Avsnitt
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On this episode of the Official XBOX Podcast, we're at Undead Labs and diving deep into a horde of information about State of Decay 3. We're talking about the Games Showcase trailer, what you may have missed, and giving you a ton of behind the scenes information about the open-world zombie survival game.
00:00 Introduction
01:05 How would you explain State of Decay 3 to a person playing for the first time?
03:34 What does community mean to the team and in the game"
05:25 What was the process like creating this trailer for Showcase?
08:56 What's the story behind the song choice?
13:26 What gameplay mechanics did you want to focus on in the trailer?
14:35 Multiplayer and Alpha testing
18:18 SUV and new vehicles
21:06 New outfits
23:18 Locations, settlements, and weather
25:59 Caroliine
27:08 Weather systems
27:59 Zombies, Ferals, Bloaters, and Plague Nests, oh my!
34:15 What are you most excited for players to experience in SD3?
39:23 Outro
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On this episode of the Official XBOX Podcast, we're at The Coalition in Vancouver with the team behind Gears of War: E-Day. Grab your Lancer and get ready, because they're walking us through the gameplay demo they just released at Games Showcase. We're getting a deep dive into all of the details you need to know and all the things you may have missed.
00:00 Introduction
01:13 How have things been at The Coalition?
03:39 How is the team feeling in this final stretch before launch this fall?
04:31 Gameplay watch through
07:24 Bravo Squad
09:55 Building the world
12:06 Added Slide
13:29 Corpser
14:42 Blood mechanics and how the world touches the player
15:50 Are these things that are now possible because of your mastery of Unreal?
18:14 Gameplay watch through
21:43 Wretches
27:05 Unarmed Drone
33:29 Introduction of Tai and Maateiwarangi Heta Morris's voice talent
34:32 Easter eggs
37:39 What does the 20th anniversary of Gears mean to you?
40:28 Final thoughts
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On this episode of the Official XBOX Podcast, Matt Booty is back to discuss the upcoming Games Showcase, the success of Forza Horizon 6, the annoucement of Call of Duty: Modern Warfare 4, and how hard it is to balance an ever-growing portfolio of games in a very busy industry.
00:00 Introduction
1:09 What's Matt been up to?
2:41 Forza Horizon 6
5:18 Call of Duty: Modern Warfare 4
6:42 Let's talk about the rest of the lineup for 2026
8:21 What else can you share about the XBOX Games Showcase?
11:39 Final thoughts
12:31 Outro
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On this episode of the Official Xbox Podcast, we're flying high and diving deep into the just announced single player story mode of Invincible VS. Executive Producer Mike Willette joins to share gameplay from the story mode, talk about the characters, share the story behind Ella Mental's creation, and a bunch of other behind the scenes information.
00:00 Introduction
01:57 How are you and the team feeling?
03:22 Live React: Invincible VS Story Mode trailer
05:42 What is Story Mode?
09:28 Live React: Story Mode gameplay
15;43 What can you tell us about the new character Ella Mental voiced by Tierra Whack and how she came to be?
18:32 And now Ella Mental is going to be showing up in the comic world?
19:33 What can you tell us about the additional lineup of characters that have been announced?
20:05 Jeff's pitch for an Invincible VS character
20:55 And there's an Arcade Mode with character progression and collectibles?
22:25 What are you most excited for players to discover when playing Invincible VS?
24:00 Outro
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In this episode of the Official Xbox Podcast, things are heating up as we blend visual art and the art of combat in a very unique way. We're chatting with the folks from Double Fine about their soon to be released pottery party brawler, Kiln. They're telling us all about what they''ve learned from testing, how players changed the way they see the game, how they blend a social art experience with ceramic-based combat, and so much more.
00:00 Introduction
01:28 What is Kiln and what can players expect jumping in for the first time?
03:06 And your actual shape matters, right?
06:16 Quench mode and play testing
11:02 Smashing and sharing pots
12:26 Have there been any trends that popped up when players desigin their pots?
13:44 Have you noticed any emmerging gameplay metas from the gameplay testing?
15:55 Strategies when playing Quench mode
17:47 What's the thing you're most excited for players to experience when playing Kiln?
21:11 Final thoughts
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In this episode of the Official Xbox Podcast, Jonathan Smith from TT Games is here to dive deep into everything we need to know about the Batcave in LEGO Batman: Legacy of the Dark Knight. So, grab your cowl, find a dramatic perch, and join us as we go beneath Wayne Manor to discuss customizations, suits, vehicles, trophies, keepsakes, skills, and how it all came together behind the scenes.
