there’s a question of how to actually train such reward functions. Training success/failure prediction leads to ambiguous signals partway through a demonstration — it’s hard to measure progress — making the method unsuitable for reinforcement learning, among other things. Predicting progress, on the other hand, does not give a good way of using failure data.

    So why not do both? Robometer combines both progress and preference supervision, resulting in a stable, scalable, and highly general reward learning approach. Anthony Liang, Yigit Korkmaz, and Jesse Zhang join us to tell us more.

    Watch Episode #84 of RoboPapers, with Chris Paxton and Jiafei Duan, to learn more!

    Abstract

    General-purpose robot reward models are typically trained to predict absolute task progress from expert demonstrations, providing only local, frame-level supervision. While effective for expert demonstrations, this paradigm scales poorly to large-scale robotics datasets where failed and suboptimal trajectories are abundant and assigning dense progress labels is ambiguous. We introduce Robometer, a scalable reward modeling framework that combines intra-trajectory progress supervision with inter-trajectory preference supervision. Robometer is trained with a dual objective: a frame-level progress loss that anchors reward magnitude on expert data, and a trajectory-comparison preference loss that imposes global ordering constraints across trajectories of the same task, enabling effective learning from both real and augmented failed trajectories. To support this formulation at scale, we curate RBM-1M, a reward-learning dataset comprising over one million trajectories spanning diverse robot embodiments and tasks, including substantial suboptimal and failure data. Across benchmarks and real-world evaluations, Robometer learns more generalizable reward functions than prior methods and improves robot learning performance across a diverse set of downstream applications. Code, model weights, and videos at this https URL.

    Learn More

    Project page: https://robometer.github.io/

    ArXiV: https://arxiv.org/abs/2603.02115

    Code on Github: https://github.com/robometer/robometer



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  • Spatial understanding is important to moving around in complex environments and is a huge part of the challenge of generalizing to new scenes. Most world models, however, largely ignore this spatial dimension, focusing on 2D images.

    Not PointWorld, though. PointWorld is a 3D world model trained from real and simulated data which can perform a wide variety of manipulation tasks on a real robot, including grasping or handling articulated objects, all without any additional fine tuning. Wenlong Huang joins us to tell us more about what makes this work and how it’s different from other world models.

    Watch Episode #83 of RoboPapers, with Chris Paxton and Jiafei Duan, to learn more!

    Abstract

    Humans anticipate, from a glance and a contemplated action of their bodies, how the 3D world will respond, a capability that is equally vital for robotic manipulation. We introduce PointWorld, a large pre-trained 3D world model that unifies state and action in a shared 3D space as 3D point flows: given one or few RGB-D images and a sequence of low-level robot action commands, PointWorld forecasts per-pixel displacements in 3D that respond to the given actions. By representing actions as 3D point flows instead of embodiment-specific action spaces (e.g., joint positions), this formulation directly conditions on physical geometries of robots while seamlessly integrating learning across embodiments. To train our 3D world model, we curate a large-scale dataset spanning real and simulated robotic manipulation in open-world environments, enabled by recent advances in 3D vision and simulated environments, totaling about 2M trajectories and 500 hours across a single-arm Franka and a bimanual humanoid. Through rigorous, large-scale empirical studies of backbones, action representations, learning objectives, partial observability, data mixtures, domain transfers, and scaling, we distill design principles for large-scale 3D world modeling. With a real-time (0.1s) inference speed, PointWorld can be efficiently integrated in the model-predictive control (MPC) framework for manipulation. We demonstrate that a single pre-trained checkpoint enables a real-world Franka robot to perform rigid-body pushing, deformable and articulated object manipulation, and tool use, without requiring any demonstrations or post-training and all from a single image captured in-the-wild.

    References

    Project page: https://point-world.github.io/

    ArXiV: https://arxiv.org/abs/2601.03782



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  • Humans use tools to perform almost all of the physical work that we do from day to day. However, tools come in many different sizes and shapes, and it’s very difficult to collect human data for them in general. What about training in simulation?

    SimTooReal aims to address this through, unsurprisingly, sim-to-real learning. Kushal Kedia and Tyler Lum talk about how it works: they procedurally generate tool-like objects, and then train with the universal objective of moving objects around to different locations. This creates a general-purpose model which can manipulate various tools to perform a variety of tasks in the real world.

    Watch episode #82 of RoboPapers, hosted by Michael Cho and Jiafei Duan, now to learn more!

