Avsnitt
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With the recent release of The Plucky Squire, Robert, Markus, and Kade all have a lot to say about this adorable and very ambitious game. In this episode we gush over the imaginative style of the game, but then have some serious issues with who this game may actually be intended for. As we realize what some of the elements of this game actually are, we wonder what would have happened if the villain had looked elseware for the tools to take over the world. We also discover that one of the levels may have been a little triggering for one of us. Enjoy listening to us hang out for a while as we flip through The Plucky Squire!
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Only weeks away from the debut of the next Life Is Strange game, Smackerly (Ray) and TheGreenGorillaGamer (Kade) join me to talk at length about the full story of Life Is Strange True Colors. We break down all of the major points in this particular story and what choices we had Alex make. And then we all realize that we may have been making the same choices, but for wildly different reasons. We question if maybe one of us made the wrong choice, but we then realize that these choices are so nuanced that there really is no wrong choice and everything that happens makes sense for the characters in Haven Springs.
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Josh and Colin from the Trophy Talk podcast jump in to talk about Prodeus, a game crowd-funded and released by Bounding Box in 2022, but one that looks like it came out in 1997. It's plain and simple - shoot all the bad things and get to the exit. This game hits all the nostalgic high points. With low framerate animations, cardboard cutout enemies, and pixelated blood everywhere. Prodeus takes us back to those days of first finding Doom on a parent's PC. This time, it's just a couple of buds sitting around gushing about a very bloody game and making up the story that could have gone with it, just like we did in 6th grade.
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Jordan and I voyage into the seemingly cozy game of Dredge ready to fish and solve mysteries. We both share how we found much more than expected and trade harrowing tales of trying to out run sea monsters. We also discover there were elements to the game that each of us missed and we enlighten each other to the little tricks and tips that can help you fish more effectively and responsibly around the islands of the Marrows and beyond.
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Sarah joins me as we take a trip down a dark road through Little Hope - a horror movie game from the same same studio that gave us Until Dawn. We each have our own theories about what is really happening in Little Hope and we try to analyze how they can fit into the story. We discuss how having imaginary friends is usually harmless and then wonder if in this case, is that friend really just imaginary? And this wouldn't be a good horror movie if it didn't have some spectacular deaths, so we talk about some of the best (or worst?) to happen to the people of Little Hope.
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Gage Luke from the Neon Pocket Dimension provides a lot of insight to the historical references and mythology featured in Raji: An Ancient Epic. We also highlight some of the most interesting designs and beautiful set pieces seen in the game, some of the myths that it's based on, and we have a short tangent about Mirror's Edge way back on the PS3 and XBox360. Raji can be looked at as an example of the budding trend of representation of cultures in games that were not traditionally seen before, but there are also other implications this game has and we touch on those important points too.
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Darryl (@TheTallSamoanGuy) from the Trophy Talk Podcast picked the super cool perspective puzzle game Superliminal to talk about. We go through our favorite puzzles, how much we love this unique mechanic, and how this game does a great job of giving you confidence to overcome the seemingly insurmountable task of finishing it. Fun fact: hearing how Darryl went after the challenge mode in this game gave me the confidence to try and complete it the following day! As Dr. Glenn Pierce would say, do you find yourself blowing things out of proportion and coming face-to-face with impossible situations? Then maybe Superliminal is for you!
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Tofer and Jordan are back to talk about Dead Cells and our love/hate relationship with the rogue-like genre. We go into all of our favorite parts and random configurations that this game can take. We discuss some of our favorite weapon styles and synergies and then tell a few stories about ridiculous deaths that we should have seen coming. We also talk about what makes the DLC so great and why you should get it if you love this game so much. And then we explain why, even though we kept getting knocked down, we planned to jump back in after recording to try again, and probably die again.
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Fellow Castlevania enthusiasts Jordan and Topher both join me to talk about Koji Igarashi's Kickstarter-funded game that fans had been eagerly clamoring for ever since he left Konami. It's an understatement to say that we have complex feelings about how this game turned out, but we are still very glad to have it. We go into all our favorite weapons, spells, locations, and bosses. We also go into inevitably getting stuck and the frustrating effort it takes to make something as simple as spaghetti or beef curry in the castle.
