Avsnitt

  • TikTok is undeniably changing the game for game developers and creating a new marketing and distribution playbook across mobile, console, and PC. In this discussion, Alexandra Takei, Director at Ruckus Games, speaks with Assaf Sagy, Head of Global Gaming at TikTok, and Rema Vasan, Head of Global Gaming Marketing at TikTok, about the impact TikTok has on consumer behavior. We discuss why TikTok has set up a vertically integrated business focusing solely on gaming, and our discussion covers the essential elements of TikTok's value proposition, including discovery, cultural relevance, and performance, TikTok's position in the gaming distribution stack, and how developers should create content, foster community, and promote culture to create successful games. We also share brand-new stats and success stories of developers on the TikTok platform! As Matej Lancaric rightly said in a prior Naavik Digest newsletter piece, "Above all, don't underestimate the power of TikTok."

    Big thanks to GRID for making this episode possible. GRID is a game data platform providing esports data infrastructure, analytics, and distribution solutions to leading game publishers including Riot Games, Ubisoft, and KRAFTON. If you're a fan, developer, or entrepreneur with an idea for a live data-powered project, make sure to apply for GRID Open Access, get free access to official data, and start creating today! To learn more, visit https://grid.gg/?utm_source=naavik.co&utm_medium=media&utm_campaign=Naavik.

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

  • In the ever-evolving world of gaming, understanding and managing player interactions through technology is becoming increasingly critical. Host Devin Becker sits down with Solomon-Ruiz Lichter, Senior Director of Global Gaming at CleverTap, to delve into segmenting players, crafting personalized offers, and fostering a more engaging gaming environment. We explore the importance of live ops in maintaining a dynamic relationship with players and discuss the future of this practice, emphasizing the potential for AI and machine learning to revolutionize the way developers understand and improve player interactions.

    Solomon shares insights on customizing offers for various player types, including 'whales', and strategies for converting non-spenders into spenders through targeted, personalized approaches. We also dig into the integration of AI and ML in live ops content creation, highlighting how these technologies can enhance productivity and tailor content more closely to player preferences. The potential for user-generated content (UGC) in shaping the gaming landscape is also discussed, alongside strategies for balancing the retention of long-term players with the acquisition of new ones. This episode promises a thorough exploration of how cutting-edge technology and strategic management can together sculpt the future of gaming.

    We’d also like to thank Nexus for making this episode possible! Nexus’s creator program in-a-box makes it easy for game devs to build and manage a world-class creator program, driving significant growth in conversion, ARPPU, retention, and LTV. To learn more, go to http://nexus.gg/naavik

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

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  • There’s no shortage of conversation around how new technologies are changing the way games are made, but that technological change doesn’t end there. New platforms are also contending for player attention, and where and how games are distributed is all destined to evolve, likely in bigger ways than most people think. We all know about Roblox and UEFN, but what about Discord, ChatGPT, and whatever new AI-focused consumer platforms may emerge? Could other large social and messaging platforms make a gaming comeback? Could new devices actually grow the games industry over the next decade?

    To help unpack these big questions, host Aaron Bush is joined by Sebastian Park, co-founder of Infinite Canvas. Infinite Canvas was not only early to building on Roblox, but has been at the bleeding edge of experimenting with making games on platforms like Discord and ChatGPT. Sebastian shares his views on these emerging platforms, how design implications change with varying technology and incentive models, how advertising may evolve with AI, where he’s seeing success today, and more. This is a fascinating, wide-ranging conversation you won’t want to miss.

    We’d also like to thank Nexus for making this episode possible! Nexus’s creator program in-a-box makes it easy for game devs to build and manage a world-class creator program, driving significant growth in conversion, ARPPU, retention, and LTV. To learn more, go to http://nexus.gg/naavik

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

    Who’s On:

    Guest - Sebastian Park: https://www.linkedin.com/in/sebastianpark/

    Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/

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    Sound design by Gavin Mc Cabe.

  • Guild of Guardians, Immutable’s second major game after Gods Unchained, is one of the most anticipated web3 games of 2024. The game recently pivoted from a real-time RPG to an auto-battler, and is set for a May 15th global release. Guild of Guardians is one of the first games on Immutable’s new ZK-EVM blockchain, which Naavik covered in the January 24, 2024 episode of the podcast with Immutable founder, Robbie Ferguson.

    In the second half of the episode your host, Niko Vuori, and Naavik’s own web3 analyst, Devin Becker, spend some time reflecting on the state of web3 gaming now that a fresh crypto bull run is well underway. What does that mean for web3 games? Has the industry learned any lessons from the 2021-2022 rise and fall? Or is it all just tulip mania all over again?