    Abstract

    The ability to manipulate tools significantly expands the set of tasks a robot can perform. Yet, tool manipulation represents a challenging class of dexterity, requiring grasping thin objects, in-hand object rotations, and forceful interactions. Since collecting teleoperation data for these behaviors is challenging, sim-to-real reinforcement learning (RL) is a promising alternative. However, prior approaches typically require substantial engineering effort to model objects and tune reward functions for each task. In this work, we propose SimToolReal, taking a step towards generalizing sim-to-real RL policies for tool manipulation. Instead of focusing on a single object and task, we procedurally generate a large variety of tool-like object primitives in simulation and train a single RL policy with the universal goal of manipulating each object to random goal poses. This approach enables SimToolReal to perform general dexterous tool manipulation at test-time without any object or task-specific training. We demonstrate that SimToolReal outperforms prior retargeting and fixed-grasp methods by 37% while matching the performance of specialist RL policies trained on specific target objects and tasks. Finally, we show that SimToolReal generalizes across a diverse set of everyday tools, achieving strong zero-shot performance over 120 real-world rollouts spanning 24 tasks, 12 object instances, and 6 tool categories.

    Learn More

    Project page: https://simtoolreal.github.io/

    ArXiV: https://arxiv.org/abs/2602.16863



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  • Robotics fundamentally involves understanding the dynamics of how things change in the world in response to action and force. This is impossible to learn from static images; instead, it’s far more effective and more data-efficient to learn from video.

    Elvis Nava joins us to talk about mimic-video and Mimic Robotics. Mimic-ivdeo is part of a new class of video-action models, capable of achieving complex, dexterous bimanual robotic manipulation with relatively little robot data.

    One of the key findings from mimic-video is that pretraining on webscale video allows robots to learn physics priors; as a result, policies train faster, generalize better, and are capable of more impressive dexterity, versus training on static images or image-language pairs as per a VLM.

    Watch Episode #81 of RoboPapers with Michael Cho and Chris Paxton to learn more!

    Abstract

    Prevailing Vision-Language-Action Models (VLAs) for robotic manipulation are built upon vision-language backbones pretrained on large-scale, but disconnected static web data. As a result, despite improved semantic generalization, the policy must implicitly infer complex physical dynamics and temporal dependencies solely from robot trajectories. This reliance creates an unsustainable data burden, necessitating continuous, large-scale expert data collection to compensate for the lack of innate physical understanding. We contend that while vision-language pretraining effectively captures semantic priors, it remains blind to physical causality. A more effective paradigm leverages video to jointly capture semantics and visual dynamics during pretraining, thereby isolating the remaining task of low-level control. To this end, we introduce mimic-video, a novel Video-Action Model (VAM) that pairs a pretrained Internet-scale video model with a flow matching-based action decoder conditioned on its latent representations. The decoder serves as an Inverse Dynamics Model (IDM), generating low-level robot actions from the latent representation of video-space action plans. Our extensive evaluation shows that our approach achieves state-of-the-art performance on simulated and real-world robotic manipulation tasks, improving sample efficiency by 10x and convergence speed by 2x compared to traditional VLA architectures.

    Learn More

    Project page: https://mimic-video.github.io/

    ArXiV: https://arxiv.org/abs/2512.15692



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  • Sports like tennis are great examples of the sort of dynamic whole-body interaction that’s possible with humanoid robots. But capturing examples of fast, dynamic interactions from humans is really difficult. Enter LATENT, which uses lower-quality human data plus reinforcement learning to teach a robot to play tennis, able to complete back-and-forth volleys at a human level.

    LATENT has three steps: (1) collecting imperfect human data like a backswing, (2) using these to learn a latent action space, and (3) they train a high-level policy in simulation which can compose these actions and execute tennis skills on a robot.

    Haofei Lu and Yunrui Lian join us to tell us about their method. Watch Episode #80 of RoboPapers, with Chris Paxton and Jiafei Duan, now to learn more!