00:00 Introduction
02:24 Tell us about LEGO Batman Legacy of the Dark Knight
04:25 What can players expect when customizing their Batcave?
06:17 Cosmetic and vehicle customizations
10:15 How do you unlock different Batsuits?
11:12 Vehicles
14:28 Can you tell us about the upgrade system?
16:31 No spoilers, but can you share any big names of characters players wil discover?
18:15 What are you most excited for players to experience?
19:38 Any last thoughts you'd like to share with the community?
20:08 Outro
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In this episode of the Official Xbox Podcast, we're sitting down with Xbox's Chief Content Officer, Matt Booty, to discuss the new job title; what goes in to making Games Showcase; recent and upcoming releases and updates including Overwatch, Starfield, ESO, Kiln, Forza Horizons 6, and Diablo IV; developer and team collaboration; and so much more.
00:00 Introduction
01:42 Xbox Showcase 2026
02:27 Matt's new title
03:30 Who have you seen lately and what have you played?
06:31 With all the different games genres and studios at Xbox, you'd imagine they'd be in silos, but that's not the case, right?
10:17 Xbox spring releases
17:34 Project Helix
19:00 Xbox Game Camp
22:17 When you look at our portfolio and our content this year, what's the thing that really stands out for you?
24:11 Final thoughts
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In this episode of the Official Xbox Podcast, we’re revving our engines and hitting the streets in Forza Horizon 6. We’re talking to the devs about what it takes to translate the idyllic countrysides and fast-paced cities of Japan into an experience that has something for everyone. So, whether you’re a fan of white-knuckled-down-to-the-last-second racing, just want to vibe and take in the sights, or if you’re a homebody who wants to customize your garages and villas to your heart’s content, this is the episode for you.
00:00 Introduction
01:12 What is the main difference between Forza Horizon 6 from 5?
03:37 How do people approach Forza Horizon Games?
06:07 What inofrms those Get to the Festival moments
09:41 How did you make that decision to shift that focus from professional driver to aspiring?
13:37 How did you go about tackling the various regions in Japan?
15:39 Have you had to approach how the cars around
you drive in the Tokyo City location?
19:34 How did you create the various regions in ways that make them feel independent and unique to themselves?
21:48 How do you make a racing game that can make you stop to explore and how do you how do you approach stopping people?
24:18 Garage building and other customizations
28:45 Are you able to say anything about that mech tease from the end of the Developer Direct trailer at this point?
29:43 Outro
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On this episode of the Official Xbox Podcast, we're sitting down with Annette and Charla from the ID@Xbox program to talk about some of the indie games at this week's GDC, including At Fate's End and Replaced. Then, we're hearing directly from the devs of Mixtape, Delphinium, and Screenbound to find out what we can expect when folks get their hands on those games at the conference and beyond.
00:00 Introduction
03:33 With Xbox celebrating 25 years, how do you reflect on your time here?
06:27 At Fate's End
08:25 Replaced
09:41 How are you feeling with GDC right around the corner?
11:34 Johnny Galvatron – Mixtape Interview
20:41 Heidi Borge - Delphinium Interview
27:32 Will Buckle – Screenbound Interview
34:34 Final thoughts
36:36 Outro
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On this episode of the Official Xbox Podcast, we're at a dream location for Malik: WWE Headquarters in Stamford, Connecticut. We're talking to the WWE Superstars and devs behind WWE 2K26 about match types, changes to Universe, presentaiton, and so much more.
00:00 Introduction
01:05 CM Punk interview
04:38 Which Superstar should you pick in WWE 2K26?
08:04 Interview with Lynell Jinks and Bryan Williams
09:28 MyFaction and New Reversal System
11:25 New Match Types
12:44 What's new in the game as far as presentation goes?
17:00 Showcase Mode
19:13 Gaunlet format in Showcase
20:52 Universe Mode
22:25 Rival Reactions
23:47 What are you most excited for players to experience in WWE 2K26?
27:39 Outro
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On this episode of the Official Xbox Podcast, we're at Blizzard Entertainment in Irvine, California, and we're sitting down with the head of it all: Johanna Faries! We're discussing all of the big updates going on during the company's 35th year anniversary, what it's like to lead such a massive and long-standing company full of creative teams, and of course, the return of BlizzCon.
00:00 Introduction
01:10 Blizzard is in its 35th year. How are you and the team feeling now that the spotlights are out and now that the year is off and running?
02:14 Blizzard Showcase video
03:58 So now that you've been with Blizzard for a couple of years, what would you like people to know about you?