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Steve picked the Outer Wilds to play through this month and we break down what we love and sometimes hate about each planet in this micro solar system. We talk about the joy of discovering something new and being able to just share that joy with someone else. We also talk deeply about what it means to travel to new and unexpected places, even though it might be scary, and why we feel the urge to keep going despite that. We also laugh a lot over the many ways to die in Outer Wilds - being crushed by a giant sand waterfall, having the autopilot fly us straight into the sun, or just forgetting to put on our space suits when exiting the ship, it's all here and we loved doing it over and over again in the name of discovery.
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Colin Kolhoven, the host of the Trophy Talk podcast just played Shadow of the Colossus for the first time and we dig into what makes it so much of a masterpiece, but still somewhat difficult to play. We gush about the beautiful landscape, the majestic beauty of many of the colossus, and then how you kill them. We talk all about which side of this story might actually be evil and question what our actions really mean. Then in a spoiler section we theorize about the many possible meanings of the ending and then break down each of our top five colossus fights. Mere hours after we recorded I already wanted to change my list - there are just too many incredible moments in this game.
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To close out 2023 Robert has picked for us to play Marvel's Guardians of the Galaxy. We go over all there is to love about the story and what's not to love about some of the action. We gush about how much we both love Drax and all of the things he just doesn't seem to understand. And there's a space llama involved.
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Jordan has picked Inscryption fot the month's game and we try to unravel all of the mysteries and secrets inside the game, but of course that's impossible with just one episode. We do our best anyway and probably say "What the f---" more than enough times to drive home how weird this game gets.
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To celebrate the Halloween season Brian has picked the 2019 remake of MediEvil. We cover everything to do with how the game has stayed very faithful to its 1998 roots and all the good and bad that comes with it. We also trade stories about how scary it was to play a PlayStation game without a memory card, momentarily reminisce about an obscure Sean Connery movie, and pitch a Pet Cemetery management sim. Happy Halloween everyone!
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This month Sarah has chosen for us to play though and make sense of Shinji Mikami's first game outside of Capcom. We break down this mind-bending mystery in spoiler-ific detail and dissect the best and worst parts of its twisted nightmare.
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In our first episode with four people we each pick our favorite Turtle or non-turtle character to play as in this nostalgic re-imagining of those classic Turtles arcade games from the early 90's. We share all of our favorite memories about those games and why this game is actually better then those older ones. If you're ever played a few rounds of those beat-em-up's with your friends, then this one is for you. Darryl Fuimaono and SluggerJD both share a bit about their own show, the Trophy Talk Podcast, and Jordan announces a new show he is planning to launch as well. For a real added treat look up the YouTube version of this episode, because at 3 minutes in Jordan has a bit of show-and-tell that I was able to include there. We hope you enjoy the show and as Mikey likes to shout "Party on dude!"
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Brian Everett joins me to unravel the very weird, cool, and unsettling pixelated world of Blasphemous. We go into all the gory details of how the land of Cvstodia and its residents are slowly being transformed. We dissect this very obtuse story thanks to some help from the internet and then highlight some of our favorite boss fights and character encounters. Cvstodia seems to have a very warped definition of the word "miracle."
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On this very special episode Steve Watkins and Sarah Amini call in to talk about the riveting game Brothers from the mind of Josef Fares. We talk about every step of the journey that the brothers Naia & Naiee take and what it all means to us. Note that there is a constant annoying clicking sound that I couldn't remove.
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Jordan Vickers and Robert Fitton join me to talk about Rayman Legends, a weird, beautiful, and very funny cartoon-like platformer released in 2013. We talk about our favorite levels, music, and bosses, all while gushing about how much the game made us all laugh and smile so much.
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This time I talk with Jordan Vickers about Tetris Effect and Tetris Effect Connected. Tetris Effect first released in 2018 through Enhance Games and later received the "Connected" update which added multiplayer and other modes to this already very well-crafted version of Tetris. Fun fact: while I was editing the episode and pulling audio clips from my gameplay, I very often found myself saying "No wait, I think this is my favorite track in the game."
- Visa fler