    Abstract

    Human athletes demonstrate versatile and highly-dynamic tennis skills to successfully conduct competitive rallies with a high-speed tennis ball. However, reproducing such behaviors on humanoid robots is difficult, partially due to the lack of perfect humanoid action data or human kinematic motion data in tennis scenarios as reference. In this work, we propose LATENT, a system that Learns Athletic humanoid TEnnis skills from imperfect human motioN daTa. The imperfect human motion data consist only of motion fragments that capture the primitive skills used when playing tennis rather than precise and complete human-tennis motion sequences from real-world tennis matches, thereby significantly reducing the difficulty of data collection. Our key insight is that, despite being imperfect, such quasi-realistic data still provide priors about human primitive skills in tennis scenarios. With further correction and composition, we learn a humanoid policy that can consistently strike incoming balls under a wide range of conditions and return them to target locations, while preserving natural motion styles. We also propose a series of designs for robust sim-to-real transfer and deploy our policy on the Unitree G1 humanoid robot. Our method achieves surprising results in the real world and can stably sustain multi-shot rallies with human players.

    Learn More

    Project page; https://zzk273.github.io/LATENT/

    ArXiV: https://arxiv.org/pdf/2603.12686

    Code: https://github.com/GalaxyGeneralRobotics/LATENT



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  • Training robot foundation models faces two key hurdles: how to get enough data to train an effective model, and how to make sure that new skills can be acquired quickly. The team at Rhoda AI believes that the answer is training Direct Video Action models from web data.

    Web data is plentiful, to the point where Rhoda can train their base model on hundreds of years of video data. And then, with the addition of robot data, they can quickly adapt it to new tasks with as little as 20 hours of in-domain data, performing complex, multi-step manipulation tasks with their purpose-built video foundation model. Tongzhou Mu, Eric Chan, and Changan Chen joined us to talk more about their approach.

    Watch Episode #79 of RoboPapers, with Michael Cho, Chris Paxton, and Jiafei Duan, to learn more!

    Learn More

    Blog post: https://www.rhoda.ai/research/direct-video-action



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  • Robotics has changed dramatically over the last eight years. Ted has been involved in the cutting edge of robot learning through this period, spending those eight years at Google Brain/Google Deepmind. And he’s identified three eras of robot learning.

    These eras are:

    * The Era of Existence Proofs - trying different methods like QT-Opt, on-robot RL

    * The Era of Foundation Models - transitioning to data collection and clean objectives (i.e. supervised learning)

    * The Era of Scaling - orders of magnitude more data and larger models, enabling reasoning, long-horizon actions, and cross-embodiment transfer

    The only reason something succeeds is if everything goes right. Behavior cloning, for example, seemed stuck at 60-70% success rate on key tasks until his team rewrote their learning stack — at which point it hit 95-99%+ success rates.

    For most of those eight years, something was wrong. The stack wasn’t quite right, the learning algorithms were wrong, the data didn’t exist. Hardware and operations are not mature enough. But they kept working on these problems, over and over, until finally they have arrived at amazing breakthrough.

    Some key trends now:

    * Reasoning models for robotics

    * Long-horizon, precision-oriented tasks, like making coffee from Physical Intelligence or GPU assembly from Skild

    * Cross-embodiment transfer

    * Hardware and model co-design

    * Results are nice, but capabilities are even more — and academics are going to have trouble keeping up with compute and resources available to companies

    Watch Episode 78 of RoboPapers, with Michael Cho and Jiafei Duan, to learn more!



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  • World models have many different uses, from evaluation to training data generation to robot planning. DreamDojo is a new foundation world model that allows for impressively general and long-horizon interaction, generating coherent videos for interaction sequences over a minute long. It works in a wide range of environments and even generalizes to previously-unseen environments.

    We talked to Shenyuan Gao and William Liang about how they built DreamDojo, and about what tricks were necessary to scale world model learning on data with sparse action labels, pretraining on 44,000 hours of human data and adapting to a wide variety of robots, environments, and skills.

    Watch Epsiode #77 of RoboPapers with Michael Cho and Chris Paxton now to learn more!

    Abstract

    Being able to simulate the outcomes of actions in varied environments will revolutionize the development of generalist agents at scale. However, modeling these world dynamics, especially for dexterous robotics tasks, poses significant challenges due to limited data coverage and scarce action labels. As an endeavor towards this end, we introduce DreamDojo, a foundation world model that learns diverse interactions and dexterous controls from 44k hours of egocentric human videos. Our data mixture represents the largest video dataset to date for world model pretraining, spanning a wide range of daily scenarios with diverse objects and skills. To address the scarcity of action labels, we introduce continuous latent actions as unified proxy actions, enhancing interaction knowledge transfer from unlabeled videos. After post-training on small-scale target robot data, DreamDojo demonstrates a strong understanding of physics and precise action controllability. We also devise a distillation pipeline that accelerates DreamDojo to a real-time speed of 10.81 FPS and further improves context consistency. Our work enables several important applications based on generative world models, including live teleoperation, policy evaluation, and model-based planning. Systematic evaluation on multiple challenging out-of-distribution (OOD) benchmarks verifies the significance of our method for simulating open-world, contact-rich tasks, paving the way for general-purpose robot world models.