05:32 You've got some major anniversaries this year. The way things lined up with all of these big announcements, was it serendipity or did every team decide to go all in for the 35th anniversary?
07:29 What was the story behind dropping the 2 in Overwatch?
08:58 So, Blizzard is in its 35th year, when you think about the vision for this company, How far down the road do you look?
10:50 Let's talk Blizzcon 2026
13:02 What are you most excited about that is coming down the line here this year?
14:42 Outro
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On this episode of the Official Xbox Podcast, we're thrilled to have the Diablo team in-studio with us to discuss the franchise's 30th anniversary and the release of the Warlock across both Diablo IV and Diablo 2: Resurrected! We're also digging in on some of the big updates you can expect with the release of Lord of Hatred in April and beyond in what is shaping up to be a massive year for the team.
00:00 Introduction
01:15 What does the big 3-0 mean to the two of you, and what does it mean to the team?
02:32 Let's talk about what's new, you're releasing a new Warlock Class?
05:05 What's it like building a new class for a game like Diablo that's been around for 30 years?
06:50 What are some of the differences between the Warlock for Diablo II: Resurrected and also for Diablo IV?
09:23 The Warlock in Diablo II: Resurrected is now available on Game Pass for the first time. How excited are you to have it be available for so many more people now?
10:43 Diablo II: Resurrected has all new updates, including loot filters and Terror Zones?
13:25 So let's look ahead to April, what's new with Diablo IV?
14:13 What's the feedback been like on the Paladin?
15:30 So, Diablo IV has some stellar cinematics, what can you tell us about the story behind Lord of Hatred?
17:47 What can you share about the new mechanics, War Plans, and overall customization?
19:37 Skill tree deep dive
22:41 Diablo community
24:15 More ahead - Blizzcon 26 and Diablo's 30th anniversary
25:36 What are you most excited for the community to experience?
28:38 Outro
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In this episode of the Official Xbox Podcast, we're so excited to have the Overwatch team in studio with us! We're talking about game's 10-year anniversary, diving deep into the new heroes, and getting information on the story. We're also looking ahead to what will be a massive year for both the franchise and Blizzard as a whole.
00:00 Introduction
01:09 Overwatch is having its 10th anniversary this year. How is the Overwatch team there at Blizzard feeling about the last ten years and about this big year to come?
02:47 There's a name change with Overwatch 2 going back to Overwatch? What was the thought behind it? How’s this going to work?
03:28 Along with that change, there are some other changes as well when it comes to how you’re handling seasons moving forward, right?
03:55 Season 1 is launching on February 10th, and that’s starting off
something huge for Overwatch, right?
04:17 Talon is seeing some leadership changes at the top. Doomfist is no longer in control, right?
04:57 New heroes coming to Overwatch. This year we’re getting 10 new heroes overall, which is more than triple what we get normally in the year. Five of those are dropping during season 1?
06:53 Domina deep dive
09:07 Two new DPS, let's start with Emre.
10:43 Anran deep dive
12:34 Mizuki deep dive
14:54 Jet Pack Cat deep dive
17:51 We know our roles of DPS, Tank, and Support, but you guys are rolling out Sub-Roles and Passives as well?
20:37 Visually, the game is getting a bit of an update with the UI and some engine advancements.
21:43 Plus new Post-Match Accolades?
22:48 What can you share about the new cosmetics, and if you can, which one is your favorite?
23:36 For you two, personally, what’s the thing you’re most excited for players to get to experience over this upcoming year?
26:15 Final thoughts?
28:00 Do you have favorite heroes or villains?
29:12 Outro
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On this episode of the Official Xbox Podcast, we're sitting down with none other than Hamaguchi san to discuss everything you need to know about the upcoming Final Fantasy VII Remake Intergrade. And once you're done watching the episode, make sure to go download the demo so you can start playing right now.
00:00 Introduction
01:41 Partnership with Xbox
04:42 How excited are you and the team?
05:28 What can player expect from Final Fantasy VII Remake Intergrade?
07:32 Final Fantasy VII Remake Intergrade - Episode INTERmission
08:15 Streamlined progression
10:22 Phil Spncer and Xbox ROG Ally X
12:30 What are you most excited for players to experience?
13:33 Demo out now
13:58 Outro
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It's one of the biggest nights in gaming, and on this episode of the Official Xbox Podcast, we are in Los Angeles and getting ready for The Game Awards. Matt Booty is here along with a who's-who of guests, including Guillaume Provost, Feargus Urquhart, and more, all to celebrate the accomplishments of the past year while looking forward to the awards show and beyond.