    Check out Devin’s piece on Guild of Guardians at https://naavik.co/digest-updating-web3-2024/ and Niko’s interview with Immutable founder Robbie Ferguson at https://naavik.co/immutables-web3-roadmap-for-2024.

    We’d also like to thank Nefta for making this episode possible. Nefta has created an advertising network that pays game publishers higher eCPMs on their iOS opt-out users and drives better results for advertisers. Learn more about how Nefta can boost your results at http://nefta.io/

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

  • In this week's Roundtable, the squad takes a deep dive into the unique atmosphere of this year's Game Developers Conference (GDC), marked by a spirit of camaraderie and innovation amidst widespread industry layoffs. We then pivot to discuss the monumental acquisition of data.ai by Sensor Tower, setting the stage for what could become the definitive source of mobile app data. The conversation heats up as we explore Epic Games' showcase of Unreal Engine, UEFN, and the bombshell announcement of a mobile Epic Store set to launch by year's end. We shift gears to dissect the U.S. Department of Justice's sweeping lawsuit against Apple, examining the broader implications of the case beyond the specific policies contested by Epic, and reflecting on the growing global backlash against Apple's business practices. Lastly, we delve into a revealing survey from Mistplay, which predicts a downturn in mobile spending by high-value users. Join us for all the latest games business news with Aaron Bush, Dave Elton, and host Devin Becker.

    We’d like to thank RallyHere for making this episode possible. RallyHere is a proven gaming backend platform and service made specifically for cross-platform live-service games. RallyHere is your one-stop-shop to streamline your development processes, increase speed to market, and optimize your post-launch live services. To learn more or schedule a demo, visit rallyhere.gg

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

  • Finding success on Roblox can be very challenging. There are over 20 million experiences created every year, and the play patterns are quite different from their more traditional mobile and console counterparts. That’s why UGC games analyst, David Taylor, sat down with Xiang Shen, the CTO of Century Games, a top 20 mobile publisher and the creators for the recent breakout hit Whiteout Survival, which drew in $500 million in in-app purchases over the past year according to recent estimates.

    What makes Century Games particularly unique is the company's willingness to experiment with new platforms such as Roblox. Century Games has two successful Roblox experiences — Livetopia and MetLife — that the team launched from scratch over the last few years.

    Given the growth of the UGC games industry, traditional developers are increasingly asking the question: should we build a Roblox game? In this episode, we’ll explore how Century Games found success on Roblox and how this fits into its broader strategy as a successful mobile developer.

    This episode is brought to you by Overwolf, the all-in-one platform for creating, sharing and monetizing in-game apps and mods.. Visit overwolf.com for more details.

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

  • After the meteoric rise - and equally meteoric fall - of Axie Infinity, the term “Play-to-Earn” lost much of its cachet, and web3 developers avoided the term throughout the 2022-23 crypto winter. Adjacent concepts such as “Play-and-Earn” or “Play-to-Own” proliferated instead while developers and investors largely ignored the genre, and P2E was effectively declared dead.

    But not all developers felt this way. Through the crypto winter, Pixels.xyz continued to believe in their thesis, that if done thoughtfully and methodically, P2E can be sustainable. Now, almost 3 years after they started building their social farming sim, Pixels.xyz has hit 500,000 Daily Active Users with over 80,000 concurrent players during events, has announced a partnership with Yield Guild Games and is about to introduce the biggest overhaul of the guilds concept in any web3 game.

    In this episode your host, Niko Vuori, talks with Luke Barwikowski, Founder, CEO & CTO of Pixels.xyz, and dives into how it quietly grew into one of the biggest web3 games by player count after migrating to Ronin, why Luke believes P2E can be sustainable, what utility the $PIXEL token provides players, and more.

    To learn more, visit https://pixels.xyz. You can find Luke Barwikoski on LinkedIn.

    Big thanks to GRID for making this episode possible. GRID is a game data platform providing esports data infrastructure, analytics, and distribution solutions to leading game publishers including Riot Games, Ubisoft, and KRAFTON. If you're a fan, developer, or entrepreneur with an idea for a live data-powered project, make sure to apply for GRID Open Access, get free access to official data, and start creating today! To learn more, visit https://grid.gg/?utm_source=naavik.co&utm_medium=media&utm_campaign=Naavik

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

  • In this week's Roundtable, the squad dives into the exciting news of a greenlit sequel to the Super Mario Brothers movie, with production once again helmed by Illumination. We speculate on the potential for spinoffs and the broader implications for video game adaptations. The conversation then shifts to Microsoft's landmark recognition of Activision Blizzard's 600-person union, which focuses on quality assurance employees, sparking a debate on whether this will pave the way for more unions across the gaming industry. We also dissect the implications of the EU's Digital Markets Act (DMA) coming into effect, Apple's aggressive moves, and what this means for the future of app distribution. Lastly, we delve into Mattel's newly announced co-development deal, spurred by the recent success of the Barbie movie, that pushes the company deeper into mobile game development. We end by pondering whether this marks a new trend for toy companies leveraging their IP in the digital gaming space. Join us for all the latest games business news with Tammy Levy, Dave Elton, and host Devin Becker.