    Learn More

    Project Page: https://dreamdojo-world.github.io/

    ArXiV: https://arxiv.org/abs/2602.06949

    Github: https://github.com/NVIDIA/DreamDojo

    Original thread on X



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  • We’ve seen lots of incredible videos of humanoid robots dancing, doing martial arts, running up walls — but these extreme behaviors are usually from individual, highly specialized policies. But now OmniXtreme shows us how to achieve incredible behaviors that push the limits of humanoid motion, by (1) training a flow-based motion generative model, and (2) doing residual RL post-training to handle complex real-world dynamics.

    Yunsheng Wang and Shaohang Zhu join us to talk about their work towards general-purpose high performance humanoid robot control.

    Watch Episode #76 of RoboPapers, with Michael Cho and Jiafei Duan, now!

    Abstract

    High-fidelity motion tracking serves as the ultimate litmus test for generalizable, human-level motor skills. However, current policies often hit a "generality barrier": as motion libraries scale in diversity, tracking fidelity inevitably collapses - especially for real-world deployment of high-dynamic motions. We identify this failure as the result of two compounding factors: the learning bottleneck in scaling multi-motion optimization and the physical executability constraints that arise in real-world actuation. To overcome these challenges, we introduce OmniXtreme, a scalable framework that decouples general motor skill learning from sim-to-real physical skill refinement. Our approach uses a flow-matching policy with high-capacity architectures to scale representation capacity without interference-intensive multi-motion RL optimization, followed by an actuation-aware refinement phase that ensures robust performance on physical hardware. Extensive experiments demonstrate that OmniXtreme maintains high-fidelity tracking across diverse, high-difficulty datasets. On real robots, the unified policy successfully executes multiple extreme motions, effectively breaking the long-standing fidelity-scalability trade-off in high-dynamic humanoid control.

    Learn More

    Project Page: https://extreme-humanoid.github.io/

    Github: https://github.com/Perkins729/OmniXtreme

    ArXiV: https://arxiv.org/abs/2602.23843

    Original thread on X:



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  • Reinforcement on robots is highly limited by our ability to design good reward functions; this means that designing strong, generalizable reward functions is a key enabler to progress on real-world reinforcement learning.

    But we already have a very general class of models: VLMs. Wouldn’t it be great if you could just use a VLM to generate rewards, then? TOPReward directly generates rewards from the probability of the “True” token of a VLM question-answering response; this makes it easy to implement, incredibly general, and surprisingly powerful. We talked to Shirui Chen and Cole Harrison to learn more.

    Watch Episode#75 of RoboPapers now to learn more, with Chris Paxton and Jiafei Duan!

    Abstract

    While Vision-Language-Action (VLA) models have seen rapid progress in pretraining, their advancement in Reinforcement Learning (RL) remains hampered by low sample efficiency and sparse rewards in real-world settings. Developing generalizable process reward models is essential for providing the fine-grained feedback necessary to bridge this gap, yet existing temporal value functions often fail to generalize beyond their training domains. We introduce TOPReward, a novel, probabilistically grounded temporal value function that leverages the latent world knowledge of pretrained video Vision-Language Models (VLMs) to estimate robotic task progress. Unlike prior methods that prompt VLMs to directly output progress values, which are prone to numerical misrepresentation, TOPReward extracts task progress directly from the VLM's internal token logits. In zero-shot evaluations across 130+ distinct real-world tasks and multiple robot platforms (e.g., Franka, YAM, SO-100/101), TOPReward achieves 0.947 mean Value-Order Correlation (VOC) on Qwen3-VL, dramatically outperforming the state-of-the-art GVL baseline which achieves near-zero correlation on the same open-source model. We further demonstrate that TOPReward serves as a versatile tool for downstream applications, including success detection and reward-aligned behavior cloning.