00:00 Introduction
01:08 Matt Booty
09:10 Compulsion Games
19:22 Obsidian Entertainment
24:36 iD Software
37:05 Outro
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In this episode of the Official Xbox Podcast, we're visiting Obsidian Entertainment as they're getting ready to release their awesome action RPG, The Outer Worlds 2. We're diving deep into Arcadia and learning all about each faction's unique and reactive radio stations, including how the original songs, ads, skits, and eccentric DJs all add flavor, feel, guidance, and lore to this story-driven game.
00:00 Introduction
01:07 Walk and talk with Brandon
02:24 What are you most excited for players to experience?
03:04 What is Outer Worlds 2?
04:19 Sitting down with Leonard and Brandon
05:00 What does it mean to be a Creative Director?
06:56 Radio talk and the inspiration to have it in the game
08:51 What are some of the radio stations?
10:56 What was it like playing the game internally and interpreting the propaganda of each radio station?
12:20 What was the writing and casting process for the radio DJs?
14:20 Reactivity with the radio stations
18:54 The conversational Moon Man Menu
21:20 What is your favorite ad, PSA, or song from Outer Worlds 2?
23:59 What are you most excited to see?
26:57 Outro
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In this episode of the Official Xbox Podcast, we're in Tokyo, Japan, and we're sitting down with the folks from Team Ninja and PlatinumGames to discuss the return of the legendary series, Ninja Gaiden 4. We're diving deep into the visceral, fast-paced, and challenging combat that's made the franchise iconic, while also talking about how Team Ninja and PlatinumGames have come together to create one of the most anticipated games of the year.
00:00 Introduction
02:46 Storytelling and cinematic moments
03:46 Character Insights
05:35 Difficulty settings and customization
10:30 Ninja Coin
12:36 Are there any challenges for the speedrunning community?
14:33 Ryu and Yakumo’s swords brought into real life
15:44 Do either have a dream weapon for Yakumo or Ryu wield?
16:44 Ninja Gaiden 4 on the ROG Xbox Ally
17:29 Custom controllers
18:50 Outro
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In this episode of the Official Xbox Podcast, we're in Tokyo, Japan, and Jeff is hanging out with Sarah Bond and Mena Kato to talk all things Tokyo Game Show 2025. We're recapping the show, talking about the games we're most excited about, and highlighting the exciting diversity of games from Japan, China, Korea, Singapore, Malaysia, and more!
00:00 Introduction
01:16 Xbox's momentum in Asia
02:18 Players reactions in Asia
03:41 Game highlights
06:02 Asian pop culture collaborations
07:17 Xbox's deepening engagement with game creators in Japan
and around Asia
07:49 Xbox's presence at TGS
08:19 Bounty of riches for Xbox fans and Game Pass subscribers
09:25 Outro
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In this episode of the Official Xbox Podcast, we're in San Francisco, California at Double Fine Productions, and we’re getting an inside look at the highly anticipated game, Keeper. We get to play the game, and then, we sit down and talk to a few of the devs about this beautiful and weird third-person adventure game all about connection and growth.
00:00 Introduction
01:16 What is Keeper?
02:11 What does it mean to play a lighthouse?
05:02 Puzzles
06:38 Where did the inspiration come from?
07:55 Building the emotional connection between Twig and the Lighthouse
10:43 How to tell a story without dialogue or traditional HUD
12:36 "Weird but chill" vibe
15:03 Aesthetic inspiration
19:31 Special area of gameplay
21:37 Building emotions with music
24:54 Game design
28:15 What are you most excited for players to experience?
31:09 Final thoughts
32:01 Outro
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In this episode of the Official Xbox Podcast, we have Matty and Mikey in from Squanch Games to talk about one of our most anticipated sequels, High On Life 2. We're going to dive deep into the comedy of the game, how they come up with all of those eclectic weapons we know and love, the look and feel of world, and how the studio is turning around this follow up only three years after the first.
00:00 Introduction
03:00 How are you holding up?
04:47 How did you turn around a sequel so quickly?
07:44 Comedy
13:43 Artistic style differences between High On Life and the sequel
15:34 ConCon at Gamescon
17:53 Hub system
22:27 Writing for the game
23:33 Celebrity voice actors
25:39 Gun design
27:10 Balancing guns and characters
29:00 Will Kenny be in the sequel?
30:05 What are you most excited about in High On Life 2?
33:03 Final thoughts
34:31 Outro
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