    If you’d like to speak with Naavik at GDC use this form to let us know! https://9r0y051mvrx.typeform.com/to/hRCVP7VN

    We’d also like to thank Nefta for making this episode possible. Nefta has created an advertising network that pays game publishers higher eCPMs on their iOS opt-out users and drives better results for advertisers. Learn more about how Nefta can boost your results at http://nefta.io/

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

  • RallyHere builds on the back of years of experience in Live Service, before the term was even coined, as Hi-Rez Studios under the leadership of CEO Stewart Chisam. RallyHere bottles this expertise into a toolset that can provide a huge edge for teams that want to leverage the power of live services in games. Hi-Rez Studios is behind many popular and long running live service games like Smite, Paladins, Tribes: Ascend, Rogue Company, Realm Royale. Not only is the expertise of Hi-Rez baked in, but Hi-Rez themselves use the service, ensuring it consistently delivers. What exactly does “live service” mean, why is it so hard to pull off, and why is it suddenly a hot topic? Join your host Devin Becker as he digs into these questions and more with Stewart Chisam.

    This episode is brought to you by CleverTap Gaming, the all-in-one platform for creating personalized player experiences. Visit https://clevertap.com/gaming/ for more details.

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

  • GRID has seen the value of data in esports since 2018 thanks to Founder and CEO Moritz Maurer's direct experience in the scene. Working directly with game developers, GRID is able to surface unmatched competitive game data from some of the biggest games like League of Legends, DotA 2, Valorant, PUBG, and Rainbow 6: Siege. GRID is leveling up the understanding of competitive player and match data for players, teams, esports organizations, and even the game developers themselves. With its Open Access initiative, GRID is democratizing data access to help improve the esports landscape for everyone. Join your host Devin Becker as he explores the present and future of esports infrastructure with Moritz Maurer.

    We’d also like to thank Windwalk for making this episode possible! Windwalk builds digital communities and the technologies necessary to accelerate them through their flagship software, Harbor. To learn more, simply head to https://www.harbor.gg/

    And if you’d like to meet GRID at GDC, head on down to booth S568 or visit their website.

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

  • Neopets has always been a metaverse, says Dominic Law, CEO of The World of Neopia. If you were born prior to the 2000s, you’ll remember how much Neopets took the internet world by storm. By 2011, Neopets had 35M unique users, amassed 1 trillion page views, and was responsible for compelling an entire generation of children to internet proficiency and adoption. Not only that, but Neopets was free to play (before free to play), UGC (before UGC), web3-esque (before the blockchain), and a product placement paradise containing immersive ads all the way back in 2005. The rise and fall (and hopeful rise again) of Neopets contains a treasure trove of knowledge around community management, social gaming adoption, digital identity, user generated content, and the life cycle of products and businesses. As Neopets approaches its 25 Year Anniversary, join your host, Alexandra Takei, Director at Ruckus Games, as she speaks with Dominic about the parallels between Neopets and Roblox today, the history of multiple management teams over the course 25 years, and what Neopets is doing to rebuild a long lost IP.

    We’d also like to thank Nexus for making this episode possible! Nexus’s creator program in-a-box makes it easy for game devs to build and manage a world-class creator program, driving significant growth in conversion, ARPPU, retention, and LTV. To learn more, go to http://nexus.gg/naavik

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

  • In this week's Roundtable, the squad unpacks the seismic impact of Nintendo's legal victory, securing a $2.4M settlement against the Switch emulator Yuzu, a move that has dramatically reshaped the emulation landscape. We then pivot to Netflix's strategic foray into gaming, spotlighting its latest coup in bringing the critically acclaimed indie darling Hades to mobile platforms, signaling a deeper commitment to integrating premium gaming into its ecosystem. The conversation shifts to the ever-evolving acquisitions landscape, including the recent sales of Saber Interactive's and Jagex, which hints at private equity's growing role in the gaming industry's future. Amid the flurry of industry upheavals, we also take a moment to shine a light on the positive trends and standout successes that have emerged early in 2024, offering a counter-narrative to the often gloomy industry headlines. Join us for all the latest games business news with Aaron Bush, Anil Das-Gupta, and host Devin Becker.