    Learn More

    Project Page: https://topreward.github.io/webpage/

    ArXiV: https://arxiv.org/abs/2602.19313



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  • Do you want to never fold clothes again? Weave is a robotics startup founded in early 2024, aiming to build useful home robots as a product. We talked with co-founder Kaan Doğrusöz, and learned about his journey building a home robotics startup. We covered building products out of end-to-end learning, the ideal form factor of a home robot, and what the important prerequisites are for deploying AI-enabled robotics in the real world.

    Watch epiosde #74 of RoboPapers, with Chris Paxton and Jiafei Duan, now!

    Learn More

    Weave Robotics: https://www.weaverobotics.com/

    And you can order your Isaac today:



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  • Teaching robots to perform dexterous manipulation tasks currently requires teleoperation, which limits demonstration quality, speed, and scalability. Instead, why not use human videos? The problem is that a human hand isn’t a robot hand, so data must be retargeted using simulation to resolve issues like collisions and interpenetration when controlling the hand.

    In VideoManip, Hongyi Chen and co-authors built a system to solve this problem, taking in RGB videos of humans performing manipulation tasks and using them to create accurate simulations with which to learn robot policies.

    Watch episode #73 of RoboPapers, hosted by Michael Cho and Chris Paxton, now to learn more!

    Abstract

    Multi-finger robotic hand manipulation and grasping are challenging due to the high-dimensional action space and the difficulty of acquiring large-scale training data. Existing approaches largely rely on human teleoperation with wearable devices or specialized sensing equipment to capture hand-object interactions, which limits scalability. In this work, we propose VIDEOMANIP, a device-free framework that learns dexterous manipulation directly from RGB human videos. Leveraging recent advances in computer vision, VIDEOMANIP reconstructs explicit 3D robot-object trajectories from monocular videos by estimating human hand poses, object meshes, and retargets the reconstructed human motions to robotic hands for manipulation learning. To make the reconstructed robot data suitable for dexterous manipulation training, we introduce hand-object contact optimization with interaction-centric grasp modeling, as well as a demonstration synthesis strategy that generates diverse training trajectories from a single video, enabling generalizable policy learning without additional robot demonstrations. In simulation, the learned grasping model achieves a 70.25% success rate across 20 diverse objects using the Inspire Hand. In the real world, manipulation policies trained from RGB videos achieve an average 62.86% success rate across seven tasks using the LEAP Hand, outperforming retargeting-based methods by 15.87%. Project videos are available at this http URL.

    Learn More

    Project page: https://videomanip.github.io/

    ArXiV: https://arxiv.org/abs/2602.09013



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  • How can we build a general-purpose “foundation model” for robot motion? Zhengyi Luo joitns us to talk about SONIC, which uses motion tracking as a foundational task for humanoid robot control, and scales humanoid control training to 9k GPU hours and 100 million frames worth of data. The result: a model with a generally-useful embedding space that can be controlled by a VLA, or from human video, to perform a wide variety of humanoid whole-body-control tasks, including with zero-shot transfer to previously unseen motions.

    Watch episode 72 of RoboPapers, with Michael Cho and Jiafei Duan, now!

    Abstract

    Despite the rise of billion-parameter foundation models trained across thousands of GPUs, similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited set of behaviors, and are trained on a handful of GPUs. We show that scaling model capacity, data, and compute yields a generalist humanoid controller capable of natural, robust whole-body movements. We position motion tracking as a scalable task for humanoid control, leveraging dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (1.2M to 42M parameters), dataset volume (100M+ frames from 700 hours of motion capture), and compute (21k GPU hours). Beyond demonstrating the benefits of scale, we further show downstream utility through: (1) a real-time kinematic planner bridging motion tracking to tasks such as navigation, enabling natural and interactive control, and (2) a unified token space supporting VR teleoperation and vision-language-action (VLA) models with a single policy. Through this interface, we demonstrate autonomous VLA-driven whole-body loco-manipulation requiring coordinated hand and foot placement. Scaling motion tracking exhibits favorable properties: performance improves steadily with compute and data diversity, and learned policies generalize to unseen motions, establishing motion tracking at scale as a practical foundation for humanoid control.

    Learn More

    Project Page: https://nvlabs.github.io/GEAR-SONIC/

    ArXiV: https://arxiv.org/abs/2511.07820

    Paper PDF: https://nvlabs.github.io/GEAR-SONIC/static/pdf/sonic_paper.pdf



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  • Robots, unfortunately, tend to be expensive. And finding a robot that’s both capable of performing a wide variety of mobile manipulation tasks, and is affordable and “hackable”, is extremely difficult. Many different problems need to be addressed, from arm control to navigation to integrating your data collection strategy into hardware design. This can make it difficult for all but the most well-funded teams to “scale” real-world robotics research.

    Fortunately, the team behind Build Your Own Robot has a solution. Manan Anjaria, Mahi Shafiullah, Jeff Cui, and Enes Erciyes joined us to talk about how they build a fully open-source mobile manipulator out of off-the-shelf parts, which has humanlike range of motion, and can perform a wide variety of tasks, all while being only roughly $10,000 to build.

    Watch Episode 71 of RoboPapers, with Michael Cho and Chris Paxton, today to learn more!

    Abstract

    Recent advances in robot learning have generated significant interest in capable platforms that may eventually approach human-level competence. This interest, combined with the commoditization of actuators, has propelled growth in low-cost robotic platforms. However, the optimal form factor for mobile manipulation, especially on a budget, remains an open question. We introduce YOR, an open-source, low-cost mobile manipulator that integrates an omnidirectional base, a telescopic vertical lift, and two arms with grippers to achieve whole-body mobility and manipulation. Our design emphasizes modularity, ease of assembly using off-the-shelf components, and affordability, with a bill-of-materials cost under 10,000 USD. We demonstrate YOR's capability by completing tasks that require coordinated whole-body control, bimanual manipulation, and autonomous navigation. Overall, YOR offers competitive functionality for mobile manipulation research at a fraction of the cost of existing platforms. Project website: this https URL

    Learn More

    Project Page: https://yourownrobot.ai/

    ArXiV: https://arxiv.org/abs/2602.11150



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  • Co-training has become a key part of the recipe for training large robotics models; it means that you mix some proportion of real robot data with other data sources, like simulation or egocentric human video data. This is especially important because robotics data tends to lack diversity which can be somewhat compensated for by the inclusion of these other modalities.

    And yet there has not been a sizable study on what constitute good practices for cotraining until now! We talk to Fanqi Lin and Jose Barreiros about their new work, a massive study which evaluated 89 policies over thousands of rollouts to tell us which forms of co-training were most useful for robotics.

    Watch episode 70 of RoboPapers, with Michael Cho and Chris Paxton, now!

    Abstract

    Large behavior models have shown strong dexterous manipulation capabilities by extending imitation learning to large-scale training on multi-task robot data, yet their generalization remains limited by the insufficient robot data coverage. To expand this coverage without costly additional data collection, recent work relies on co-training: jointly learning from target robot data and heterogeneous data modalities. However, how different co-training data modalities and strategies affect policy performance remains poorly understood. We present a large-scale empirical study examining five co-training data modalities: standard vision-language data, dense language annotations for robot trajectories, cross-embodiment robot data, human videos, and discrete robot action tokens across single- and multi-phase training strategies. Our study leverages 4,000 hours of robot and human manipulation data and 50M vision-language samples to train vision-language-action policies. We evaluate 89 policies over 58,000 simulation rollouts and 2,835 real-world rollouts. Our results show that co-training with forms of vision-language and cross-embodiment robot data substantially improves generalization to distribution shifts, unseen tasks, and language following, while discrete action token variants yield no significant benefits. Combining effective modalities produces cumulative gains and enables rapid adaptation to unseen long-horizon dexterous tasks via fine-tuning. Training exclusively on robot data degrades the visiolinguistic understanding of the vision-language model backbone, while co-training with effective modalities restores these capabilities. Explicitly conditioning action generation on chain-of-thought traces learned from co-training data does not improve performance in our simulation benchmark. Together, these results provide practical guidance for building scalable generalist robot policies.

    Learn More

    Project page: https://co-training-lbm.github.io

    ArXiV: https://arxiv.org/abs/2602.01067



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  • Benchmarking, evaluating, and developing robotics code is difficult, and part of this is because no simulator really reflects the diversity and scale of real embodiments. Enter MolmoSpaces from AI2: a massive open ecosystem with a range of 230,000 handcrafted and procedurally-generated home environments, including 48,000 manipulable objects. Crucially, MolmoSpaces provides simulation environments which work for both navigation and manipulation. We talked to the team: Yejin Kim, Omar Rayyan, and Max Argus, to tell us more.

    Watch Episode 69 of RoboPapers, with Michael Cho and Jiafei Duan, now!