    If you’d like to speak with Naavik at GDC, please use this form to let us know! https://9r0y051mvrx.typeform.com/to/hRCVP7VN

    We’d also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming practice, "Lightspeed Gaming," the firm is investing from over $7B in early- and growth-stage capital — the by far largest fund focused on gaming and interactive technology. If you’re interested in learning more, go to https://gaming.lsvp.com/.

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

  • Studio369 is preparing to launch MetalCore, an open world player-versus-player mech combat game that combines the engagement of high-quality traditional gaming with true asset ownership via web3.

    It has been in the works for about three years, with the game expected to hit a closed beta by the end of March and an open beta test by May 2024. It’s being built by a team of experienced developers familiar with the mech combat genre from LucasFilm, Disney, and Activision, among others.

    In this episode your host, Niko Vuori, dives into how MetalCore is integrating NFTs and digital ownership into the mech combat genre, what utility the $MCG fungible token will provide players, what it's like to build on Immutable, and more.

    To get your key for Phase 2 of the closed beta, visit https://metalcore.gg. You can find Dan Nikolaides on LinkedIn.

    Also, big thanks to ZEBEDEE for making this episode possible! ZEBEDEE provides a plug-and-play API and SDK for seamless integration of instant, borderless, and low-fee payments using the Bitcoin Lightning Network. Want to better engage and monetize your global user base? Start for free at https://zebedee.io/

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

  • The games industry can no longer ignore the MENA region, encompassing markets like Israel, Saudi Arabia, UAE, Egypt, and more. With approximately 800 million people, a young and growing audience of gamers, expanding wealth, rising ARPUs, and emerging talent, it’s abundantly clear that MENA will be much more important to the games industry’s future than it was in the past.

    To tell us more about what’s going on here, host Aaron Bush sat down with David Fernandez, CEO of Sandsoft Games. We dig into emerging trends in MENA, how global teams can maximize their success in the region, how better developing talent could change the entrepreneurial landscape, and how Sandsoft is positioning itself to become a Saudi-based global leader as a publisher and developer.

    We’d also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

    Who’s On:

    Guest - David Fernandez: https://www.linkedin.com/in/dremesal/

    Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/

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    Sound design by Gavin Mc Cabe.

  • In this week's Roundtable, the squad dives into the recent announcement of Age of Empires Mobile, sparking debates on whether it will meet the high expectations of its loyal fanbase or simply blend into the crowded market of 4x strategy games. We then shift gears to discuss the surprising success of Balatro, a poker roguelike game from a solo developer that turned profitable within just an hour of its release, highlighting the trend of unexpected hits in the gaming industry this year. The conversation takes a somber turn as we examine Sony's decision to lay off 900 employees, with a notable focus on PSVR developers. Lastly, we delve into the growing concerns among Apple Arcade game developers, who report a deteriorating partnership environment. Join us for all the latest games business news with Dave Elton, Felipe Mata, and host Devin Becker.

    Big thanks to GRID for making this episode possible. GRID is a game data platform providing esports data infrastructure, analytics, and distribution solutions to leading game publishers including Riot Games, Ubisoft, and KRAFTON. If you're a fan, developer, or entrepreneur with an idea for a live data-powered project, make sure to apply for GRID Open Access, get free access to official data, and start creating today! To learn more, visit https://grid.gg/?utm_source=naavik.co&utm_medium=media&utm_campaign=Naavik

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected].

    Watch the episode: YouTube Channel

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    Sound design by Gavin Mc Cabe.

  • Do you believe that XR is the future of modern entertainment? Composed of a blend of AR, MR, VR, and spatial computing, XR is a major frontier for big tech. Meta has spent $40B on Reality Labs, and Apple has launched the world’s first “spatial computer” this past month. But is it a fit for entertainment and games?

    Join your host, Alexandra Takei, Director at Ruckus Games, Taylor Hurst, Principal at Konvoy Ventures, and Julian Park, CEO and Co-Founder of Bezi, in an exhaustive discussion about XR and its subcomponents, company players and their competitive advantages across integrated chips, software, and hardware, gaming content being built for XR devices, debates around the the future of VR, and the underwritten priors that have to be permissible in order for the space to succeed.

    We’d also like to thank Windwalk for making this episode possible! Windwalk builds digital communities and the technologies necessary to accelerate them through their flagship software, Harbor. To learn more, simply head to https://www.harbor.gg/

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

    Watch the episode: YouTube Channel

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    Sound design by Gavin Mc Cabe.