    Abstract:

    Deploying robots at scale demands robustness to the long tail of everyday situations. The countless variations in scene layout, object geometry, and task specifications that characterize real environments are vast and underrepresented in existing robot benchmarks. Measuring this level of generalization requires infrastructure at a scale and diversity that physical evaluation alone cannot provide. We introduce MolmoSpaces, a fully open ecosystem to support large-scale benchmarking of robot policies. MolmoSpaces consists of over 230k diverse indoor environments, ranging from handcrafted household scenes to procedurally generated multiroom houses, populated with 130k richly annotated object assets, including 48k manipulable objects with 42M stable grasps. Crucially, these environments are simulator-agnostic, supporting popular options such as MuJoCo, Isaac, and ManiSkill. The ecosystem supports the full spectrum of embodied tasks: static and mobile manipulation, navigation, and multiroom long-horizon tasks requiring coordinated perception, planning, and interaction across entire indoor environments. We also design MolmoSpaces-Bench, a benchmark suite of 8 tasks in which robots interact with our diverse scenes and richly annotated objects. Our experiments show MolmoSpaces-Bench exhibits strong sim-to-real correlation (R = 0.96, ρ = 0.98), confirm newer and stronger zero-shot policies outperform earlier versions in our benchmarks, and identify key sensitivities to prompt phrasing, initial joint positions, and camera occlusion. Through MolmoSpaces and its open-source assets and tooling, we provide a foundation for scalable data generation, policy training, and benchmark creation for robot learning research.

    Learn more:

    Project page: https://allenai.org/blog/molmospaces

    Technical report: https://allenai.org/papers/molmospaces

    Code: https://github.com/allenai/molmospaces



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  • Achieving generalizable manipulation is the north star for robotics learning, and while we’ve in the past seen incredible results on specific tasks using fine-tuned VLAs, this north star has remained elusive.

    Perhaps what is needed is a different approach. DreamZero proposes World Action models (WAMs), which jointly model both action and video in order to achieve state-of-the-art performance on benchmarks like MolmoSpaces and RoboArena.

    Seonghyeon Ye of NVIDIA Robotics joins us to talk about building a 14B parameter autoregressive diffusion model which achieves state-of-the-art generalization on real world tasks and on the best available benchmarks.

    Watch episode #68 of RoboPapers, with Michael Cho and Chris Paxton, now!

    Abstract:

    State-of-the-art Vision-Language-Action (VLA) models excel at semantic generalization but struggle to generalize to unseen physical motions in novel environments. We introduce DreamZero, a World Action Model (WAM) built upon a pretrained video diffusion backbone. Unlike VLAs, WAMs learn physical dynamics by predicting future world states and actions, using video as a dense representation of how the world evolves. By jointly modeling video and action, DreamZero learns diverse skills effectively from heterogeneous robot data without relying on repetitive demonstrations. This results in over 2x improvement in generalization to new tasks and environments compared to state-of-the-art VLAs in real robot experiments. Crucially, through model and system optimizations, we enable a 14B autoregressive video diffusion model to perform real-time closed-loop control at 7Hz. Finally, we demonstrate two forms of cross-embodiment transfer: video-only demonstrations from other robots or humans yield a relative improvement of over 42% on unseen task performance with just 10-20 minutes of data. More surprisingly, DreamZero enables few-shot embodiment adaptation, transferring to a new embodiment with only 30 minutes of play data while retaining zero-shot generalization.

    Learn more:

    Project Page: https://dreamzero0.github.io/

    ArXiV: https://arxiv.org/abs/2602.15922

    Github: https://github.com/dreamzero0/dreamzero

    You can also read Chris Paxton’s previous post on DreamZero:



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  • Robotics research is moving fast, and being able to modify and improve upon hardware is crucial to maintaining velocity. That’s why Menlo Research has started working on their own open-source humanoid project, Asimov.

    And they are moving fast. It’s been roughly six months since they started the project, and they already have full humanoid with arms, legs, and a head, which can walk forwards and backwards.

    Selim and Alejandro of Menlo Research join us to talk about the development of this open-source humanoid.

    Watch episode 67 of RoboPapers, with Chris Paxton and Jiafei Duan, now!

    Asimov DIY Kit: https://asimov.inc/diy-kit

    Website: https://asimov.inc/

    Github: https://github.com/asimovinc/asimov-v0

    Follow them on X: @asimovinc



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