  • In this week's Roundtable, the squad dives into the unexpected success of Helldivers 2, PlayStation Studios' first game to launch simultaneously on PlayStation and PC. We then shift gears to Microsoft's Xbox Business Event, which, despite its brevity, sparked a flurry of speculation regarding the company's strategy for porting "exclusives" to PlayStation. The conversation takes a critical turn as we examine the Epic Game Store's 2023 performance review, alongside Epic's maneuver to reintroduce Fortnite on iOS in Europe via its own mobile app store. Additionally, we dissect Supercell's annual public letter and debate the effectiveness of the company's strategic pivots since its last game released in 2018. This week's discussion offers a blend of analysis and insight into the evolving dynamics of game development, distribution, and the broader industry's competitive landscape. Join us for all the latest games business news with Sebastian Park, Tammy Levy, Aaron Bush, and host Devin Becker.

    You can sign up for the Naavik x Betaworks NYC meetup here: https://lu.ma/3lrc2t71

    We’d like to thank RallyHere for making this episode possible. RallyHere is a proven gaming backend platform and service made specifically for cross-platform live-service games. RallyHere is your one-stop-shop to streamline your development processes, increase speed to market, and optimize your post-launch live services. To learn more or schedule a demo, visit rallyhere.gg

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at [email protected].

    Watch the episode: YouTube Channel

    For more episodes and details: Podcast Website

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    Sound design by Gavin Mc Cabe.

  • It is no secret that web3 gaming had bit of a down year in 2023. Many studios had to shut down, and venture funding was hard to come by. But where some see a valley of despair, others see opportunity.

    Midnight is scooping up talented web3 studios that have run out of funding in order to go after multiple opportunities at the same time with double AA games.

    To get a sense of the ambitious plans Midnight has for moving web3 gaming forward, your host, Niko Vuori, sat down with Steve Wade, the founder and CEO of Midnight, for an enlightening conversation.

    To learn more about Midnight, visit https://www.midnight.io/. You can find Steve Wade on LinkedIn.

    This episode is brought to you by CleverTap Gaming, the all-in-one platform for creating personalized player experiences. Visit https://clevertap.com/gaming/ for more details.

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

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    Sound design by Gavin Mc Cabe.

  • Today’s guest is Shanti Bergel, Founding General Partner and Managing Director of Transcend Fund, which has been a top decile performer since the firm was founded in 2020.

    Shanti is not just on the cutting edge of where the games industry is headed, but he’s also a veteran operator across much of the industry’s decades-long dynamism. In this episode, Shanti and host, Aaron Bush, chat through Shanti’s career at companies like EA, Gree, and FunPlus, pull out evergreen lessons learned, and then discuss his views on gaming VC. His insights about navigating platform shifts, succeeding in global expansions, becoming better at sales, and the power of startups focusing on distribution innovations are all worth learning from.

    We’d also like to thank Nefta for making this episode possible. Nefta has created an advertising network that pays game publishers higher eCPMs on their iOS opt-out users and drives better results for advertisers. Learn more about how Nefta can boost your results at http://nefta.io/

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

    Watch the episode: YouTube Channel

    For more episodes and details: Podcast Website

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    Sound design by Gavin Mc Cabe.

  • The Super Mario Brothers Movie made $1.36B at the box office, shattering records and solidifying the power of gaming IP on the big screen. Transmedia across TV and Film is an active growth strategy for many gaming companies, and a high number of works are in the pipeline as Hollywood looks towards games as a fertile ground for untold stories.

    Alexandra Takei, Director at Ruckus Games, hosts Roy Lee, producer of films like the LEGO Movie, IT, and LEGO Batman. He is slated to produce Microsoft’s 2025 Minecraft Movie, God of War TV and film properties, a Bioshock film, a Shadow of Colossus film, and more. What is the deal-making process for gaming adaptations? What price are studios willing to pay? How much should studios be involved? What games lend themselves to being adapted, and what makes an adaptation successful? We cover this and so much more in today’s discussion.

    We’d also like to thank Nexus for making this episode possible! Nexus’s creator program in-a-box makes it easy for game devs to build and manage a world-class creator program, driving significant growth in conversion, ARPPU, retention, and LTV. To learn more, go to http://nexus.gg/naavik

    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected].

    Watch the episode: YouTube Channel

    For more episodes and details: Podcast Website

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    Follow us: Twitter | LinkedIn | Website

    Sound design by Gavin Mc Cabe.